Persona 4 Arena Ultimax
Persona 4 Arena Ultimax |
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Also known as: Persona 4: The Ultimax Ultra Suplex Hold (JP) This game has hidden development-related text. |
To do: Check for anymore unused assets from the original Persona 4 Arena. There is also apparently art for earlier versions of the character select screen. |
Persona 4 Arena Ultimax is the continuation/sequel to Persona 4 Arena.
Originally released back in 2014, and then later, it was released for modern systems in 2022 with all DLC included.
Contents
Unused Graphics
A placeholder icon for Ken for the character select screen, using his Persona 3 artwork.
Placeholder versus portrait and persona, using Yukiko and Izanagi, for Rise and Himiko.
Placeholder portraits using Akihiko's, reading Temporary Data:, with Middle-aged criminal, Yukari's manager, Chairman, and Professor respectively, and normal.
Placeholder | Final |
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Placeholder portrait for Akihiko, reading Temporary Data: Crucified.
Unused battle portraits of Shadow Marie, a scrapped Shadow-type character.
Unused Text
P5HERO
Found in the game's executable, between the names Adachi and Marie; named after the protagonist of Persona 5.
P4B End Of Text
Found at the end of every [language]_idlist, where game text is stored. P4B possibly stands for Persona 4 Battle.
Elizabeth(S) Shadow Labrys(S) Sho MINAZUKI(S) SHO Minazuki(S) Tohru Adachi(S) Margaret(S) Marie(S)
Unused names for Shadow versions of characters who don't have any. Likely kept for the sake of consistency.
Japanese | English |
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【仮】 | [TBD] |
Placeholder text for main menu music selection, labelled MainMenuBGMV139, MainMenuBGMV140, and MainMenuBGMV141.
Debug Menu
-------- SoundTest Debug -------- Voice1 Voice2 ChrSE1 ChrSE2 CharaVoice CharaVoiceVol CharaSE CharaSEVol CommonVoice CommonVoiceVol CommonSE CommonSEVol BGMVol -------- Debug Menu Top 2008/02/13 11:35 -------- Title Start.. Battle Debug Input Debug Camera Debug Particle Debug Sound Debug Display Mode Scene Select VSStart StorySelectStart Test Mode Main Menu Story Select Network Gallery Replay Theater Network UI Ranking MatchResult Tutorial Challenge DLCMarket SoundTest NetworkMode -------- Battle Debug -------- _NEUTRAL keep null Pos X : %f Pos Y : %f Pos Z : %f Dir X : %f Dir Y : %f Dir Z : %f FrontClip : %f BackClip : %f Range : %f Fog : %s FogNear : %f FogFar : %f FogColor : %08x BG Blur : %s BG FSAA : %s Vtx Strip : %d/%d Vtx Strip Dynamic : %d/%d Vtx Simple : %d/%d Vtx Basic3D : %d/%d Vtx Basic3D Dynamic : %d/%d Vtx Sprite : %d/%d Vtx PostEffect : %d/%d -------- Fog Setting Mode -------- -------- Camera Vision Mode -------- -------- Texture Disp Mode -------- _NEUTRAL keep null -------- Camera Move Mode -------- -------- Camera Menu -------- 9 Corn 16 Box Camera Move Camera Vision Fog On/Off Fog Setting Blur Switch FSAA On/Off Frame On/Off Disp On/Off Default Pos Texture Disp Hide Menu Exit
