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Mario & Sonic at the Rio 2016 Olympic Games (Arcade)

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Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

Developers: Xeen, Racjin, Sega
Publisher: Sega
Platform: Arcade (Sega Nu 1.1)
Released in JP: 2016
Released in US: June 24, 2016


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
Unlike Mario Kart Arcade GP DX and Luigi's Mansion Arcade, debug values from the configuration files are left in the exe, do they have working effects?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

An arcade version of Mario & Sonic at the Rio 2016 Olympic Games, minus the Miis.

Internal Development Leftovers

Although the tools were removed unlike Xeen's previous title, a few documents and uncompiled versions of existing files were left in the game's data.

Uncompiled Models and Animations

The package/Data/LensFlare/ directory contains generated source code, and source AutoDesk XSI files for the binary models in that directory which could be useful for reversing or figuring out how the models were compiled. Source files from Luigi's Mansion Arcade's Data/System/Model directory are also present. Model animation headers in package/Data/Line too but nothing else.

Download.png Download Mario & Sonic Rio 2016 Arcade Uncompiled Animation Sources
File: MS2016Arcade_ModelAndAnimSrc.zip (49 KB) (info)


Excel Documents

Hmmm...
To do:
More info
Download.png Download Mario & Sonic Rio 2016 Arcade Excel Documents
File: MS2016Arcade_ExcelDocs.zip (1,591 KB) (info)


MSR_背景リスト.xlsx

An object list, created 2015-01-14, 03:14:54 and last modified 2015-01-20, 04:04:23, both by D_Miyahara at Xeen.

MSR_キャラクターリスト

An character list, created 2014-05-23, 03:38:14 by Y.yamada and last modified 2015-04-21, 02:53:51, by 川崎 充, both at Xeen.

Unison_Object_List.xlsx

The only document with an English name, surprisingly this one was created by Miho Furuse, and Hitoshi Kokubo, both staff of Sega, suggesting it came from them!