Star Wars Episode III: Revenge of the Sith
Star Wars Episode IIIː Revenge of the Sith |
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Developer: The Collective This game has hidden development-related text. |
Star Wars Episode IIIː Revenge of the Sith is a decent game based on the movie of the same name.
Contents
Unused Videos
These videos can be found in movies\splash_movies only in the Xbox port.
SplashScreen.sfd
A variation of the splash screen but it is 2 seconds shorter than the retail version.
LegalScreen_English_PS2_01.sfd
An old version of the legal screen that was used before the game was rated by the ESRB.
Logo_Collective_01.sfd
A placeholder logo from an old build of the game.
Logo_LucasArts_01.sfd
A placeholder logo from an old build of the game.
Unused Text
Configuration Files
The Playstation 2 port has a bunch of unused configuration files present inside the game archive.
bindcfgs_pc.cfg
A configuration file that controls all of the buttons in the unreleased Windows port.
# CONFIG B setconfig 0 1 COMMAND_PUNCH CONTROLLER BUTTON_2 -1.0 1.0 1.0 setconfig 0 1 COMMAND_KICK CONTROLLER BUTTON_3 -1.0 1.0 1.0 setconfig 0 1 COMMAND_JUMP CONTROLLER BUTTON_0 -1.0 1.0 1.0 setconfig 0 1 COMMAND_USE CONTROLLER BUTTON_1 -1.0 1.0 1.0 # CONFIG C setconfig 0 2 COMMAND_JUMP CONTROLLER BUTTON_0 -1.0 1.0 1.0 setconfig 0 2 COMMAND_USE CONTROLLER BUTTON_1 -1.0 1.0 1.0 # CONFIG D setconfig 0 3 COMMAND_PUNCH CONTROLLER BUTTON_2 -1.0 1.0 1.0 setconfig 0 3 COMMAND_KICK CONTROLLER BUTTON_3 -1.0 1.0 1.0
binds_pc.cfg
Another configuration file that controls all of the buttons in the unreleased Windows port.
setbind 0 COMMAND_FORWARD KEYBOARD 0 KEY_W -1.0 1.0 1.0 setbind 0 COMMAND_BACKWARD KEYBOARD 0 KEY_S 0.0 1.0 -1.0 setbind 0 COMMAND_LEFT KEYBOARD 0 KEY_A 0.0 1.0 -1.0 setbind 0 COMMAND_RIGHT KEYBOARD 0 KEY_D -1.0 1.0 1.0 setbind 0 COMMAND_PUNCH MOUSE 0 BUTTON_0 -1.0 1.0 1.0 setbind 0 COMMAND_KICK MOUSE 0 BUTTON_1 -1.0 1.0 1.0 setbind 0 COMMAND_JUMP KEYBOARD 0 KEY_SPACE -1.0 1.0 1.0 setbind 0 COMMAND_STALK KEYBOARD 0 KEY_LSHIFT -1.0 1.0 1.0 setbind 0 COMMAND_BLOCK KEYBOARD 0 KEY_Q -1.0 1.0 1.0 setbind 0 COMMAND_USE KEYBOARD 0 KEY_E -1.0 1.0 1.0 setbind 0 COMMAND_RELOAD KEYBOARD 0 KEY_R -1.0 1.0 1.0 setbind 0 COMMAND_EXT_1 KEYBOARD 0 KEY_G -1.0 1.0 1.0 setbind 0 COMMAND_INVENTORY KEYBOARD 0 KEY_UP -1.0 1.0 1.0 setbind 0 COMMAND_INVENTORY_PREV KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 0 COMMAND_INVENTORY_NEXT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 0 COMMAND_INVENTORY_EXIT KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 setbind 0 COMMAND_CAMERA KEYBOARD 0 KEY_C -1.0 1.0 1.0 setbind 0 COMMAND_CAMERA_X MOUSE 0 AXIS_X -1.0 1.0 1.0 setbind 0 COMMAND_CAMERA_Y MOUSE 0 AXIS_Y -1.0 1.0 -1.0 setbind 0 COMMAND_CAMERA_Z MOUSE 0 AXIS_Z -1.0 1.0 1.0 setbind 0 COMMAND_GAME_START KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 setbind 0 COMMAND_PEEK_LEFT KEYBOARD 0 KEY_Z -1.0 1.0 1.0 setbind 0 COMMAND_PEEK_RIGHT KEYBOARD 0 KEY_X -1.0 1.0 1.0 setbind 0 COMMAND_ROLL KEYBOARD 0 KEY_Q -1.0 