Debug menu element num over!! BasicSetting Load Press enter to load Save Press enter to save Setsumei Setsumei2 MenuAllDefault Press enter ScriptReload[enter] 1P(bbs only) 2P(bbs only) ParticleReload[enter] Do Not Pause Meter DispLocalizeTextShrink DispVRAM Detail General ConsumerLoad ConsumerSave BtlLoadTaskInfo release preload norelease ComboChecker Press Enter To Start BasicSetting2 CharInfo AtkInfo ObjInfo SkillInfo Auto SkillInfoForce SkillInfoAll Cockpit Disp HideLv1 All Hiden Cockpit Online Disp Particle Disp No Disp Obj Disp 1P Only 2P Only BG Disp MainBg ExBg BlackOut KeyDisp DBM_Megane1P DBM_Megane2P Color1P Color2P ColorPersona1P ColorPersona2P VoicePac1P VoicePac2P VoicePacArcade Shadow1P Shadow2P Collision ON(with center) Real ViewRect MainMenuTopDebugText Disp DispTest Screen Shake CounterHit Particle FatalCounter Particle Persona AtkHit Effect PersonaDamage Particle Otenki Disp[Enter] Default Cloudy Rainy Snowy Training LifeRegain Both LifeLimit MugenJump Stance1P STAND CROUCH JUMP Stance2P Guard Stand Crouch JustGuard Ukemi Forward Back Down Neutral CounterHit Tension default debug max DoNotExciteOnTraining BurstStock DBM_EasyMode PosX PosY DBM_AllChain DBM_ArcadeOrConsumerForDemo Arcade Consumer DBM_ObjectCreate NageNuke UltimateType Break Warp Negative SynqInput Astral Force On ResetKeyConfig[enter] TypeX DBM_DamageGravity DBM_MiniJumpAirKouchoku DBM_MiniJumpLandKouchoku DBM_MiniJumpAsSpecialSkill DBM_MiniJumpAttackIsMid DBM_LandBDashCancelActivateTime OmitGuardEffectPeriod(F) OmitBokosukaSmokeEffectPeriod(F) OmitBokosukaDokabakiEffectPeriod(Times) OmitBokosukaBlowEffectPeriod(Times) CommandLongNeutralThreshold DBM_InputLink DBM_Kakusei DBM_PersonaForceFail Force ON DBM_CounterLowLvLandStunAddition DBM_CounterLowLvAirStunAddition DBM_CounterHighLvLandStunAddition DBM_CounterHighLvAirStunAddition DBM_FatalLand_Puls DBM_FatalAir_Puls DBM_NoTone DBM_CameraFar DBM_WallDisable DBM_WorldMap DBM_WorldMapScale Enshutsu - Press Enter Entry Round Win Match Win Lose Enshutsu1P2P EntryForArcade 1P main 2P main DemoRed DBM_Muteki DBM_Rsv2_02 DBM_Rsv2_03 DBM_Rsv2_04 DBM_Rsv2_05 DBM_Rsv2_06 P4U2 ShadowSetting AttackDamageRate Normal(%%) AttackDamageRate Special(%%) NormalAttackStunTimeAddition SpecialAttackStunTimeAddition AttackCollisionScale HeatUpKezuriRate(%%) NextRoundTensionRemainRate(%%) EnableAirJump EnableAirDash EnableJumpCancel P4U2 ButtonHoldSkillSetting TimeToStartDispGauge DurationBeforeCharge DurationPerGauge DelayBeforeActive ActiveDuration DurationForDeactivation P4U2 OtherSetting DurationDashCancelReady FDashStartSpeedRate (%%) FDashAccelSpeedRate (%%) FDashInertiaRateThreshold_1 (F) FDashInertiaRateVal_1 (%%) FDashInertiaRateThreshold_2 (F) FDashInertiaRateVal_2 (%%) GuardDisabledDurationFromTakeOff ShotMutekiOnEntireQEAction P4U2 OtogeSetting DBM_OtogeTimingTickDiff_Best DBM_OtogeTimingTickDiff_Good