Detective Pikachu
Detective Pikachu |
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Also known as: Meitantei Pikachu: Shin Konbi Tanjo (JP) This game has hidden development-related text. |
Detective Pikachu is about a young man, accompanied by a gruff, wisecracking Pikachu wearing a deerstalker, as they embark on solving mysteries around Ryme City.
The game was initially released exclusively in 2016 as Meitantei Pikachu: Shin Konbi Tanjo or Detective Pikachu: Birth of a New Duo. The game eventually saw an international release when an expanded version followed two years later...though, they do share almost all of the same unused content.
Also, the amiibo is huge.
To do: More info on what was added to the 2018 release. |
Contents
Shin Konbi Tanjo
Original Release-Exclusive Content Three cases for the (now-obsolete) price of one! |
Unused Models
Dummy Prop Model
A model of a traffic cone. Its use is unknown, but its filename is dummy_props. There's also another prop with the same model, "checkpoint4".
Debug Leftovers
debug_gui.dbtsf
Version DBTSF 100 # Table "DebugGui" Attr ".EventTest.I_am_s32" INT 1 # 4 Attr ".FacialTest.I_am_s32" INT 1 # 4 Attr ".FacialTest.TalkCount" INT 1 # 4 Attr ".GameCameraModule.cameras.debug.look_at" INT 1 # 4 Attr ".GameCameraModule.cameras.fixed1.active" INT 1 # 4 Attr ".GameCameraModule.cameras.fixed4.debug" INT 1 # 4 Attr ".GameObjectModule.QTE..cursor" INT 1 # 4 Attr ".GameObjectModule.field.I_am_s32" INT 1 # 4 Attr ".GameObjectModule.picachu.I_am_s32" INT 1 # 4 Attr ".GameObjectModule.player.control_type" INT 1 # 4 Attr ".GameObjectModule.player.run_speed" FLOAT 1 # 4 Attr ".GameObjectModule.player.walk_speed" FLOAT 1 # 4 Attr ".GameObjectModule.timm.I_am_s32" INT 1 # 4 Attr ".GimmickTest.I_am_s32" INT 1 # 4 Attr ".QTETest.regist_cycle" FLOAT 1 # 4 Attr ".QTETest.regist_power" INT 1 # 4 Attr ".QTETest.skip_successed" INT 1 # 4 Attr ".SearchTest.CameraMode" INT 1 # 4 Attr ".ShortTalk2Test.CameraMode" INT 1 # 4 Attr ".ShortTalk2Test.I_am_s32" INT 1 # 4 Attr ".ShortTalk2Test.TalkCount" INT 1 # 4 Attr ".ShortTalkTest.I_am_s32" INT 1 # 4 Attr ".ShortTalkTest.TalkCount" INT 1 # 4 Attr ".cursor.acc" FLOAT 1 # 4 Attr ".cursor.acc_max_speed" FLOAT 1 # 4 Attr ".cursor.enable_acc" INT 1 # 4 Attr ".cursor.enable_snap" INT 1 # 4 Attr ".cursor.snap_power" FLOAT 1 # 4 Attr ".cursor.snap_radius" FLOAT 1 # 4 Attr ".cursor.snap_speed" FLOAT 1 # 4 Attr ".cursor.speed" FLOAT 1 # 4 Attr ".icon.appear_dist" FLOAT 1 # 4 Attr ".icon.enable_qte_scale" INT 1 # 4 Attr ".icon.qte_size" FLOAT 1 # 4 Attr ".icon.radius" FLOAT 1 # 4 Attr ".message.enable_center" INT 1 # 4 Attr ".message.enable_hemming" INT 1 # 4 Attr ".message.enable_kanji" INT 1 # 4 Attr ".message.enable_msg_studio" INT 1 # 4 Attr ".message.enable_shadow" INT 1 # 4 Attr ".message.enable_window" INT 1 # 4 Attr ".message.font_height" FLOAT 1 # 4 Attr ".message.force_font_id" INT 1 # 4 # 0 Record I ".EventTest.I_am_s32" 10 I ".FacialTest.I_am_s32" 10 I ".FacialTest.TalkCount" 0 I ".GameCameraModule.cameras.debug.look_at" 0 I ".GameCameraModule.cameras.fixed1.active" 0 I ".GameCameraModule.cameras.fixed4.debug" 1 I ".GameObjectModule.QTE..cursor" 1 I ".GameObjectModule.field.I_am_s32" 10 I ".GameObjectModule.picachu.I_am_s32" 10 I ".GameObjectModule.player.control_type" 0 F ".GameObjectModule.player.run_speed" 0.08 F ".GameObjectModule.player.walk_speed" 0.02625 I ".GameObjectModule.timm.I_am_s32" 10 I ".GimmickTest.I_am_s32" 10 F ".QTETest.regist_cycle" 0.5 I ".QTETest.regist_power" 1 I ".QTETest.skip_successed" 1 I ".SearchTest.CameraMode" 0 I ".ShortTalk2Test.CameraMode" 0 I ".ShortTalk2Test.I_am_s32" 10 I ".ShortTalk2Test.TalkCount" 0 I ".ShortTalkTest.I_am_s32" 10 I ".ShortTalkTest.TalkCount" 3 F ".cursor.acc" 0.1 F ".cursor.acc_max_speed" 2 I ".cursor.enable_acc" 1 I ".cursor.enable_snap" 1 F ".cursor.snap_power" 0.005 F ".cursor.snap_radius" 20 F ".cursor.snap_speed" 1 F ".cursor.speed" 2 F ".icon.appear_dist" 3 I ".icon.enable_qte_scale" 0 F ".icon.qte_size" 40 F ".icon.radius" 17 I ".message.enable_center" 1 I ".message.enable_hemming" 1 I ".message.enable_kanji" 1 I ".message.enable_msg_studio" 1 I ".message.enable_shadow" 1 I ".message.enable_window" 0 F ".message.font_height" 23 I ".message.force_font_id" -1
Internal Project Name
Detective Pikachu is named "bakery-r" internally, with the r meaning "revision".
- Pages missing developer references
- Games developed by Creatures
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2016
- Games released in February
- Games released on February 3
- Games with hidden development-related text
- Games with unused models
- Games with revisional differences
- To do
- Pokémon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Creatures
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 3
Games > Games by series > Pokémon series