1.0 1.0 setbind 0 COMMAND_UI_LEFT KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 0 COMMAND_UI_RIGHT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 0 COMMAND_UI_UP KEYBOARD 0 KEY_UP -1.0 1.0 1.0 setbind 0 COMMAND_UI_DOWN KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 setbind 0 COMMAND_UI_SELECT KEYBOARD 0 KEY_RETURN -1.0 1.0 1.0 setbind 0 COMMAND_UI_DELETE KEYBOARD 0 KEY_DELETE -1.0 1.0 1.0 setbind 0 COMMAND_UI_START KEYBOARD 0 KEY_RETURN -1.0 1.0 1.0 addbind 0 COMMAND_UI_START KEYBOARD 0 KEY_NUMPADENTER -1.0 1.0 1.0 setbind 0 COMMAND_UI_BACK KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 setbind 0 COMMAND_UI_TABNEXT KEYBOARD 0 KEY_NEXT -1.0 1.0 1.0 setbind 0 COMMAND_UI_TABPREV KEYBOARD 0 KEY_PRIOR -1.0 1.0 1.0 setbind 0 COMMAND_TURNLEFT KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 0 COMMAND_TURNRIGHT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 0 COMMAND_CLIMB_UP KEYBOARD 0 KEY_UP -1.0 1.0 1.0 addbind 0 COMMAND_CLIMB_UP MOUSE 0 BUTTON_0 -1.0 1.0 1.0 setbind 0 COMMAND_CLIMB_DOWN KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 addbind 0 COMMAND_CLIMB_DOWN MOUSE 0 BUTTON_1 -1.0 1.0 1.0 setbind 0 COMMAND_TOGGLEHELD KEYBOARD 0 KEY_T -1.0 1.0 1.0 setbind 0 COMMAND_SKIP_CUTSCENE KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 addbind 0 COMMAND_SKIP_CUTSCENE MOUSE 0 BUTTON_0 -1.0 1.0 1.0 setbind 0 COMMAND_TOGGLERUN KEYBOARD 0 KEY_LMENU -1.0 1.0 1.0 ### THIS IS CONFIGURED FOR THE PS2 CONTROLLER ADAPTOR # BUTTON_0 TRIANGLE # BUTTON_1 CIRCLE # BUTTON_2 CROSS # BUTTON_3 SQUARE # BUTTON_4 R2 # BUTTON_5 L2 # BUTTON_6 L1 # BUTTON_7 R1 # BUTTON_8 ??? # BUTTON_9 START # BUTTON_10 L3 # BUTTON_11 R3 setbind 1 COMMAND_FORWARD CONTROLLER 0 AXIS_Y 0.0 1.0 1.0 setbind 1 COMMAND_BACKWARD CONTROLLER 0 AXIS_Y -1.0 0.0 1.0 setbind 1 COMMAND_LEFT CONTROLLER 0 AXIS_X -1.0 0.0 1.0 setbind 1 COMMAND_RIGHT CONTROLLER 0 AXIS_X 0.0 1.0 1.0 setbind 1 COMMAND_PUNCH CONTROLLER 0 BUTTON_3 -1.0 1.0 1.0 setbind 1 COMMAND_KICK CONTROLLER 0 BUTTON_2 -1.0 1.0 1.0 setbind 1 COMMAND_JUMP CONTROLLER 0 BUTTON_1 -1.0 1.0 1.0 setbind 1 COMMAND_BLOCK CONTROLLER 0 BUTTON_7 -1.0 1.0 1.0 setbind 1 COMMAND_STALK CONTROLLER 0 BUTTON_6 -1.0 1.0 1.0 setbind 1 COMMAND_USE CONTROLLER 0 BUTTON_0 -1.0 1.0 1.0 setbind 1 COMMAND_RELOAD CONTROLLER 0 BUTTON_5 -1.0 1.0 1.0 setbind 1 COMMAND_INVENTORY KEYBOARD 0 KEY_UP -1.0 1.0 1.0 setbind 1 COMMAND_INVENTORY_PREV KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 1 COMMAND_INVENTORY_NEXT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 1 COMMAND_INVENTORY_EXIT KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 setbind 1 COMMAND_CAMERA CONTROLLER 0 BUTTON_6 -1.0 1.0 1.0 setbind 1 COMMAND_CAMERA_X CONTROLLER 0 AXIS_RZ -1.0 1.0 1.0 setbind 1 COMMAND_CAMERA_Y CONTROLLER 0 AXIS_RY -1.0 1.0 1.0 setbind 1 COMMAND_GAME_START CONTROLLER 0 BUTTON_8 -1.0 1.0 1.0 addbind 1 COMMAND_GAME_START KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 setbind 1 COMMAND_EXT_1 CONTROLLER 0 BUTTON_4 -1.0 1.0 1.0 setbind 1 COMMAND_EXT_1 KEYBOARD 0 KEY_Q -1.0 1.0 1.0 