DBM_TrialReload DBM_TrialSelect DBM_TrialRecoding DBM_TrialUse30Sample DBM_TrialClearBySample DBM_TrialRsv03 DBM_TrialRsv04 DBM_TrialRsv05 DBM_TrialRsv06 GoldenArenaMode Debug DispInfo Output Enemy Info Enter PlayLimit StartStage_x100 StartStage_x1 Start EXP_x1000 Start EXP_x1 Start Commu EXP Param and Skill ON/OFF 1P Param[0] 1P Param[1] 1P Param[2] 1P Param[3] 1P Param[4] 2P Param[0] 2P Param[1] 2P Param[2] 2P Param[3] 2P Param[4] 1P Skill[0] NONE 1P Skill[1] 1P Skill[2] 1P Skill[3] 1P Skill[4](PartnerSkill) 2P Skill[0] 2P Skill[1] 2P Skill[2] 2P Skill[3] 2P Skill[4](PartnerSkill) Skill Always Operate CommuSkill New Gained SkillID Break Point ModeSelect Debug SetClearRand SoundInfo SECommon SE1P SE2P Voice1P Voice2P Volume-SE Volume-Voice Volume-Navi Volume-BGM Volume-Jingle LifeBarColorTest LifeBarColorTestOn LifeBarColorBlackAmount LifeBarColor Max_R LifeBarColor Max_G LifeBarColor Max_B LifeBarColor Mid_R LifeBarColor Mid_G LifeBarColor Mid_B LifeBarColor Pinch_R LifeBarColor Pinch_G LifeBarColor Pinch_B DBM_Navi1PName DBM_Navi1PType DBM_Navi2PName DBM_Navi2PType DBM_Navi1PReq DBM_Navi2PReq DBM_Navi DBM_NaviSide TypeC DBM_NaviRequestSide DBM_NaviRequest DBM_NaviReset EnterToReset DBM_NaviForceB DBM_NaviUnderBar DBM_NaviArcade DBM_NaviRsv6 DBM_NaviRsv7 DBM_NaviRsv8 DBM_NaviRsv9 DBM_A_Zentai DBM_A_Hassei DBM_A_Jizoku DBM_A_Level DBM_B_Zentai DBM_B_Hassei DBM_B_Jizoku DBM_B_Level DBM_NewHosei DBM_NegativeGage HitStopTime LandStunTime AirStunTime GuardTime GuardBreakTime StopDebug HoseiForceMin DebugSkill ProfileLog Stop Start ProfileLogDisp ProfileLogNode ProfileLimit(x100) DBM_RotationDebugDisp DBM_RotationDebug on(megane) on(random) navi DBM_RotationDebug1P DBM_RotationDebug2P DBM_RotationDebugFast DBM_AutoArcadeMode DBM_ModeSelectLoop AutoPlayDebug On/Off Use Dummy NESiCA NESiCA Char Rotation ChangeCPUSide SelectMode Random SelectCourse SelectSubCourse PressStart_ProfileOn PressStart_ModeSelectOn PressStart_VSInfoOn PressStart_BattleOn PressStart_WinnerOn CPU1P CPU2P NewCPU NewCPUForceStop GameDifficulty Beginner Easy Normal Hard Very Hard Maniac StageNoForCPULevel ForceSetCPULevel1P ForceSetCPULevel2P SkillPlay1P SkillPlay2P Boss1P Boss2P DBM_StorySpecialType1P DBM_StorySpecialType2P AutoPlaying BOTH RotationChar VoiceLanguage1P AddCharaForceOpen ETCObjectDebug DisplayETCInfo DisplayETCInfo2 MessView Dynamic Static Idle DisplayETCInfo_Idx ETC ActiveObjectInfo ExGaugeIcon WhiteFileCutin none 1pMain 2pMain 1pSub 2pSub 1pOther1 1pOther2 1pOther3 Charasele Event Cut DynamicFontSize DynamicFontWeight*100 DynamicFontScaling DisplayETCStencil Hide ScreenShotObject GetShortNameAssert BattleBeginBGBorder ETCObject TimeInfo NesicaDispDebug (in Battle) ForceDispBattleNesicaInfo Profile Profile + Kunsho Profile + GoldenArena DebugDispPSR DebugDispDan WinnerSceneDebug
Strings of a few debug menus and text found in the game's executable. The date 2008/02/13 is from the original Blazblue.
