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The Sims 3 (Wii)
The Sims 3 |
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Developer: The Sims Studio This game has hidden development-related text. This game has a prototype article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Lots to cover;
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A port of The Sims 3, for the Wii.
This is basically a modified, rushed, buggy, and mostly unplayable version of the game with the game loading every 20 seconds, awful stock faces and a pointless multiplayer game. No DLC shenanigans here, folks.
Contents
Sub-Pages
Prototype Info |
Unused Music Part
Though the game only plays an 8-second loop when viewing the town map, there's over a minute of audio that is never played. It even has an ending!
Development Text
Code_Version.txt
BUILD_TIMESTAMP=Thu Sep 30 02:04:04 2010 BUILD_TYPE=DL BUILD_OUTPUT=Code BUILD_USER=builduser BUILD_HOST=SBXP-SIMS3-04 BUILD_NUMBER=49376 BUILD_CHANGELIST=49376 BUILD_VERSION=DL.Code.builduser.49376
Content_Version.txt
BUILD_TIMESTAMP=Wed Sep 29 22:39:51 2010 BUILD_TYPE=DL BUILD_OUTPUT=Content BUILD_USER=builduser BUILD_HOST=SBXP-SIMS3-13 BUILD_NUMBER=49370 BUILD_CHANGELIST=49370 BUILD_VERSION=DL.Content.builduser.49370
Various information concerning the build of the game. These are from the US build.
GroupName
[Groups]
;GroupName=GroupType,Platform,BuildConfiguration,M easurementUnits,MaxDepth,BudgetAbsolute,BudgetPerc ent ; Where GroupName is the name of the group. If multiple groups with the same name are defined, the first "valid" one found ; in the list will be used. See Platform and BuildConfiguration below for more details. ; If the GroupName is "*", then it is the used for the total budget of that GroupType ; GroupType is one of "CPU", "SPU", "SystemMemory", "GraphicsMemory", or "AudioMemory" ; Platform is used to match the current EA_PLATFORM_NAME value. If the value does not match, the group is ignored. ; If this value is "*", then this restriction is ignored. This is mainly used so that different platforms can ; have different budgets. ; BuildConfiguration is used to match the value returned from e_engine::GetBuildConfiguration. If the value does not ; match, the group is ignored. If this value is "*", then this restriction is ignored. ; MeasurementUnits is a string like "ms" or "bytes" describing the unit of measurement for events in this group ; MaxDepth is the maximum scope depth that will be profiled ; 0 = do not filter any scope. ("Main" = depth 1, "Main/Foo" = depth 2, "Main/Foo/Bar" = depth 3, etc). ; BudgetAbsolute is the maximum amount (per update in some cases) of time/memory/whatever allowed to all ; scopes in this group combined. 0.0 = ignore budget limits. Note that budgets are not necessarily enforced ; by the engine, but going over the budgets may induce warnings or simply be noted in the output report. ; BudgetPercent is the maximum amount in terms of percent of the total for the update allowed to all scopes ; in this group combined. min = 0.0, max = 100.0. 0.0 = ignore budget limits
Some information regarding development scripts and groups of build configurations.
- Pages missing developer references
- Games developed by The Sims Studio
- Pages missing publisher references
- Games published by Electronic Arts
- Wii games
- Pages missing date references
- Games released in 2010
- Games released in November
- Games released on November 15
- Games released on November 12
- Games released on November 11
- Games with hidden development-related text
- Games with unused music
- Stubs
- To do
- Sim series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Electronic Arts > Games developed by The Sims Studio
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 11
Games > Games by release date > Games released in November > Games released on November 12
Games > Games by release date > Games released in November > Games released on November 15
Games > Games by series > Sim series