setbind 1 COMMAND_EXT_2 KEYBOARD 0 KEY_RBRACKET -1.0 1.0 1.0 setbind 1 COMMAND_PEEK_LEFT CONTROLLER 0 BUTTON_6 -1.0 1.0 1.0 addbind 1 COMMAND_PEEK_LEFT KEYBOARD 0 KEY_Z -1.0 1.0 1.0 setbind 1 COMMAND_PEEK_RIGHT CONTROLLER 0 BUTTON_7 -1.0 1.0 1.0 addbind 1 COMMAND_PEEK_RIGHT KEYBOARD 0 KEY_X -1.0 1.0 1.0 setbind 1 COMMAND_ROLL CONTROLLER 0 BUTTON_6 -1.0 1.0 1.0 setbind 1 COMMAND_UI_LEFT CONTROLLER 0 AXIS_X -1.0 0.0 1.0 addbind 1 COMMAND_UI_LEFT KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 1 COMMAND_UI_RIGHT CONTROLLER 0 AXIS_X 0.0 1.0 1.0 addbind 1 COMMAND_UI_RIGHT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 1 COMMAND_UI_UP CONTROLLER 0 AXIS_Y 0.0 1.0 1.0 addbind 1 COMMAND_UI_UP KEYBOARD 0 KEY_UP -1.0 1.0 1.0 setbind 1 COMMAND_UI_DOWN CONTROLLER 0 AXIS_Y -1.0 0.0 1.0 addbind 1 COMMAND_UI_DOWN KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 setbind 1 COMMAND_UI_SELECT CONTROLLER 0 BUTTON_0 -1.0 1.0 1.0 addbind 1 COMMAND_UI_SELECT KEYBOARD 0 KEY_RETURN -1.0 1.0 1.0 setbind 1 COMMAND_UI_DELETE KEYBOARD 0 KEY_DELETE -1.0 1.0 1.0 setbind 1 COMMAND_UI_START CONTROLLER 0 BUTTON_8 -1.0 1.0 1.0 addbind 1 COMMAND_UI_START KEYBOARD 0 KEY_RETURN -1.0 1.0 1.0 addbind 1 COMMAND_UI_START KEYBOARD 0 KEY_NUMPADENTER -1.0 1.0 1.0 setbind 1 COMMAND_UI_BACK CONTROLLER 0 BUTTON_1 -1.0 1.0 1.0 addbind 1 COMMAND_UI_BACK KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 setbind 1 COMMAND_TURNLEFT CONTROLLER 0 AXIS_RX -1.0 0.0 1.0 addbind 1 COMMAND_TURNLEFT KEYBOARD 0 KEY_LEFT -1.0 1.0 1.0 setbind 1 COMMAND_TURNRIGHT CONTROLLER 0 AXIS_RX 0.0 1.0 1.0 addbind 1 COMMAND_TURNRIGHT KEYBOARD 0 KEY_RIGHT -1.0 1.0 1.0 setbind 1 COMMAND_CLIMB_UP CONTROLLER 0 AXIS_RY 0.0 1.0 1.0 addbind 1 COMMAND_CLIMB_UP KEYBOARD 0 KEY_UP -1.0 1.0 1.0 setbind 1 COMMAND_CLIMB_DOWN CONTROLLER 0 AXIS_RY -1.0 0.0 1.0 addbind 1 COMMAND_CLIMB_DOWN KEYBOARD 0 KEY_DOWN -1.0 1.0 1.0 setbind 1 COMMAND_TOGGLEHELD CONTROLLER 0 BUTTON_2 -1.0 1.0 1.0 setbind 1 COMMAND_SKIP_CUTSCENE CONTROLLER 0 BUTTON_8 -1.0 1.0 1.0 addbind 1 COMMAND_SKIP_CUTSCENE CONTROLLER 0 BUTTON_0 -1.0 1.0 1.0 addbind 1 COMMAND_SKIP_CUTSCENE KEYBOARD 0 KEY_ESCAPE -1.0 1.0 1.0 setbind 1 COMMAND_TOGGLERUN KEYBOARD 0 KEY_LMENU -1.0 1.0 1.0 setbind 1 COMMAND_LEFT_THUMBSTICK_BUTTON CONTROLLER 0 BUTTON_10 -1.0 1.0 1.0 setbind 1 COMMAND_RIGHT_THUMBSTICK_BUTTON CONTROLLER 0 BUTTON_11 -1.0 1.0 1.0 setbind 2 COMMAND_FORWARD CONTROLLER 1 AXIS_Y 0.0 1.0 1.0 setbind 2 COMMAND_BACKWARD CONTROLLER 1 AXIS_Y -1.0 0.0 1.0 setbind 2 COMMAND_LEFT CONTROLLER 1 AXIS_X -1.0 0.0 1.0 setbind 2 COMMAND_RIGHT CONTROLLER 1 AXIS_X 0.0 1.0 1.0 setbind 2 COMMAND_PUNCH CONTROLLER 1 BUTTON_3 -1.0 1.0 1.0 setbind 2 COMMAND_KICK CONTROLLER 1 BUTTON_2 -1.0 1.0 1.0 setbind 2 COMMAND_JUMP CONTROLLER 1 BUTTON_1 -1.0 1.0 1.0 setbind 2 COMMAND_BLOCK CONTROLLER 1 BUTTON_7 -1.0 1.0 1.0 setbind 2 COMMAND_STALK CONTROLLER 1 BUTTON_6 -1.0 1.0 1.0 setbind 2 COMMAND_USE CONTROLLER 1 BUTTON_0 -1.0 1.0 1.0 setbind 2 COMMAND_RELOAD CONTROLLER 1 BUTTON_4 -1.0 1.0 1.0 setbind 2 COMMAND_INVENTORY KEYBOARD 1 KEY_UP -1.0 1.0 1.0 setbind 2 COMMAND_INVENTORY_PREV KEYBOARD 1 KEY_LEFT -1.0 1.0 1.0 setbind 2 COMMAND_INVENTORY_NEXT KEYBOARD 1 KEY_RIGHT -1.0 1.0 1.0 setbind 2 COMMAND_INVENTORY_EXIT KEYBOARD 1 KEY_DOWN -1.0 1.0 1.0 setbind 2 COMMAND_CAMERA CONTROLLER 1 BUTTON_6 -1.0 1.0 1.0 setbind 2 COMMAND_CAMERA_X CONTROLLER 1 AXIS_RZ -1.0 1.0 1.0 setbind 2 COMMAND_CAMERA_Y CONTROLLER 1 AXIS_RY -1.0 1.0 1.0 setbind 2 COMMAND_GAME_START CONTROLLER 1 BUTTON_8 -1.0 1.0 1.0 addbind 2 COMMAND_GAME_START KEYBOARD 1 KEY_ESCAPE -1.0 1.0 1.0 setbind 2 COMMAND_EXT_1 CONTROLLER 0 BUTTON_5 -1.0 1.0 1.0 setbind 2 COMMAND_EXT_1 KEYBOARD 0 KEY_Q -1.0 1.0 1.0 setbind 2 COMMAND_EXT_2 KEYBOARD 1 KEY_RBRACKET -1.0 1.0 1.0 setbind 2 COMMAND_PEEK_LEFT CONTROLLER 1 BUTTON_6 -1.0 1.0 1.0 addbind 2 COMMAND_PEEK_LEFT KEYBOARD 1 KEY_Z -1.0 1.0 1.0 setbind 2 COMMAND_PEEK_RIGHT CONTROLLER 1 BUTTON_7 -1.0 1.0 1.0 addbind 2 COMMAND_PEEK_RIGHT KEYBOARD 1 KEY_X -1.0 1.0 1.0 setbind 2 COMMAND_ROLL CONTROLLER 1 BUTTON_6 -1.0 1.0 1.0 setbind 2 COMMAND_UI_LEFT CONTROLLER 1 AXIS_X -1.0 -0.9 1.0 addbind 2 COMMAND_UI_LEFT KEYBOARD 1 KEY_LEFT -1.0 1.0 1.0 setbind 2 COMMAND_UI_RIGHT CONTROLLER 1 AXIS_X 0.9 1.0 1.0 addbind 2 COMMAND_UI_RIGHT KEYBOARD 1 KEY_RIGHT -1.0 1.0 1.0 setbind 2 COMMAND_UI_UP CONTROLLER 1 AXIS_Y 0.9 1.0 1.0 addbind 2 COMMAND_UI_UP KEYBOARD 1 KEY_UP -1.0 1.0 1.0 setbind 2 COMMAND_UI_DOWN CONTROLLER 1 AXIS_Y -1.0 -0.9 1.0 addbind 2 COMMAND_UI_DOWN KEYBOARD 1 KEY_DOWN -1.0 1.0 1.0 setbind 2 COMMAND_UI_SELECT CONTROLLER 1 BUTTON_0 -1.0 1.0 1.0 addbind 2 COMMAND_UI_SELECT KEYBOARD 1 KEY_RETURN -1.0 1.0 1.0 setbind 2 COMMAND_UI_DELETE KEYBOARD 1 KEY_DELETE -1.0 1.0 1.0 setbind 2 COMMAND_UI_START CONTROLLER 1 BUTTON_8 -1.0 1.0 1.0 addbind 2 COMMAND_UI_START KEYBOARD 1 KEY_RETURN -1.0 1.0 1.0 addbind 2 COMMAND_UI_START KEYBOARD 1 KEY_NUMPADENTER -1.0 1.0 1.0 setbind 2 COMMAND_UI_BACK CONTROLLER 1 BUTTON_1 -1.0 1.0 1.0 addbind 2 COMMAND_UI_BACK KEYBOARD 1 KEY_ESCAPE -1.0 1.0 1.0 setbind 2 COMMAND_TURNLEFT CONTROLLER 1 AXIS_RX -1.0 0.0 1.0 addbind 2 COMMAND_TURNLEFT KEYBOARD 1 KEY_LEFT -1.0 1.0 1.0 setbind 2 COMMAND_TURNRIGHT CONTROLLER 1 AXIS_RX 0.0 1.0 1.0 addbind 2 COMMAND_TURNRIGHT KEYBOARD 1 KEY_RIGHT -1.0 1.0 1.0 setbind 2 COMMAND_CLIMB_UP CONTROLLER 1 AXIS_RY 0.0 1.0 1.0 addbind 2 COMMAND_CLIMB_UP KEYBOARD 1 KEY_UP -1.0 1.0 1.0 setbind 2 COMMAND_CLIMB_DOWN CONTROLLER 1 AXIS_RY -1.0 0.0 1.0 addbind 2 COMMAND_CLIMB_DOWN KEYBOARD 1 KEY_DOWN -1.0 1.0 1.0 setbind 2 COMMAND_TOGGLEHELD CONTROLLER 1 BUTTON_2 -1.0 1.0 1.0 setbind 2 COMMAND_SKIP_CUTSCENE CONTROLLER 1 BUTTON_8 -1.0 1.0 1.0 addbind 2 COMMAND_SKIP_CUTSCENE CONTROLLER 1 BUTTON_0 -1.0 1.0 1.0 addbind 2 COMMAND_SKIP_CUTSCENE KEYBOARD 1 KEY_ESCAPE -1.0 1.0 1.0 setbind 2 COMMAND_TOGGLERUN KEYBOARD 1 KEY_LMENU -1.0 1.0 1.0 setbind 2 COMMAND_LEFT_THUMBSTICK_BUTTON CONTROLLER 1 BUTTON_10 -1.0 1.0 1.0 setbind 2 COMMAND_RIGHT_THUMBSTICK_BUTTON CONTROLLER 1 BUTTON_11 -1.0 1.0 1.0
default_ps2.cfg
A configuration file actually used by the game but there are a lot of arguments that were commented out.
