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Star Wars: The Clone Wars (GameCube)
Star Wars: The Clone Wars |
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Developer: Pandemic Studios This game has hidden development-related text. |
To do:
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Fun trivia. Star Wars: The Clone Wars is one of those cases where they might have accidentally released a debug version of the game.
Contents
Unused Video
mov_ep2trail_160x90.bik
A heavily compressed placeholder video can be found in Data\Interface\movies. It contains footage from an old build of the game that has a different HUD.
Unused Text
game_keys.cfg
/Data/game/game_keys.cfg contains shortcuts used for Battlezone II: Combat Commander, which was also developed by Pandemic Studios. None of these functions can be activated, as the GameCube keyboard is ignored and many of the strings referenced in the configuration file are not present in the executable.
////////////////////////////////////////////////////////////////////////////// // // Copyright 1997-98 Activision Studios, Strategy Group // // Battlezone II - Setup for game mission // // Camera views Bind("+shift F1", "view.set.cockpit"); Bind("+shift F2", "view.set.forward"); Bind("+shift F3", "view.set.chase"); Bind("+shift F4", "view.cockpit"); Bind("+shift F5", "view.interface"); Bind("+shift F9", "view.set.schematic"); Bind("+shift F10", "view.set.satellite"); Bind("+shift F12", "view.set.freeeye"); // Editor keys Bind("+ctrl E", "mission.edit"); Bind("+ctrl M", "mission.model"); // Game keys Bind("+alt P", "mission.pause"); Bind("Pause", "mission.pause"); Bind("Escape", "mission.exit"); Bind("+ctrl S", "game.save"); Bind("+ctrl O", "game.load"); Bind("+alt F", "game.framerate"); Bind("+alt G", "game.printscreen"); // Escape screen //Bind("Escape", "mission.escape"); // Playback controls Bind("+ctrl R", "playback.restart"); Bind("+ctrl P", "playback.stop");
Developer Comments
Some of the configuration files have comments left by the developers.
Data\Config\input\input_pad_ps2.cfg
// Note, NM - all these are offsets from 1, not 0 in terms of // stickN_x, so add 1 to the translation table. Note it's the same // with the stick numbers-- they start at 1 as well.
Data\Sounds\script.ssc
//This is the file that defines the sound categories and sets the volume of those //categories. It also controls sound ducking during cins, and defines all other //sound script files which should be loaded.
//Defines doppler and rolloff for all sounds? Ask C. Baker exactly what these do.
Data\Sounds\scripts\effects.ssc
//**INTERFACE**// // dummy sund since it seems like the first sound in the bank is // getting bashed somehow--put this here until we figure out why--cbb 07/25/02
//GENERIC BATTLE SOUNDS //**PLACE HOLDER SOUNDS - TEMP TEMP TEMP TEMP TEMP**//
Data\Sounds\scripts\vo.ssc
////////////// Geo 1 ////////////////// //all gone! - JD
// /////////////////////////////// THE END ///////////////////////// //
config.ini
Config.ini looks to be from a test build of the game, as most of the arguments will not do anything when assigned different values.
[default] journalMode = 0 valueMode = 0 valueLevel = 2 handleException = 0 doMouse = 1 showMsg = 0 msgWidth = 300 showTrailers = 1
Leftover .BAT files
A few .BAT files were left in the root folder for the game.
CWGC.bat
SET PATH=%PATH%;c:\DolphinSDK1.0\X86\BIN;c:\NPDP\GDEV\BIN SETODENV DvdRoot "%~d0%~p0" ODEMRUN -ef "%~d0%~p0Clonewars.elf" -d=%~d0%~p0clonewars.ddf -a
Create_BIN_Files.bat
REM ------------------------- REM moving any existing dpf files REM ------------------------- move /Y d:\clonewars\gcbuild\clonewars.dpf d:\latest_dpf\ REM ------------------------- REM DELETE *.BIN REM ------------------------- erase /F /S *.bin erase /F /S ..\GCBuild\*.bin REM ------------------------- REM MEMMAP REM ------------------------- ..\memmap\memmap.exe move /Y memmap.bin ..\GCBuild move /Y memmapD.bin ..\GCBuild REM ------------------------- REM MEMDUMP REM ------------------------- wscript CreateBins.vbs %0 "BinFiles.txt" "..\GCBuild\Clonewars.elf" "" "..\GCBuild\Clonewars.ddf"
fastload - CWGC.bat
SET PATH=%PATH%;c:\DolphinSDK1.0\X86\BIN;c:\NPDP\GDEV\BIN SETODENV DvdRoot "%~d0%~p0" ODEMRUN -ef "%~d0%~p0Clonewars.elf" -d=%~d0%~p0clonewars.ddf -a /fastload
GetUnitMemory.bat
wscript GetUnitMemory.vbs %0 "ODFFiles.txt" "..\GCBuild\ClonewarsD.elf" "C:\CloneWars\GCBuild\DATA\MissionData\UnitTest\unittest.odf" "..\GCBuild\Clonewars.ddf"
MakeArtistPS2Assets.bat
ps2run -r ps2asset /artistbuild /noresize /checkdates /dest ..\FinalPS2\addon
MakePS2Assets.bat
ps2asset /noresize /checkdates /dest ..\FinalPS2 cd ..\FinalPS2 ps2run -r attrib -r data.zwp* attrib -r packlist.txt* del data.zwp.old ren data.zwp data.zwp.old del packlist.txt.old ren packlist.txt packlist.txt.old del paths.txt ls -R data |grep ":" |sed -e "s/data/\\\data/" | sed -e "s/://g" | sed -e "s/\//\\\/g" > paths.txt zwagapacklist.exe zwagapack c data.zwp @packlist.txt
Debug Files
There are four files related to debugging in the root directory of the game disc. Clonewars.elf and Clonewars.dsf appear to be the game's executable with debugging symbols added to it, Clonewars.dlf is a listing of all of the files on the disc, and Clonewars.ddf simply just contains some information about the game itself.
Clonewars.ddf
; ; C:\CloneWars\GCBuild\Clonewars.elf ; [DiskID] GameName=GSXE Company=64 DiskInfo="Star Wars : The Clone Wars" [Layout] 1="*.bik", 1 2="*.bin", 1
- Pages missing developer references
- Games developed by Pandemic Studios
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- Games released in 2002
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- Games with hidden development-related text
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- To do
- Star Wars series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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