We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

Developer: Atlus
Publishers: Atlus (JP/US), Koei (EU/AU)
Platform: PlayStation 2
Released in JP: March 2, 2006
Released in US: October 10, 2006
Released in EU: April 27, 2007
Released in AU: April 27, 2007


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Raidou Kuzunoha vs. The Soulless Army lets you fuse demons with weapons. Needless to say, the Jack Hammer fusion did not turn out as expected.

Debug Options

Leftover Debug Options

Input the values listed below into the xxxxxxxx portion of the code to enter a debug option.

Enable debug option (while in game, press L3 + R3)
D04FD1C2 0000FFF9
203B3194 xxxxxxxx
201AEC38 0C068534
Value Option Description/Notes Screenshot
0010D830 Game Start Starts the game from the opening logos. SMT-DS2-GameStart-Debug.png
0010D8A0 Load Game Sends you to a load game screen. SMT-DS2-Load-debug.png
0010D8B8 Narumi Test Sends you to Narumi's Detective Agency. SMT-DS2-Narumi-debug.png
0010D918 Save Game Sends you to a Save Game screen. SMT-DS1-gamesave-debug.png
0010DA18 Save at Chapter 1 end Ends Chapter 1 and asks you to save the game. SMT-DS1-chapter1reset.png
0010DCB0 Konnou-Ya Test Sends you to Konnou-Ya test. SMT-DS2-Konnou-Ya-test.png
0010DD20 Level Up Test Launches a simple level up screen. SMT-DS1-Leveluptest.png
0010DF88 Model Viewer Much like Shin Megami Tensei: Digital Devil Saga, the same model viewer debug option can be enabled in this game. SMT-Raidou1-modelviewer2.png
0010E090 Partial Debug Menu Unlike other SMT games, this game seems to have two debug screens at least, as well as many other functions.

This menu has various functions. Most of which seem to be going somewhere, though the Gouma-den is strangely missing. The game crashes if you attempt to close out of it. Some extra screenshots of this menu are documented below this table.

Soulless army partial debug.png
0010E210 Movie Viewer Works similarly to the movie viewer from Shin Megami Tenseiː Nocturne where you can only watch the first .IPS movie. It is impossible to select any other movies at this moment. SMT-DS1-MovieViewerdebug.png
0010E210 Command Menu Test Opens the Command menu. SMT-DS1-commandmenu-open.png
0010E628 Chapter Select A fully functional chapter select. SMT-DS1-LevelSelect-debug.png

Partial Debug Screens

Debug Overlays

Citizen Tracker Debug

̺citizen tracker/generator

This is a citizen numeration tracker/generator. It allows the player to reduce the amount of traffic from in-game NPCs.


controlsː Triangle = stop. Circle removes the menu. L1/R1 increases and decreases the spawning rate.

Enter the code and go into Narumi's Officeː
003B3588 0010E368

Morph Test

Below are some possibly unused morph graphic mechanics featuring similar graphics to the unused cutins listed below. Below are featuredː Thor, Cerberus, Jack Frost, Turdak, Tsuchigumo and Ghoul.

Enter the code and go into Narumi's Office.
003B3588 0010E328

Grid Freecam

̺grid used with flyby camera

The above tile, is used for a 3D model and a flyby camera.

It appears to be a remnant from development and was possibly used with the Model Viewer.

003B357C 0010E488
(Source: Original TCRF research)

Unused Models

Hmmm...
To do:
Three copies of Serph (possibly different from each other) and a Varuna model.

Kyouji

Prototype Model Concept Art
Raidou-1-Kyouji-Proto-1.png
Raidou-1-Kyouji-Concept.png

Simply named "player", this is a prototype 3D model of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. This model is similar in nature to Lisa Silverman's appearance in Shin Megami Tensei III: Nocturne, since they are both characters that have never been in 3D games. This model contains unique animation data that cannot currently be viewed.

Kyouji 2

Raidou-1-Kyouji-Proto-2.png Raidou-1-Kyouji-Proto-2-Weapons.png

A re-textured version of Kyouji is also hidden in the game. This time, he's back with a vengeance. Not-Kyouji wields a number of weapons, all of which have additional effect textures to go along with their usage. This model has unique animation data that can be viewed through the debug menu. Below are his animations.

