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Mega Man X DiVE

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Title Screen

Mega Man X DiVE

Also known as: Rockman X DiVE (AS/JP)
Developer: Capcom Taiwan
Publishers: Capcom (AS/JP), NebulaJoy (US/UK)
Platforms: Android, iOS, Windows
Released in JP: October 26, 2020
Released in US: August 16, 2021
Released in UK: August 16, 2021
Released in AS: March 24, 2020


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Carts.png This game has revisional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are no longer officially supported and online-exclusive features may be documented as now-unseen content.

Mega Man X DiVE is kind of a 2.5D Mega Man X game for mobile devices, but also kind of not exclusively so? Think Maverick Hunter X with stages and locations from across the multi-franchise, online multiplayer, and a truckload of unlockable and buyable weapons and characters which can be mixed and matched however the player chooses.

Also: fan service. Oooooh, the fan service...

To keep the game playable after its termination of service on September 23rd, 2023, an "Offline" version was released on September 1st for retail price. It's missing all online features, leaderboards, and crossover content, but is otherwise the same game tailored for a smooth single player experience.

Revisional Differences

Swimsuit Roll Redesign

v1.5.0 to v3.0.0 v3.0.1 onward
What class is "R-18", exactly? All that's missing is a straw hat!

When the character of "Swimsuit Roll" was introduced during the 2nd Summer Vacation for Lord of Snowy Plain Event in August 2020, her design was heavily based on a piece of artwork from the Capcom's Secret File #5 artbook in which she wore an old-style Sukumizu school swimsuit. However, when the 3rd Summer Vacation event launched on July 14, 2021, Swimsuit Roll received a drastic redesign.

The outfit was changed thanks to some altered International Age Rating Coalition guidelines, which deemed it "inappropriate" for a girl of Roll's apparent age to wear in a game aimed at players age 3 and up. The reason it was considered inappropriate is likely because, while used innocently here, that style of swimsuit is often used in "idol" photo shoots and other forms of "adult" media.

Curiously, the old version of Swimsuit Roll was visible – but not unlockable – in the initial US/EU release of the game. This is because the initial release used the "Roll Caskett update" (2021/04/07, v2.6.2) as it base and trickled accessible content and events from v1.0.0 onward. (In addition, the dual saber effect bug for normal Layer that was fixed on 2021/04/14 did not occur)

Unused/Early Textures

Early White Day Alia

Earlier/Unused Final
Christmas Outfit, huh... Something's wrong...

An earlier texture of White Day Alia was found inside the game data, and judging by the emmissive texture, was considered as a Christmas outfit, but because of time constrains, it was readjusted and adapted for the White Day Event.

Rival Schools Leftovers

Inside White Day Alia's textures are textures of Kyoko Minazuki from Rival Schools, possibly as a leftover from early parts of development.

As a basis for something, perhaps?

Early Damaged ViA

Ver. 1.0.0 Onward
A mockup? The one from the mugshot...

In previous versions, an earlier version of the damaged form of ViA used a different texture, that was polished after the updates.


Unused Incentas Effects

Despite Incentas was discarded from the game's code, effects for him were made, and left unused in the data.

Artwork for him was made to fit the game, but unlike Eregion and Violen, he never had a 3D model in the files.

(Source: Rockman X DiVE Official Artbook)

Unused 3D Models

Note: Of these models, only Eregion and Violen were shown in Offline's version ending.


Sniper Joe

One of the first enemies from the Classic Series, was intended to appear in the game, having a proper 3D Model, but got scrapped.

Gate's Buster

At some point of the development of the Mad Scientist event, the manner Gate launch the Nightmare Balls was once intended to be like in Rockman X6, from his buster, but since he uses his hand to launch them, it remains unused.

Eregion

The dragon-like boss from X4 Intro Stage was planned to the game, having a finished 3D Model and an Idle Animation.

(Source: Rockman X DiVE Official Artbook)


Like Incentas, artwork for him was made, but ultimately went out.

Violen

The third X-Hunter was planned as a boss for the game too, possibly for an earlier version of X-Kai's Event or a Coop-Mode only Boss, like Volt Catfish and Bass.exe.

(Source: Rockman X DiVE Official Artbook)


He received an artwork too, but like Eregion's one, it was cut from the game.

Unused/Scrapped Ranks

In the files of the game, two additional ranks can be found, albeit unused in the data.

The Shiny S (SS) and Super Shiny S (SSS), are unused, with their own tiers, being the one above SS lacking a proper icon.

SS Tier is 6, and the SSS one is 7.

Dev Version?

Ver.Dev / 1.2.0 Ver.1.0.1 / v1.2.2
MegaManXDiVE-US-v102 TitleScreen.jpeg MegaManXDiVE-US-v101 TitleScreen.jpeg
Note: The first number is the in-game version, the second number is the App Store release version.

Despite being released to the public on August 16th, the initial US iOS version of the game displayed its version as "Dev" in-game. This was fixed with the first update on August 21, 2021.

