The Sims 2 (Nintendo DS)
The Sims 2 |
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Also known as: The Sims 2: Hachamecha Hotel Life (Japan) This game has unused objects. This game has a development article This game has a prerelease article This game has a bugs page |
This article has just been started and needs the article basics added. Help us out and add them. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Must explore SoundData.rom (Might contain unused sounds/music) |
In the Nintendo DS version of The Sims 2, your Sim goes barreling into a town, driving a junky car with an engine full of holes in the middle of the desert. Not even a day later, your Sim is running the biggest business in the whole town and dealing with aliens and the mafia. People sure are trustworthy in Strangetown... Either that, or you're just a sucker.
Sub-Pages
Development Info |
Prerelease Info |
Bugs |
Unused NPC Content
Alien
In NPC slot 00 is an unused version of the alien Burple, named simply as "Alien" in-game. It uses an earlier render of the character as well.
Early | Final |
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In addition, the character has a full profile in the profiles menu.
He also has a secret, but only the profile menu text for it. Secrets are typically unlocked through playing the Social Interaction mini-games with the NPC in question. This is something you cannot do with Alien NPCs, which makes the presence of a secret here rather questionable.
Finally, when you force the game to spawn him, unfortunately his scripting appears to be broken, making him stand completely still. Attempting to interact will softlock the bottom screen until you exit the room.
Emperor Xizzle
In NPC slot 01 is Emperor Xizzle. While this character is used at a few points during the story and during Alien Invasions, Xizzle also has a full profile in the profiles menu like other NPCs. What's interesting here is that he also has a secret, but only the profile menu text for it. Secrets are typically unlocked through playing the Social Interaction mini-games with the NPC in question. This is something you cannot do with Alien NPCs, which makes the presence of a secret here rather questionable.
Honest Jackson
Due to a confirmed scripting bug, Honest Jackson disappears from the game at the arrival of the second antagonist of the game, Ava Cadavra. One of the missions during her arc involves asking the town residents if they know about a Branding Iron. Because Honest is always gone by this point due to that bug, this text is impossible to see unless the bug is fixed.
Unused Mission Text
To do: More text. There's a lot here. |
There's a lot of unused dialog related to missions that have been cut or changed in the final version of the game.
Early Missions Leftovers
The beginning of the game was changed significantly as the game was in development and several text lines remain that have events play out in a significantly different manner than in the final.
Message ID | Character | Text |
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1193 | Jebediah S. Jerky | I thought I'd find you here, kiddo. Listen, your car ain't looking so hot. |
1194 | Jebediah S. Jerky | I'm gonna have to order new parts or fashion my own out of old license plates. Either way it'll be a few months before it's fixed. |
1195 | Jebediah S. Jerky | But you found the hotel all right, so you can spend a few nights here while I- |
1196 | Jebediah S. Jerky | It's deserted? You mean... Daddy Bigbucks ain't running the place no more? |
1197 | Jebediah S. Jerky | He left the deed behind? Golly gosh! I suppose that means the place is yours! Well get on inside and have a look at your new place. |
1212 | Honest Jackson? | So have a look around. Get to know the place and let me know what you think. |
Alternative Casino Opening
The game makes the player open the casino before they can have their first guest. This was an early mission that would have had the player opening the casino a little bit later in the story.
Message ID | Character | Text |
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1320 | Frankie Fusilli | Hey manager, c'mere. Does this hotel have a gaming room? |
1321 | Frankie Fusilli | Naw, you jerk... card games! I'm not into them video type games. And certainly not pinball. |
1322 | Frankie Fusilli | Well look, I don't like to go more than a week without playing some cards, know what I mean? How about you build me a casino? |
1323 | Frankie Fusilli | Somewhere in town, sure. I just need someplace to relax and conduct a little business. So step to it. |
1324 | Frankie Fusilli | The Casino is open for business, huh? That's beautiful. That's just what I wanted to hear. I'm so happy. |
1325 | Frankie Fusilli | Actually, I'm not exactly happy... I'm just NOT angry. You don't ever want to see me angry. |
1326 | Frankie Fusilli | So really, it's you who should be happy. Now scram. |
Alternative Rat Cave Opening
The game allows the player to build the Rat Cave as soon as they get their first guest, and if the player does not build the rat cave before then, it will be automatically built by Tristan Legend after Ava Cadavra leaves. This mission has the Rat Cave opening up during Frankie Fusilli's stay.
