User:Vyroz
Vyroz |
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Birthdate: 2004 Birthplace: Mexico Discord: Vyroz#6365 Twitter: _Vyroz_ Also known in other places as: Vee |
Hi! I like Kirby :). My main language is Spanish, but I'm fluent in English. You can use any pronouns on me, but I have a preference for they/them. If you need to contact me, my Discord tag is Vyroz#6365, and my Twitter is @_Vyroz_.
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Users by language |
Contents
Sandboxes
For WIPs!
Robobot Pre-Release Info Pre-Release information for Planet Robobot. |
RTDLDX Unused Text Remember that thing I did for Triple Deluxe? Yeah this is exactly the same. |
Pages I created
Below are some of the pages I created.
- Prerelease:Kirby & the Amazing Mirror
- Kirby's Extra Epic Yarn
- Kirby Fighters Deluxe
- Proto:Kirby Battle Royale
- Kirby: Triple Deluxe/Kiosk Demo
- Kirby: Triple Deluxe/English Translation Differences
- Kirby: Triple Deluxe/Spanish Translation Differences
- Prerelease:Kirby: Triple Deluxe
- Kirby's Blowout Blast
Amazing Mirror
Because these need their own sub-sections....
Main Page
- Kirby & the Amazing Mirror/Unused Graphics
- Kirby & the Amazing Mirror/Unused Music and Sounds
- Kirby & the Amazing Mirror/Regional Differences
- Kirby & the Amazing Mirror/Unused Objects
- Kirby & the Amazing Mirror/Unused Palettes
- Kirby & the Amazing Mirror/Unused Enemy Properties
- Kirby & the Amazing Mirror/Unused Cutscenes
- Kirby & the Amazing Mirror/Unused Animations
Prototype
- Proto:Kirby & the Amazing Mirror/Graphical Differences
- Proto:Kirby & the Amazing Mirror/Audio Differences
- Proto:Kirby & the Amazing Mirror/Pause Screen
- Proto:Kirby & the Amazing Mirror/Room Differences
- Proto:Kirby & the Amazing Mirror/Debug Menus
Pages I've contributed to in major ways
Here are some of the pages where I've added tons of my own findings.
- Kirby & the Amazing Mirror (I also translated the whole article into Spanish!)
- Kirby's Epic Yarn
- Kirby: Triple Deluxe
- Kirby: Planet Robobot
- Kirby Fighters 2
Other pages I've contributed to
Lastly, here are some pages that I've contributed to, but not as much as the others.
- Kirby: Nightmare in Dream Land
- Kirby Super Star Ultra
- Kirby's Return to Dream Land
- Kirby's Dream Collection: Special Edition
- Kirby Battle Royale
- OMORI
Wanna know what I use to rip Kirby games?
Good! Here are a list of programs you'll be needing.
GBA Kirby Games
Program | Function |
---|---|
Tile Molester | Used to view and edit every single sprite in the games. |
GBA Graphics Editor | Used to view and edit NLZ-Compressed graphics and palettes. |
GBA Mus Riper | Rips every song and sound effect in the game as a .MID file, along with its soundfont. This allows for very high quality music rips. Only works with the Sappy Sound Engine. |
SAPPY | Used to find, view, and replace every song and sound effect. |
HxD | Very important. Used to find offsets, text, and code. Useful for modding ;) |
Kirby Air Ride
While I haven't done anything with this game's page yet, I have tried to dig it with the following programs.
Program | Function | Compatible File Formats |
---|---|---|
DAT Texture Wizard | Used to extract the textures from a HAL .DAT file. | HAL .DAT |
HSDRAW | Used to extract the Models and Animations of the game, as well as sound effects. | HAL .DAT, .SSM |
VGAudio | Used to convert Air Ride's music files into another WAV files. | .HPS |
Modern Kirby Games
While the modern Kirby games may be all similar regarding internals, the programs required to open some stuff are completely different when it comes to consoles.
