Kirby's Epic Yarn
Kirby's Epic Yarn |
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Also known as: Keito no Kirby (JP), Kirby: Au Fil de l'Aventure (FR), Kirby und das magische Garn (DE), Kirby e la stoffa dell'eroe (IT), Kirby en el reino de los hilos (ES) This game has unused animations. This game has a Data Crystal page |
Kirby's Epic Yarn sees Kirby turned into a yarn version of himself by the evil sorcerer Yin-Yarn, who seeks to conquer Dream Land. Notable for removing Kirby's ability to inhale and any way to get copy abilities, as well as being the start of Nintendo's IP-related arts and crafts video games developed by Good-Feel.
It later received a 3DS port in 2019 as Kirby's Extra Epic Yarn.
To do:
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Contents
Sub-Pages
English Translation Differences Yep, this again. |
Unused Graphics
E3 Leftovers
In files/env/Common/E3.gfa, there's a file called E3.arc that has the unused graphics seen above. These were used for the E3 demo's title screen and are rather different compared to the graphics seen on the actual title screen.
Unused Boss Hints
There are several images that were going to serve as hints on how to defeat certain bosses in game. However these were ultimately scrapped, and they were only produced for the first four boss fights. But they do contain some early designs of several characters. Placeholder names for the first four areas are used as well.
Fangora
Fangora resembles their final design the most out of the four bosses. Their design in this iteration only has thinner yarn, no striped yarn for their snoot, has a different weak-point design, and is missing the yellow yarn loops that attach the yellow pattern on their back to their body. They also have a spiky chin, when they don't in the final.
Japanese | Translation |
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みどりのエリアボス
ドドワン
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Greenery Area Boss Dodowan |
Japanese | Translation |
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ベロこうげきにちゅうい!
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Watch out for the tongue attack! |
Japanese | Translation |
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つかれたときがチャンスだ!
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When he's tired, that's your chance to attack! |
Hot Wings
Hot Wings has barely any changes aside from using the same thin yarn across her entire body. However, her tailfeathers are red in the last image, when they're usually green.
Japanese | Translation |
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ほのおこうげきにちゅうい!
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Watch out for the flame attack! |
Japanese | Translation |
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ほのおはつかむことができるよ
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You can grab the flames. |
Japanese | Translation |
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ほのおはつかむことができるよ
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You can grab the flames. |
Japanese | Translation |
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ほのおのエリアボス
フェニクロウ
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Flame Area Boss Phoenicrow |
Squashini
Squashini changed quite a bit, and was wearing a witch costume instead of the magician costume he wears in the final game! His hat here is also a yarn outline instead of being stitched fabric. He was going to have an attack where he would go behind the background and Kirby would be forced to go behind the background to chase him. He never does this in the final game, but Yin-Yarn does have an attack where he hides Kirby behind a background, so it's possible that attack that was originally meant for this boss was shafted to Yin-Yarn's fight and modified from there.
Japanese | Translation |
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おとぎのエリアボス
ランプキン
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Fairytale Area Boss Lumpkin |
Japanese | Translation |
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ぬののうらににげるボスをおいかけよう
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Chase after the boss as he hides under the fabric. |
Japanese | Translation |
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ぬののうらににげるボスをおいかけよう
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Chase after the boss as he hides under the fabric. |
Capamari
Capamari's body has different yarn thickness, but lacks a "shoulder" where his tentacles would split off and his bodily yarn is a gradient blue and white instead of being pure white like in the final. Also, his tentacles use 4 different colors and have a different weak point design, when they are a blue color with a white tip and yellow button in the final game. His cap also has a white brim with a red outline, when it doesn't in the finalized design.
Japanese | Translation |
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うみのエリアボス
イカス・タコス
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Sea Area Boss Ikasu Takosu |
Japanese | Translation |
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あしのさきにちゅうい!
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Watch out for the tips of the legs! |
Japanese | Translation |
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あしはひきぬくことができるよ
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You can pull out the legs. |
Japanese | Translation |
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あしはひきぬくことができるよ
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You can pull out the legs. |
Dummy Textures
A dummy texture.
