Persona Q: Shadow of the Labyrinth
Persona Q: Shadow of the Labyrinth |
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Developer: Atlus This game has unused animations. |
Persona Q is a crossover between Persona 3 and Persona 4 that features Etrian Odyssey gameplay.
Unused Text
ダミー
Dummy in Japanese can be found in various files.
予備2 予備3
These translate to Preliminary 2 and Preliminary 3.
ブランク
Blank
テスト
Test
ダミー (未使用予定) 効果:
Dummy
(Will Not Be Used)
Effects:
リザーブ
Reserve
貴重品リザーブ
Treasures Reserve
港アイテム34解説文
Port Item 34 Explanation Text
Placeholder item descriptions. This line is repeated for the following numbers: 34, 35, 37, 65-71, 76-128, 140, 141, 160, 173-191.
アザー378
Other 378
Another placeholder item description. The line is repeated for the following numbers: 378-400, 578-600.
Debug Text
Humorous debug messages can be found mostly in dungeon and story text.
data\dungeon\script\dungeon15f.gsd
Koromaru is out sick for this ROM. His part will be played by Chie, because she is #bestwaifu2014. P3 Route Destined Partner event not implemented in this ROM. Partner automatically changed to Chie.
data\event\e900\e999_001.bf
*STORY MODE DEBUG, BROHEIM* > From which point in the story would you like to start? 最初から You in Wonderland Group Date Cafe Evil Spirit Club Inaba Pride Exhibit Clock Tower > Buckle up, Buttercup, because we're putting on a narrative jetpack. > Jumping to the beginning of the You in Wonderland scenes... > Jumping to the beginning of the Group Date Cafe in the story... > Here we are at the Evil Spirit Club portion of the story... > Starting from the opening scene of the Inaba Pride Exhibit... > Starting from the opening scene of the Clock Tower.
data\event\e900\e999_003.bf
> Welcome to the sound test for music and COMSE, whatever those are. Select an item to play it, and "skip" to stop. BGM Play to Stop COMSE Play to Stop Cancel Playing BGM... Playing SE...
data\init\mission_05.gsd
Skip the boss battle? Hell yes, I'm lazy BLOOD FOR THE BLOOD GOD Skipping boss and returning to base.
Source Filenames
Throughout the .code in the ExeFS, a large amount of filenames and paths of the original source files can be found.
c:\PQ\xrd713\psq\AsdSDK\Source\Net\Cec\AsdCec.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Net\Dlc\AsdDl.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Net\Ngc\AsdNgc.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\File\AsdFile.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxCamera.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxFog.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxLight.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxModel.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxModelEffect.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxMotionCamera.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxScene.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxStereoUpdater.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\AsdGxSystem.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxCommandList.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxDisplayBuffer.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxFrameBuffer.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxList.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxMemoryBuffer.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxRenderOt.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxResourceList.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\core\AsdGxShader.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\./effField.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\./effMisc.h c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\eff2D.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effBattleOnly.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effBehavior.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effBlurFilter.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effEnvironment.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effGeomEngine.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effGeometry.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effLineNova.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effMaterial.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effP2A.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effParticle.