DLC Strings
The Famitsu colors are now available for all characters. Select No.26. at the Character Select screen. The Dengeki colors are now available for all characters. Select No.25. at the Character Select screen.
Translated lines for unlocking the Famitsu and Dengeki-exclusive color palettes, which never released overseas until the 2022 remaster.
Original Text | Translated |
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SAMPLE
BGM【sky's the limit】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "sky's the limit" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【Beauty of Destiny】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "Beauty of Destiny" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【key plus words】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "key plus words" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【The Way of Memories】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "The Way of Memories" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
Untranslated strings of the Persona 4 the Animation DLC pack, which also never came out overseas. The Way of Memories was replaced with 恋する名探偵, Detective in Love, in the final release.
The BGM "Next Chance to Move On" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. The BGM "Dazzling Smile" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. The BGM "More Than One Heart" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. The BGM "Burn My Dread -Spring of Birth ver.-" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. The BGM "Fate is In Our Hands" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. The BGM "Deep Breath Deep Breath -Lotus Juice Remix -" is now available. You can select it from the Character Select screen or the "Main Menu BGM" and "Lobby BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode.
Oddly enough, only the Persona 4 the Golden Animation DLC pack and Persona 3 Movies set 1 and 2 were translated despite it never releasing overseas as well.
[TBD] P4D1 [TBD] P4D2 [TBD] P4D3 [TBD] P4GA3 [TBD] P4GA4 [TBD] P3 Movie 5 [TBD] P3 Movie 6 [TBD] P3 Movie 7 [TBD] P3 Movie 8
Placeholder names for the unused / never released DLC songs sets.
Original Text | Translated |
---|---|
SAMPLE
BGM【【未定】P4D1】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "[TBD] P4D [n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【【未定】P4D2】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 | |
SAMPLE
BGM【【未定】P4D3】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 | |
SAMPLE
BGM【【未定】P4GA3】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "[TBD] P4GA[n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【【未定】P4GA4】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 | |
SAMPLE
BGM【【未定】P3劇場版5】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
SAMPLE
The BGM "[TBD] P3 Movie [n]" is now available. You can select it from the Character Select screen or the "Main Menu BGM" found under "Sound & Language" in Options. It is also available in the Gallery mode. |
SAMPLE
BGM【【未定】P3劇場版6】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 | |
SAMPLE
BGM【【未定】P3劇場版7】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 | |
SAMPLE
BGM【【未定】P3劇場版8】 が選択可能になりました。キャラクターセレクト、または「Option」-「サウンドと言語」の 「メインメニューBGM設定」にて選択できます。 また、「Gallery MODE」でも選択可能となりました。 |
Unused and untranslated unlock messages for the unreleased DLC sets.
Unused Audio
P5 Hero
Unused call for P5Hero, a scrapped character.
Persona 5 Hero
Alternate (full name) call for P5Hero.
Mephistopheles
The announcer calling Mephistopheles, placed where Personas are called...which are also unused. This is possibly P5Hero's persona, as originally, Mephistopheles was going to be his persona.
Marie Calls
Line | Sound File | Notes |
---|---|---|
Izanami-no-Mikoto | Her true name | |
Kusumi-no-Okami | Out-of-control form (which she uses for her instant kill) | |
Mariko Kusumi | Her human alias |
Unused alternate calls for Marie.
"Dark Side"
The announcer...announcing "Dark side." It is unknown what or who is this used for, but it is placed after calls of Normal Type and Shadow Type.
Placeholder "Song"
A placeholder sound effect of elevator rings used for the unreleased DLC songs.
