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Castle of Illusion starring Mickey Mouse (Genesis)

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Title Screen

Castle of Illusion starring Mickey Mouse

Also known as: I Love Mickey Mouse: Fushigi no Oshiro Daibouken (JP)
Developer: Sega R&D6
Publishers: Sega (US/EU/JP/AU), Tec Toy (BR)
Platform: Genesis
Released in JP: November 21, 1990
Released in US: November 20, 1990
Released in EU: March 1991
Released in AU: 1990
Released in BR: 1990


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Several more pieces of unused content.

Castle of Illusion Starring Mickey Mouse is a cult classic game for the Sega Genesis. It's popularity led a few other games and a remake.

Surprisingly, it was included in the lineup for the Sega Genesis Mini despite being a licensed game.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

CoI-MickeyMouse.png

A large "Mickey Mouse" logo bearing heavy resemblence to the logo used in the classic cartoons' title cards, likely intended for the title screen.


(Source: evilhamwizard)

Level Select

Castle of Illusion Genesis Level Select.png

Game Genie code RGST-A6XN (US/EU) or RGTA-A6VL (JP) adds a level select to the options menu.

The levels can be toggled while in the options menu by pressing A or B, and then pressing Start to go to the chosen level. Be careful that pressing B will also toggle the highlighted option.

Some of the levels use letters. They represent the following:

B = Boss
T = Teacup (Hidden Level)
S = Sea (Underwater)
L = Last (Final Boss)


(Source: koolaidman)

Unused Teacup Stage

Castle-of-Illusion-TeaExit.png

After using the above level select, three different teacup levels can be accessed (4-T-1, 4-T-2 and 4-T-3). Entering 4-T-2 will load up what appears to be an identical level to the first. When completed, Mickey will be dumped to the side of the second teacup as opposed to the handle of the tea cup. The second teacup level can be entered and completed as usual.


(Source: evilhamwizard)

Regional Differences

International Japan
Castle of Illusion Starring Mickey Mouse (UE) (!) 002.png Castle of Illusion 010.png

The ™ symbol was added in the International version.

International Japan
Old Man - USA.png Old Man - Japan.png

When talking to the Old Mouse, a flashing cursor appears at the end of each sentence in the Japanese version. This flashing cursor was removed in the International version.

Pressing START in the International version allows you to skip the conversation with the Old Mouse and instantly appear inside the castle. Pressing START in Japan version does not allow you to skip the conversation, and you have to watch Mickey destroy the 3 toy soldiers that come out of the castle.

International Japan
CoI-Level4-INT.png CoI-Level4-JP.png

The layout on the fourth stage, at the checkpoint after the first teacup (4-1-5 in the level select). The first platform is 32 pixels wider in the Japanese version, making it easier to jump on/from.

International Japan
Castle of Illusion Starring Mickey Mouse (UE) 001.png Castle of Illusion - Fushigi no Oshiro Daibouken (Japan) - Copy 001.png

If you have set a HI-SCORE in the Japanese version, wait until the demo plays (stay on the Title Screen for a few seconds), and during the demo, SCORE will have been replaced with HI-SCORE. This text was removed in the International version, so SCORE will always be displayed during the demo.

		TST.B		$FFFFF40A.W 	 				; Has a High Score been set?
		BEQ.S		Not_In_Demo					; If no, don't add HI-SCORE over SCORE
		
		LEA     	$9B50(PC), A1 					; HI-SCORE ROM Location
		MOVE.L		#$7CBC0002,D0					; HI-SCORE Position
		MOVEQ		#7, D1						; HI-SCORE Width
		MOVEQ		#0, D2						; HI-SCORE Height
		JSR     	$AEE0(PC) 				

Not_In_Demo:


(Source: evilhamwizard)