Sonic Free Riders
Sonic Free Riders |
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Developer: Sonic Team This game has uncompiled source code. This game has a prerelease article |
Sonic Free Riders is the third and final entry in the Sonic Riders spin-off series, released as a launch title for the Xbox 360's Kinect peripheral. The game received largely negative reception due to unresponsive motion controls, but hey, at least it had a killer opening theme. A user by the name Rei-SanTH released an unofficial patch that allowed the game to be played with a regular Xbox 360 controller, basically making the game actually be playable.
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Prerelease Info |
Internal Project Name
The game is internally known as SRN, which can be found many times throughout the executable. "SRN" is likely an abbreviation for "Sonic Riders Natal", especially considering that "Natal" was the codename for the Kinect.
Uncompiled Source Code
Present at 0x174358 in default.xex (decrypted & decompressed) is some assembly.
vs.1.1 // ƒVƒF[ƒ_ ƒo[ƒWƒ‡ƒ“ 1.1 mul r1,v2.zyxw,c0.wwww // Geforce3 ‚Å UBYTE4 ‚ª‚È‚¢‚Ì‚ð•â‚¤ mov a0.x,r1.x // 1 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r4,v0,c[a0.x + 9] m3x3 r5,v3,c[a0.x + 9] mov r4.w,c0.x // À•W•ÏŠ· m4x4 oPos,r4,c2 dp3 r5.w, r5, r5 // –@ü‚Ì‹KŠi‰» rsq r5.w, r5.w mul r5, r5, r5.w dp3 r1.x, r5, c1 // ƒ‰ƒCƒeƒBƒ“ƒO lit r1, r1 // mul r0, r1.y, c8 // •½sŒõŒ¹ add r0, r0, c7 // +ŠÂ‹«Œõ min oD0, r0, c0.x // 1ˆÈ‰º‚ɃNƒ‰ƒ“ƒv mov oD1, c0.zzzz // ‚·‚Ø‚«‚ã‚ç[‚ÌÝ’è mov oT0, v4 // ƒeƒNƒXƒ`ƒƒ[À•W‚̃Rƒs[ vs.1.1 // ƒVƒF[ƒ_ ƒo[ƒWƒ‡ƒ“ 1.1 mul r1,v2.zyxw,c0.wwww // Geforce3 ‚Å UBYTE4 ‚ª‚È‚¢‚Ì‚ð•â‚¤ dp3 r0.w,v1.xyz,c0.xzz // ÅŒã‚ÌŒW”‚̓EƒFƒCƒg‚̇Œv‚ª1‚©‚çŽZo add r0.w,-r0.w,c0.x mov a0.x,r1.x // 1 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r4,v0,c[a0.x + 9] m3x3 r5,v3,c[a0.x + 9] mul r4,r4,v1.xxxx // ŒW”‚ð‚©‚¯‚欂·‚é mul r5,r5,v1.xxxx mov a0.x,r1.y // 2 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,r0.wwww,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,r0.wwww,r5 mov r4.w,c0.x // À•W•ÏŠ· m4x4 oPos,r4,c2 dp3 r5.w, r5, r5 // –@ü‚Ì‹KŠi‰» rsq r5.w, r5.w mul r5, r5, r5.w dp3 r1.x, r5, c1 // ƒ‰ƒCƒeƒBƒ“ƒO lit r1, r1 // mul r0, r1.y, c8 // •½sŒõŒ¹ add r0, r0, c7 // +ŠÂ‹«Œõ min oD0, r0, c0.x // 1ˆÈ‰º‚ɃNƒ‰ƒ“ƒv mov oD1, c0.zzzz // ‚·‚Ø‚«‚ã‚ç[‚ÌÝ’è mov oT0, v4 // ƒeƒNƒXƒ`ƒƒ[À•W‚̃Rƒs[ vs.1.1 // ƒVƒF[ƒ_ ƒo[ƒWƒ‡ƒ“ 1.1 mul r1,v2.zyxw,c0.wwww // Geforce3 ‚Å UBYTE4 ‚ª‚È‚¢‚Ì‚ð•â‚¤ dp3 r0.w,v1.xyz,c0.xxz // ÅŒã‚ÌŒW”‚̓EƒFƒCƒg‚̇Œv‚ª1‚©‚çŽZo add r0.w,-r0.w,c0.x mov a0.x,r1.x // 1 