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Sonic Jump (iOS, Android)
Sonic Jump |
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Developer: Hardlight This game has uncompiled source code. |
Sonic Jump is a remake of the 2005 J2ME game of the same name.
To do: Version differences, Cosmic Zone/Bonus Zone re-rendered music. |
Debug Font
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Are there any debugging functions in the game? |
A font likely used for debugging purposes exists in the game's data as debugScreenFont.png.
Unused Text
placeholder description of feature
Self-explanatory.
<!--product function="Buy" id="ringRingUpgrade" name="#store_funds_ringringupgrade_name" cost="2500" page="Funds" imagePreview="StoreRingRing_Upgrade" description="#store_funds_ringringupgrade_desc" countMax="3"/-->
During one update, the "Ring Ring" upgrade's name was changed to "Double Rings", likely to make its purpose more apparent (purchasing it doubles each ring the player collects in-game), though the internal files still call the upgrade "Ring Ring".
The game's executable also has lots of commented-out text:
<!-- magnet: lvl1 unlococked --> <!-- bounceback: lvl2 --> <!-- bomb: lvl5 --> <!-- shield: lvl8 --> <!-- ringtime: lvl11 --> <!-- blastoff: lvl14 --> <!-- Powerup skip mission --> <!-- characters level locked and visible in game --> <!-- characters level locked and visible in game - discount A --> <!-- character reserved for gift or promotion --> <!-- character reserved for gift or promotion - Discount A --> <!--Funds--> <!--Rings discount alternativeA--> <!--Rings discount alternativeB--> <!--Rings double--> <!-- special case, this will award you the cost, rather than deduct it --> <!-- Wallpapers --> <!-- validators and parameters All validators must be succeed for a hint to appear <storecheck checkFunds="true" checkUnlocked="true" checkUnequipped="true" /> check funds = fail if there is not enough cash to buy the item in storelink check unlocked = fail if the item in storelink is locked check unequipped = fail if the player has the item in store link equipped. <rankcheck min="1" max="22" /> fail if the players ranks is not between min and max values <zonecheck zone="0" check="true"/> fail if the result of the current zone index compared to "zone" does not equal the value in "check" <inifinitecheck check="true" /> fail if inifinite mode is not set to the value in "check" <deathcheck spikes="true" enemy="true" fall="true" boss="true" /> specify which death states will allow the hint to be displayed. --> <!--Fall--> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--*new icon requested* --> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Killed by enemy--> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Eggman--> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Spikes--> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Generic advice, these are placed inbetween the specific messages to break up the repetition --> <!--Enemy--> <!--Eggman--> <!--Spikes--> <!--Upgrade advice should only appear if the player can afford the upgrade and already has unlocked the item--> <!--Powerup hits to the top so that they are chosen as soon as the powerup becomes unlocked--> <!--normal generic advice is a lesser priority but will be chosen first due to other content being locked-->
Source Code
Source code for Flurry Web Adapter exists in the game's data.
- Pages missing developer references
- Games developed by Hardlight
- Pages missing publisher references
- Games published by Sega
- IOS games
- Android games
- Pages missing date references
- Games released in 2012
- Games released in October
- Games released on October 18
- Games released in December
- Games released on December 21
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- To do
- To investigate
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Hardlight
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 18
Games > Games by series > Sonic the Hedgehog series