Message ID | Character | Text |
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1369 | Frankie Fusilli | Kid, it pains me to tell you this, but your services have been less than satisfactory. |
1370 | Frankie Fusilli | I am afraid that, in the interest of my pride and reputation, I'm going to have to charge you for all the time I have wasted for you. |
1371 | Frankie Fusilli | Sure! All the time I spend waiting for you to run errands or answer my phone calls. It's maddening. |
1372 | Frankie Fusilli | So I have instructed Jimmy to suspend half of all my payments to you from this point forward. |
1373 | Frankie Fusilli | I know, I know...you're thinking, Wow, only 50 percent? Well...that's the kind of generous guy I am. |
1374 | Tristan Legend? | I couldn't help but overhear your little predicament. Seems Frankie is trying to play tough. He'd like to run this town if he could. |
1375 | Tristan Legend? | If only The Ratticator were here...he'd have cleaned up filth like Frankie Fusilli. The Ratticator didn't stand for extortion like that. |
1376 | Tristan Legend? | Sure, The Ratticator was a local hero. Legend has it he lived in a den beneath the hotel, emerging only when the people of this city were threatened. |
1377 | Tristan Legend? | Who knows where he went? Maybe he's due for a return. You think? *Wink* |
1378 | Tristan Legend? | There was a rumor that The Ratticator lived in a den beneath the hotel. That's all I know. Who knows if it's true? |
1379 | Frankie Fusilli | Hey YOU! What sort of freak do you think you are? |
1380 | Frankie Fusilli | You seen Jimmy around? He hasn't checked in with me for a while. |
1381 | Frankie Fusilli | The Ratticator got him? Who the heck is THE RATTICATOR? And why was he bothering with poor Jimmy? |
1382 | Frankie Fusilli | Outrageous! I wasn't extorting you! You were paying me protection money. Remember? |
1383 | Frankie Fusilli | Sure, that money was for protection. For YOUR protection against, you know...criminals. DRAT! |
Inviting Guests to the Bovine Shrine
Automatically, three hotel guests (Ara Fusilli, Auda Sherif, and Sancho Paco Panza) are stuck in a trance in the Bovine Shrine. This mission dialogue shows that the player used to have to hand out invitations to hotel guests, who would then get stuck in the Bovine Shrine.
Message ID | Character | Text |
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1441 | Ava Cadavra | I've been meaning to thank you, @1. This, um, yoga room has been such a benefit to me. |
1442 | Ava Cadavra | I can meditate in here for hours upon hours. It recharges me and strengthens my powers... |
1443 | Ava Cadavra | ...of perception. So you know what I would like to do. I'd like to share my discovery. I'd like to invite others to join me. |
1444 | Ava Cadavra | Can you pass out these three invitations for me? To anyone at all. Just tell them it will change their life, yeah? Thanks. |
1445 | Unknown | An invitation for me? Wow, I've never been invited to anything like this before, because- Oh, it's a general invitation. Ah, could be cool. |
1446 | Unknown | What's this say: "Traverse the transcendent path to bovinity through meditation." Sounds interesting. Thanks. |
1447 | Unknown | An invitation? Huh. Sure why not. Will there be food there too? I'm hungry. |
1448 | Ava Cadavra | I've been getting phone calls from some excited folks eager to use the... what have I been calling it... the cozy room? |
1449 | Ava Cadavra | Thank you for all your hard work. I'll be in here for the next hour. I think some people will be joining me shortly. |
1450 | Ava Cadavra | Oh and... if you hear any screaming or anything, don't mind us. We'll probably be doing some primal scream therapy. |
1451 | Ava Cadavra | Tah tah! |
Entering the Meditation Room
This mission dialogue would have been used after Ava Cadavra would have closed the Bovine Shrine. In-game, the Bovine Shrine is never closed off and the player can go in and out of it at will during Ava Cadavra's entire stay.
Message ID | Character | Text |
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1491 | Tristan Legend | Whew! I'm tired, man. Just did 32 laps around the desert walking on my hands. I think I'll do it with my eyes closed next time. |
1492 | Tristan Legend | You need a way into the Meditation Room? How about through the front door? |
1493 | Tristan Legend | Oh I see. Ava has started a cult, trapped everyone in Strangetown, and locked the door? Wow. That's rough. |
1494 | Tristan Legend | Lucky for you I installed a little ventilation shaft in that room. It was so stuffy I thought it needed some air. |
Building the Sun Deck
This mission takes place after the mission where you retrieve the Galvatronic Power Recharger for Optimum Alfred. In the final game, the Sun Deck is available from the start of the game, likely as a result of this mission getting cut.
