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Kirby Fighters Deluxe

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Title Screen

Kirby Fighters Deluxe

Also known as: Kirby Fighters Z (JP/KR)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: July 23, 2014
Released in US: August 29, 2014
Released in EU: February 13, 2015
Released in AU: February 13, 2015
Released in KR: September 24, 2014


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • Document the unused DebugSquatWait state for Archer Kirby. It actually works here too.
  • Regional differences between Spanish and French versions of the game.

Kirby Fighters Deluxe is an expanded version of the Kirby Fighters subgame from Kirby: Triple Deluxe released as a standalone game through the Nintendo 3DS eShop. It's a platform fighter that shares some gameplay elements with the Super Smash Bros. series, but with some good ol' Kirby VS. Kirby VS. Kirby VS. Kirby action. It later got a sequel for the Nintendo Switch under the name of Kirby Fighters 2.

Unused Animations

Most enemies and characters have all of their animations (including unused ones) returning from Kirby: Triple Deluxe. Only new unused animations will be documented, with a few notable exceptions being made.

Dyna Blade

Dyna Blade has a test animation titled "TopL" that consists of her hovering slowly in a default stance. The result is very... frightening.

(Source: Vyroz)

Unused Moves

Some abilities still have animations for moves that appeared in Kirby: Triple Deluxe, but were cut in this game. Please not that, like with the previous game's article, our good friend Waddle Dee from Kirby Battle Royale will be here to show you the unused animations instead due to strange visibility issues with Kirby's model.

Bell

Despite having all of its Mint code removed, Bell still has animations for the moves "Floating Ring-ding" and "Underwater Twin Ring-ding".

Hammer

Like with Bell, Hammer has an animation for the move "Underwater Wheel". All the Mint related to it was removed as well.

Kirby Fighters Deluxe Hammer unused.gif

Sword

Lastly, Sword has an animation for "Underwater Spin". Its situation is no different to that of Bell and Hammer's.

Kirby Fighters Deluxe Sword unused.gif

Unused Graphics

Original Bubbly Clouds Leftovers

The background of Bubbly Clouds in the original Kirby Fighters was completely different. It actually borrowed assets from Kirby Super Star Ultra. In this game, the whole background has been completely overhauled. However, the textures for the original background still reside within the model file for the stage, located in RomFS/gfx/STD/Fight/Decoration/BubblyClouds/BG.bch.cmp.

Kirby Fighters Deluxe Original Bubbly Clouds Textures.png

There are some parts of the texture that are used, but they have been removed here for the sake of clarity.

(Source: Vyroz)

Empty Debug Scripts

Found in RomFS/mint/Fight.bin.cmp, two Mint debug scripts are mentioned under Scn.Fight.Debug, called "DamageMonitor" and "GeneralDrawer", but they're completely empty. Additionally, one more empty script is mentioned in Scn.Fight, called "DebugFightSettingProxy".

(Source: Vyroz)

Unused Ability Constants

Fight.bin.cmp, the main Mint archive, has lots of unused Copy Ability animation constant entries under Scn.Fight.Hero.AnimKind. The abilities icluded are Ice, Crash, Stone, Spark, Spear, Fire, Wheel, and Stone.

