Kirby Fighters 2
Kirby Fighters 2 |
---|
Developers: HAL Laboratory,
Vanpool This game has unused code. |
Remember that side-game in Kirby: Triple Deluxe that managed to get an updated standalone release? Well, now it has a sequel, but this time, Dedede and Meta Knight use the power of love to thrash Kirby's ass. Cool!
To do: A bit of stuff:
|
Contents
eShop Demo Leftovers
The game contains most of the assets made specifically for the eShop Demo, which released a few days later after the original game's launch. Things such as text, logos and even code still remains.
Logo
These are the "Demo" graphics that are supposed to go below the logo, both in English and Japanese.
Text
Every single message from the Demo is here, completely translated into every language.
TitleMenuBody.msbt
Entry | Text |
---|---|
ConfirmAccessEShop | Open Nintendo eShop and go to the page for the full version of Kirby Fighters 2? |
ConfirmAccessEShopRogueClear | Thanks for playing! This is as far as the Demo Version goes. In the Full Version, you can continue the story and play as more characters! |
Tips.msbt
Entry | Text |
---|---|
Trial_1_Title | Demo Version |
Trial_1_Body | In the Demo Version, you can't create a group for Local Play Mode or Friend Match, but you can join teams created in the full game! |
Trial_2_Title | Full Version |
Trial_2_Body | In the Full Version, you can play all the characters and modes! |
Trial_3_Title | Full Version |
Trial_3_Body | In the Full Version, battling will increase your Fighters Rank. Gain more ranks to unlock new characters and stages! |
Unused Character Textures
Kirby
Despite only Pink, Yellow, Blue and Green Kirby being playable in-game, updated textures for Chalk, Navy and Red Kirby from Kirby Fighters Deluxe exist within Kirby's model file, located in RomFS/gfx/Fight/Hero/Kirby/Base/.
Additionally, Ghost variants also exist, including one for Shadow Kirby, who could only turn into a Ghost in Kirby Fighters Deluxe due to his playable status in that game.
Shadow Kirby
Additionally, Shadow Kirby also has a unused texture found in RomFS/gfx/Fight/Hero/GhostShadow/GhostShadow.bfres which is the Kirby Fighters Deluxe color version of Shadow Kirby. However, it is 256x256 compared to its 64x64 3DS counterpart. Which could mean Shadow Kirby was planned to use that color but changed sometime during devlopment.
King Dedede
Parallel Dedede's textures from Kirby Star Allies are located inside RomFS/gfx/Fight/Hero/DededeGhost/DededeGhost.bfres, the file for Dedede's Ghost model. It's unknown why they're here, but they were must likely used as a placeholder while developing the final battle. This is just mere speculation, though.
Meta Knight
Similarly to the case above, Meta Knight's model file, located in RomFS/gfx/Fight/Hero/Metaknight/, hosts Parallel Meta Knight's textures from Kirby Star Allies. Once again, it may be possible that these were used while developing the final battle.
Unused Music
Inside the Sound Archive of the game, located in RomFS/snd/Fizz/, an intro-less version of Kirby's Return to Dream Land's arrangement of Green Greens lies within the 47th wave archive (WARC_47_GUESS_B_SYS_FIZZ). This is unusual, as music in Kirby games is never stored in Wave Archives.
Additionally, another unused track is present inside the 49th Wave Archive. The tune sounds like it could've been used when running out of time in a story mode match, or when building up to an event.
Unused Moves
MahoroaLor
Remnants of Magolor's "Magoloran Launch" technique from Kirby: Star Allies exists in the game, including its model. It can be accessed by doing a lot of Mint edits, but otherwise, it's basically unusable. It has only one state, no hitboxes, and cannot be launched.
StateDebugSquatWait
Archer Kirby has an unused ability state referred to as StateDebugSquatWait. This doesn't allow Archer Kirby to attack, but instead cycles through the different designs for the Camouflage move. The camouflage remains in front of Archer Kirby even when he is flying or moving, and it can only be removed via the camouflage being destroyed. This move also exists in the previous fighting games where Archer appears in, and was most likely used for testing if all of the designs would appear correctly.
Unused Items
Data for some unused power-up stones for Story Mode exist in the game files, even having stats for all five levels. One would've increased shield health, while the other would've presumably reduced knockback.
Unused Ability Constants
Inside RomFS/mint/Fight.bin, under Scn.Fight.Hero.AnimKind, various animation constant entries for the Ice, Crash, Stone, Spark, Fire, and Wheel Abilities can be found, but no animations for them exist. These constants are leftovers from the previous fighting game.
Ability | Constant Name |
---|---|
Ice |
|
Crash |
|
Stone |
|
Spark |
|
Fire |
|
Wheel |
|
Regional Differences
Items
Like in Kirby Fighters and Kirby Fighters Deluxe, the Sweet Potato from the Japanese settings has been changed to a Mint Leaf in International settings to reflect how it has been since Kirby's Dream Land. The models, the tips artwork and the story mode stickers have all been changed.
Japanese | International |
---|---|
Spanish Question Mark
While playing the game with Spanish settings, all instances of a lone question mark are replaced with a question mark inside parentheses, probably because a question mark is always accompanied by an inverted question mark in Spanish grammar. The changes include the random character icon, and the random stage icon.
International | Spanish |
---|---|
Internal Project Name
According to the Sound Archive, the many music files in the stream folder, and various promotional images for the game that Nintendo had shared previously on Play Nintendo, the game's internal project name is "Fizz".
- Pages missing developer references
- Games developed by HAL Laboratory
- Games developed by Vanpool
- Pages missing publisher references
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2020
- Games released in September
- Games released on September 23
- Games with unused code
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with regional differences
- To do
- Kirby series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by developer > Games developed by Vanpool
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2020
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 23
Games > Games by series > Kirby series