Dr. Mario & Puzzle League
Dr. Mario & Puzzle League |
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Also known as: Dr. Mario & Panel de Pon (JP) This game has hidden development-related text. |
Dr. Mario & Puzzle League is a compilation of Dr. Mario with awfully remixed music and a fairyless/Yoshiless/Pokémonless version of Puzzle League (aka Tetris Attack, aka Panel de Pon) with a wide selection of game modes.
Contents
Unused Graphics
To do: Find the correct palette for the flowers, if there exists one |
"Try Again?", "Yes", and "No" graphics can be found in Puzzle League, but not used; the game always ends or automatically restarts after dying. The palette for Yes and No might be incorrect. Oddly enough, these are used in the game's demo!
These graphics are loaded into VRAM upon entering the Dr. Mario title screen and, given their order, are intended to spell out "Press Any Button". The final game uses "Press Start" instead, most likely because pressing B takes the player back to the game selection screen. Since the graphics loaded into SRAM already contain all the letters for the "Press Start" message, the unused letters B, N, Y, U, and O remained.
Sprites for the Pupuri character on a daffodil (featured in Nintendo Puzzle Collection along with the link feature in this game) and some clouds and flowers are loaded into VRAM on the Puzzle League title screen, but go unused. They would have been used for a title screen reminiscent of Panel de Pon. The character still appears via image 4 and the 15th background image in the game.
Leftover Developer Text
Within Dr. Mario, three "bmg" files can be found containing Japanese text. The latter two of these are used in the help menu, but the first contains developer-related text. All of it seems to have been accidentally copied into the ROM from Densetsu no Stafy 3 (this text starts from offset 5A6AE1 in Shift JIS in a Densetsu no Stafy 3 ROM). Translations are provided below.
カラーへんこうてすと
カラー3
カラー7
カラー12
カラーへんこうてすと2
システムカラー
テストメッセージ
グッズ10
テストメッセージ
オラ! おせーぞ!
アクションは だいたい
思い出せたか?・・・ったく
しんじゅ★は 5コ あつめると
元気が ひとつかいふくすんねんで
にいちゃん おぼえてる?
さっ・・さすがに そこまでは
わすれてねーだろ・・な?
スタフィー?
おっ・・おい! なんとか
いえよオメェ・・・
こりゃ さきゆきふあんだ・・
わからないことがあったら
なんでも うちに
はなしかけるんやでー!
コラ! でしゃばるんじゃねぇ!
それは『たよりになってかっこいい
オレさま』の しごとだ!
まあいい・・とにかく とちゅうで
わからないことがあったら・・
なんでも オレさまたちに
はなしかけるんだぞ!」
わかったな?
テストだぜ!
123456789012345567
123456789012345567
123456789012345567
テストだぜ!
123456789012345567
123456789012345567
123456789012345567
テストだぜ!
123456789012345567
オラ! テストめっせーじだ!
スピンしたら オレさまが
とびだすぞ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
いちど とびだしたら
へやを へんこうするまで
じめんには もどらないぞ!
これは テストようの
メッセージデータじゃよ・・・
テストをおのぞみじゃな?
かいわよびだし
かいわきりかえ
おーぐらでもよびだし
かいわよびだしのテストじゃよ
かいわきりかえのテストじゃーー
つぎのページはべつのてきすとを
ひょうじするぞい!
おーぐらでもをよびだすのじゃ・・
かいわしゅうりょうなのじゃ!
かいわよびだしテストですよ
かいわきりかえテストですよ
このかいわが おわったら
かいわモードはしゅうりょうする
はずです。
Color-change test Color3 Color7 Color12 Color-change test2 System color Test-message Goods10 Test-message Hey! You took a long time! Do you remember how to use Actions?... Ugh. Hey, brother! Do you remember that when you collect 5 pearls, your life is healed by one? Y-You couldn't have forgotten something that simple, right? Starfy? H-hey, c'mon, say somethin'... Oh, this can't end well... If you don't understand something, come and talk to me at my house! Hey! Don't butt in! That's my job, I'm the 'cool and reliable' one! Whatever... Anyway, en route, if there's something you don't understand... You can come and ask us anything!" Got it? Test! 123456789012345567 123456789012345567 123456789012345567 Test! 123456789012345567 123456789012345567 123456789012345567 Test! 123456789012345567 Hey! This is a test message! If you Spin, I'll pop out at you! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Once you leave, you can't come back to ground level until the room changes! This is something test message data for testing with... Wanna test something? Conversation Caller Conversation Switcher Call an Ogura This is a test for the conversation-calling function. This is a test for the conversation-switcher. The next page will show some different text! So you wanna call an Ogura or something... Conversation finished! This is a test of the conversation caller! This is a test of the conversation switcher! When this conversation finishes, conversation mode should end.