Ability Constant Name
Ice
  • IceAir
  • IceAirEnd
  • IceAirStart
  • IceAirDash
  • IceAirDashEnd
  • IceAirDashStart
  • IceBreath
  • IceBreathEnd
  • IceBreathStart
  • IceBlizzard
  • IceBlizzardEnd
  • IceBlizzardStart
  • IceCapture
  • IceCaptureVomit
  • IceCaptureVomitAir
  • IceCaptureFall
  • IceCaptureLanding
  • IceCaptureWait
  • IceGuard
  • IceGuardEnd
  • IceKick
  • IceKickAir
  • IceSkate
  • IceSkateBrake
  • IceSkateStart
  • IceTackle
  • IceTackleEnd
  • IceTackleStart
Crash
  • CrashFlame
  • CrashFlameCharge
  • CrashFlameChargeStart
  • CrashFlameEnd
  • CrashFlameStart
  • CrashHellFire
  • CrashHellFireChargeStart
  • CrashHellFireCharge
  • CrashHellFireEnd
  • CrashHellFireStart
Stone
  • StoneChange
  • StoneEnd
  • StoneStartJump
  • StoneUpper
  • StoneUpperEnd
  • StoneUpperStart
Spark
  • SparkSparkStart
  • SparkSpark
  • SparkSparkEnd
  • SparkSparkArrow
  • SparkSparkLaser
  • SparkSparkShot
  • SparkUpSparkStart
  • SparkUpSpark
  • SparkUpSparkEnd
Spear
  • SpearContinuousAttack
  • SpearContinuousAttackStart
  • SpearContinuousFinelyAttack
  • SpearContinuousFinelyAttackEnd
  • SpearDashSpearShooting
  • SpearDashSpearShootingEnd
  • SpearDashSpearTripleShooting
  • SpearDashSpearTripleShootingCharge
  • SpearDashSpearTripleShootingEnd
  • SpearAttackBack
  • SpearAttackBackEnd
  • SpearAttackFront
  • SpearAttackFrontEnd
  • SpearAttackLow
  • SpearAttackLowEnd
  • SpearAttackLowStart
  • SpearAttackUpper
  • SpearAttackUpperEnd
  • SpearCopterCharge
  • SpearCopterChargeStart
  • SpearCopterDown
  • SpearCopterUp
  • SpearCopterUpStart
  • SpearSwimAttackBack
  • SpearSwimAttackBackEnd
  • SpearSwimAttackFront
  • SpearSwimAttackFrontEnd
  • SpearSwimAttackLow
  • SpearSwimAttackLowEnd
  • SpearSwimAttackUpper
  • SpearSwimAttackUpperEnd
  • SpearTripleShootingChargeWalk
Fire
  • FireBreathStart
  • FireBreath
  • FireBreathEnd
  • FireBurningStart
  • FireBurning
  • FireBurningEnd
  • FireBurningWallEnd
  • FireRollingAttackL
  • FireRollingAttackR
  • FireSpiralFall
  • FireSpiralFallReverse
  • FireIgnition
Wheel
  • WheelCancel
  • WheelChange

The constants for Spear eventually got used in the game's sequel thanks to Bandana Waddle Dee's inclusion as a playable character.

Unseen Stage Elements

Various stages have some extra geometry with astonishing amounts of detail that the player isn't normally able to see.

Bubbly Clouds

The beautiful space background corresponding to Bubbly Clouds extends a lot vertically and horizontally.

Kirby Fighters Deluxe Bubbly Clouds.png

Springy Hand Land

Similarly, Springy Hand Land's background wall is massively tall.

Kirby Fighters Deluxe Springy Hand Land.png

Fountain of Dreams

The Fountain of Dreams's skybox has a strange darkish cyan texture at the bottom. Additionally, the grassy terrain stretches very far horizontally.

Kirby Fighters Deluxe Fountain of Dreams.png

Secret Fountain of Dreams

The secret Fountain of Dreams has much more sky than the player can see.

Kirby Fighters Deluxe Fountain of Dreams Boss.png

(Source: Vyroz)

Regional Differences

Items

Japanese International
Kirby Triple Deluxe Sweet Potato (JP).png Kirby Triple Deluxe Mint Leaf (US).png

Like in the original Kirby Fighters, the Sweet Potato model from the Japanese version of the game was changed to a Mint Leaf in International releases of the game. The same thing happens in Kirby Fighters 2.

Stage Names

All of the stages had their names changed for other languages.

