Kirby's Dream Collection: Special Edition
Kirby's Dream Collection: Special Edition |
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Also known as: Hoshi no Kirby 20th Anniversary Special Collection (JP) This game has unused graphics. |
To do: There might also be other unused graphics... |
Kirby's Dream Collection Special Edition is a game that was released to celebrate Kirby's 20th anniversary in 2012, featuring Virtual Console-style emulations of Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards, plus challenge stages designed around the engine for Kirby's Return to Dream Land (with GameCube controller support to boot). It was included in a package that had the game, a booklet about the franchise's history, and a CD containing over an hour of Kirby music spread across 45 songs. It was also the last Nintendo-published game for the Wii.
Contents
Unused Text
This title's trial period has ended.
The trial version will now end and you will be returned to Super Smash Bros. Brawl.
Leftovers from Super Smash Bros. Brawl 's "masterpiece" emulations. Found in the DOL file for the Nintendo 64 emulator. Equivalents for the other languages exist too.
Please insert the Super Mario All-Stars disc.
A leftover from the Super Mario All-Stars Wii rerelease. It is found in the DOL files for the NES and SNES emulators. Equivalents for the other languages exist too.
Unused Graphics
This graphic's found in lyt/common/VCtutorial.arc.cmp/VCTutorial.tpl.
It says "仮". (Temporary)
This graphic's found in g3d/history/box/wii.brres.cmp/wii.02.tpl.
It says "星のカービィコレクション (仮)". (Hoshi no Kirby Collection (Temporary))
Cut Abilities
Fire
There are many references to Fire in the game's files. Its 3D models and animations from the previous game are all intact, and even 2 icons for Magolor races exist. All of this indicates it was going to appear in the New Challenge Stages mode, but was cut for unknown reasons.
Fire also has unused param values and mint files for it and its projectile called "Burning Bullet" which shows that some work was done for it though it could be just ports from Return to Dream Land.
Lastly, the "Burning Bullet" projectile also works fully in-game as well. For example, here the Sword Beam projectile is replaced by it with its moving being the same due to the param values.
Cutter, Hammer and Stone
These abilities also have all of their 3D models and animations returning from Kirby's Return to Dream Land, but are nowhere to be seen in the final game. Unlike Fire, they do not have icons for Magolor races. This is because they were used as a base for the Smash ability, since it uses attacks from these 3 abilities and that said ability also doesn't have its own folder unlike the others.
Unused Languages
The files for the Sword Challenge Stage title screen include French and Spanish graphics. Kirby's Dream Collection Special Edition was only localized into English. These graphics are probably leftovers from Kirby's Return to Dream Land.
Regional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Kirby's History Mode
This mode shows the entire history of Kirby games at the time, but due to release date variations between Japan and America, there are many differences. For each available year, the mode shows an info box with trivia, and the box for a Kirby game. The trivia varies significantly between languages. Any year that didn't have a Kirby release is replaced with 8-bit statues of several characters.
Games
Japanese | English | |
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1991 | Kirby Statue | Kirby Statue |
1992 | Hoshi no Kirby & a Manga | Kirby's Dream Land |
1993 | Hoshi no Kirby: Yume no Izumi no Monogatari & Kirby no Pinball | Kirby's Adventure & Kirby's Pinball Land |
1994 | Kirby Bowl & a Manga | Lololo and Lalala Statue |
1995 | Hoshi no Kirby 2 & Kirby no Block Ball | Kirby's Dream Course, Kirby's Avalanche & Kirby's Dream Land 2 |
1996 | Hoshi no Kirby: Super Deluxe | Kirby Super Star & Kirby's Block Ball |
1997 | Kirby no Kira Kira Kids (Game Boy) | Kirby's Dream Land 3 & Kirby's Star Stacker |
1998 | Hoshi no Kirby 3 | Waddle Dee Statue |
1999 | Kirby no Kira Kira Kids (Super Famicom) | King Dedede Statue |
2000 | Hoshi no Kirby 64 & Koro Koro Kirby | Kirby 64: The Crystal Shards |
2001 | Hoshi no Kirby (Anime) | Kirby: Tilt & Tumble |
2002 | Hoshi no Kirby: Yume no Izumi Deluxe | Kirby: Nightmare in Dream Land & Kirby: Right Back at Ya! (Anime) |
2003 | Kirby's Airride | Kirby Air Ride |
2004 | Hoshi no Kirby: Kagami no Daimeikyuu | Kirby & The Amazing Mirror |
2005 | Touch! Kirby | Kirby: Canvas Curse |
2006 | Hoshi no Kirby: Sanjo! Dorocche Dan & a Manga | Kirby: Squeak Squad |
2007 | Hoshi no Kirby: Medal Land no Mahou no Tou (Slot Machine) | Meta Knight Statue |
2008 | Hoshi no Kirby: Ultra Super Deluxe | Kirby Super Star Ultra |
2009 | Hoshi no Kirby: Taose!! Koukaku Majuu Ebizou (Anime Short) | Magolor Statue |
2010 | Keito no Kirby | Kirby's Epic Yarn |
2011 | Atsumete! Kirby & Hoshi no Kirby Wii | Kirby Mass Attack & Kirby's Return to Dream Land |
2012 | Hoshi no Kirby 20th Anniversary Special Collection | Kirby's Dream Collection Special Edition |
Trivia Box
The Japanese trivia uses present tense whereas the English trivia uses past tense.