Another dummy texture with an outline for a button.
A dummy texture that was originally used in Crystal Cavern. It had probably served as an early floor.
fb.gfa
Located in files/init/fb.gfa are various files containing unused graphics. The purpose of these files is unknown.
The file "wool_test" is the only one to return in the Nintendo 3DS port, though it has way more unused graphics.
Unused Transformations
For some reason a bunch of unused transformations remain in the game, these aren't the actual transformation files, but the tutorial images for them. These are odd for the fact that most of them don't have a separate folder for them, but instead reside in the folders of already used transformations.
Air balloon
An air balloon transformation. The transformation would have been controlled by the player tilting the Wiimote to move, and pressing (2) to move upwards.
Cannon
A cannon transformation. The transformation would have been controlled by the player using the D-Pad to move, tilting the Wiimote to control angle of the cannon, and pressing (1) to shoot a bullet.
Windmill
A windmill transformation. The transformation would have been controlled by the player using the D-Pad to move, pressing (2) to jump, and pressing (1) to generate wind. Generating wind may have fired off a missile as there is a missile sprite in the same folder.
Helicopter
A helicopter transformation, very similar to the Yoshi's Island transformation. How it would have been controlled is unknown, but it would have probably be pretty similar in controls to the UFO transformation.
Underwater Robo
This transformation is the same as the Robo transformation, but it is altered to function underwater. The reason for this being cut could have been because they found the Dolphin transformation to be much more unique.
Unused Font
Located in files/test/debugfont.brfna is a simple font for debugging purposes.
Unused Maps
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Find a way to render the collision, and use blank stage data, so the actual content of these maps is clearer |
Seven test maps can be located in files/mapdata. Sadly, their stage data, such as backgrounds and floors, have been removed entirely from files/stage/. Fortunately, collision, enemies and lightning effects still exist within the mapdata, so they can be explored if they use another level's stage data.
Please note that these were loaded using Patch Castle's background elements. These stages are NOT supposed to use these elements, and Patch Castle's objects were only used to successfully load the maps in game. No further editing took place.
Stage401
Stage401 is a map used to test ramps and how Kirby interacts with them. Due to the simplicity of the stage (and because the background elements can be very distracting), a screenshot of it will be skipped.
Stage402
Stage402 is a flat map with 3 Calderon enemies. They occasionally spit out rocks. Kirby is free to roll them into yarn balls or destroy them in any other way.
Stage990
Stage990 is a map with 3 Cyclods and 10 Magmotamus enemies that are colored green, possibly an unused variation of the enemy. This map is used to test how the spiky bullet works on enemies. The last 3 Magmotamus have floating platforms above them.
Stage996
Stage996 is a map used to test the lightning effect of Squashini's stage. Occasionally, Waddle Dees may pop up from the crowd to cheer Kirby on. Due to an unknown problem, Kirby will be forever stuck in a falling state, and nothing is able to free him.
Stage997
Stage997 is a map used to test ramps and yarn balls. Kirby can pick up the ball and ride along the ramps.
...That's it.
Stage998
Stage998 is a room full of water used to test the Danglerfish enemy, and possibly Kirby's interactions with bodies of water.
Stage999
Stage999 is the last test map. It's a room used to test the eating capabilities of the Slobba enemy.
Debug Parameters
The following parameters are mentioned in files/param/fluff_param.txt, but removed from the executable.