Japanese English French German Italian Spanish Korean
Normal Land (ノーマルランド) Flower Land Terres Fleuries Land der Blumen gewählt Prato fiorito Prado florido Flower Land (플라워 랜드)
Boyoyon Hand Stage (ボヨヨンハンドステージ) Springy Hand Land Mains à ressort Federhand-Land Casa delle mani a molla Casa de las manos resorte Spring Hand Stage (스프링 핸드 스테이지)
Castle Lololo (キャッスルロロロ) Castle Lololo Château Lololo Schloss Lololo Castello Lololo Castillo Lololó Castle Lolo (캐슬 로로)
Coo's Forest (クーの森) Coo's Forest Forêt de Coo Coo-Wald Foresta di Coo Bosque de Coo Coo's Forest (쿠우의 숲)
Dedede Ring (デデデリング) Dedede Arena Ring de Dadidou Dedede-Ring Ring Dedede Ring de Dedede Dedede Ring (디디디 링)
Factory Inspection (こうじょうけんがく) Factory Tour Visite d'Usine Betriebsbesichtigung Visita alla fabbrica Visita a la fábrica Factory Excursion (공장 견학)
Bubbly Clouds (バブリークラウズ) Bubbly Clouds Nuages Mousseux Kugelwolken Soffici nuvole Nubes Pastel Bubbly Cloud (버블리 클라우드)
Dyna Blade's Nest (ダイナブレイドの巣) Dyna Blade's Nest Nid Dyna Blade Dyna-Blade-Nest Nido di Dyna Blade Nido de Dyna Blade Dyna Blade's Nest (다이나 블레이드의 둥지)
Butter Building (バタービルディング) Butter Building Tour de Beurre Buttertürmchen Palazzo di burro Edificio de mantequilla Butter Building (버터 빌딩)
Haldrabo Volcano (ハルドラボ火山) Haldera Volcano Volcan Haldera Haldera-Vulkan Vulcano Haldera Volcán Haldera Haldrabo Volcano (할드라보 화산)
Fountain of Dreams (夢の泉) Fountain of Dreams Fontaine des Rêves Traumbrunnen Fontana dei sogni Fuente de los sueños Fountain of Dreams (꿈의 샘)
Waddle Dee Train (ワドルディトレイン) Waddle Dee Train Tracks Train Waddle Dee Waddle-Dee-Gleise Binari di Waddle Dee Tren Vías del tren de Waddle Dee Waddle Dee Train (웨이들 디 기차)

English Text Differences

While Kirby Fighters Deluxe doesn't have much text, the American English and European English version have various differences within their messages. Many of them are very slight changes, such as changing the formatting, changing the hyphens, replacing every instance of "Color" with "Colour", or correcting various grammatical quirks. As such, not-so-obvious changes will be highlighted.

Save Data

When the game tries to re-create save data, the text that is displayed is slightly different between regions.

American English European English
Re-create save data? Recreate save data?
Re-creating save data. Please wait. Recreating save data. Please wait.

Menu Buttons

Two buttons in the options menu were changed in the European version to display different text.

America Europe
Kirby Fighters Deluxe eShop Button America.png Kirby Fighters Deluxe eShop Button Europe.png

eShop Window

The text that displays when pressing the eShop button in the options menu was revised for the European release.

American English European English
Do you want to quit the game and go to the Kirby: Triple Deluxe page in Nintendo eShop? Do you want to visit the Kirby: Triple Deluxe page on Nintendo eShop to see where this game began?

Deletion of Save Data

A single message that pops up when the player attempts to delete their save data differs between versions.

American English European English
Are you sure about that? You sure about that?

CPU Adjustment

The explanation message for the CPU adjustment screen was changed in the European version.

American English European English
You can change the computer-player settings here. Select OK when you're finished. You can change the AI Settings here. Select OK when you're finished.

Wireless Switch

The message that shows up when the player tries to enter multiplayer mode but the wireless communication isn't active is different.

American English European English
Please enable wireless communication. Please push the wireless switch to enable wireless communication.

Tips

Some loading screen tips were changed in the European version of the game.

American English European English
To use a rare outfit, press X on the ability-selection screen! To use a rare outfit, press X on the ability selection screen!
Pick up food and go near your buddy to restore their health! Pick up food and approach your buddy to restore their health!

Pause Screen

Various pause screen text elements were changed in the European version.