Message ID | Character | Text |
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1528 | Mama Hogg | You know what I could use right now? I'll tell you - a pool. |
1529 | Mama Hogg | That's right. I am sick of this heat. I need somewhere to cool down. And the basement just ain't going to cut it. |
1530 | Optimum Alfred | *Whirrr* Ooh, an excellent idea Mrs. Hogg. I have not had the pleasure of a cleaning a pool in many years. |
1531 | Mama Hogg | Well, whatever's your pleasure. I'll use it and you can clean it? How's that sound? |
1532 | Optimum Alfred | Simply marvelous Mrs. Hogg. |
1533 | Mama Hogg | Well there you go, @1. Are you going to build us a swimming poor and patio or ain't ya? |
1534 | Mama Hogg | Hi @1, is the patio pool still open? |
1535 | Mama Hogg | Oh good. |
1536 | Optimum Alfred | This hotel has a pool in which humans immerse themselves for relaxation purposes! How interesting. The water must accrue germs readily. |
1537 | Mama Hogg | So long as you put a little chlorine in the water and keep it clean. |
1538 | Optimum Alfred | CLEAN? Yes please! Cleanliness is my primary motivation. I would like to learn the correct method for cleaning pools. |
1539 | Mama Hogg | Well, follow me Alfie. You can clean while I sunbathe. |
1540 | Optimum Alfred | Ahhh. It pleases me to fulfill my pre-programmed duties. It is true what they say: Life is a bowl of bleach |
1541 | Optimum Alfred | Now if you don't mind, @1, I would like to test the pH level of this water one more time. How I adore a good litmus test! |
Robot Ick Piles and Data Modulator
This mission takes place after the previous unused Building the Sun Deck mission, and before the mission where Optimum Alfred requests 20 Nuclear Fuel Rods from you. This mission was also cut for some reason, leaving the Robot Ick Pile object unused.
Message ID | Character | Text |
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1542 | Optimum Alfred | Manager @1, I have much to regret this day. It seems I have been the victim of entropic forces. |
1543 | Optimum Alfred | My primary heuristic data modulator has been acting very strangely lately. I am unable to prevent it from randomly ejecting metal detritus. |
1544 | Optimum Alfred | To put it another way: I am responsible for the heaps of metal Ick piling up in your hotel. I apologize. |
1545 | Optimum Alfred | To prevent this from occurring on a regular basis I will require a new heuristic data modulator. |
1546 | Optimum Alfred | If you would be so kind as to procure me a new data modulator, I will clean up what piles I can. |
1547 | Optimum Alfred | Is THIS the only heuristic data modulator you could find? If my memory banks are correct, this model was recalled in 2002. |
1548 | Optimum Alfred | I suppose it will serve for the time being, at least until a replacement can be obtained. Installing now.... |
1549 | Optimum Alfred | ...BZZZT...*ding!*...tick tick tick... Inst-inst-installation success-ss-ss-ful... *plip!* |
1550 | Optimum Alfred | All right... what the heck did I say I was gonna do? Oh yeah... clean up this dump. Great. *Sigh* |
1551 | Optimum Alfred | Hey don't thank me or anything, jerk... sheesh. I'm going to my room. I feel funny. |
Unused Objects and Descriptions
To do: More Images, Video of Arcade Machines. |
A list of items that are either entirely unused, has unused item description, or has an unused graphic. All objects in the game are actually enumerated in this same list of IDs, including ones that don't normally go into your pockets or appear in the vacuum mini-game, for example. Because of this, it is also noted is whether or not placing the item in your pockets will crash the game.
- Pages missing developer references
- Games developed by Amaze Entertainment
- Pages missing publisher references
- Games published by Electronic Arts
- Nintendo DS games
- Pages missing date references
- Games released in 2005
- Games released in December
- Games released on December 8
- Games released in October
- Games released on October 24
- Games released in November
- Games released on November 4
- Games with unused objects
- Games with unused game types
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with unused text
- Articles needing basics
- Works In Progress
- To do
- Sim series
Cleanup > Articles needing basics
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with unused game types
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Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Amaze Entertainment
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 8
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 24
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