Unused DLC Sets
DBM_DLCIDX_CLBCOLOR_YOBI1 DBM_DLCIDX_CLBCOLOR_YOBI2 DBM_DLCIDX_CLBCOLOR_YOBI3 DBM_DLCIDX_BGMSET_P4D DBM_DLCIDX_BGMSET_EB DBM_DLCIDX_BGMSET_P4GA_2 DBM_DLCIDX_BGMSET_P3A_3 DBM_DLCIDX_BGMSET_P3A_4
Unused DLC sets of Persona 4: Dancing All Night, a second set of music from Persona 4 the Golden Animation, a third and fourth set from the Persona 3 movies, and more color sets, with CLB, meaning CoLlaBo(collaboration) and YOBI, meaning reserve. EB is unknown.
Code
There are two leftover batch commands, which delete Japanese voice files and files relating to the 3 DLC fighters: Adachi, Marie, and Margaret.
del_dlc_char.bat
@rem 削除方針 @rem キャラデータ、ボイスのみ削除。UI系素材は残っていてOK @rem →DLCキャラデータは削除しないことになりました。でもテスト用背景等は @rem 削除しなければいけないのでこのバッチは引き続き使用します。(2014/05/27) del /q BG\cmn\bg_BASE.pac del /q BG\cmn\bg_base_img.pac del /q BG\cmn\bg_base_lns.pac @rem del /q BG\cmn\bg_exastralad.pac @rem del /q BG\cmn\bg_exastralad_img.pac @rem del /q BG\cmn\bg_exastralad_lns.pac @rem del /q BG\cmn\bg_exastralmr.pac @rem del /q BG\cmn\bg_exastralmr_img.pac @rem del /q BG\cmn\bg_exastralmr_lns.pac @rem del /q BG\cmn\bg_exastralnx.pac @rem del /q BG\cmn\bg_exastralnx_img.pac @rem del /q BG\cmn\bg_exastralnx_lns.pac rmdir /s /q BG\test rmdir /s /q bgobj\test @rem 消しません(2014/05/27) @rem del /q Char\char_ad_col.pac @rem del /q Char\char_ad_img.pac @rem del /q Char\char_ad_mgn.pac @rem del /q Char\char_ad_pal.pac @rem del /q Char\char_ad_scr.pac @rem del /q Char\char_ad_vri.pac @rem del /q Char\char_mr_col.pac @rem del /q Char\char_mr_img.pac @rem del /q Char\char_mr_mgn.pac @rem del /q Char\char_mr_pal.pac @rem del /q Char\char_mr_scr.pac @rem del /q Char\char_mr_vri.pac @rem del /q Char\char_nx_col.pac @rem del /q Char\char_nx_img.pac @rem del /q Char\char_nx_mgn.pac @rem del /q Char\char_nx_pal.pac @rem del /q Char\char_nx_scr.pac @rem del /q Char\char_nx_vri.pac @rem del /q Eff3D\eff3d_ad.pac @rem del /q Eff3D\eff3d_ad_img.pac @rem del /q Eff3D\eff3d_mr.pac @rem del /q Eff3D\eff3d_mr_img.pac @rem del /q Eff3D\eff3d_nx.pac @rem del /q Eff3D\eff3d_nx_img.pac @rem del /q ETC\modeseldot_ad_m.pac @rem del /q ETC\modeseldot_ad_v.pac @rem del /q ETC\modeseldot_mr_m.pac @rem del /q ETC\modeseldot_mr_v.pac @rem del /q ETC\modeseldot_nx_m.pac @rem del /q ETC\modeseldot_nx_v.pac @rem del /q ETCIMG\cockpit_ad.pac @rem del /q ETCIMG\cockpit_mr.pac @rem del /q ETCIMG\cockpit_nx.pac @rem del /q ETCIMG\cockpit_e_ad.pac @rem del /q ETCIMG\cockpit_e_mr.pac @rem del /q ETCIMG\cockpit_e_nx.pac @rem del /q ETCIMG\cutin_ad.pac @rem del /q ETCIMG\cutin_mr.pac @rem del /q ETCIMG\cutin_nx.pac @rem del /q ETCIMG\cutin_m_ad.pac @rem del /q ETCIMG\cutin_m_mr.pac @rem del /q ETCIMG\cutin_m_nx.pac @rem del /q ETCIMG\ending_ad.pac @rem del /q ETCIMG\ending_mr.pac @rem del /q ETCIMG\ending_nx.pac @rem del /q ETCIMG\ga_status_jpn_ad.pac @rem del /q ETCIMG\ga_status_jpn_mr.pac @rem del /q ETCIMG\ga_status_jpn_nx.pac @rem del /q ETCIMG\profile_eng_ad.pac @rem del /q ETCIMG\profile_eng_mr.pac @rem del /q ETCIMG\profile_eng_nx.pac @rem del /q ETCIMG\profile_jpn_ad.pac @rem del /q ETCIMG\profile_jpn_mr.pac @rem del /q ETCIMG\profile_jpn_nx.pac @rem del /q ETCIMG\vs_ad.pac @rem del /q ETCIMG\vs_mr.pac @rem del /q ETCIMG\vs_nx.pac @rem del /q ETCIMG\winner_ad.pac @rem del /q ETCIMG\winner_mr.pac @rem del /q ETCIMG\winner_nx.pac @rem del /q Particle\particle_dat_ad_eng.pac @rem del /q Particle\particle_dat_ad_jpn.pac @rem del /q Particle\particle_dat_mr_eng.pac @rem del /q Particle\particle_dat_mr_jpn.pac @rem del /q Particle\particle_dat_nx_eng.pac @rem del /q Particle\particle_dat_nx_jpn.pac @rem del /q Particle\particle_img_ad_eng.pac @rem del /q Particle\particle_img_ad_jpn.pac @rem del /q Particle\particle_img_mr_eng.pac @rem del /q Particle\particle_img_mr_jpn.pac @rem del /q Particle\particle_img_nx_eng.pac @rem del /q Particle\particle_img_nx_jpn.pac @rem 消しません(2014/05/27) @rem del /q Sound\Voice\vbtl_ad_0.pac @rem del /q Sound\Voice\vbtl_ad_1.pac @rem del /q Sound\Voice\vbtl_mr_0.pac @rem del /q Sound\Voice\vbtl_mr_1.pac @rem del /q Sound\Voice\vbtl_nx_0.pac @rem del /q Sound\Voice\vbtl_nx_1.pac @rem 消しません(2014/05/27) @rem del /q Sound\Voice_eng\vbtl_ad_0.pac @rem del /q Sound\Voice_eng\vbtl_ad_1.pac @rem del /q Sound\Voice_eng\vbtl_mr_0.pac @rem del /q Sound\Voice_eng\vbtl_mr_1.pac @rem del /q Sound\Voice_eng\vbtl_nx_0.pac @rem del /q Sound\Voice_eng\vbtl_nx_1.pac
The above @rem reads:
Removal plan. Delete only character data and voices. Keep UI materials. DLC character data will not be deleted. But the background for testing will be. Because it has to be deleted, this batch will continue to be used.