[Args] game=vader #sound=2 pack:2 #packlist=1 #nolog=true #useSelectScreen=1 #logload:1 #nextmap:2 #useSelectScreen:1 #logtextures=1 #loglock:1 #logmemory:1 #logobjecttracking=1 #logtextures:1 #logPS2emissionMesh:1 #w_unlockcampaigns:1 #w_unlockmedals:1 #w_unlockvariations:1 #preservebackbuffer:1 #loadparams=type;0|movies\2DD13D82 #logframerate=true #allowskipmovie=0 #logmemorystats=1 #enablestreaming=0 #optionalanims=1 #disablemovie:1 #v_c1:idooku #v_c2:iobiwan #v_p1:0 detectdirectlaunch=1 allowskipmovie:0 #map=particle_box #map=litbox #map=box #map=m00_sep_opening #map=m01_blockout_03 #map=m01_sep_hangar_01 #map=m02a_sep_generators #map=M03_SEP_ThroneRoom #map=m06a_utapau_sphereexterior #map=m06b_uta_controlroom #map=m08_cor_palpatinesoffice #map=m09 #map=m10_cor_jeditrainingarena #map=m12a_mus_assassin #map=m12b_mus_assassin #map=m12_mus_assassin #map=m13_cor_templeaftermath #map=m14_mus_theduelobi #map=m14_mus_twoplayer #map=m21_dea_obivsvader #map=m30_cor_ydavspalp #map=m_ep3_shell #map=M09A_COR_Temple #map=01_test_particle_box #map=m05_sep_bridge #map=m06a_uta_separatisthq #map=box #map=tri_tiling #map=m02b_sep_elevator #map=m06c_uta_city #enablestreaming=0 #map=m20_sep_throneroom #map=M15_MUS_TheDuelAnakin #streamingmemoryscale=1 #map=M04_SEP_Corridors #map=U107_UTA_Grievous_01 #map=M10_Cor_Jeditrainingarena #map=M13_COR_TempleAftermath #map=M14_MUS_TheDuelObi #map=M15_MUS_TheDuelAnakin #map=U103_SEP_ThroneRoom_01 #map=U103_SEP_ThroneRoom_02 #map=U105_SEP_Escort #map=M09A_COR_Temple #map=M07_UTA_Grievous #map=M11a_uta_order66 #map=U106_UTA_Survival #map=U108_COR_Palpatine_01 #map=U110_COR_Training_02 #map=U150_MUS_TheDuel_01 #map=m02b_sep_elevator #map=M12B_MUS_Assassin #map=U150_MUS_TheDuel_01 #map=U150_MUS_TheDuel_02 #map=U112_MUS_Lava #MAP=U107_UTA_Grievous_01 #MAP=U103_SEP_ThroneRoom_02 #map=U109_COR_JediSurvival #map=U102_Cargo_Hold #map=U140_MUS_TheDuel_02 #map=U103_SEP_ThroneRoom_02 #MAP=U102_Cargo_Hold #map=U108_COR_Palpatine_01 #map=U105_SEP_Escort #map=U102_SEP_Cargo_Hold #map=U106_UTA_GBG #map=U107_UTA_GrievousSurvival #map=U109_COR_JediSurvival #map=U113_COR_Yoda #map=U105_SEP_Escort #map=m10_holo_test #map=U108_COR_Palpatine_01 #map=M06A_UTA_SeparatistHQ #map=U109_COR_JediSurvival #map=U110_COR_Training_01 #MAP=U170_EP4_Deathstar_01 #enablestreaming:0 #map=U107_UTA_GrievousSurvival #map=U107_UTA_Grievous_02 #v_c1:idooku #v_c2:IVader #v_p1:0 #v_roundcount:6 #measurestreaming:1 playlicensemovie=1 [STREAM 0.78 m01_sep_hangar_01] [STREAM 0.677 m02a_sep_generators] [STREAM 0.770 m02b_sep_elevator] [STREAM 0.850 m03_sep_throneroom] [STREAM 0.93 m04_sep_corridors] [STREAM 0.845 m05_sep_bridge] [STREAM 0.685 m06a_uta_separatisthq] [STREAM 0.735 m06b_uta_controlroom] [STREAM 0.719 m07_uta_grievous] [STREAM 0.98 m08_cor_palpatinesoffice] [STREAM 0.746 M09A_cor_temple] [STREAM 0.920 m10_cor_jeditrainingarena] [STREAM 0.75 m11a_uta_order66] [STREAM 0.713 m12b_mus_assassin] [STREAM 0.77 m13_cor_templeaftermath] [STREAM 0.78 m14_mus_theduelobi] [STREAM 0.82 M15_MUS_TheDuelAnakin] [STREAM 0.70 U170_EP4_Deathstar_01]
default_ps2_pak.cfg
A copy of the default configuration file that might have been leftover from an old build.
