Mega Man X5
Mega Man X5 |
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Also known as: Rockman X5 (JP)
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The fifth numbered installment of the Mega Man X series involves X and Zero trying to save the world not only from the threat of the Sigma Virus, but also the planet's impending collision with the space colony Eurasia.
To do: Document more info, X4 and X5 prototype leftovers. It appears Chinese and Korean PC versions exist. |
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics
To do: A lot more (primarily X and Zero), there's also many sprite errors (wrong layers or incorrectly positioned pieces) |
Wounded X
Seen | Unseen |
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These three frames of X wounded cannot be seen cleanly in normal play, as the only time he takes this position is in the intro stage when playing as Zero, where his armor is superimposed over his sprites. The only major differences are that the Body part can be seen on the floor, and that X's head crystal does not glow as unarmored X.
Nova Strike
The animation for the Fourth Armor's Nova Strike remains in the ROM data, however, it goes unused since, due to balancing, the armor's Giga Attack was disabled. It is likely that this is just leftover and never properly removed.
To enable Nova Strike with Giga Attack enabled, enter GameShark code 300333C6 0007, and 3003E220 00FF to perform it.
Gaea Armor Subweapons
The Gaea Armor is unable to use special weapons in-game, although a full set of colors for it exists. Attempting to unlock the special weapons through GameShark or otherwise only results in the game freezing. Forcing the game to load the Gaea Armor graphics under any other armor's code reveals that the Gaea Armor will never load sub-weapon graphics, and the sound files for the armor do not have any special weapon sounds.
It's worth noting that the North American instruction manual of the original release only mentioned that the Gaea Armor can't charge special weapons. In the May 1, 2000 prototype build, the X variation which serves as an early Gaea Armor template can still use uncharged special weapons, so this limit may have been added in late during the development process.
Collapsing Zero
These sprites are meant to be used upon defeating Zero in his boss fight (while the screen fades back in), but aren't, despite X's equivalents being used.
Using Spike Ball on Magma Dragoon
By obtaining the Spike Ball in the Training level (which is only possible via GameShark) and then using it on Magma Dragoon, he interestingly reacts as if he was hit with his weakness from X4, Double Cyclone, but takes minimal damage. In a prototype version of X5, the Spike Ball is merely a broken version of Double Cyclone. This suggests that Spike Ball was modified from Double Cyclone.
Prototype and X4 Leftovers
This graphic was used in the May 1, 2000 prototype's stage select to mark the stages that weren't available.
These two graphics weren't used since X4's demo, yet are still present within X5.
Unused Sounds
Narrator Clips
These voice clips would presumably have played on the Player Select and Stage Select screens, but aren't used (probably because it's redundant).
Unused/Hidden Script
Hidden Dialogue between Zero & Dr. Light
There are two Light Capsules that are impossible for Zero to reach without cheats. Nevertheless, the script does account for the possibility of Zero finding them.
Dark Dizzy's stage:
Japanese | English |
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ライト博士:ガイアアーマーの |
Dr. Light:
This is the program |
Duff McWhalen's stage:
Japanese | English |
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ライト博士:ファルコンアーマーの |
Dr. Light:
This is the program |
The Light Capsule in Skiver's stage is not impossible for Zero to reach, but it requires a great deal of work, more so than with any other Light Capsule. The trick is for Zero to become infected by the Sigma Virus until he becomes invincible. To trigger enough Sigma Viruses to appear is difficult, and very precise.
Note that in the English script Dr. Light mistakenly calls the Body part the "Head" part once. This does not happen when X finds the Capsule.
Japanese | English |
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ライト博士:ガイアアーマーの |
Dr. Light:
This is the program |
Regional Differences
Alia's Warning
The Japanese release contains a warning screen reminding the player to keep the room bright, sit a sufficient distance from the TV, and take a break after one hour. This is displayed between the Capcom logo and the intro video. The screen was removed from the international releases.
Title Screen
Japan | International |
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The Japanese title screen background features artwork of X and Zero. This background was replaced in the English versions.
Player Select Screen
Japan | International |
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Zero's main weapon is written as "Z-SABRE" in the Japanese version, and "Z-SABER" in the English version.
PAL Timer Glitch
The PAL version contains a glitch not present in the Japanese and American versions.
If you finish a mission when the timer is between 00'50"00-00'59"99 and 01'50"00-01'59"99 (the intervals from this point do not follow the same pattern), the timer will remove 50 seconds from that, thus giving the impression that you completed the mission faster than you actually did.
This, however, will not help in Hunter Rank progression, as the minutes value must change for the rank reward to change.
Translated Script Errors
Japan | International |
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In the Button Config screen of International version, what should be Giga Attack's label instead incorrectly says "Giga Attck". This error was left uncorrected in all subsequent releases.
Japan | International |
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In Zero's in-game weapon menu, if Zero's Z-Buster is broken at Intro Stage, Z-Saber would replace Z-Buster's label and icon. However, in the International version, what should be Z-Saber's label instead incorrectly says "Giga Attack".
Space Shuttle
When all parts of the Space Shuttle are obtained (and it has not launched yet), details of the Space Shuttle are shown. In the Japanese version, it has "RepliForce//" written on the top right, and four details pointing to "syatru-" (shuttle?), "bomber" (x2), and "!!worning darudaru". In other versions, the top-right text was replaced by two lines, the first being "FILE_002". The four details became gibberish.
