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Mario & Sonic at the Olympic Games: Tokyo 2020

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Mario & Sonic at the Olympic Games: Tokyo 2020

Developers: Sega, Racjin, Yuke's, AlphaDream, Success
Publisher: Sega
Platform: Nintendo Switch
Released in JP: November 1, 2019
Released in US: November 5, 2019
Released in EU: November 8, 2019



Hmmm...
To do:
Check if there's any unused models, textures, music/sound effects, etc.

Mario & Sonic at the Olympic Games: Tokyo 2020 is the sixth and final entry in the Mario & Sonic crossover series, which features the return of Dream Events, as well as the Story Mode. This entry is rather infamous for having released before the Tokyo 2020 Olympics were delayed to 2021, as a result of the COVID-19 Pandemic.

Notably, this was the final game that AlphaDream worked on, having been released shortly after they had shut down.

Sonic Forces leftovers

As this was the second game to utilize Hedgehog Engine 2, there are some leftovers from Sonic Forces, the game that used it prior.

Shaders

The shaders for the Phantom Ruby, "Ruby01" and "Ruby02", can be found in the NeedleShader.pac archive. However, these do not seem to be used in-game at all.

Oddities

Early versions of stages in cubemaps

Some areas have what appear to be an early version of them in their cubemaps. This is most noticeable in the one used for the New National Stadium, as the balloons are colored green, and the Tokyo 2020 signage is colored blue, rather than red as in the actual terrain.

M&STokyo2020 defaultibl ath10n.png

Internal Project Name

The CPK archive containing the game's assets is named "rings_0", suggesting that the game's internal name is "Rings". This presumably refers to the rings in the Olympics logo.