[Args] sound=2 playerMesh=-1 fullScreen=0 res=640 cheats=0 logmemorystats=0 logmaterialdescriptors=0 logframerate=0 logbones=0 logmemory=0 language=english vsync=1 vsyncInterval=1 audioDiagnostics=0 minwarn=0 preservebackbuffer=0 loglock=0 logMusic=0 soundCompensation=0 loganims=0 logtransitions=0 logsounds=0 logload=0 variations=0 pause=0 restrictorGroup=-1 restrictorSeed=0 milesSound=0 cutscene=1 disablenpc=0 useSelectScreen=0 scriptErrors=0 logclassusage=0 nocontrol=0 enablestreaming=1 emulatestreaming=0 game=vader allanims=0 newTables=0 nolog=0 logPS2emissionMesh=0 #streamingmemoryscale=1.0 #nextmap=5 pack=2 #packlist=1 #map=box #map=m00_sep_opening #map=m01_sep_hangar_01 #map=m02a_sep_generators #map=m02b_sep_elevator #map=m03_sep_throneroom #map=m04_sep_tothebridge #map=m04a_sep_elevator #map=m04b_sep_tothebridge #map=m05_sep_bridge #map=m06a_uta_separatisthq #map=m06b_uta_controlroom #map=m06c_uta_city #map=m07_uta_grievous #map=m08_cor_palpatinesoffice #map=M09A_COR_Temple #map=m09b_cor_temple #map=m10_cor_jeditrainingarena #map=m11a_uta_order66 #map=m11b_uta_grotto #map=m12a_mus_assassin #map=m12b_mus_assassin #map=m13_cor_templeaftermath #map=m14_mus_theduelobi #map=m14_mus_twoplayer #map=m21_dea_obivsvader #map=m30_cor_ydavspalp #map=TEST_Mono_LMaps #logmemorystats=1
default_xbox_makepack.cfg
This file was probably used to create the level archives.
map=m02a_sep_generators nextmap=5 packlist=1
EP3PS2DiskPak.cfg
A list of files to be stored in the main game archive.
IRX_END OVERLAY_END *.cfg *.fts strings*.str gen_dialogue*.str res_U102_SEP_Cargo_Hold.pak res_U103_SEP_ThroneRoom_01.pak res_U103_SEP_ThroneRoom_02.pak res_U105_SEP_Escort.pak res_U106_UTA_Survival.pak res_U106_UTA_GBG.pak res_U107_UTA_grievoussurvival.pak res_U107_UTA_Grievous_01.pak res_U107_UTA_Grievous_02.pak res_U108_COR_Palpatine_01.pak res_U108_COR_Palpatine_02.pak u109_dialogue*.str res_U109_COR_JediSurvival.pak res_U110_COR_Training_00.pak res_U110_COR_Training_01.pak res_U110_COR_Training_02.pak u111_dialogue*.str res_U112_MUS_Lava.pak u113_dialogue*.str res_U113_COR_Yoda.pak res_U140_MUS_TheDuel_01.pak res_U140_MUS_TheDuel_02.pak res_U150_MUS_TheDuel_01.pak res_U150_MUS_TheDuel_02.pak res_U170_EP4_Deathstar_02.pak movies\English\ps2\MOV_m170.sfd res_U170_EP4_Deathstar_01.pak movies\English\ps2\MOV_M170_020.sfd movies\English\ps2\MOV_M01_010.sfd m01_dialogue*.str res_m01_sep_hangar_01.pak movies\English\ps2\MOV_M02A_010.sfd m02_dialogue*.str res_M02A_SEP_Generators.pak movies\English\ps2\MOV_M02B_010.sfd m02_dialogue*.str