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Shin Megami Tensei: Devil Children 2

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Title Screen

Shin Megami Tensei: Devil Children 2 - Honoo no Sho/Koori no Sho

Developer: Multimedia Intelligence Transfer
Publisher: Atlus
Platform: Game Boy Advance
Released in JP: September 12, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Devil Children 2 - Honoo no Sho/Koori no Sho (or Devil Children: Book of Fire/Book of Ice in English). Much like the first game, Akira and Jin return on a typically MegaTen-y adventure to the lands of Fire and Ice in order to re-rescue their friends.

There were a number of differences from the previous pair of games (DemiKids), such as new locations, 81 additional demons, and slight differences with the battle system. Incidentally, these 2 games were probably Multimedia Intelligence Transfer's final retail release.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Placeholder Portrait

Placeholder turban.png

This portrait is often used when displaying dialogues that shouldn't be seen. For example, when attempting to visit locked off areas with Gale or Rand speaking, but only if they aren't already in the party.

Placeholder Event

Sequence breaking.png

This image shows the NPCs in the default state that correspond to another mapped event. If they are spoken to, Akira walks off the map, and is warped to another map entirely.

This type of event happens for Light and Dark as well as for Fire and Ice.

(Source: Original TCRF research)