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The Sims FreePlay (Android)

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Title Screen

The Sims FreePlay

Developer: The Sims Studio
Publisher: Electronic Arts
Platform: Android
Released internationally: February 15, 2012


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Is Born Again unused?

The Sims FreePlay is basically a online-only version of The Sims 3 mobile port, but with more things to do and also micro-transactions of course.

Uncompiled Source Code

Download.png Download Fake Save
File: Sims-FreePlay-Fake_save.zip (41 KB) (info)


In published/savegames, there is a file named fake_save.sb, which appears to have been used for testing save files.

Developer Text

# Sample "arguments.ini" file.  
#
# To use, rename this sample file to "arguments.ini" and edit 
# to taste.
#
# NOTES:
#
# - Any line beginning with a hash is treated as a comment.
#
# - Hashes elsewhere in a line do NOT get treated as a comment, and
#   will appear in loaded values.

# "cloudcellbaseurl", if specified will replace the default cloudcell address. The example uses a cloudcell server hosted on your local machine. 
# cloudcellbaseurl=http://localhost:1036/

# "fakefacebookid", if specified this will replace the default fake facebook id used when connecting to cloudcell on pc.
# You can set this to your real facebook id (Use the Graph API Explorer: http://developers.facebook.com/tools/explorer/)
fakefacebookid=

# "fakefbfriends", if specified use this list of friends when connecting to cloudcell on pc.
# This should be a comma-separated list of name and facebook id pairs, underscores in names will be replaced by spaces.
# This example adds the friends "Test Friend" with facebook id 1234 and "Fakey McFakus" with facebook id 5678
fakefbfriends=James_Richards:42,Nigel_Kay:7,Emily_Druce:17,Amanda_Schofield:1,Brandon_Meester:14,Iron_Crispyhorse_Monk_D:100003717829602,Cheaty_McCompletinson:43,Lol_Emily_Mk2:117,Steve_Mander-Jones:101,Emily_Mk3:18,Austin_Wood:100,Brad_B:9,Scott_Simmons:56,Kwa:4,Matt_K:10,Anna_Brandberg:11

# "fakegamecenterid", if this is specified then this will be used to simulate gamecenter on pc
#fakegamecenterid=GCTester

# "fakegamecenterfriends", some fake friends to go with your fake gamecenter account. Can't parse real gamecenter ids here.
#fakegamecenterfriends=GC_One:GCTest1,GC_Two:GCTest2,GC_Three:GCTest3,GC_Four:GCTest3,GC_Five:GCTest5,GC_Six:GCTest6

# batchtest-server-address=10.88.40.166
# record-metrics=true

arguments.ini.sample contains commented out text that calls for fake ids and friends.

Build Log

Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL_CHARACTER/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ConvertTextureReferences.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'ZnHdImc5ahR9uYFb9iEDKjyMkyI=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL_CHARACTER/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyUserIdentifiers.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '4uwDahkaO7sBEzJ5h8YD8JhfjUs=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL_CHARACTER/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyAppearances.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '0Q5hKgpD/uIO8dlInB3XquT8QGU=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL_CHARACTER/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/RenameAnimations.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'N0xowHbMEfs+eXVasrmKIU5z7+E=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ConvertTextureReferences.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Assembly 'C:\Development\sims\app\res\hashdatabases\MODEL-Any-0.dll' with dependent hash 'ZnHdImc5ahR9uYFb9iEDKjyMkyI=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'ZnHdImc5ahR9uYFb9iEDKjyMkyI=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyUserIdentifiers.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Assembly 'C:\Development\sims\app\res\hashdatabases\MODEL-Any-1.dll' with dependent hash '4uwDahkaO7sBEzJ5h8YD8JhfjUs=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '4uwDahkaO7sBEzJ5h8YD8JhfjUs=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyAppearances.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Assembly 'C:\Development\sims\app\res\hashdatabases\MODEL-Any-2.dll' with dependent hash '0Q5hKgpD/uIO8dlInB3XquT8QGU=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '0Q5hKgpD/uIO8dlInB3XquT8QGU=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/RenameAnimations.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Assembly 'C:\Development\sims\app\res\hashdatabases\MODEL-Any-3.dll' with dependent hash 'N0xowHbMEfs+eXVasrmKIU5z7+E=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'N0xowHbMEfs+eXVasrmKIU5z7+E=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'NEW_MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ConvertTextureReferences.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'ZnHdImc5ahR9uYFb9iEDKjyMkyI=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'NEW_MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyUserIdentifiers.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '4uwDahkaO7sBEzJ5h8YD8JhfjUs=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'NEW_MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/ApplyAppearances.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash '0Q5hKgpD/uIO8dlInB3XquT8QGU=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'NEW_MODEL/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/RenameAnimations.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\collada2m3x.exe
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\M3XToM3G.exe
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'N0xowHbMEfs+eXVasrmKIU5z7+E=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Compiling dependency list for: 'SERIALIZATION/Any'
Thread 0001| 2013-08-07 18:18:06Z |  		Adding: $(InputDir)/scripts/SerializationConvert.cs
Thread 0001| 2013-08-07 18:18:06Z |  		Adding Reference: C:\Development\sims\tools\bin\Release\CoreCS.dll
Thread 0001| 2013-08-07 18:18:06Z |  	Assembly 'C:\Development\sims\app\res\hashdatabases\SERIALIZATION-Any-0.dll' with dependent hash 'zYxLaYp29qP9mbUzQu+UF3c1xXA=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  	Equivalent assembly with dependent hash 'zYxLaYp29qP9mbUzQu+UF3c1xXA=' is already available.
Thread 0001| 2013-08-07 18:18:06Z |  Added file pattern for BuildOnly: C:\Development\sims\app\res\published\models\indprop_university_awarddisplay.m3g
Thread 0001| 2013-08-07 18:18:06Z |  Loading Rulesets
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\default.model.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\default.serialization.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\default.texture.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\default.texturepack.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\fonts\default.mergedserialization.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\fonts\default.serialization.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\layouts\default.mergelayoutdata.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\layouts\default.serialization.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\centralpark.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\character_plant.dae.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: character_plant.dae.build.xml specifies <Priority>, which is deprecated