Program | Function | Games | Compatible File Formats |
---|---|---|---|
BrawlCrate | Can be used as a model viewer and editor, can play and record animations, can view & export textures and "lyt" sprites, can rip music and certain SFX from sound archives. It can basically do almost everything for the Wii Kirby games. | Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition | .BRRES, .BRRES.CMP, .ARC, .ARC.CMP, .BRLYT, .BRSAR, .BRSTM, .BRWAR, .BREFF, .BREFF.CMP, .TPL |
BRSAR Extractor | Used to extract everything in a .BRSAR. BrawlBox/BrawlCrate won't open/play the Wii games' Wave Archives directly through the .BRSAR for some reason, but will open them if they're exctracted with this tool. | Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition | .BRSAR |
PuyoTools | Used to decompress the files of the 3DS Kirby games that end in ".CMP". Essential if you want to look at literally (almost) everything inside the games. (Also used to decompress Kirby's Return to Dream Land's mint archive. Probably works with Dream Collection too.) | Every Kirby 3DS game + Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition (mint only). | Files that end in .CMP |
SPICA | Can be used as a model viewer, can play animations, can view and export textures. | Every 3DS Kirby game. | .BCH, decompressed BCH.CMP |
Ohana3DS | Can be used as a model viewer apparently, but it doesn't work for me. I mainly use it to view and export "lyt" sprites. | Every 3DS Kirby game. | Compressed "lyt" .BCH.CMP, .BCLIM |
Switch Toolbox | Used to browse throught most of the Switch Kirby games' files | Kirby Star Allies, Super Kirby Clash, Kirby Fighters 2 | .BFRES, .BFRES.CMP, .BFLYT, .BFLYT.CMP |
BCTSM to WAV Converter | Used to convert .BCSTM files into WAV. | Every 3DS Kirby game. | .BCSTM |
Kuriimu | Used to view and edit text entries. | Literally every modern Kirby game. | .MSBT |
Kukkii | Comes with Kuriimu. Used to view & extract fonts, textures and lyt sprites. | Every 3DS Kirby game. | BCFNT, decompressed .BCFNT.CMP, .BCH, decompressed .BCH.CMP, .ARC, decompressed .ARC.CMP, .BCLYT, .BCLIM, .BFLIM |
Karameru | Comes with Kuriimu. Used to browse the File System of a game. | Every 3DS Kirby game. | Many |
Kuriimu2 | I only use it to patch something into the game for demonstration purposes (such as KTDX's Demo mapdata), but it can do what Kuriimu, Kukkii and Karameru can. | Every 3DS Kirby game | Many |
Mint Workshop | Used to dig through the contents of Mint archives. | Literally every modern Kirby game except for Return to Dream Land & Dream Collection. | Mint .BIN, decompressed Mint .BIN.CMP |
Noesis | I only use it to export textures I extracted from the 3DS games as .BMP to export them again as .PNG. This is because the act of converting them to .BMP reveals details hidden by the alpha channel of the texture. | Theoretically every modern Kirby game, but main use is for the 3DS games. | Idk every image file type? |
MobiclipDecoder | Used to view and export the movie files of the games. | Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, Kirby Battle Royale | .MO, .MOFLEX |
Citric Comopser (the compiled version) | Used to browse through sound archives and other stuff. | Every modern Kirby game past Triple Deluxe. | .BCSAR, .BCSTM, .BCSWSD, .BCWAR |
KirbyFDGH | Used to browse through the FDG archives. | Literally every modern Kirby game. | .DAT |
RDLParamGUI | Used to modify and look around the param files of the games. | Kirby's Return to Dream Land, Kirby's Dream Collection: Special Edition, Kirby: Triple Deluxe, Kirby Fighters Deluxe, Dedede's Drum Dash Deluxe, Kirby: Planet Robobot | .BIN, decompressed .BIN.CMP |
KirbyYAML | used to browse the yaml files of modern games. | Every single game after Robobot. | .BIN, decompressed .BIN.CMP |
HxD | I only ever used it to save-edit Kirby Battle Royale to gain the amiibo hats and to check the true file format of a file. Change the value of 0x3FC, 0x40C, 0x4CC, 0x4DC, and 0x4EC to 0x04 (thanks to reserved) for KBR's savedata. | Theoretically every modern Kirby game. | Everything I guess. Save-data is a .DAT file. |
Epic Yarn Games
Kirby's Epic Yarn and Kirby's Extra Epic Yarn have very similar structures, though the programs used to rip stuff do differ between games. These games don't use Mint coding.