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effParts.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonFlash.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonRing.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonTex.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonTexPivot.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonThunder.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonTrack.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effPolygonWind.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\effect\effTLP.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\gfx\AsdGfxModel.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\gfx\AsdGfxMotionCamera.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\gfx\AsdGfxResource.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\texture\AsdGxTexture.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\texture\AsdTexTGA.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Graphics\texture\AsdTexTMX.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\HwCamera\AsdHwCamera.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Kernel\AsdJobQueue.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Mem\AsdFreeList.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Mem\AsdMemory.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Movie\AsdSofdec.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Movie\video_texture_y2r_3ds.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\QR\AsdQR.cpp c:\PQ\xrd713\psq\AsdSDK\Source\Sys\Save\AsdBackup.cpp c:\PQ\xrd713\psq\program\src\battle\Battle.cpp c:\PQ\xrd713\psq\program\src\battle\BattleAct.cpp c:\PQ\xrd713\psq\program\src\battle\BattleAI.cpp c:\PQ\xrd713\psq\program\src\battle\BattleBG.cpp c:\PQ\xrd713\psq\program\src\battle\BattleCalc.cpp c:\PQ\xrd713\psq\program\src\battle\BattleCamera.cpp c:\PQ\xrd713\psq\program\src\battle\BattleCommandDraw.cpp c:\PQ\xrd713\psq\program\src\battle\BattleCtrl.cpp c:\PQ\xrd713\psq\program\src\battle\BattleMessage.cpp c:\PQ\xrd713\psq\program\src\battle\BattleScr.cpp c:\PQ\xrd713\psq\program\src\battle\BattleSound.cpp c:\PQ\xrd713\psq\program\src\battle\BattleUnit.cpp c:\PQ\xrd713\psq\program\src\battle\BattleUnitDraw.cpp c:\PQ\xrd713\psq\program\src\battle\btlBossMisc.cpp c:\PQ\xrd713\psq\program\src\battle\BtlContinue.cpp c:\PQ\xrd713\psq\program\src\battle\btlCutIn.cpp c:\PQ\xrd713\psq\program\src\battle\btlEfficacy.cpp c:\PQ\xrd713\psq\program\src\battle\btlMain.cpp c:\PQ\xrd713\psq\program\src\battle\btlScriptEvent.cpp c:\PQ\xrd713\psq\program\src\battle\btlSupportManager.cpp c:\PQ\xrd713\psq\program\src\battle\cmdPacket\CmdPacket.cpp c:\PQ\xrd713\psq\program\src\battle\data\datSkill.cpp c:\PQ\xrd713\psq\program\src\battle\effect\btlBED.cpp c:\PQ\xrd713\psq\program\src\battle\effect\btlEffect.cpp c:\PQ\xrd713\psq\program\src\battle\effect\btlEPL.cpp c:\PQ\xrd713\psq\program\src\battle\result\itemExcess.cpp c:\PQ\xrd713\psq\program\src\battle\result\personaExcess.cpp c:\PQ\xrd713\psq\program\src\battle\result\personaGet.cpp c:\PQ\xrd713\psq\program\src\battle\result\Result.cpp c:\PQ\xrd713\psq\program\src\battle\result\ResultBG.cpp c:\PQ\xrd713\psq\program\src\battle\result\ResultMisc.cpp c:\PQ\xrd713\psq\program\src\battle\result\ResultVoice.cpp c:\PQ\xrd713\psq\program\src\battle\ui\BattleInterface.cpp c:\PQ\xrd713\psq\program\src\battle\ui\BattlePanelDraw.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlAdv.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlEnemyInfo.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlList.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlMenuCtrl.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlPanelEffect.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlPanelEffectMisc.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlPartyInfo.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlPlyPanelCalc.cpp c:\PQ\xrd713\psq\program\src\battle\ui\btlPlyPanelCtrl.cpp c:\PQ\xrd713\psq\program\src\camp\cmpBG.cpp c:\PQ\xrd713\psq\program\src\camp\cmpConfig.cpp c:\PQ\xrd713\psq\program\src\camp\cmpIntroduction.cpp c:\PQ\xrd713\psq\program\src\camp\cmpMain.cpp c:\PQ\xrd713\psq\program\src\camp\cmpMisc.cpp c:\PQ\xrd713\psq\program\src\camp\cmpParty.cpp c:\PQ\xrd713\psq\program\src\camp\cmpPartyPanel.cpp c:\PQ\xrd713\psq\program\src\camp\cmpQuest.cpp c:\PQ\xrd713\psq\program\src\camp\cmpShadowDic.cpp c:\PQ\xrd713\psq\program\src\camp\cmpSimpleStatusSeq.cpp c:\PQ\xrd713\psq\program\src\camp\data\datBag.cpp c:\PQ\xrd713\psq\program\src\camp\data\datItem.cpp c:\PQ\xrd713\psq\program\src\dungeon\Act\DgActItemPoint.cpp c:\PQ\xrd713\psq\program\src\dungeon\Act\DgActSpiderWeb.cpp c:\PQ\xrd713\psq\program\src\dungeon\Act\DgActSupport.cpp c:\PQ\xrd713\psq\program\src\dungeon\debug\DebugCamera.cpp c:\PQ\xrd713\psq\program\src\dungeon\debug\DgInfo.cpp c:\PQ\xrd713\psq\program\src\dungeon\debug\env_edit.cpp c:\PQ\xrd713\psq\program\src\dungeon\Dg.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgAreaModel.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgCtrl.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgDraw.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgEdit.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgEnemyAppearance.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgFieldSkillIcon.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgFloorChange.cpp c:\PQ\xrd713\psq\program\src\dungeon\dgFrustum.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgInterface.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgModel.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgObjectModel.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgPlayer.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgResource.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgSequence.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgSound.cpp c:\PQ\xrd713\psq\program\src\dungeon\DgWalkComp.cpp c:\PQ\xrd713\psq\program\src\dungeon\Encount.cpp c:\PQ\xrd713\psq\program\src\dungeon\scriptcom\DgScrCom.cpp c:\PQ\xrd713\psq\program\src\event\evtCamera.cpp c:\PQ\xrd713\psq\program\src\event\evtCaptureFilter.cpp c:\PQ\xrd713\psq\program\src\event\evtCMD.cpp c:\PQ\xrd713\psq\program\src\event\evtCutin.cpp c:\PQ\xrd713\psq\program\src\event\evtField.cpp c:\PQ\xrd713\psq\program\src\event\evtFieldScene.cpp c:\PQ\xrd713\psq\program\src\event\evtGameOver.cpp c:\PQ\xrd713\psq\program\src\event\evtMain.cpp c:\PQ\xrd713\psq\program\src\event\evtPoem.cpp c:\PQ\xrd713\psq\program\src\event\gcon\gconSelect.cpp c:\PQ\xrd713\psq\program\src\facility\fclAuxiliary.cpp c:\PQ\xrd713\psq\program\src\facility\fclBBoard.cpp c:\PQ\xrd713\psq\program\src\facility\fclCmbEff.cpp c:\PQ\xrd713\psq\program\src\facility\fclCmbPsList.cpp c:\PQ\xrd713\psq\program\src\facility\fclCmbRoot.cpp c:\PQ\xrd713\psq\program\src\facility\fclCmbTalk.cpp c:\PQ\xrd713\psq\program\src\facility\fclCombine.cpp c:\PQ\xrd713\psq\program\src\facility\fclCombineMisc.cpp c:\PQ\xrd713\psq\program\src\facility\fclCombineMiscEx.cpp c:\PQ\xrd713\psq\program\src\facility\fclCommon.cpp c:\PQ\xrd713\psq\program\src\facility\fclDungeon.cpp c:\PQ\xrd713\psq\program\src\facility\fclElvGirl.cpp c:\PQ\xrd713\psq\program\src\facility\fclFestival.cpp c:\PQ\xrd713\psq\program\src\facility\fclNetWork.cpp c:\PQ\xrd713\psq\program\src\facility\fclParty.cpp c:\PQ\xrd713\psq\program\src\facility\fclShop.cpp c:\PQ\xrd713\psq\program\src\facility\fclShopBase.cpp c:\PQ\xrd713\psq\program\src\facility\fclSkillReset.cpp c:\PQ\xrd713\psq\program\src\fenemy\FEnemy.cpp c:\PQ\xrd713\psq\program\src\fenemy\FEnemyEffect.cpp c:\PQ\xrd713\psq\program\src\fenemy\FEnemyModel.cpp c:\PQ\xrd713\psq\program\src\fenemy\FEnemyResLoad.cpp c:\PQ\xrd713\psq\program\src\fenemy\FEnemyScript.cpp c:\PQ\xrd713\psq\program\src\font\fclAssist.cpp c:\PQ\xrd713\psq\program\src\font\fntMsg_Window.cpp c:\PQ\xrd713\psq\program\src\font\fntMsg_Window_SYSTEM.c c:\PQ\xrd713\psq\program\src\font\fntMsg_Window_TALK.c c:\PQ\xrd713\psq\program\src\game\difficultySelect.cpp c:\PQ\xrd713\psq\program\src\game\dlc.cpp c:\PQ\xrd713\psq\program\src\game\dlcShop.cpp c:\PQ\xrd713\psq\program\src\game\fiction.cpp c:\PQ\xrd713\psq\program\src\game\gameSequence.cpp c:\PQ\xrd713\psq\program\src\game\gsManager.cpp c:\PQ\xrd713\psq\program\src\game\gsObserver.cpp c:\PQ\xrd713\psq\program\src\game\gsTable.cpp c:\PQ\xrd713\psq\program\src\game\heroSelect.cpp c:\PQ\xrd713\psq\program\src\game\logoDraw.cpp c:\PQ\xrd713\psq\program\src\game\nameEntryHero.cpp c:\PQ\xrd713\psq\program\src\game\title.cpp c:\PQ\xrd713\psq\program\src\kernel\application.cpp c:\PQ\xrd713\psq\program\src\kernel\init.cpp