Super Mario 3D All-Stars
Super Mario 3D All-Stars |
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Also known as: Super Mario 3D Collection (JP/HK/TW/KR) This game has hidden development-related text. |
Celebrating the 35th anniversary of the Super Mario franchise, Super Mario 3D All-Stars attempts to do for the 3D games what Super Mario All-Stars did for the 2D ones, bundling "remasters" (read: HD re-releases) of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy (though Super Mario Galaxy 2 is absent for whatever reason).
The compilation infamously came with a six-month-long print run, and copies were only produced through March 31, 2021. Inexplicably, this also applied to the digital version. As a result, the compilation is currently unavailable for purchase digitally.
To do:
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Contents
Game Changes
Each game received a fair amount of changes. Full lists can be found on the below pages:
- Super Mario 64 (Nintendo 64)/Regional and Version Differences
- Super Mario Sunshine/Version Differences
- Super Mario Galaxy/Super Mario 3D All-Stars Port
The most important changes are summarized below:
- Super Mario 64 is based on the 1997 Shindou Pak Taiou Version, with the text translated for non-Japanese languages and some textures being redrawn in a higher resolution. These changes are patched in on the fly as the game runs in an emulator.
- Unlike the other games, which run in 1080p while docked and 720p in handheld, 64 runs in 720p at all times.
- Super Mario Sunshine now runs in 16:9 widescreen, and similar to 64, the textures and cutscenes are upscaled. It is mostly emulated, but to optimize performance, the code was recompiled ahead of time. No JIT here!
- Like 64 's updated textures, many of Sunshine 's upscaled assets are patched in on the fly. However, the disc image inside was modified; the code was recompiled to support widescreen, and the pre-rendered cutscenes (which get replaced with the upscaled versions) were blanked out to save on file size, among other things.
- The short gameplay demo that plays after waiting at the title screen for about 40 seconds was removed.
- Despite the Switch supporting GameCube controllers via an adapter, Sunshine lacked native support for the controller until v1.1.0 (yes, really). While a GameCube controller could still be used prior to v1.1.0, the inputs wouldn't be properly mapped.
- To support the Switch's variety of controllers that don't have analog triggers, F.L.U.D.D.'s spray acceleration was slowed down slightly to make it easier to spray with less intensity by tapping the button for a short amount of time. This is even the case when playing with a GameCube controller.
- Super Mario Galaxy's code was recompiled from source to actually target the Switch, unlike the other games in the collection. Audio and graphics are still emulated by the same emulator that runs Sunshine.
- A large amount of the unused content was removed to make it fit a smaller file size.
- Like the other games, several textures were upscaled or redone and are patched in while the game runs.
Emulators
N64 Renderers
18n64Kirby64Renderer 20n64MarioGolfRenderer 21n64MarioStoryRenderer 22n64MarioTennisRenderer 22n64PerfectDarkRenderer 22n64PokemonSnapRenderer
Leftover strings found throughout the code of the Super Mario 64 NCA. They reference the Nintendo 64 games Kirby 64: The Crystal Shards, Mario Golf, Paper Mario (by its Japanese name Mario Story), Mario Tennis, Perfect Dark, and Pokémon Snap.
Although possibly unrelated, it's worth noting that all of these games have since been released on Nintendo 64 - Nintendo Switch Online.
Unused Control Schemes
Each game has configuration files that tell the emulator how to run. In Super Mario Sunshine, there are different control schemes in the configuration file, one of which is for a computer keyboard.