Program | Function | Games | Compatible File Formats |
---|---|---|---|
QuickBMS | Used in conjunction with a Kirby's Epic Yarn BMS Script, this tool is used to extract everything in a .GFA file. You MUST use this if you want to rip everything (except music). Thanks to Larsenv for telling me about this! | Both. | .GFA |
BrawlCrate | Can be used as a model viewer and editor, though file editing may take place in order to view models properly. Can play and record animations, can view & export textures and "env" sprites, can rip music. It can do the essentials. | Kirby's Epic Yarn | .BRRES, .ARC, .BRSAR, .BRSTM, .BRWAR, .BREFF, .BRTEX, .TPL |
BRSAR Extractor | Used to extract everything in a .BRSAR. BrawlBox/BrawlCrate won't open/play the Wave Archives directly through the .BRSAR , just like with Return to Dream Land and Dream Collection. It will open them if they're exctracted with this tool. | Kirby's Epic Yarn | .BRSAR |
SPICA | Can be used as a model viewer, though file editing may take place in order to view models properly. Can play animations, can view and export textures. | Kirby's Extra Epic Yarn. | .BCH |
BCTSM to WAV Converter | Used to convert .BCSTM files into WAV. | Kirby's Extra Epic Yarn. | .BCSTM |
Kuriimu | Used to view and edit text entries. | Kirby's Extra Epic Yarn | .MSBT |
Karameru | Comes with Kuriimu. Used to browse the File System of a game. | Kirby's Extra Epic Yarn | Many |
Kukkii | Comes with Kuriimu. Used to view & extract fonts, textures and env sprites. | Kirby's Extra Epic Yarn | .BCFNT, "env" .BCH |
Citric Comopser (the compiled version) | Used to browse through KEEY's sound archive. | Kirby's Extra Epic Yarn | .BCSAR, .BCSTM, .BCSWSD, .BCWAR |
HxD | I only use it to dig around Epic Yarn's msg files. They're sadly not .MSBT. | Both I guess??? | Everything, I guess. KEY's msg files are .BIN. |
My contribs
Batch Upload
For convenience I suppose.
GBA Video
GBA Screenshot
GBA Map
GBA Patch
Unused TDX Text
i'm sorry this is very boring.
TDX Unused Lyt Text
This section dedicated to unused text inside the layout files, which is text inside 2D image files that makes up a very small portion of the game's text. The layout files are in RomFS\lyt.
"Arena" Folder
This sub-section is for the Arena folder.
Common.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
BestTimeRank.bclyt | 1stText | ああああああ | aaaaaa |
BestTimeRank.bclyt | 2nd3rdText | ああああああ | aaaaaa |
Btn00.bclyt | TextS | ああああああああ | aaaaaaaa |
Btn00.bclyt | Text | ああああああああ | aaaaaaaa |
ClearIcon.bclyt | Text | あああ | aaa |
EndBtn.bclyt | Text | あああ | aaa |
Lose.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
MessageWin.bclyt | MainText | あああああああああああああああ | aaaaaaaaaaaaaaa |
LoseExtra.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
MessageWin.bclyt | MainText | あああああああああああああああ | aaaaaaaaaaaaaaa |
Main.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
RestStationPanel.bclyt | NextText | ああああ | aaaa |
RestStationPanel.bclyt | RestText | あああ | aaa |
MainExtra.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
RestStationPanel.bclyt | NextText | ああああ | aaaa |
RestStationPanel.bclyt | RestText | あああ | aaa |
Ranking.arc.cmp
File | Text Box Pane | Text | Translation |
---|---|---|---|
BaseLo.bclyt | TextS | あああああああああああああ
あああああああああああああ |
aaaaaaaaaaaaa
aaaaaaaaaaaaa |
BaseLo.bclyt | Text | あああああああああああああ
あああああああああああああ |
aaaaaaaaaaaaa
aaaaaaaaaaaaa |
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