res_M02B_SEP_elevator.pak movies\English\ps2\SelMission_M03_Movie01.sfd movies\English\ps2\MOV_M03_010.sfd m03_dialogue*.str res_M03_SEP_ThroneRoom.pak movies\English\ps2\MOV_M04_010.sfd m04_dialogue*.str res_M04_SEP_Corridors.pak movies\English\ps2\MOV_M05_010.sfd m05_dialogue*.str res_M05_SEP_BRIDGE.pak movies\English\ps2\MOV_M06A_010.sfd m06_dialogue*.str res_M06A_UTA_SeparatistHQ.pak movies\English\ps2\MOV_M06B_010.sfd m06_dialogue*.str res_M06B_UTA_ControlRoom.pak movies\English\ps2\MOV_M07_010.sfd m07_dialogue*.str res_M07_UTA_Grievous.pak movies\English\ps2\MOV_M08_010.sfd m08_dialogue*.str res_M08_COR_PalpatinesOffice.pak movies\English\ps2\MOV_M09_010.sfd m09_dialogue*.str res_M09A_COR_Temple.pak movies\English\ps2\CIN_M10_010.sfd m10_dialogue*.str res_M10_Cor_Jeditrainingarena.pak movies\English\ps2\MOV_M11_010.sfd m11_dialogue*.str res_M11a_uta_order66.pak movies\English\ps2\MOV_M12_010.sfd m12_dialogue*.str res_M12B_MUS_Assassin.pak movies\English\ps2\MOV_M13_010.sfd m13_dialogue*.str res_M13_COR_TempleAftermath.pak movies\English\ps2\MOV_M14_010.sfd m14_dialogue*.str res_M14_MUS_TheDuelObi.pak movies\English\ps2\MOV_M14_010.sfd m15_dialogue*.str res_M15_MUS_TheDuelAnakin.pak LegalScreen_English_PS2_01.sfd LucasArts_logo_NTSC_PS2.sfd LucasArts_logo_PAL_PS2.sfd Collective_Logo.sfd SplashScreen.sfd AttractMode.sfd anakinLoop.sfd audio\ps2\*ui*.ilv SelMission_M03_Movie01.sfd interfc\front_end\conceptart\*.st2 res_null.pak DISC_PACK_BREAK movies\English\ps2\CIN_M02b_070.sfd movies\English\ps2\MOV_M03_020.sfd movies\English\ps2\MOV_M04_020.sfd movies\English\ps2\MOV_M05_020.sfd movies\English\ps2\MOV_M08_020.sfd movies\English\ps2\CIN_M06b_070.sfd movies\English\ps2\CIN_M09_060.sfd movies\English\ps2\MOV_M11_020.sfd movies\English\ps2\MOV_M12_020.sfd movies\English\ps2\MOV_M13_020.sfd movies\English\ps2\MOV_M14_020.sfd movies\English\ps2\CIN_M15_010.sfd res_u170_ep4_deathstar_01_seg*.pak res_m01_sep_hangar_01_seg*.pak res_M02A_SEP_Generators_seg*.pak res_M02B_SEP_elevator_seg*.pak res_M03_SEP_ThroneRoom_seg*.pak res_M04_SEP_Corridors_seg*.pak res_M05_SEP_BRIDGE_seg*.pak res_M06A_UTA_SeparatistHQ_seg*.pak res_M06B_UTA_ControlRoom_seg*.pak res_M07_UTA_Grievous_seg*.pak res_M08_COR_PalpatinesOffice_seg*.pak res_M09A_COR_Temple_seg*.pak res_M10_Cor_Jeditrainingarena_seg*.pak res_M11a_uta_order66_seg*.pak res_M12B_MUS_Assassin_seg*.pak res_M13_COR_TempleAftermath_seg*.pak res_M14_MUS_TheDuelObi_seg*.pak res_M15_MUS_TheDuelAnakin_seg*.pak *.dlc *.rp2 *.ilv DATA_END
EP3PS2DiskPak_bk.cfg
Same as above.