Year | Japanese | English | Notes |
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1991 |
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The Family Computer (Famicom) and Super Famicom were redesigned and rebranded as the Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) |
1992 |
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"Hoshi no Kirby" refers to the game, as the character himself was born as "Popopo" in 1990. |
1993 |
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The AV Famicom (or New Famicom) was redesigned and rebranded as the New-Style NES (or NES Toploader) |
1994 |
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The lollipop was created by Danish company Bon-Bon Land. It would later be surpassed by a 7,003-pound lollipop created by US company See's Candies in 2012. |
1995 |
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One of the few official mentions of the Satellaview following the service's 2000 closure. Strangely, while the Satellaview got three exclusive Kirby games and the game that Kirby's Dream Course was originally developed as, none of them are mentioned in any version of Dream Collection. |
1996 |
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"Seven crown" refers to holding seven major professional shogi titles simultaneously. At the time (and up until 2017), there were just seven major titles. |
1997 |
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1998 |
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The Super Famicom Jr. was redesigned and rebranded as the New-Style Super NES (or SNES Jr.) |
1999 |
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2000 |
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2001 |
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2002 |
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Weirdly, despite the Japanese version mentioning the Kirby anime's English debut, the English version omits that fact entirely. |
2003 |
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2004 |
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2005 |
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2006 |
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2007 |
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The ice-cream float was created by Coca-Cola at its Atlanta museum to promote the relaunch of Vanilla Coke. |
2008 |
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2009 |
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"DSi LL" is the Japanese name of the DSi XL. |
2010 |
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The alleged "oldest living man" was Sogen Kato, who was discovered as a mummified corpse in his bedroom alongside newspapers from 1978. |
2011 |
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2012 |
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Manga
The Japanese version contains several Manga scans that weren't included in the English version.
Gourmet Race to Green Greens Chamber Music
This video is present only in the North America version.
Challenge Stages
- In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the English version, a green check mark will appear instead. This is likely because tests in Japanese schools have circles represent correct answers while check marks represent wrong answers, whereas it is the opposite in international schools. This change is also in Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, Kirby Battle Royale and Kirby Star Allies.
- The Japanese version does not use commas to separate thousands for points that are at least a thousand. This was an addition to the English version.
- To separate the seconds and centiseconds for the timer, the Japanese version uses a colon (:) while the English version uses a dot (.).
- One of the level names was changed in the English version of the game:
Japanese | English |
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Apricot Apart (アプリコット アパート) | Apricot Atrium |
- At the last screen of the credits, the text "The End" was changed from all caps in the Japanese version to just capitalizing the first letter of the words in the English version.
Internal Project Name
The game's internal project name is "Donut", as shown by many music files and the game's ".MAP" file.
- Pages missing developer references
- Games developed by HAL Laboratory
- Pages missing publisher references
- Games published by Nintendo
- Wii games
- Pages missing date references
- Games released in 2012
- Games released in July
- Games released on July 19
- Games released in September
- Games released on September 16
- Games with unused graphics
- Games with unused models
- Games with unused abilities
- Games with unused text
- Games with regional differences
- To do
- Needs more images
- Kirby series
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 19
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 16
Games > Games by series > Kirby series