If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Mega Man III (Game Boy)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mega Man III

Also known as: Rockman World 3 (JP)
Developer: Minakuchi Engineering
Publishers: Capcom (JP/US), Nintendo (EU/AU)
Platform: Game Boy
Released in JP: December 11, 1992
Released in US: December 1992
Released in EU: 1993


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Mega Man III is the third game in the Game Boy Mega Man series. This time Capcom brought back the team who worked on Dr. Wily's Revenge to keep things a bit more consistent.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Enemies

Cutting Wheel

YOU AGAIN
Object ID: $01
The Cutting Wheel from Mega Man: Dr. Wily's Revenge. While defined as a valid enemy, its code is no longer in the ROM, being replaced by dummy logic that immediately despawns the object.

(Source: Original TCRF research)

Unused Graphics

Mega Man

Early Final
There's a hole going right through this one!
okay now it's a reflection

This early buster shot based on the NES sprite would get replaced with its equivalent from the first Game Boy entry.

Bosses

Gemini Man

Unused Used
MMIII-GeminiShootUnused.png MMIII-GeminiShootUsed.png

An odd unused version of Gemini Man's firing sprite with a small, misshapen buster. The version of the frame that is actually used matches the equivalent frame in the NES Mega Man 3.

Spark Man

MMIII-SparkLegs.png

An unused group of tiles meant for a pose where Spark Man leans backwards. It is unknown what pose these legs were meant to go with.

Shadow Man

Unused Used
MMIII-ShadowHoldUnused.png MMIII-ShadowHoldUsed.png

An unused version of the sprite when Shadow Man is about to throw a Shadow Blade. The unused version depicts his arm in a slightly different position compared to the used one.

Unused Used
MMIII-ShadowThrowUnused.png MMIII-ShadowThrowUsed.png

An unused version of the frame when Shadow Man is throwing a Shadow Blade. While equivalent graphics were used in the NES Mega Man 3, for whatever reason, this game re-uses the "closed mouth" version of these tiles from his intro animation.

Enemies

Hologran

MMIII - Hologran (Unused Sprites).png

An unused flashing sprite for Hologran. This was part of an animation that played when a Hologran appeared in the NES game.

Walking Bomb

Unused Used
MMIII - Walking Bomb (Unused Sprites1).png MMIII - Walking Bomb (Used Sprites1).png

An unused sprite for the Walking Bomb jumping, like in the NES version. This game reuses one of its walking frames for its jump animation.

Unused Used
MMIII - Walking Bomb (Unused Sprites2).png MMIII - Walking Bomb (Used Sprites2).png

An unused alternate version of the Walking Bomb doing its thing.

Helipon

Unused Used
MMIII - Helipon (Unused Sprites).png MMIII - Helipon (Used Sprites).png

Part of this Helipon sprite is erroneously missing in this game, but graphics for it do exist in the code.

Boulder

MMIII - Boulder (Unused).png

In the NES Mega Man 4, the boulders in Drill Man's stage had an additional "burst" effect after they hit the ground, but before split into debris. Here, they just shatter immediately when they hit the ground.

Minibosses

Moby

MMIII - Minibosses (Unused1).png
MMIII - Minibosses (Unused2).png
MMIII - Minibosses (Unused3).png

Teleportation sprites for Moby. In the final game, they are already in their rooms when you encounter them.

Fonts

Debugging Font

MMIII - Font Tools (Unused).png
Some unused tiles that were possibly used as part of debugging tools.

MMIII - Font (Unused).png
An unused font that goes from 0 to F, likely a debugging font.

Password Font

Early Final
MMIII - Password Font (Early).png MMIII - Password Font (Final).png

An early version of the password font, very similar to the one seen in Wily's Revenge!

Unused Damage Values

By modifying the weapons menu code to have all weapons earlier it is possible to use some weapons on some bosses that would normally be impossible to do, and thus see some unused damage in the game.

Weapon Damage Data
Boss Mega Buster Shadow Blade Spark Shock Search Snake Gemini Laser Dust Crusher Skull Barrier Dive Missile Drill Bomb Screw Crusher
Snake Man 01/03 02 03 00 01 01 01 01 02 01
Gemini Man 01/03 02 01 03 00 02 01 01 01 01
Shadow Man 01/03 00 01 01 03 01 02 01 01 01
Spark Man 01/03 03 00 00 01 01 01 02 01 01
Skull Man 01/03 01 00 01 01 03 01 01 01 01
Dive Man 01/03 01 00 01 01 03 03 01 01 01
Drill Man 01/03 01 00 01 01 01 01 03 01 01
Dust Man 01/03 01 01 01 01 01 01 01 02 01
Punk 01/03 00 00 00 00 00 00 00 00 00
Giant Suzy 01/03 01 02 01 00 01 01 01 01 01
Wily Machine 1st 00/03 00 00 00 00 00 00 00 00 00
Wily Machine 2nd 00/00 00 00 00 00 00 00 00 00 01

Notes:

  • The weapons Snake Man, Gemini Man, Shadow Man and Spark Man do not work on themselves, as the weapons end up recoiling.
  • The 8 Robot Masters take 1 damage when using Screw Crusher on them.
  • When using the Skull Barrier weapon on Skull Man he will take 1 damage.
  • When using the Dive Missile weapon on Dive Man he will take 1 damage.
  • When using the Drill Bomb weapon on Drill Man he will take 1 damage.
  • When using the Dust Crusher weapon on Dust Man he will take 1 damage.
  • When using the Screw Crusher weapon on Punk he will take 0 damage.


Snake Man Unused Damage:

  • When using the Drill Bomb weapon he will take 2 damage.
  • When using the Dive Missile weapon he will take 1 damage.
  • When using the Dust Crusher weapon he will take 1 damage.
  • When using the Skull Barrier weapon he will take 1 damage.


Gemini Man Unused Damage:

  • When using the Dust Crusher weapon he will take 2 damage.
  • When using the Dive Missile weapon he will take 1 damage.
  • When using the Drill Bomb weapon he will take 1 damage.
  • When using the Skull Barrier weapon he will take 1 damage.


Shadow Man Unused Damage:

  • When using the Skull Barrier weapon he will take 2 damage.
  • When using the Dive Missile weapon he will take 1 damage.
  • When using the Dust Crusher weapon he will take 1 damage.
  • When using the Drill Bomb weapon he will take 1 damage.


Spark Man Unused Damage:

  • When using the Dive Missile weapon he will take 2 damage.
  • When using the Drill Bomb weapon he will take 1 damage.
  • When using the Dust Crusher weapon he will take 1 damage.
  • When using the Skull Barrier weapon he will take 1 damage.

Unused Music

Punk

Punk's theme is only played once in the game. The last 8 seconds of the song are never heard through normal play, nor does it ever loop.

Robot Masters

A version of the Robot Master demo theme from Mega Man 4, which is itself a version of Mega Man 2's title theme. This was later used in Mega Man IV for the Robot Master demonstrations.

(Source: Original TCRF research)

US Sample Version

Sample Final
Same thing, but "SAMPLE"! MMIIITitle.png.png

A US sample version exists where the only difference is that "SAMPLE" was added to the title screen.

Regional Differences

Title Screen

Japan US
Rockman World 3 (J) title.png MMIIITitle.png