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r4,v0,c[a0.x + 9] m3x3 r5,v3,c[a0.x + 9] mul r4,r4,v1.xxxx // ŒW”‚ð‚©‚¯‚欂·‚é mul r5,r5,v1.xxxx mov a0.x,r1.y // 2 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,v1.yyyy,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,v1.yyyy,r5 mov a0.x,r1.z // 3 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,r0.wwww,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,r0.wwww,r5 mov r4.w,c0.x // À•W•ÏŠ· m4x4 oPos,r4,c2 dp3 r5.w, r5, r5 // –@ü‚Ì‹KŠi‰» rsq r5.w, r5.w mul r5, r5, r5.w dp3 r1.x, r5, c1 // ƒ‰ƒCƒeƒBƒ“ƒO lit r1, r1 // mul r0, r1.y, c8 // •½sŒõŒ¹ add r0, r0, c7 // +ŠÂ‹«Œõ min oD0, r0, c0.x // 1ˆÈ‰º‚ɃNƒ‰ƒ“ƒv mov oD1, c0.zzzz // ‚·‚Ø‚«‚ã‚ç[‚ÌÝ’è mov oT0, v4 // ƒeƒNƒXƒ`ƒƒ[À•W‚̃Rƒs[ dvs.1.1 // ƒVƒF[ƒ_ ƒo[ƒWƒ‡ƒ“ 1.1 mul r1,v2.zyxw,c0.wwww // Geforce3 ‚Å UBYTE4 ‚ª‚È‚¢‚Ì‚ð•â‚¤ dp3 r0.w,v1.xyz,c0.xxx // ÅŒã‚ÌŒW”‚̓EƒFƒCƒg‚̇Œv‚ª1‚©‚çŽZo add r0.w,-r0.w,c0.x mov a0.x,r1.x // 1 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r4,v0,c[a0.x + 9] m3x3 r5,v3,c[a0.x + 9] mul r4,r4,v1.xxxx // ŒW”‚ð‚©‚¯‚欂·‚é mul r5,r5,v1.xxxx mov a0.x,r1.y // 2 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,v1.yyyy,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,v1.yyyy,r5 mov a0.x,r1.z // 3 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,v1.zzzz,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,v1.zzzz,r5 mov a0.x,r1.w // 4 ‚‚߂Ìs—ñ‚ðÝ’è m4x3 r2,v0,c[a0.x + 9] m3x3 r3,v3,c[a0.x + 9] mad r4,r2,r0.wwww,r4 // ŒW”‚ð‚©‚¯‚欂·‚é mad r5,r3,r0.wwww,r5 mov r4.w,c0.x // À•W•ÏŠ· m4x4 oPos,r4,c2 dp3 r5.w, r5, r5 // –@ü‚Ì‹KŠi‰» rsq r5.w, r5.w mul r5, r5, r5.w dp3 r1.x, r5, c1 // ƒ‰ƒCƒeƒBƒ“ƒO lit r1, r1 // mul r0, r1.y, c8 // •½sŒõŒ¹ add r0, r0, c7 // +ŠÂ‹«Œõ min oD0, r0, c0.x // 1ˆÈ‰º‚ɃNƒ‰ƒ“ƒv mov oD1, c0.zzzz // ‚·‚Ø‚«‚ã‚ç[‚ÌÝ’è mov oT0, v4 // ƒeƒNƒXƒ`ƒƒ[À•W‚̃Rƒs[
- Pages missing developer references
- Games developed by Sonic Team
- Pages missing publisher references
- Games published by Sega
- Xbox 360 games
- Pages missing date references
- Games released in 2010
- Games released in November
- Games released on November 20
- Games released on November 4
- Games released on November 10
- Games released on November 18
- Games with uncompiled source code
- Games with hidden development-related text
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Sega > Games developed by Sonic Team
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 10
Games > Games by release date > Games released in November > Games released on November 18
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by series > Sonic the Hedgehog series