Save Data Version Number
The ROM contains two copies of a version number related to Dr. Mario. The first one is used in the Dr. Mario save data. It is unknown if the version number is for the save format or the game.
Japan | USA | Europe |
---|---|---|
DRMARIO VER 004 |
DRMARIO VER 007 |
DRMARIO VER 008 |
S-Hard and V-Hard
This game has unused references to difficulties levels beyond Fastest/Hard. In all releases of the game, S-Hard and V-Hard can be loaded if using a code. If choosing the option in the options screen, it will only load the last Game Lv. you set it to. By changing the value 03005BB2:06 (US Score Attack), 03005BB4:06 (US Time Attack), or 03005BB7:06 (US Garbage Attack) will display the S-Hard text, 03005BB2:07 (Score Attack), 03005BB4:07 (US Time Attack), or 03005BB7:07 (US Garbage Attack) will display the V-Hard text.
By using codes: 03002A54:03 (US), 03002B74:03 (JP) for S-Hard, and 03002A54:04 (US), 03002B74:04 (JP) for V-Hard. For Score Attack in 1p or Vs. Com use codes: 03002A67:01 (US), 03002B87:01 (JP) for 1 minute, and use 03002A67:02 (US), 03002B87:02 (JP) for 20 seconds.
Regional Differences
To do: Any other changes? |
General
Japan | International |
---|---|
The Dr. Mario logo was changed from the one of the NES title screen to the one seen on the NES version's box/cartridge art. The Panel de Pon logo was changed completely due to the title difference.
To accommodate the larger logo, the copyright info was moved downward a bit while the ampersand was made smaller and moved upward a bit.
Dr. Mario
Japan | International |
---|---|
Per the main title screen.
Puzzle League
Japan | International |
---|---|
Per the main title screen. Due to the larger logo, "PRESS START" was shifted downward.
Japan | International |
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Japan | International |
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Japan | International |
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The changes relate to removing the name "Panel de Pon" in the international releases. The first image was replaced with a stack of the game's titular panels, while the 2nd image removes the Japanese image 2's 3rd image text and the final image was simply replaced with a Nintendo logo facing 90 degrees with red arrows pointing through it.
An exclusive background image for the Japanese release, removed due to the international name.
Japan | International |
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Japan | International |
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Japan | International |
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Japan | International |
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Japan | International |
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Japan | International |
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In international releases, the game level text is referred to as slowest, slower, slow, fast, faster, and fastest while in Japanese releases refers to them as slow3, slow2, slow1, easy, normal and hard respectively.
Japan | USA |
---|---|
Slow3 | Slowest |
Slow2 | Slower |
Slow1 | Slow |
Easy | Fast |
Normal | Faster |
Hard | Fastest |
The Puzzle League series
| |
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SNES | Tetris Attack |
Nintendo 64 | Pokémon Puzzle League |
GameCube | Nintendo Puzzle Collection |
Game Boy (Color) | Tetris Attack • Pokémon Puzzle Challenge |
Game Boy Advance | Dr. Mario & Puzzle League |
Nintendo DS | Planet Puzzle League |
- Pages missing developer references
- Games developed by Intelligent Systems
- Games developed by TOSE
- Pages missing publisher references
- Games published by Nintendo
- Game Boy Advance games
- Pages missing date references
- Games released in 2005
- Games released in September
- Games released on September 13
- Games released in November
- Games released on November 28
- Games released on November 25
- Games released in December
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with regional differences
- To do
- Mario series
- Puzzle League series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Intelligent Systems
Games > Games by developer > Games developed by TOSE
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in December
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 25
Games > Games by release date > Games released in November > Games released on November 28
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 13
Games > Games by series > Mario series
Games > Games by series > Puzzle League series