NO_SAVE PLAYER_UNDEAD PAD_CHECK SAFE_AREA_DISP PLAYER_CAM_RECT BG_DISP KD_TREE_DISP DOF_ENABLE HUD_DISP GAMMA_PARAM_DMY SCISSOR_BG_SPEED FLUSH_BEAD xKEY_ITEM_UNLIMITED KEY_ITEM_SETTING AREA_SETTING STAGE_ALL_OPEN PATTERN_SETTING INTERIOR_SETTING CHARACTER_SETTING SOUND_SETTING DEMO_SETTING MEDAL_SETTING EVENT_PROGRESS_LEVEL GAME_PROGRESS_ALL_OPEN MISSION_ALL_OPEN DISP_DEBUG DEBUG_EN_NO VoiceDebug DesignDebug DEBUG_ON CAM_DEBUG_ZOOM_OUT CAM_DEBUG_ZOOM_RATIO CAM_DEBUG_CHK_DRAW_CULL CAM_DEBUG_PLAYER_CENTER DEBUG_BACK_BLACK DEBUG_PAD_ENABLE
Unused Text
The Japanese version contains full text for English, French, and Spanish. To see these, open the dol using a hex editor and replace the "Japanese" string at offset 007E08F0 with "EnglishUS", "FrenchUS", or "SpanishUS". The audio will still be in Japanese, but the text will be in the new language.
Leftovers from Fluff's Epic Yarn
Kirby's Epic Yarn didn't start its development as a Kirby game. According to an Iwata Asks interview, the game actually started as a new Good-Feel IP called "Fluff's Epic Yarn", with Prince Fluff being the main protagonist.[1] As this is the case, various leftover files from Fluff's Epic Yarn managed to find their way into many paths of the game.
Unused Playable Characters
Three unused playable characters are known to exist inside the files. They contain all of their yarn textures, eye models, and other accessories, but their bodies cannot be rendered.
- The first unused character can be found in files/chara/player/PL00.gfa. Not much is known about them, but it is possible that this is the very first incarnation of Prince Fluff. They use red and white yarn, and have similar eyes to Kirby. Additionally, a jewel model is found in this file.
Eyes Model | Yarn Textures | Eye Textures | Other Models |
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- The second character can be found in files/chara/new_player/PLAY00.gfa. Like the character found in "PL00.gfa", they used red yarn. However, they also use brown yarn, and the eyes are composed of a sclera and irises now.
Eyes Model | Yarn Textures | Eye Textures |
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- The third character is found in chara/new_player/PLAY01.gfa. This character has a feminine appearance. It also shares some characteristics with the character inside "PLAY00.gfa", as it has similar eye design, though this time, the character has eyelids. They appear to use green, blue, red and brown yarn. Curiously, many miscellaneous models are included in their file.
Eyes Model | Yarn Textures | Eye Textures | Other Models |
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It's important to note that these characters all have many animations, but only eye animations can be played.
Early Cutscene
Located in files/chara/demo/StoryDemo/stage/demotestAll00.brres is a model that resembles what appears to be an leftover cutscene from Fluff's Epic Yarn.
Other content
- There are ungodly amounts of leftovers inside files/chara/player/PLAY.gfa. Another pair of eyes for an unknown character, a lot of yarn strings, two icons that most likely depict the character inside "PL00.gfa", and many sprites of needles can be found on this file.
Eyes Model | Yarn Textures | Icons | Needles |
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- Found in files/chara/player/QUIL.gfa is the model of a needle with eyes.
- An untranslated "Goal!" graphic can be found in files/chara/player/TRAIN.gfa.
Oddities
- KbyF_BOSS1.brstm and KbyF_BOSS1_2.brstm are Yin Yarn's boss themes, however, their internal naming convention and composition style do not match the rest of the soundtrack. Instead they closely match that of a couple early tracks from Kirby's Return to Dream Land, making it entirely possible that they were reused from one of said game's prototypes, this oddity is also present for King Dedede's boss theme which is KbyF_DEDEDE1.brstm.
Internal Project Name
Kirby's Epic Yarn sports two internal names, those being "PJ008" and "Fluff" according to the game's sound archive and some files in the "param" folder respectively.
References
- Pages missing developer references
- Games developed by Good-Feel
- Pages missing publisher references
- Games published by Nintendo
- Wii games
- Pages missing date references
- Games released in 2010
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- Games released on October 14
- Games released on October 17
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused graphics
- Games with unused models
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Namespace subpages template used on pages with no such subpages
- To investigate
- Kirby series
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