American English European English
End the game and return to the ability-selection screen? End the game and return to the ability selection screen?
[Sword] The undisputed king of melee weapons. Drill Stab, Down Thrust, Spin Slash — the list goes on. Finish with a Sword Dive, and then raise your blade to the heavens and let out a war cry! [Sword] It is the undisputed king of melee weapons. Drill Stab, Down Thrust, Spin Slash - the list goes on. Finish with a Sword Dive, then raise your blade to the skies and let out a war cry!
[Hammer] A giant hammer on loan from the king himself. Crush hard things into dust, or pound enemies into shape. Send out a fiery burst with a special technique—the decisive Hammer Flip! [Hammer] A giant hammer on loan from the king himself. Crush hard things into dust, or pound enemies into shape. Send out a fiery burst with a special technique - the decisive Hammer Flip!
[Beam] Unleash a sizzling beam of energy! Use the Capture Beam when near an enemy, or use the Beam Blast in midair, and then finish off your foe with a Wave Beam! [Beam] Unleash a sizzling beam of energy! Use the Capture Beam when near an enemy, or use the Beam Blast in mid-air, and then finish off your foe with a Wave Beam!
[Archer] Wait for the right moment, and open fire. Hide in the shadows, and become a Sharpshooter! Use precision aiming to fire upward, across, and diagonally. [Archer] Wait for the right moment, then open fire. Hide in the shadows, and become a Sharpshooter! Use precision aiming to fire upward, across, and diagonally.
[Beetle] A flash of light reflects off its horn as the king of bugs soars through the sky! After charging your enemies to grab them with your horn, you can slam them into the ground! [Beetle] A flash of light reflects off its horn as the king of bugs soars through the sky! After charging at your enemies to grab them with your horn, you can slam them into the ground!
[Bell] Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions—get a load of the Ding Finale! [Bell] Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions - get a load of the Ding Finale!
[Random] Which ability will you get? You won't know until you start—that's the thrill of a random ability! The only sure thing is your own skill. A random ability is a good test! [Random] Which ability will you get? You won't know until you start playing - that's the thrill of it! The only sure thing is your own skill, so stay on your toes!
[A Kirby Battle Royal!] Introducing new team-battle mode! Push your favorite ability to the limit in tons of new stages! Up to four players can join, so put together your dream team and go head-to-head! [A Kirby Battle Royal!] Push your favourite ability to the limit in tons of extra stages and new team battles. With up to four Kirbys joining the fray, get ready for some frantic fighting action!
[VS Kracko] In a battlefield full of Kirby fighters, here comes an imposing challenger! Watch out for his view-blocking attacks! Fight as a team to knock him out as quickly as you can! It's a Time-Attack Boss Battle! [VS Kracko] In a battlefield full of Kirby fighters, here comes an imposing challenger! Fight as a team to knock him out as quickly as you can, and watch out for his view-blocking attacks!
[VS Kracko] YOU...! Did you think I'd forget?! The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye... [VS Kracko] "YOU...! Did you think I'd forget?! The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that imposter! I-I... Sniff... there's something in my eye..."
[VS Team Dedede 24] Energized by the Fountain of Dreams, the original king is here with his team in tow, ready to cause a ruckus! He's hoping his royal pride and some solid teamwork will help him feel like a final boss once again! [VS Team Dedede 24] Energised by the Fountain of Dreams, the original king is here with his team in tow, ready to cause a ruckus! He's hoping his royal pride and some solid teamwork will help him feel like a final boss once again!
[VS Team Dedede 64] The king is back, looking for a last shot at revenge. His team members may be miniature, but they sure mean business! "Hey! You pesky pink puffball! Are you ready for a team battle? Then let's go!" [VS Team Dedede 64] The king is back, looking for a last shot at revenge. His team members may be miniature, but they sure mean business! "Hey! You pesky pink-puffball! Are you ready for a team battle? Then let's go!"

Unlocking Shadow Kirby

When unlocking Shadow Kirby, one of the messages that shows up differs slightly between regions.

American English European English
Use Change Color on the ability-selection screen in Multiplayer or Training mode to pick Shadow Kirby! Use Change Colour on the ability selection screen in Multiplayer or Training mode to pick Shadow Kirby!

Oddities

  • The filenames for Bomber's textures in this game, along with Kirby: Triple Deluxe and Kirby: Planet Robobot have the Ch prefix despite the fact that Bomber was completely absent in the original version of Kirby's Return to Dream Land, combined with the fact that the textures also aren't compatible with the Super Smash Bros. Brawl model, where the prefix is both mainly used.

Internal Project Name

The game's Internal Name is "Pizza", according to the sound archive and a file called ExHeader.bin.

(Source: Vyroz)