Pokémon Stadium (Japan)
Pocket Monsters Stadium |
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Developer: Nintendo EAD This game has unused code. This game has a prerelease article |
The original Japanese version of Pokémon Stadium includes just 42 of the then-151 Pokémon, with the rest to be released as an expansion disk for the Nintendo 64DD. When the 64DD's release was pushed back again, Nintendo instead released a sequel with all 151 Pokémon, which is what was released as Pokémon Stadium in the rest of the world.
As a result, this original entry is little more than a curiosity, along with being yet another N64 title affected by the 64DD's constant delays.
Contents
Sub-Page
Prerelease Info |
64DD Compatibility
As noted above, an expansion disk was planned but never released. The game contains several error codes and messages related to the 64DD:
Code # | Message | Description |
---|---|---|
41 | DEVICE_COMMUNICATION_FAILURE | N64 Disk Drive or N64 Control Deck may not be connected properly. |
43 | POWERONRESET_DEVICERESET_OCCURED | N64 Disk Drive may have broken down. |
44 | RAMPACK_NOT_CONNECTED | Jumper Pack may be left in N64 Control Deck. |
Display Rarity
There is unused code to display a Pokémon's rarity percentage on the Pokédex Map. To enable it, use GameShark code 8016D877 0001 on the Pokédex Map.
Crash Handler
Text for a crash handler display exists in the data starting near address 000000079D34.
To trigger it, crash the game in some way, then press D-Up, D-Down, D-Left, D-Right, C-Up, C-Down, C-Left, C-Right, B, A.
MEM: +%XH (+%dK) MEM: -%XH (-%dK) AUD TASK BROKEN GFX TASK BROKEN STATUS : %04X CMD CTR: %10d PIPE CTR: %10d TMEM CTR: %10d JPG TASK BROKEN Interrupt TLB modification TLB exception on load TLB exception on store Address error on load Address error on store Bus error on inst. Bus error on data System call exception Breakpoint exception Reserved instruction Coprocessor unusable Arithmetic overflow Trap exception Virtual coherency on inst. Floating point exception Watchpoint exception Virtual coherency on data Unimplemented operation Invalid operation Division by zero Overflow Underflow Inexact operation F%02d:%+.3e F%02d:--------- FPCSR:%08XH THREAD:%d (%s) PC:%08XH SR:%08XH VA:%08XH AT:%08XH V0:%08XH V1:%08XH A0:%08XH A1:%08XH A2:%08XH A3:%08XH T0:%08XH T1:%08XH T2:%08XH T3:%08XH T4:%08XH T5:%08XH T6:%08XH T7:%08XH S0:%08XH S1:%08XH S2:%08XH S3:%08XH S4:%08XH S5:%08XH S6:%08XH S7:%08XH T8:%08XH T9:%08XH GP:%08XH SP:%08XH S8:%08XH RA:%08XH F-PC:%08XH F-RA:%08XH CPU:%5.3f RCP:%5.3f S:%5.2f H:%4d X:%4d Z:%4d @POKEMON GREEN YELLOW EJECTED GB CARTRIDGE ????? ffffff og_normal_Fvector() zero div. err!
Team Battles
Please elaborate. Having more detail is always a good thing. |
There is some leftover code for a Team Battle select menu, a feature that would end up being implemented in the sequel.
Debug Display
To do: There may be more debug features/leftovers. |
With a GameShark device, enter the following cheat code:
8105F682 0003 8105F686 0002
This display shows the current CPU usage, RCP usage, and memory usage with graphical meters and numbers.
Early Pokédex Menu
A very barebones menu for the Pokédex was left in the game. Most of the options don't function anymore and will send you back to the title screen.
With a GameShark device, enter the following cheat code:
810261EA 8A00 810261FE 0026 81026202 0026 81026206 2620 8102620A 1F00
Pokédex Pokédex Pokémon Items Name Settings Close
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