"Input" : { "0" : { "Keyboard" : { "KeyPadAxisLeftX" : "Axis(NumPad4,NumPad6)", "KeyPadAxisLeftY" : "Axis(NumPad2,NumPad8)", "KeyPadAxisRightX" : "Axis(NumPad9,NumPad7)", "KeyPadAxisRightY" : "Axis(NumPad1,NumPad3)", "KeyPadAxisTriggerLeft" : "NumPad5", "KeyPadAxisTriggerRight" : "Add(E, Clamp(Z, 0.0, 0.99))", "KeyPadButtonA" : "Q", "KeyPadButtonB" : "S", "KeyPadButtonDown" : "KeyDown", "KeyPadButtonL" : "NumPad5", "KeyPadButtonLeft" : "KeyLeft", "KeyPadButtonR" : "E", "KeyPadButtonRight" : "KeyRight", "KeyPadButtonStart" : "Space", "KeyPadButtonUp" : "KeyUp", "KeyPadButtonX" : "X", "KeyPadButtonY" : "Y", "KeyPadButtonZ" : "R" },
Project Dates
Sunshine Save File
Present in the data/saves/MarioSunshine directory is a save file that uses a different format than a traditional GameCube or emulator. Converting the save into the standard format shows that the last modification date was February 19, 2020 at 12:14:57 PM (UTC). The save file is empty and is most likely used to bypass the Memory Card file creation process that happens when Sunshine is played for the first time.
Cutscene and Movie Dates
The video files in each game contain extra data of when they were created. All dates are in 2020.
- The main launcher's video files have creation dates of around March 4-11 and a last-modification date of April 15.
- For Super Mario Sunshine, the cutscenes were all last modified on April 7-10 with the exception of the intro video, which was modified on February 6.
- The Super Mario Galaxy cutscenes were modified on April 11-14.
Internal Project Name
Super Mario 3D All-Stars is internally referred to as Stardust in the data of Super Mario 64, the GCM file for Super Mario Sunshine, and in strings from the launcher's executable.
Leftover Game Data
Stage Names
Inside /SystemData/MemorySystem.alsarc.zs in the launcher is a file called HeapSizeDefine.byml, which contains names for stages that don't exist, as the launcher doesn't actually have any stages. Interestingly, a good number of them mention Pikmin. The names may refer to Takeshi Hayakawa, Hirokazu Matsuda, Tatsuya Kurihara and Hiroaki Hishinuma, who are all credited in 3D Mario games.
A list of these stage names is below:
TestHayakawaVrPikmin00Stage TestHayakawaVrPikmin01Stage TestHayakawaVrPikmin02Stage TestHayakawaVrPikmin03Stage TestHayakawaVrPikmin04Stage TestHayakawaVrPikmin05Stage TestHayakawaVrPikmin06Stage TestHayakawaVrPikmin07Stage TestHayakawaVrPikmin08Stage TestHayakawaVrPikmin09Stage TestHayakawaVrTour001Stage TestHayakawaVrTour003Stage TestHayakawaVrTour005Stage TestHayakawaVrTour006Stage TestHayakawaVrTour007Stage TestMatsudaBuildHouseTest000Stage TestKurihara0000Stage TestHishinuma000Stage TestHishinuma003Stage
Sound Files
This needs some investigation. Discuss ideas and findings on the talk page. |
In the archive \Sound\Attenuation\Attenuation.baatarc.zs in the launcher is a bunch of files related to sound attenuation that includes objects from Super Mario Galaxy/2, but also includes stuff possibly cut from the aforementioned games, or possibly from other games.
A list of files in the archive is below:
Aforce01_Default.baatn Arwing_Default.baatn AtmosOnlineEnemy_Default.baatn AtmosOnlineKinoko_Default.baatn AtmosOnlinePlayer_Default.baatn AtmosOnlineShadowRock_Defau.baatn AtmosOnlineShadow_Default.baatn Balloon_Default.baatn Base.baatn BeaconTarget_Default.baatn BinauralTestFly_Default.baatn BlockHard_Default.baatn BlockSoil_Default.baatn CannonBullet_Default.baatn CannonEnemy_Default.baatn CannonSequencer_Default.baatn Cannon_Default.baatn CheckPointFlag_Default.baatn Chorobon_Default.baatn CocoNut_Default.baatn CoinRing_Default.baatn CoinStack_Default.baatn Coin_Default.baatn CourseClear_Default.baatn CrystalCage_Default.baatn Default.baatn DefaultVolume.baroc DemoKinopio_Default.baatn DemoMario_Default.baatn DemoPeach_Default.baatn DoorWarp_Default.baatn EnergyCan_Default.baatn FallBlockTest_Default.baatn Far.baatn Far.baroc FlyBattery_Default.baatn GliBird_Default.baatn GoalBell_Default.baatn Grass_Default.baatn HorrorPlayer_Default.baatn ItemHeart_Default.baatn Jewel_Default.baatn Kameck_Default.baatn KariKari_Default.baatn KoopaShip_Default.baatn Kuribo_Default.baatn KyoroHei_Default.baatn LadderPlayer_Default.baatn Lift4x4M_Default.baatn Luigi_Default.baatn Mario_Default.baatn MedFar.baatn MedFar.baroc Medium.baatn Medium.baroc MedNear.baatn MedNear.baroc MissionAllDeadEnemyFighter_.baatn MissionAllDeadEnemy_Default.baatn Mummy_Default.baatn Near.baatn Near.baroc NeedleTrap_Default.baatn NetworkPlayer_Gesture.baatn NewRollOffCurve.baroc NinPlayer_Default.baatn PlayerStick2D_Default.baatn PowerStar_Default.baatn ProwresDirector_Default.baatn ProwresPlayer_Default.baatn ProwresReferee_Default.baatn RideTestWalkPlayer_Default.baatn SceneSkyHigh_Default.baatn SePlayArea_Default.baatn SePlayObj_Default.baatn SePlayRail_Default.baatn ShootingStarTargetDust_Defa.baatn ShootingStarTarget_Default.baatn SkyCloudPlayer_Default.baatn StatueMarioBig_Default.baatn StatueMario_Default.baatn SwimPlayer_Default.baatn TestEnemy_Default.baatn TestScene_Default.baatn TestSe_Default.baatn Test_Default.baatn TrainingIchinoBlockBreak_De.baatn TrainingIchinoBlock_Default.baatn TrainingIchinoEnemy_Default.baatn TrainingKuriharaBlock_Defau.baatn TrainingKuriharaEnemy_Defau.baatn TrainingMasakazeEnemy_Defau.baatn Trampoline_Default.baatn VeryFar.baatn VeryFar.baroc VolumeReductionNormal.baroc VoxelKnuckle_Default.baatn VoxelTreasure_Default.baatn VrBaseballBatter_Default.baatn VrBattleShipCannonBall_Defa.baatn VrBattleShipCannonLauncher_.baatn VrBattleShipEnemy_Default.baatn VrBattleShipPlayer_Default.baatn VrBattleShipTorpedo_Default.baatn VrChappy_Default.baatn VrDiveFlareBomb_Default.baatn VrDivePlayer_Default.baatn VrDiveSequencer_Default.baatn VrDiveTorch_Default.baatn VrDoor_Default.baatn VrDungeonGhost_Default.baatn VrDungeonPlayer_Default.baatn VrFairy_Default.baatn VrFlyBasabasa_Default.baatn VrFlyBonusBall_Default.baatn VrFlyBossBasabasa_Default.baatn VrFlyBossBirdBall_Default.baatn VrFlyBossBird_Default.baatn VrFlyBossFireBall_Default.baatn VrFlyBossFireWeakPoint_Defa.baatn VrFlyBossFire_Default.baatn VrFlyCage_Default.baatn VrFlyCalcAnswer_Default.baatn VrFlyCapsule_Default.baatn VrFlyCrawler_Default.baatn VrFlyFairyPrincess_Default.baatn VrFlyGate_Default.baatn VrFlyKameckBall_Default.baatn VrFlyKillerMagnum_Default.baatn VrFlyKillerMagnum_KillerMag.baatn VrFlyKiller_Default.baatn VrFlyKiller_Killer.baatn VrFlyPlayerAttackBall_Defau.baatn VrFlyPlayerClient_Default.baatn VrFlyPlayerGodShot_Default.baatn VrFlyPlayerGod_Default.baatn VrFlyPlayer_Default.baatn VrFlyRaceFairy_Default.baatn VrFlyRaceRing_Default.baatn VrFlyRestStep03x15_Break.baatn VrFlyRestStep03x15_Default.baatn VrFlyRopeSlider_Default.baatn VrFlySequencer_Default.baatn VrFlyShootingBall_Default.baatn VrFlyShootingTargetBig_Defa.baatn VrFlyShootingTarget_Default.baatn VrFlyStepSeed_Default.baatn VrFlyTruck_Default.baatn VrGenieDoorPump_Default.baatn VrGenieEnemy_Default.baatn VrGenieHand_Default.baatn VrGenieHeroine_Default.baatn VrGenieMagicPot_Default.baatn VrGenieNpc_Default.baatn VrGenieNpc_ScaleChange.baatn VrGeniePlayerInfo_Default.baatn VrGeniePlayer_Default.baatn