c:\PQ\xrd713\psq\program\src\kernel\mainDraw.cpp c:\PQ\xrd713\psq\program\src\kernel\sequence.cpp c:\PQ\xrd713\psq\program\src\key_board\key_board.cpp c:\PQ\xrd713\psq\program\src\key_board\mapMemo.cpp c:\PQ\xrd713\psq\program\src\key_board\nameEntry.cpp c:\PQ\xrd713\psq\program\src\key_board\noteBookInput.cpp c:\PQ\xrd713\psq\program\src\key_board\noteBookWord.cpp c:\PQ\xrd713\psq\program\src\map\mapCanvas.cpp c:\PQ\xrd713\psq\program\src\map\mapDraw.cpp c:\PQ\xrd713\psq\program\src\map\mapHelp.cpp c:\PQ\xrd713\psq\program\src\map\mapMain.cpp c:\PQ\xrd713\psq\program\src\map\mapSpr.cpp c:\PQ\xrd713\psq\program\src\map\mapStaffroll.cpp c:\PQ\xrd713\psq\program\src\memcard\memcard_interface.cpp c:\PQ\xrd713\psq\program\src\memcard\memcardUI.cpp c:\PQ\xrd713\psq\program\src\quest\qstCommon.cpp c:\PQ\xrd713\psq\program\src\shared\shdBlankBoard.cpp c:\PQ\xrd713\psq\program\src\shared\shdDungeonFilter.cpp c:\PQ\xrd713\psq\program\src\shared\shdDungeonIn.cpp c:\PQ\xrd713\psq\program\src\shared\shdDungeonTitleCall.cpp c:\PQ\xrd713\psq\program\src\shared\shdEncountFade.cpp c:\PQ\xrd713\psq\program\src\shared\shdGameCoin.cpp c:\PQ\xrd713\psq\program\src\shared\shdMapExplored.cpp c:\PQ\xrd713\psq\program\src\shared\shdPCCutin.cpp c:\PQ\xrd713\psq\program\src\shared\shdPersona.cpp c:\PQ\xrd713\psq\program\src\shared\shdPersonaCutin.cpp c:\PQ\xrd713\psq\program\src\shared\shdPhoto.cpp c:\PQ\xrd713\psq\program\src\shared\shdScript.cpp c:\PQ\xrd713\psq\program\src\sound\adx2\3ds\soundAdx2_3ds.cpp c:\PQ\xrd713\psq\program\src\staff\ed_sr.cpp c:\PQ\xrd713\psq\program\src\staff\ed_staff.cpp c:\PQ\xrd713\psq\program\src\system\application\appMemoryCard.cpp c:\PQ\xrd713\psq\program\src\system\application\appMovie.cpp c:\PQ\xrd713\psq\program\src\system\application\appSound.cpp c:\PQ\xrd713\psq\program\src\system\application\appStorage.cpp c:\PQ\xrd713\psq\program\src\system\bustup\bstIcon.cpp c:\PQ\xrd713\psq\program\src\system\bustup\bustupPose.cpp c:\PQ\xrd713\psq\program\src\system\bustup\bustupResourcePtr_MODEL.cpp c:\PQ\xrd713\psq\program\src\system\bustup\bustupTask.cpp c:\PQ\xrd713\psq\program\src\system\fade\fade.cpp c:\PQ\xrd713\psq\program\src\system\memcard\data_pack.cpp c:\PQ\xrd713\psq\program\src\system\message\font\fclMisc.cpp c:\PQ\xrd713\psq\program\src\system\message\itf\itfBacklog.cpp c:\PQ\xrd713\psq\program\src\system\message\itf\itfMsgProcedure.cpp c:\PQ\xrd713\psq\program\src\system\module\sysModule.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdAllocator.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdBit.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdEffect.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdError.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdMovie.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdPrimitive.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdResourceList.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdSprite.cpp c:\PQ\xrd713\psq\program\src\system\shared\shdWindow.cpp c:\PQ\xrd713\psq\program\src\system\spr\spr.cpp
Unused Graphics
Character Textures
Many of the characters have an early design, and in a few cases two early designs accompanying their final versions. A majority of the early designs closely resemble the original artwork for the character's respective game.
Persona 3
Persona 3 Protagonist
Early | Final |
---|---|
Aigis
Early | Final |
---|---|
Akihiko Sanada
Early | Final |
---|---|
Fuuka Yamagishi
Early | Final |
---|---|
Junpei Iori
Early | Final |
---|---|
Mitsuru Kirijo
Early | Final |
---|---|
Shinjiro Aragaki
Early | Final |
---|---|
Koromaru
Early | Final |
---|---|
Elizabeth
Early | Final |
---|---|
Theodore
Early (with apron) | Early | Final |
---|---|---|
Persona 4
Persona 4 Protagonist
Early | Final |
---|---|
Rise Kujikawa
Early | Final |
---|---|
Chie Satonaka
Earliest | Early | Final |
---|---|---|
Yosuke Hanamura
Early | Final |
---|---|
Yukiko Amagi
Early | Final |
---|---|
Marie
Early | Final |
---|---|
Persona Q
Zen
Early | Final |
---|---|
Character Models
To do: Comparisons for all unused versions of characters. |
Persona 3
Aigis
Early | Final |
---|---|
Aigis is shorter overall, and many parts such as her weapon, hands, and shoulders have been increased in size. Aigis is missing a part of her right arm in the early model, and her hair is also reshaped for the final version.
