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Dance Dance Revolution: Disney Dancing Museum
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Kobe
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 30
Games > Games by series > Dance Dance Revolution series
Games > Games by series > Mickey Mouse series
Dance Dance Revolution: Disney Dancing Museum |
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Developer: Konami Computer Entertainment Kobe This game has hidden development-related text. |
It's Dance Dance Revolution, but with Disney songs and characters!
...wait, wasn't this already done before?
Development Text
Present at 0x52320 in the ROM:
ROOT RESET START: %d ROOT RESET REQUEST: %d ROOT RESET WAIT: %d ROOT RESET DONE: %d
Present at 0x52590 in the ROM is some compression-related text:
obj_decode: inflate failed!! 1.1.3 0) inflateInit failed (%d) Err: %s z->next_in: %08x / z->next_out: %08x z->avail_in != 0 left == 0 !! Z_STREAM_END %d inflate failed (%d) Err: %s z->next_in: %08x / z->next_out: %08x inflateEnd failed (%d) Err: %s z->next_in: %08x / z->next_out: %08x
Present at 0x5280F in the ROM is more compression-related text:
can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo romDecode %08x(%08x/%08x) -> %08x lzss decode word do not use!! %X %X %X %02X 1.1.3 inflateInit failed (%d) d_stream avail_in != 0 left == 0 !! inflate failed (%d) inflateEnd failed (%d) zlib calloc: no memory. fault stop GLBCAM Ready. [% 3d flame ]
Present at 0x529B0 in the ROM is text for a crash handler:
BD IP8 IP7 IP6 IP5 IP4 IP3 IP2 IP1 Interrupt TLB modification exception TLB exception on load or instruction fetch TLB exception on store Address error on load or instruction fetch Address error on store Bus error exception on instruction fetch Bus error exception on data reference System call exception Breakpoint exception Reserved instruction exception Coprocessor unusable exception Arithmetic overflow exception Trap exception Virtual coherency exception on intruction fetch Floating point exception (see fpcsr) Watchpoint exception Virtual coherency exception on data reference CU3 CU2 CU1 CU0 RP FR RE BEV TS SR CH CE DE IM8 IM7 IM6 IM5 IM4 IM3 IM2 IM1 KX SX UX USR SUP KER ERL EXL IE FS C Unimplemented operation Invalid operation Division by zero Overflow Underflow Inexact operation EV EZ EO EU EI FV FZ FO FU FI RN RZ RP RM Fault in thread %d: epc 0x%08x cause sr badvaddr 0x%08x at r1 0x%016llx v0 r2 0x%016llx v1 r3 0x%016llx a0 r4 0x%016llx a1 r5 0x%016llx a2 r6 0x%016llx a3 r7 0x%016llx t0 r8 0x%016llx t1 r9 0x%016llx t2 r10 0x%016llx t3 r11 0x%016llx t4 r12 0x%016llx t5 r13 0x%016llx t6 r14 0x%016llx t7 r15 0x%016llx s0 r16 0x%016llx s1 r17 0x%016llx s2 r18 0x%016llx s3 r19 0x%016llx s4 r20 0x%016llx s5 r21 0x%016llx s6 r22 0x%016llx s7 r23 0x%016llx t8 r24 0x%016llx t9 r25 0x%016llx gp r28 0x%016llx sp r29 0x%016llx s8 r30 0x%016llx ra r31 0x%016llx fpcsr d0 %.15e.d2 %.15e d4 %.15e.d6 %.15e d8 %.15e.d10 %.15e d12 %.15e.d14 %.15e d16 %.15e.d18 %.15e d20 %.15e.d22 %.15e d24 %.15e.d26 %.15e d28 %.15e.d30 %.15e %s 0x%08x < , %s > => faultproc - waiting for message => faultproc - got a fault message Break--------------------------------- **** printFaultDataEasy **** THRD %d EPC %08x RA 0x%016llx
Present at 0x53190 in the ROM:
base_w =%x anime: init complete anime: wait complete anime: destruct complete p[%x]tbl[%x]ta[%x] tex_anime_playback: init failed tex_anime_playback: pb failed **** TA_STATUS_BOTTOM tani pb: set next tbl[%d] tani pb: end tani: set_position:ta is NULL tani: set_position:ta isn't available tani: set_scale:ta is NULL tani: set_scale:ta isn't available tani: set_tlut:ta is NULL tani: set_tlut:ta isn't available tani: set_tlut:tlut is NULL tani: set tbl:ta is NULL tani: operate:ta is NULL tani: invalid operate tani: operate [%d] tani: action:ta is NULL tani: action:ta isn't available tani: invalid action tani: action [%x] tani: init complete tani: wait complete tani:.next pat[%d] tani: tbl end tani:.loop pat=0,cnt=0 tani: destruct vani: init complete vani: wait complete vani: destruct
Present at 0x535B0 in the ROM:
**** stage01_wait[%d] **** stage20_wait[%d] CAM[%f:%f:%f] INT[%f:%f:%f]
(Source: Ferrox)
Categories:
- Pages missing developer references
- Games developed by Konami Computer Entertainment Kobe
- Pages missing publisher references
- Games published by Konami
- Nintendo 64 games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 30
- Games with hidden development-related text
- Dance Dance Revolution series
- Mickey Mouse series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Kobe
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 30
Games > Games by series > Dance Dance Revolution series
Games > Games by series > Mickey Mouse series