Thread 0001| 2013-08-07 18:18:07Z | Warning: character_plant.dae.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\character_plant_gamble.dae.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: character_plant_gamble.dae.build.xml specifies <Priority>, which is deprecated


Thread 0001| 2013-08-07 18:18:07Z | Warning: character_plant_gamble.dae.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\club.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\indprop_skill_movie_camera.dae.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: indprop_skill_movie_camera.dae.build.xml specifies <Priority>, which is deprecated


Thread 0001| 2013-08-07 18:18:07Z | Warning: indprop_skill_movie_camera.dae.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.character.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.character.build.xml specifies <Priority>, which is deprecated


Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.character.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.indprop.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.indprop_tennis_pole.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.indprop_tennis_pole.build.xml specifies <Priority>, which is deprecated


Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.indprop_tennis_pole.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.object_car.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.object_car.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.prop__character_dog.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.prop__character_dog.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.prop__character_sim_adult.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.prop__character_sim_adult.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.prop__character_sim_child.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.prop__character_sim_child.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.prop__character_sim_infant.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.prop__character_sim_infant.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\overlay.prop__character_sim_toddler.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.prop__character_sim_toddler.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\scene_island_map.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\scene_swimmingcentre_communitylot.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\scene_town_map_ipad.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_blue.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_firetruck.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_green.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_hurse.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_merc.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_red.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_scifi.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_taxi.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_uni.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_vamp.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_car_yellow.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_locators.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_birch.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_cherry.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_noshadow_birch.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_noshadow_pine.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_palm.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_palm2.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_pine.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\townmap_tree_pine_low.dae.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\default.model.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: default.model.build.xml specifies <Priority>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\overlay.character.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\overlay.indprop.build.xml

Thread 0001| 2013-08-07 18:18:07Z | Warning: overlay.indprop.build.xml specifies <Exclusive>, which is deprecated

Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\overlay.prop__character_dog.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\overlay.prop__character_sim_adult.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\models\animations\overlay.prop__character_sim_toddler.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\strings\default.strings.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\texturepacks_thumbnails\default.texture.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\texturepacks_thumbnails\default.texturepack.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\texturepacks_ui\alphamask.packlist.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\texturepacks_ui\default.texture.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\textures_loose\default.texture.build.xml
Thread 0001| 2013-08-07 18:18:07Z | Trace:   reading master\textures_uncompressed\default.texture.build.xml
Thread 0001| 2013-08-07 18:18:07Z |  Finding input directories
Thread 0001| 2013-08-07 18:18:07Z |  Mapping rulesets to input directories
Thread 0001| 2013-08-07 18:18:07Z |  Constructing dependency graph
Thread 0001| 2013-08-07 18:18:07Z |  Running tasks
Thread 0001| 2013-08-07 18:18:07Z |  ========================================
Thread 0001| 2013-08-07 18:18:07Z |  Build Successful.
2013-08-07 18:18:07Z | Profile Information:
2013-08-07 18:18:07Z |   Setup:                                                    0.772s
2013-08-07 18:18:07Z |     ProjectLoad                                             0.248s
2013-08-07 18:18:07Z |     Rulesets                                                0.169s
2013-08-07 18:18:07Z |     DirectoryMap                                            0.115s
2013-08-07 18:18:07Z |     ConstructGraph                                          0.014s
2013-08-07 18:18:07Z |     Hashdatabase                                            0.225s
2013-08-07 18:18:07Z |   MODEL_CHARACTER:                                          0.074s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ConvertTextureReferences     0.062s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyUserIdentifiers         0.004s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyAppearances             0.004s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.RenameAnimations             0.004s
2013-08-07 18:18:07Z |   MODEL:                                                    0.025s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ConvertTextureReferences     0.006s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyUserIdentifiers         0.007s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyAppearances             0.006s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.RenameAnimations             0.006s
2013-08-07 18:18:07Z |   NEW_MODEL:                                                0.019s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ConvertTextureReferences     0.003s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyUserIdentifiers         0.007s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.ApplyAppearances             0.005s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.RenameAnimations             0.005s
2013-08-07 18:18:07Z |   SERIALIZATION:                                            0.000s
2013-08-07 18:18:07Z |     Setup.IronMonkey.App.Build.SerializationConvert         0.006s
2013-08-07 18:18:07Z |   Process [User Time]                                       0.011s
2013-08-07 18:18:07Z | ========================================
2013-08-07 18:18:07Z | Build completed in 00:00:00.8345450.

Unused Graphics

The Sims Freeplay texture test image.png

texture_test_image.m3g contains a glowing thing.