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Christmas NiGHTS into Dreams...

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Title Screen

Christmas NiGHTS into Dreams...

Developer: Sonic Team
Publisher: Sega
Platform: Sega Saturn
Released in JP: November 22, 1996
Released in US: December 25, 1996
Released in EU: December 25, 1996


AreasIcon.png This game has unused areas.
BonusIcon.png This game has hidden bonus content.


Christmas NiGHTS is essentially a glorified demo for NiGHTS into Dreams... which was given away by Sega during the 1996 holiday season. It features Spring Valley with a Christmas-themed makeover, plus several unlockables (such as the ability to play as Sonic) and numerous secrets tied to the Saturn's internal clock.

Quite a nice little package, wouldn't you say?

Frozen Bell

In this game, Frozen Bell is a dedicated Time Attack and Link Attack course with only the first mare available for play and no Nightopians. However, the rest of the stage is still present (reskinned and everything) and can be completed, suggesting it was meant to be part of the main demo. That said, it has some broken scenery and is missing several objects like train rails, sled pipes, and Nightmaren, making some things look out of place.

How to play Frozen Bell in Christmas NiGHTS using Yabause/Kronos emulator:

  • Open emulator's memory editor
  • Go to address 060FFB15
  • Type 02 on the small highlighted box
    • Alternatively, use Action Replay code 360FFB15 0002

WARNING: Don't play Frozen Bell without the game being set to Winter mode. You will suffer immense pain.

Unused "Fly together" mode

The flags at 060FFB20 determine the gameplay type. Setting the 08 flag causes Elliot or Claris to fly alongside NiGHTS instead of dualizing.

The flags are:

  • 01: Used for the Time Attack present
  • 02: Used for the Link Attack present
  • 04: Mirrored course, used for Elliot's Spring Valley
  • 08: Fly together mode (unused)
  • 10: Play as Elliot
  • 20: Play as Claris
  • 40: Unused
  • 80: Play as Sonic

Bonus Content

Present in the "EXTRA" folder are two subfolders, each containing two 640×480 images. "256" contains 8-bit bitmaps, while "16M" contains 24-bit bitmaps.

The latter are presented here, converted to PNGs.