Demi-Fiend Models

Raidou-1-Demi-frozen.png Raidou-1-Demi-stone.png

Two copies of Demi-fiend from Shin Megami Tensei III: Nocturne. The first one is intended for the Frozen status effect, while the second is intended for the Stone status effect. The frozen model curiously contains textures that are double the standard size for characters.

Mystical Chest

SMT-DS1-Unused-MysticalChest-Model.png

The Mystical Chest model from Shin Megami Tensei III: Nocturne is in the files for this game, but not used as a completely different model is used for chests instead.

(Source: Original TCRF research)

Unused Graphics

TGS Graphics

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Eleven full-screen images meant for a Tokyo Game Show demo of the game. These images can be found inside '\files\cutin\'.

Some more images that were used in the demo can also be found in the '\tgs\' folder.

Test/Placeholder Graphics

Unused Battle "Cut-ins"

Hmmm...
To do:
There is a sprite for the guy in the detective agency. Can't recall his name sorry. Anyways, is it used in the final game or not? If it isn't, add it to the page.

SMT-Raidou1-jackfrost.tmx 1.png SMT-Raidou1-turdak.tmx 1.png SMT-Raidou1-thor.tmx 1.png

Some battle textures found inside the 'battle' directory. The demons are Jack Frost, Turdak and Thor.

SMT-Raidou1-mokoi.tmx 1.png

Mokoi has a battle portrait found inside '\battle\dvltktex\' which is just named 'mokoi' in contrast to all the other battle portraits that are numbered with hex. There is another Mokoi portrait which seems to be used in the final game, so this one is unused.

Unused Used
SMT-Raidou1-mokoi.tmx 1.png SMT-Raidou1-035.tmx 1.png
(Source: Original TCRF research)

TGS Saves

A few Tokyo Game Show save files are leftover in the game's files inside the \tgs\ folder. They have demon setups and what not made by the developers to possibly show off stuff, or maybe they were intended for the demo. Regardless, the TGS events can be viewed with these save files down below. You can only use them on the Japanese version of the game.

(Source: Asasa)
Download.png Download TGS Event save files
File: Shin-Megami-Tensei-Devil-Summoner-Raidou1-TGS SAVES.rar (11KB) (info)


Unused Music

b-bgm1-2.at3

The music for when you encounter a rare demon in Digital Devil Saga 1.

b-bgm2-2.at3

Sun Boss Battle music from Digital Devil Saga 2.

b-bgm3-2.at3

Normal battle theme from Shin Megami Tensei III: Nocturne.

bgm4-2.at3

Boss battle theme from Digital Devil Saga 2.

bgm5-2.at3

Battle for Survival theme from Digital Devil Saga 2. One interesting thing to note is that it sounds a lot different from the final version.

bgm6-2.at3

Another boss theme from Digital Devil Saga 2. This one is used for the main bosses.

bgm8-2.at3

Hari-hara boss theme from Digital Devil Saga.

(Source: Original TCRF research)

Unused Text

batle\SB_DATA.TBL

Test Data 0
Test Data 1
Test Data 2
Dummy

battle\dvltk\dvltkmes_013.bmd

temp message
confine message 10
confine message 11
confine message 20
confine message 21
confine message 30
confine message 31
confine message 40
confine full moon
confine same type
confine full

battle\event\sb_btlevent.bf

Testing transformation
Testing death

camp\script\devilguide.bmd

explanation dummy
This is where demon descriptions
will go

e_eff\dummy.txt

捨てても問題なし

This translates to, "It's OK to delete this".

e_haikei\e601\temp.txt

このファイルは削除しても構いません

This translates to, "I don't care if you delete this file".

(Source: Original TCRF research)

Regional Differences

Mahjong Mini-Game

  • The mahjong mini-game from the Japanese version was removed from the English revision of the game. However, the graphics for it is still present.

mahjong remnant

It is possible to get the mahjong mini-game nearly functional in the North-American version but it's not enough. This does work in the Japanese version on the other hand with no problems.

Apply this code and enter Narumi's Office.
003B358C 0010E2E8
(Source: Original TCRF research)