VrGenieSunMoonEnergyBall_De.baatn VrGenieTitanSeed_Default.baatn VrGliderAirplane_Default.baatn VrGliderPresentBox_Default.baatn VrGunEnemyBullet_Default.baatn VrGunEnemy_Default.baatn VrGunPlayerBullet_Default.baatn VrGunPlayer_Default.baatn VrJetHoverPlayer_Default.baatn VrJetHoverSequencer_Default.baatn VrJumpPlayer_Default.baatn VrKingPlayer_Default.baatn VrLightEnemyArrowArrow_Defa.baatn VrLightEnemyArrow_Default.baatn VrLightPlayer_Default.baatn VrLightSequencer_Default.baatn VrLightWatchPoint_Default.baatn VrMachPlayer_Default.baatn VrMachRock_Default.baatn VrMachSequencer_Default.baatn VrMenuSequencer_Default.baatn VrNpcGenie_Default.baatn VrPikminShip_Default.baatn VrPikminSnakeCrow_Default.baatn VrPikmin_Default.baatn VrPlanePlayer_Default.baatn VrPlaneSequencer_Default.baatn VrPlayerHand_Default.baatn VrPlaySequencer_Default.baatn VrPunchPlayer_Default.baatn VrRaceEnemy_Default.baatn VrRacePlayer_Default.baatn VrRaceSequencer_Default.baatn VrSelectPlayer_Default.baatn VrSkyDivingPlayer_Default.baatn VrSkyDivingSequencer_Defaul.baatn VrStealthEnemyWalk_Default.baatn VrStealthPlayer_Default.baatn VrStealthTorch_Default.baatn VrSurfPlayer_Default.baatn VrSurroundPlayer_Default.baatn VrTextBoard_Default.baatn VrTextClock_Default.baatn VrTextEnemy_Default.baatn VrTextPlayer_Default.baatn VrTextPresentBox_Default.baatn VrTitanAirBubbleItem_Defaul.baatn VrTitanTouchActor027_Defaul.baatn VrTorch_Default.baatn VrTourPlayer_Default.baatn VrTourSequencer_Default.baatn VrTourTeresa_Default.baatn VrTrainPlayer_Default.baatn VrUfoCage_Default.baatn VrUfoCannonBall_Default.baatn VrUfoCannonLauncher_Default.baatn VrUfoFairyPrincess_Default.baatn VrUfoPlayerBullet_Default.baatn VrUfoPlayer_Default.baatn VrWalkMan_Default.baatn WoodBox_Default.baatn
Revisional Differences
Version 1.0.0
The initial version.
Version 1.0.1
To do: Document the specific changes. |
Released on launch day, with the following changes:
- Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
- Various bugfixes.
Version 1.1.0
Released on November 16, 2020, with the following changes:
- An inverted camera option is added for all three games.
- Super Mario Sunshine now has native GameCube controller support, available by use of the GameCube adapter for either Wii U or Switch, complete with analog trigger support. The in-game button visuals are not changed.
- Using the Turbo Nozzle underwater in Sunshine no longer corrupts the edges of the game's 16:9 display.
- The debug cubes seen in secret levels in Sunshine are no longer visible, better reflecting the original release.
- The sound effect that plays when a race starts in Sunshine now plays back properly.
- Various bugfixes.
Version 1.1.1
Released on November 4, 2021, with the following change:
- Super Mario 64 now has Nintendo 64 controller support, available by use of the controller made for Nintendo Switch Online's N64 service. The in-game button visuals are not changed.
- Pages missing developer references
- Games developed by Nintendo EPD
- Games developed by Nintendo European Research & Development
- Pages missing publisher references
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2020
- Games released in September
- Games released on September 18
- Games with hidden development-related text
- Games with regional differences
- Games with revisional differences
- To do
- To investigate
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo European Research & Development
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2020
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 18
Games > Games by series > Mario series