Mega Man Zero 3
Mega Man Zero 3 |
---|
Also known as: Rockman Zero 3 (JP) This game has hidden developer credits. This game has a notes page |
In Mega Man Zero 3 there's a new threat: Dr. Weil, and he's got a very giant robot to back him up. Collect secret disks, cyber-elves, body parts, head parts, leg parts, Sub-tanks and EX skills.
Contents
Sub-Page
Notes |
Unused Graphics
Mostly remnants from the previous two games:
Zero 1 Leftovers
Zero 2 Leftovers
Ciel's old computer in Mega Man Zero 2 is part of her room's background. A sprite-based computer appears in front of it, so it's never seen. | |
These Z difficulty icons are left over from Mega Man Zero 2, where they were also unused. And this game actually had enough difficulty modes to use them! Oh well. |
Elemental Chips
Used | Unused |
---|---|
A different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games.
Unused Phantom Attack
Phantom has graphics for an unused attack. This is a leftover from Zero 1 where it is also unused. Unlike Zero 1 however, the code for the move appears to have been removed.
Unused e-Reader Functions
These aren't used in any version of the game, even the Japanese version. The CodeBreaker code base for each mod group is provided as well as the byte for each effect.
Interestingly, there are exactly 40 unused functions. The cards used in this game were available in two sets of 40 cards each. Either there was a third set planned or each set originally had 60 cards.
Since almost all of these mods just give enemies more health, it's not that big of a loss either way.
Group 1 - 82002438 XXXX | |||
---|---|---|---|
Byte | Text Displayed | Effect | Notes |
0008 | P. Guardian energy increased by 4. | Pantheon Guardian health +4 | These were translated differently than the other health mods. |
0010 | P. Hunter energy increased by 4. | Pantheon Hunter health +4 | |
0400 | Attack of Animal elves Archim and Archil have increased by 1. | (same as text) | |
Group 2 - 8200243A XXXX | |||
Byte | Text Displayed | Effect | |
0080 | Attack of Animal elves Beetack and Beenipe have increased by 1. | (same as text) | |
Group 3 - 8200243C XXXX | |||
Byte | Text Displayed | Effect | |
0020 | Attack of Animal elves Archim and Archil have increased by 2. | (same as text) | |
0100 | Attack of Animal elves Beetack and Beenipe have increased by 2. | (same as text) | |
Group 5 - 82002440 XXXX | |||
Byte | Text Displayed | Effect | |
0004 | Energy of Crossbyne has increased by 4. | (same as text) | |
0008 | Energy of P. Base has increased by 4. | Pantheon Base health +4 | |
0100 | Energy of P. Aqua has increased by 4. | Pantheon Aqua health +4 | |
Group 6 - 82002442 XXXX | |||
Byte | Text Displayed | Effect | Notes |
0001 | Attack of Animal elves Archim and Archil have increased by 4. | (same as text) | There's no +4 equivalent for Beetack and Beenipe. |
0008 | Energy of P. Bomber has increased by 4. | Pantheon Bomber health +4 | |
0040 | Energy of altered P. Aqua has increased by 16. | Altered Pantheon Aqua miniboss health +16 | |
0800 | Energy of PurpleNerple increased by 4. | (same as text) | |
1000 | Energy of Shellcrawler increased by 4. | (same as text) | |
2000 | Energy of Icebon increased by 4. | (same as text) | |
4000 | Energy of G. Cannon increased by 4. | Generator Cannon health +4 | |
8000 | Energy of Claveker increased by 4. | (same as text) | |
Group 7 - 82002444 XXXX | |||
Byte | Text Displayed | Effect | |
0001 | Energy of Shotcounter increased by 4. | (same as text) | |
0002 | Energy of Grand Cannon increased by 4. | (same as text) | |
0004 | Energy of Shrimpolin increased by 4. | (same as text) | |
0008 | Energy of Batring increased by 4. | (same as text) | |
0010 | Energy of P. Cannon increased by 4. | Pillar Cannon health +4 | |
0020 | Energy of Volcaire increased by 4. | (same as text) | |
0040 | Energy of Snakecord increased by 4. | (same as text) | |
0080 | Energy of Lemmingles increased by 4. | (same as text) | |
0100 | Energy of Lamplort increased by 4. | (same as text) | |