del_voice_jpn.bat
del /q Sound\Voice\acendvoice_scat.pac del /q Sound\Voice\acendvoice_staff.pac del /q Sound\Voice\chslvoice_cmn.pac del /q Sound\Voice\gameinvoice_ad.pac del /q Sound\Voice\gameinvoice_ag.pac del /q Sound\Voice\gameinvoice_ak.pac del /q Sound\Voice\gameinvoice_am.pac del /q Sound\Voice\gameinvoice_bc.pac del /q Sound\Voice\gameinvoice_ce.pac del /q Sound\Voice\gameinvoice_cmn.pac del /q Sound\Voice\gameinvoice_el.pac del /q Sound\Voice\gameinvoice_ju.pac del /q Sound\Voice\gameinvoice_ka.pac del /q Sound\Voice\gameinvoice_ku.pac del /q Sound\Voice\gameinvoice_la.pac del /q Sound\Voice\gameinvoice_ls.pac del /q Sound\Voice\gameinvoice_mi.pac del /q Sound\Voice\gameinvoice_mr.pac del /q Sound\Voice\gameinvoice_na.pac del /q Sound\Voice\gameinvoice_nb.pac del /q Sound\Voice\gameinvoice_no.pac del /q Sound\Voice\gameinvoice_nx.pac del /q Sound\Voice\gameinvoice_ri.pac del /q Sound\Voice\gameinvoice_yk.pac del /q Sound\Voice\gameinvoice_yo.pac del /q Sound\Voice\gameinvoice_yu.pac del /q Sound\Voice\stginfovoice_cmn.pac del /q Sound\Voice\titlevoice_cmn.pac del /q Sound\Voice\vsinfovoice_cmn.pac del /q Sound\Voice\vwin_ad.pac del /q Sound\Voice\vwin_ag.pac del /q Sound\Voice\vwin_ak.pac del /q Sound\Voice\vwin_am.pac del /q Sound\Voice\vwin_bc.pac del /q Sound\Voice\vwin_ce.pac del /q Sound\Voice\vwin_cmn.pac del /q Sound\Voice\vwin_el.pac del /q Sound\Voice\vwin_ju.pac del /q Sound\Voice\vwin_ka.pac del /q Sound\Voice\vwin_ku.pac del /q Sound\Voice\vwin_la.pac del /q Sound\Voice\vwin_loser.pac del /q Sound\Voice\vwin_ls.pac del /q Sound\Voice\vwin_mi.pac del /q Sound\Voice\vwin_mr.pac del /q Sound\Voice\vwin_na.pac del /q Sound\Voice\vwin_nb.pac del /q Sound\Voice\vwin_no.pac del /q Sound\Voice\vwin_nx.pac del /q Sound\Voice\vwin_ri.pac del /q Sound\Voice\vwin_yk.pac del /q Sound\Voice\vwin_yo.pac del /q Sound\Voice\vwin_yu.pac @rem 日本語ストーリーボイス全削除 rmdir /s /q Story\Voice
The @rem at the end reads Delete all Japanese story voices.
Naming Oddity
Internally, the added (new to Ultimax) character order/labels are as follow:
Label | Character | Notes |
---|---|---|
yk | Yukari Takeba | |
ju | Junpei Iori | |
nb | Sho Minazuki (with persona) | named NewBoss and NewBoss_O in the executable. O could mean a zero, as in, without. |
no | Sho Minazuki (no persona) | |
ri | Rise Kujikawa | |
am | Ken Amada and Koromaru | Ken's last name, Amada |
ad | Tohru Adachi | last name Adachi |
nx | Margaret | |
mr | Marie | |
hk | Hi no Kagatsuchi | Final boss |
The odd one out is that Margaret is labelled nx, with no resemblance of her name at all, and between Adachi and Marie. Yet in the executable, P5HERO is also between Adachi and Marie, implying P5HERO was originally character nx.
- Pages missing developer references
- Games developed by Arc System Works
- Games developed by Atlus
- Pages missing publisher references
- Games published by Atlus
- Games published by SCEI
- Games published by Sega
- PlayStation 3 games
- Xbox 360 games
- PlayStation 4 games
- Nintendo Switch games
- Windows games
- Pages missing date references
- Games released in 2014
- Games released in August
- Games released on August 28
- Games released in September
- Games released on September 30
- Games released in November
- Games released on November 21
- Games released on November 27
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- To do
- Megami Tensei series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer
Games > Games by developer > Games developed by Arc System Works
Games > Games by developer > Games developed by Sega > Games developed by Atlus
Games > Games by platform > Nintendo Switch games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher
Games > Games by publisher > Games published by Sega
Games > Games by publisher > Games published by Sega > Games published by Atlus
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEI
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 28
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21
Games > Games by release date > Games released in November > Games released on November 27
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 30
Games > Games by series > Megami Tensei series