Maverick Names
To do: Check the Greatest Hits and European manuals |
As with the previous four games, the Maverick names were changed during the overseas localization; notably for this game, the translator even threw in references to the rock band Guns N' Roses.
Japanese Name | American Name | Name Referenced | Legacy Collection Name |
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Crescent Grizzly | Grizzly Slash | Saul "Slash" Hudson | Crescent Grizzly |
Bolt Kraken | Squid Adler | Steven Adler | Volt Kraken |
Shining Hotarunicus | Izzy Glow | Izzy Stradlin | Shining Firefly |
Tidal Makkoeen | Duff McWhalen | Duff McKagan | Tidal Whale |
Spiral Pegacion | The Skiver | Michael "High in the Sky" Monroe | Spiral Pegasus |
Spike Rosered | Axle the Red | Axl Rose | Spike Rosered |
Dark Necrobat | Dark Dizzy | Dizzy Reed | Dark Necrobat |
Burn Dinorex | Mattrex | Matt Sorum | Burn Dinorex |
For better or worse, Mega Man X Legacy Collection 2 undoes all of these changes.
Interestingly, the US instruction manual uses the Japanese names of the bosses and Zero's abilities. The PC version's manual uses the US boss names.
Voice Acting
The Japanese version has more voice clips than international builds, including title screen, stage intros, and bosses. Despite this, the removed clips are still present in the game's files.
In the Japanese version, there were narrator voices for each of the Maverick's names that you would hear during their intro sequence after you selected their stage. These were removed in the international versions. In order played, the names are: Tidal Makkoeen, Dark Necrobat, Spike Rosered, Burn Dinorex, Dynamo, Shining Hotarunicus, Spiral Pegacion, Crescent Grizzly, and Bolt Kraken.
Intro Song
Japan | International |
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The Japanese opening song, Monkey (composed by Mosquito Milk and sung by X's voice actor Showtaro Morikubo), was replaced with the game's title theme - a remix of the got weapon track from Mega Man 3 and the "Variable X" track from Mega Man X. Regardless of region, a shorter loop of the International track was used in the game's title screen.
Ending Song
Japan | International |
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In the Japanese version, a J-rock song titled Mizu no Naka (In the Water) plays in the good ending. For copyright reasons, the bad ending track (played if the Space Shuttle operation fails) plays in both endings internationally.
Revisional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
The versions of the game featured in Mega Man X Collection and Mega Man X Legacy Collection 2 have a few differences from the original PS1 release. There's also a standalone Windows version (based on the PS1 release).
Windows Port
- The "Vibration" feature for the PS1's Dual Shock controller has been removed from the buttons configuration screen, in favor for a "Default" function which is capable to revert all buttons to their initial mappings.
- The dialogue and most menus use different fonts.
PlayStation | Windows (2002) |
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- A desktop theme pack was included on the disc as bonus content.
US Patch
A small patch was released for the Windows version. It bypasses the disc check, allowing the game to be played without the CD inserted.
Mega Man X Collection
- The slowdown that took place at Dark Dizzy/Dark Necrobat's stage in the original PS1 version has been removed. As a side effect, the Batton Bone enemies that appear in the stage move faster than in the PS1 version.
- The "Vibration" feature for the PS1's Dual Shock controller has been removed from the buttons configuration screen.
- The original save feature was replaced with that of the collection. Additionally, this also means that the amount of save files has been reduced to three per memory card, as opposed to the eight that the PS1 release has.
- Oddly, a text string error sometimes occurs during Alia's, Dynamo's, and Sigma's dialogue, in which letters were inexplicably replaced with the number "8" (such as "8f", rather than "of").
- All of the gameplay demos somehow get desynced, causing X/Zero to take much more damage and even die in some of them.
Mega Man X Legacy Collection 2
Maverick Names
As mentioned above, all of the Mavericks in the game use variations on their Japanese names in Legacy Collection 2, instead of the Guns 'n' Roses-themed names of the original release. You can decide for yourself whether or not this is an improvement.
Songs
Likely due to rights issues, the opening and ending themes in the Japanese version of the game were replaced with their international counterparts in the Worldwide console/Steam release. Japanese console/Steam release is not affected.
Octopardo?
During the encounter with Volt Kraken/Squid Adler/Bolt Kraken, a character known as "Octopardo" is alluded to several times. As written, it seems to imply that the player should know about this character already... but we've never seen this Octopardo before, much less known what happens to them. What gives?
This, as it turns out, is a mangled transliteration of Launch Octopus' Japanese name, Launcher Octopuld. Apparently, the original translators didn't catch this reference. The X Legacy Collection 2 version correctly uses "Launch Octopus" during this scene.
Miscellaneous Dialogue Changes
In addition to the above, there have also been other minor adjustments to the dialogue.
Original | X Legacy Collection 2 |
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What a graceful entrance... | How dare you bust up my lab. |
These lines are said by Izzy Glow/Shining Firefly during the pre-battle dialogue.
- Originally, during X's conversation with Grizzly Slash/Crescent Grizzly, "Crystal Ball" was misspelled as "Cristal Ball". This was rectified in X Legacy Collection 2.
- In accordance with the Mavericks' names being reverted back to their original names, Izzy Glow/Shining Firefly is now addressed by the characters as "Dr. Firefly".
- All instances of Repliforce being referred to as the "Reploid Air Force" during X and/or Zero's conversation with The Skiver/Spiral Pegasus and Axle the Red/Spike Rosered have been reverted back to the former.
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