Mega Man X6
Mega Man X6 |
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Also known as: Rockman X6 (JP) This game has unused graphics. This game has a prototype article This game has a prerelease article |
To do: Check the demo disc (SLPM-80627) and the Korea/Taiwan-only Windows port. |
Mega Man X6 takes place three years weeks after X5, where a Reploid researcher has found a piece of Zero's body, and uses his DNA in an attempt to create his utopian world.
Made and released in just under a year, it was understandably not without flaws, and the bad English translation didn't help matters.
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics
Armor Oddities
At first glance, X6's armor system would appear to be exactly the same as the one in X5, with one set carried over from the previous game (in this game, the Falcon Armor) given in the intro stage, two more found via Dr. Light's capsules (the Blade Armor and Shadow Armor, each requiring all four parts to be used), and the Ultimate Armor obtainable by code at the title screen.
Falcon Armor, X5 | Falcon Armor, X6 |
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However, there is a fairly revealing (yet barely visible) difference. Whereas in X5, frames of X specific to the Falcon/Gaea Armor did not have "normal" X underneath them, most likely to save on space...
...However, in X6, all armor-specific moves have an underlay of regular X.
Blade Armor (seen) | X (unseen) |
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Shadow Armor (seen) | X (unseen) |
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This is bizarre, since as mentioned it is more space-efficient to have underlays split into the necessary parts than to have entire sprites if the underlays themselves cannot appear. Indeed, in X4 "normal" X was always kept below the Fourth/Ultimate Armors, where the former is collected one part at a time, allowing normal X to be seen with armor parts layered on top. With this in mind, it is possible that a completely customizable armor system was planned for X6, allowing players to use any armor parts obtained in conjunction, as later featured in X8, or armor parts could have been obtained like in X4, but the concrete reason for this decision is unknown.
This explains the existence of the Shadow Armor's charge shot animation; with its buster part equipped, the charge shot is instead a charged saber slash. If the customizable armor system was implemented, the animation would be visible on the other three parts.
However, this animation can be seen in-game if using the Overdrive part, which gives X or Zero the ability to fire their busters rapidly for a short period of time.
Shadow Armor Subweapons
Much like the Gaea Armor in X5, the Shadow Armor has weapon color based variants that go unused given the armor's inability to use special weapons. Using GameShark codes will allow the player to switch to the boss weapons' color scheme, but attempting to fire them will crash the game.
Falcon Armor Flying
The frame of the Falcon Armor flying up still remains as a leftover from X5. It is currently unknown whether the corresponding downwards frame still exists.
As one might expect, a frame of Armor-less X exists for this sprite, despite one not existing in X5.
A pre-release trailer shows Falcon Armor had this upward-flying ability at one point in development.
Rainy Turtloid
There are unused mugshots for the Nightmare Investigator Rainy Turtloid, but they do not match the mugshot system used in the final game.
Unused Black Zero Unlock Method
Boss levels in X6 are tied to the number of Nightmare Souls the player has obtained, up to a max of Level 4 at 5,000 Nightmare Souls. If Nightmare Zero is beaten at Level 4, Zero is unlocked with the black armor from the previous games, normally only unlockable in X6 with a cheat code entered at the title screen. However, due to an oversight, the final stage is unlocked automatically when the player obtains 3,000 Nightmare Souls, meaning that Nightmare Zero is impossible to fight at Level 4 without a GameShark code (300CCF5F 0003 for the US version of the game) since he becomes unavailable when the final stage is unlocked.
It is also worth noting that when this code is used in conjunction with the cheat below, Zero's armor immediately turns black when the stage clear jingle plays upon defeating Zero Nightmare, as opposed to being enabled once the next stage is chosen.
Zero vs. Zero Nightmare Dialogue
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
If a Zero vs. Zero Nightmare battle is triggered by using hacks or the GameShark code 300CD30B 0000 on the US version, it will use dialogue between Zero and High Max except in one area: Commander Yammark's stage, where it will reveal otherwise-unused dialogue in between Zero and Zero Nightmare. This dialogue is a variation of X's, meaning it was possible for Zero to encounter Zero Nightmare at one point in development. Note that for some reason, when Zero replies to Zero Nightmare, the name switches to X (in Japanese, only the second line of the reply switches the name to X):
Japanese | Japanese (Translated) | English |
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ゼロ:なにものだっ! |
Zero: Who are you?! |
Zero: Who are you! |
Regional Differences
Title Screen
Japan | US/Europe |
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As in X5, the Japanese release's background art of X and Zero was replaced with a generic tech background for the international releases.
Music
Japan | US/Europe |
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The Intro stage theme gained an electric guitar outside of Japan.
In what may be an oversight, the Mega Man X Legacy Collection 2 version uses the Japanese iteration in all versions, regardless of language settings.
Japan | US/Europe |
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Shield Sheldon's theme gained some percussion outside of Japan.
The Mega Man X Legacy Collection 2 version does use the international iteration.
Voice Acting
As in X5, some voices (X's charge shot, etc.) were cut from the US/EU releases, though they were fewer this time. The title screen and stage intros were voiced in Japanese.
Metal Shark Player
The background is missing its palette cycle in the Japanese release. Interestingly, the prototype does have the palette cycle which suggests that it is missing in the Japanese release simply due to a bug.
Revisional Differences
To do: Any other X Collection differences? |
US v1.1
The American version of X6 has 2 revisions, v1.0 and v1.1. The only difference between them is the armor cheat code text displayed after the Capcom logo in the credits.
v1.0's ROCK_X6.DAT file is dated November 9, 2001 at 10:43, while v1.1's ROCK_X6.DAT file is dated November 19, 2001 at 18:46.
v1.0 | v1.1 |
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The text and font in the sprite were changed in v1.1, along with the sprite location data relating to it.
Mega Man X Collection
- Rather infamously, the cutscene voice acting has been removed from this release, leaving nothing but whatever sound effects and music existed in the cutscenes. This was apparently a decision made by producer Robert Johnson as he felt people would complain about Japanese voices in the release (X Collection only came out in North America).
- The "Vibration" feature for the PS1's Dual Shock controller has been removed from the buttons configuration screen.
- The original save feature was replaced with that of the collection. Additionally, this also means that the amount of save files has been reduced to three per memory card, as opposed to the eight that the PS1 release has.
- The armor cheat code text from US v1.1 is used, but with the digits erased from the L1 and R2 buttons, leaving visible gaps before the next comma or period.
Mega Man X Legacy Collection 2
Mega Man X Legacy Collection 2 changed the opening and ending songs in both English and Japanese modes to a new song. However, the Japanese Rockman X Anniversary Collection 2 still uses the same songs just like in the original releases.
Also, the original Rockman X6 had a narrator during the intro, but this narration was removed in the Japanese mode of Mega Man X Legacy Collection 2.
Japan | Original English | English Legacy Collection 2 |
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The opening tracks "Moonlight" and "The Answer" by Showtaro Morikubo (X's voice actor from X5 to X7) were replaced with "The Crisis Continues".
Japan/Original English | English Legacy Collection 2 |
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The ending track "I.D.E.A." by RoST was replaced with "End Of File".
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