0200 | Energy of Tile Cannon increased by 4. | (same as text) | |
0400 | Energy of Shelluno increased by 4. | (same as text) | |
0800 | Energy of Heavy Cannon increased by 4. | (same as text) | |
1000 | Energy of Mothjiro increased by 4. | (same as text) | |
2000 | Energy of C. Cannon increased by 4. | Capsule Cannon health +4 | |
4000 | Energy of Calibee G increased by 16. | (same as text) | |
8000 | Energy of Deathlock increased by 4. | (same as text) | |
Group 8 - 82002446 XXXX | |||
Byte | Text Displayed | Effect | Notes |
0001 | Energy of Gyro Cannon increased by 4. | (same as text) | |
0002 | Energy of Sharkshiel X increased by 4. | (same as text) | This is a mistranslation of "Sharkseal X" |
0004 | Energy of Olwarmer increased by 16. | (same as text) | This is a mistranslation of "Or Wormer" |
0008 | Energy of Branwarmer increased by 16. | (same as text) | This is a mistranslation of "Blanc Wormer" |
0010 | Energy of Locomo IF increased by 16. | (same as text) | |
0020 | Energy of Beeserver increased by 16. | (same as text) | |
0040 | Energy of Megamilpa increased by 16. | (same as text) |
Hidden Developer Credit
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: 1. Does this appear in any other Inti game? I haven't been able to find it any of their other GBA games yet (including Zero 4) 2. Is there an anti-piracy function tied to this? See the discussion page for speculation. Based on brief testing, overwriting this string doesn't trigger anything noticeable (i.e. you can still access Volteel Biblio) |
A few frames after bootup, the string INTI
gets written starting at 02000010 in the Japanese version and 02000290 in all other versions
Regional Differences
To do: Check the non-Japanese versions for Battle Chip Gate functions. |
Title Screen
Japan | US | Europe |
---|---|---|
The European version continued with the Europe-specific branding, right down to a unique "3" font.
Blood Spray
When most enemies are destroyed with a non-Buster weapon in the Japanese version, some kind of red liquid bursts out of them. Like the other games in the series, this was removed from every non-Japanese version of the game.
Name Changes
In the Japanese and European releases of the game, the bat-based Mutos Reploid goes by the name of Hellbat Schilt. This was changed to Devilbat Schilt for the American release, presumably so the series could still maintain an E rating from the ESRB.
Voice Acting
In the Japanese version, this sound plays in the ending cutscene, where Ciel calls out to Zero. In Western releases, it goes unused. Strangely, this is the only voice clip that goes unused, despite other voice clips having full Japanese phrases yet remaining intact. Ciel's text box automatically scrolls independent of player input in this case, whereas in the Western releases it's non-automatic and expanded to include more dialogue.
e-Reader Support
e-Reader support was only available in the Japanese version. The e-Reader text has been translated in the localization, but left unused, until the Nintendo DS compilation offered the e-Reader content to all regions as an option in the main menu, and later Zero/ZX Legacy Collection.
e-Reader Functions Yes, more e-Reader content that's exclusive to Japan. |
- Pages missing developer references
- Games developed by Inti Creates
- Pages missing publisher references
- Games published by Capcom
- Game Boy Advance games
- Pages missing date references
- Games released in 2004
- Games released in September
- Games released on September 3
- Games with hidden developer credits
- Games with unused graphics
- Games with unused text
- Games with regional differences
- To investigate
- To do
- Mega Man series
- E-Reader compatible games
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Inti Creates
Games > Games by platform > GameCube games
Games > Games by platform > Game Boy Advance games
Games > Games by platform > Game Boy Advance games > E-Reader compatible games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 3
Games > Games by series > Mega Man series