LEGO Star Wars: The Complete Saga (Wii)
LEGO Star Wars: The Complete Saga |
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Developer: TT Games This game has unused areas. |
What happens when one of the coolest toy concepts ever gets combined with one of the most successful film sagas ever made? A well-regarded licensed game.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Contents
References to Unused Characters
A text file called collection.txt
lists all the characters accessible in game and how they are accessed (in the shop, through progression etc.). One character who is not accessible by any means is a character called Darth Plagueis, the previous master of Darth Sidious, who is mentioned in the movie Star Wars: Episode III – Revenge of the Sith but never shown on screen.
; Not allowed - aw! ;collect "darthplagueis" 100_percent
He would have been unlocked upon reaching 100% completion of the game, but it seems this was scrapped due to not being allowed and was instead replaced by being able to create custom characters with Super Jedi Powers that have new abilities and can utilise multiple classes at once. He is barely programmed into the game however and is not a functional character that can be accessed in game, even with exploits or cheats. A leftover .txt file used to determine what his character does is a copy of The Emperor's. The leftover .txt file is the only data left behind of his character and there is no model or animations associated with it.
Unused Areas
Test Maps
In areas.txt, it is possible to see that a few test rooms are in the game: Glyn, Jim, Helen, Mike, John, Rich, and Luke, evidently named after developers. There are five more, although CharTest, Test, and ledgetest are more obvious than jdwtest and jeztest. The files for these test levels were actually left in the European and Japanese versions of the Wii version, as well as the American PlayStation 3 version.
Early Cantina
An early version of the game's hub is present on the disc. Differences include glitchy textures/collision, a fence in front of the minikits force field, a portrait of Qui-Gon Jinn in place of R2-D2 in the Episode 1 room, and a different spawn point for the players.
References to Other Platforms
Many font files mention Xbox, Xbox 360 (sometimes called "New X-Box" in the ISO), PC, PlayStation 2, PlayStation 3, PSP, and even GameCube. While the game was released on Xbox 360, PlayStation 3, and PC, the game was never released on the other mentioned platforms, possibly hinting at canceled ports to these consoles. These could also be leftovers from 'LEGO Star Wars II', which was released on those platforms. However, none of these files seem to be used.
Unused Snowman Out-of-Bounds in Mos-Eisley Cantina
There is a 3D Model of the Lego snowman that can be built in the Episode 5 room rendered out-of-bounds in the Mos-Eisley Cantina. According to John Burton, the founder of Traveler's Tales, in the video on the right (see 0:49 to 1:38), Traveler's Tales originally meant for there to be a playable preview level from the then-in-development Lego Indiana Jones: The Original Adventures which would have been set in the Nepalese part of the Himalayas, hence there is a snowman. The snowman was meant to block the entrance to the level. The level would have been accessed by completing some kind of requirement(s), which would cause the snowman to disappear and allow the player to enter the level. Traveler's Tales was unable to secure permission to make such a level, so they replaced it with the trailer for Lego Indiana Jones: The Original Adventures in the Bonus Room. It also exists in the PlayStation 3 version of the game.
Uncompiled Source Code
Download Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip
File: Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip (info)
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The Japanese Wii release has an uncompiled C header, found on partition 1 at Stuff/Text/STARWARS_FONT_J_ngc.h
. It appears to be related to STARWARS_FONT_J_NGC.FNT
, which is a font file that can be found in the same directory.
Unused Debug Displays
While the main code for the debug menu featured in LEGO Star Wars I and II is nowhere to be seen, some of the menu's display can be reenabled via Action Replay codes. The following codes are intended for use with the American Revision 0 version of the game.
Name | Code |
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FPS Display | 046d4fcc 00000001 |
Display Player Coordinates | 046d1b28 00000001 |
Enable Level Streaming Display | 046d1ab8 00000001 |
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