Persona 4
Rise Kujikawa
Early | Final |
---|---|
This early version of Rise doesn't have any animations, and remains in this position looking upwards. Her texture is changed in various ways, and the yellow ribbon is larger in the early model.
Chie Satonaka
Earliest | Early | Final |
---|---|---|
Chie's clothing details were significantly toned down for the final version. Her sleeves are smaller and shorter, and her socks are shaped very simply for the final version. The zipper is made larger for the early and final versions, and the final version lacks the stray hair strands.
Marie
Early | Final |
---|---|
The early version of Marie doesn't have any animations, and is in this sitting position by default. Marie's face was drastically changed. Her hat is shaped differently, and the brim is much shorter in the final version.
Persona Q
npc_woman00_b
This unused test model's file is named foe058a.bam, but it is also internally named npc_woman00_b. This generic looking character features three animations: talking, running, and stomping her foot on the ground.
Leftover Etrian Odyssey IV Models
Three F.O.E.s and one boss from Etrian Odyssey IV are leftover in Persona Q. In order, they are "Cutter", "Bloodbear", "Bounding Beast", and "Hollow Queen". Each model contains a few animations for idling, walking, and attacking.
Placeholder Models
A 3D model of the Japanese character "仮", which translates to "temporary".
Miscellaneous
Early | Final |
---|---|
A placeholder All-Out-Attack portrait for Chie, which uses an early 3D model instead of 2D artwork. There are two instances of this image in place of where Fuuka and Rise would be.
Early | Final |
---|---|
Early portraits for Zen and Rei. The final colors in both are more saturated, Zen's left hand is hidden, and Zen's eyes were redrawn. Both are labelled "temporary".
An early menu screen, featuring character models from the PS2 versions of Persona 3 and Persona 4. The text on the bottom right says "Select with up and down".
The persona Zaou-Gongen has an early portrait, also labelled "temporary".
Temporary navigator icons for Ryotaro Dojima and Tohru Adachi from Persona 4. They don't appear at all in this game.
A placeholder tutorial image. This is the third one in the archive.
An overlay effect used for testing. The version on the right is a restoration of what the image should look like. The original image found in the game's files is broken due to an unintentional LF→CRLF/CR→CRLF conversion. The image in its broken state can be found in Atlus titles as far back as Persona 3 Portable.
A dummy texture that says Dummy Data.
A test background that appears seven times in data.cpk\event\model. The text reads Test Background.
Texture Oddity
While not unused, the texture for the shrinking potion's label contains some interesting detail that can't be seen in-game. The label is actually the tag from a popular military flight jacket, dated from December 1983. The full text reads:
JACKET, FLYING, MAN'S. INTERMEDIATE, MA-1 MIL-J-82790 (USAF) SIZE LARGE 8415 816-7353 USA-1-3807-64-C 23 December 1983 ALPHA INDUSTRIES, Inc. INTERLINING: 58% WOOL, 42% COTTON DRY CLEAN ONLY
Dummy Video
A dummy video named psq_dummy, featuring an early Aigis model dancing in front of SMPTE Color Bars. The internal file name is test_AVI. The text on the bottom right (アニメ_テスト動画) reads animation_test-video. Aigis is performing Cielo's dance from Digital Devil Saga 2.
- Pages missing developer references
- Games developed by Atlus
- Pages missing publisher references
- Games published by Atlus
- Games published by NIS America
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2014
- Games released in June
- Games released on June 5
- Games released in November
- Games released on November 25
- Games released on November 28
- Games released in December
- Games released on December 4
- Games released in October
- Games released on October 23
- Games with unused animations
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused text
- To do
- Megami Tensei series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer
Games > Games by developer > Games developed by Sega > Games developed by Atlus
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nippon Ichi Software > Games published by NIS America
Games > Games by publisher > Games published by Sega > Games published by Atlus
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 4
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 5
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 25
Games > Games by release date > Games released in November > Games released on November 28
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 23
Games > Games by series > Megami Tensei series