Unused Modes

Capture The Flag

A Mega Man themed version of Capture The Flag exists in the game files.

(Source: Aurel)

Scrapped 3v3 PvP

Inside the files, there are remnants of a scrapped 3v3 mode, where 3 players can fight together against 3 other players. This mode was scrapped, but remnants of it exist inside the game, and can be triggered with a bug, when the player plays against "nothing".

The icons of the player looks like from the Ranked, with a few differences:

  • The name of the player, the character and the stars of it, alongside the weapons, are displayed in a little rectangle.
  • The player appears in the side, on the middle.

3v3 was available during the beta, and initially in the NA Release as well, but it was left on by mistake as the game mode is only accessible in the "Searching Player" Screen. It was disabled a day later.


(Source: Aurel)

Unused Icons

Inside the data there are icons from unused or early weapons. Seeing that the files remained since the Beta, the only functional ones are the Dualguns, a scrapped category of weapons that still remains in the game.

Character Weapons

Some weapons from the characters had its own icons in the usable weapons category and can be seen via replacing models in the files.

Materials

Some materials were not added until the service ended. The Co-op 18 and second half of Research Level 10 were not implemented despite the Lv190 Eternal Armors being available. Since Star Force Mega Man in the first half of Research Level 10 being the final A-Rank Character Memory, there was no A-Rank characters left, so there are no Character Memory that can be added. (Story 18 Rewards already replaced S-Rank Character Memory since no A-Rank Character left, which updated on March 9, 2022)

NJ Version Characters

With the JP and TW Versions closed, Zero-X (An employee from NebulaJoy) tried to create new characters inspired by S-Rank X and S-Rank Zero, but instead of that, he created various clones of them, such as:

S Rank Massimo (Maximum Massimo)

The worst optimized one, that remained broken for a while, being the first of the Saiyan-Like aura characters.

S Rank Massimo.png

S Rank Zero (Z) - True Zero (Z)

Extremely broken like Massimo, and changed the aura to red.

S Zero Z.png

S Rank Vile (Vengeful Vile)

Worst optimization than Massimo, with a huge damage and a purple aura.

S Vile.png

S Rank Layer (MH Layer)

With an inconsistent hitbox on her saber attacks, and with a purple aura like Vile.

S Layer.png

S Rank Aile (Elite Aile)

An high ranked version of A-Rank Aile was planned to be released... It seems they realized Aile already had an S rank version, and canned it.

S Rank AILE.png

S Rank Palette (Advance Palette)

Huge damage on her attacks, and inconsistent like Layer. The aura was green this time.

S Rank Palette.png

Scrapped Characters

Aside Elite Aile, names from at least 6 unused characters can be found inside the code, that are the following:

  • S-Rank Axl
  • S-Rank Marino
  • S-Rank Mega Man
  • S-Rank Roll

Cancelled-Characters-X-DiVE-NJ.png

Aside NJ Version Characters, there were two unused slots for character before JP and TW Versions closed. The internal number CH056 was a slot before Valentines Day Iris. It was most likely intended for Byte, but was likely scrapped due to Star Force Mega Man being the final non-S character: (Not surprising that since Nana being an S) In addition, Blade Armor X was not implemented before server terminated. The CH114 was likely intended for Blade Armor X since a slot set before Shadow Armor X.

  • CH052 - Bit
  • CH055 - Magma Dragoon
  • CH056 - Unused (Byte)
  • CH057 - Valentines Iris
  • CH058 - Valentines Ciel
  • CH067 - Falcon Armor X
  • CH078 - Gaea Armor X
  • CH114 - Unused (Blade Armor X?)
  • CH131 - Shadow Armor X
  • CH144 - S-Class Hunter Zero

Unused / Scrapped Options

Accessories

In the code of the game (Both Online and Offline), there's an unused category in the code of some characters named "Accessories". According to the remmants of the code, the developers planned to make the player have more customization with the characters, but was scrapped and didn't made the cut.

Unused Code X DiVE.png


(Source: DarkHunter)

Weapon Skins

Same as the scrapped accesories option, a skin mechanic for the weapons was planned for the game for visually customize the weapons. It's unknown if it went too far in development before it gets scrapped.

X DiVE Unused Code 2.png

Online Version Leftovers

Gacha System

In the Online Version of the game, the most conmon manner of obtain them was pulling with some Elemental Metals in the capsule.

Since the Taiwan Version was shut down in September 27th of 2023 and with the release of the Offline Version, they simply deleted the UI Class and interface of it (Hence why the code gets saved in your save file), rendering it unused.

Gacha-Leftovers-X-DiVE.png

Weapon Backup

In the Online Version, there was an option for the player to enhance and level up your power saving the weapons, and depending of the level of the weapon and its EXP, you can get more power.

180p


Because of the End Of Service from the Taiwan server, the option was left out and rendered unused in Offline, having some remaining code left.

180p