IRX_END OVERLAY_END *.cfg *.fts *.str *.rp2 movies\English\ps2\MOV_M01_010.sfd res_m01_sep_hangar_01*.pak movies\English\ps2\MOV_M02A_010.sfd res_M02A_SEP_Generators*.pak audio\ps2\*m02a*.ilv movies\English\ps2\CIN_M02b_070.sfd movies\English\ps2\MOV_M02B_010.sfd res_M02B_SEP_elevator*.pak audio\ps2\*m02b*.ilv movies\English\ps2\SelMission_M03_Movie01.sfd movies\English\ps2\MOV_M03_020.sfd movies\English\ps2\MOV_M03_010.sfd res_M03_SEP_ThroneRoom*.pak audio\ps2\*m03*.ilv movies\English\ps2\MOV_M04_020.sfd movies\English\ps2\MOV_M04_010.sfd res_M04_SEP_Corridors*.pak audio\ps2\*m04*.ilv movies\English\ps2\MOV_M05_020.sfd movies\English\ps2\MOV_M05_010.sfd res_M05_SEP_BRIDGE*.pak audio\ps2\*m05*.ilv movies\English\ps2\MOV_M06A_010.sfd res_M06A_UTA_SeparatistHQ*.pak audio\ps2\*m06a*.ilv movies\English\ps2\CIN_M06b_070.sfd movies\English\ps2\MOV_M06B_010.sfd res_M06B_UTA_ControlRoom*.pak audio\ps2\*m06b*.ilv movies\English\ps2\MOV_M07_020.sfd movies\English\ps2\MOV_M07_010.sfd res_M07_UTA_Grievous*.pak audio\ps2\*m07*.ilv movies\English\ps2\MOV_M08_020.sfd movies\English\ps2\MOV_M08_010.sfd res_M08_COR_PalpatinesOffice*.pak audio\ps2\*m08*.ilv movies\English\ps2\CIN_M09_060.sfd movies\English\ps2\MOV_M09_010.sfd res_M09A_COR_Temple*.pak audio\ps2\*m09*.ilv movies\English\ps2\CIN_M10_050.sfd movies\English\ps2\CIN_M10_010.sfd res_M10_Cor_Jeditrainingarena*.pak audio\ps2\*m10*.ilv movies\English\ps2\MOV_M11_020.sfd movies\English\ps2\MOV_M11_010.sfd res_M11a_uta_order66*.pak audio\ps2\*m11*.ilv movies\English\ps2\MOV_M12_020.sfd movies\English\ps2\MOV_M12_010.sfd res_M12B_MUS_Assassin*.pak audio\ps2\*m12*.ilv movies\English\ps2\MOV_M13_020.sfd movies\English\ps2\MOV_M13_010.sfd res_M13_COR_TempleAftermath*.pak audio\ps2\*m13*.ilv movies\English\ps2\MOV_M14_020.sfd movies\English\ps2\MOV_M14_010.sfd res_M14_MUS_TheDuelObi*.pak audio\ps2\*m14*.ilv movies\English\ps2\CIN_M15_010.sfd movies\English\ps2\MOV_M14_010.sfd res_M15_MUS_TheDuelAnakin*.pak LegalScreen_English_PS2_01.sfd LucasArts_logo_NTSC_PS2.sfd LucasArts_logo_PAL_PS2.sfd Logo_Collective_01.sfd SplashScreen.sfd AttractMode.sfd anakinLoop.sfd audio\ps2\*ui*.ilv SelMission_M03_Movie01.sfd interfc\front_end\conceptart\*.st2 res_null.pak DISC_PACK_BREAK res_U102_SEP_Cargo_Hold*.pak res_U105_SEP_Escort*.pak res_U106_UTA_Survival*.pak res_U106_UTA_GBG*.pak res_U107_UTA_grievoussurvival*.pak res_U109_COR_JediSurvival*.pak res_U111_UTA_Cody*.pak res_U112_MUS_Lava*.pak res_U113_COR_Yoda*.pak movies\English\ps2\MOV_M170_020.sfd movies\English\ps2\MOV_m170.sfd res_U170_EP4_Deathstar_01*.pak res_U103_SEP_ThroneRoom_01*.pak res_U103_SEP_ThroneRoom_02*.pak res_U107_UTA_Grievous_01*.pak res_U107_UTA_Grievous_02*.pak res_U108_COR_Palpatine_01*.pak res_U108_COR_Palpatine_02*.pak res_U110_COR_Training_00*.pak res_U110_COR_Training_01*.pak res_U110_COR_Training_02*.pak res_U140_MUS_TheDuel_01*.pak res_U140_MUS_TheDuel_02*.pak res_U150_MUS_TheDuel_01*.pak res_U150_MUS_TheDuel_02*.pak res_U170_EP4_Deathstar_02*.pak *.mih *.dlc audio\ps2\*.hvg audio\ps2\*.ilv DATA_END
EP3PS2DiskPak_ollll.cfg
Same as above.
SIO2MAN.IRX MCMAN.IRX MCSERV.IRX PADMAN.IRX USBD.IRX USBKB.IRX LIBSD.IRX STREAM.IRX SDRDRV.IRX CDVDSTM.IRX CRI_ADXI.IRX IRX_END OVERLAY_END *.cfg *.fts *.str movies\English\ps2\CIN_M01_050.sfd movies\English\ps2\MOV_M01_010.sfd res_m01_sep_hangar_01*.pak movies\English\ps2\CIN_M02A_080.sfd movies\English\ps2\MOV_M02A_010.sfd res_M02A_SEP_Generators*.pak movies\English\ps2\CIN_M02b_070.sfd movies\English\ps2\MOV_M02B_010.sfd res_M02B_SEP_elevator*.pak movies\English\ps2\MOV_M03_010.sfd movies\English\ps2\MOV_M03_020.sfd movies\English\ps2\SelMission_M03_Movie01.sfd res_M03_SEP_ThroneRoom*.pak movies\English\ps2\MOV_M04_010.sfd movies\English\ps2\MOV_M04_020.sfd res_M04_SEP_Corridors*.pak movies\English\ps2\MOV_M05_010.sfd movies\English\ps2\MOV_M05_020.sfd res_M05_SEP_BRIDGE*.pak movies\English\ps2\CIN_M06A_030.sfd movies\English\ps2\MOV_M06A_010.sfd res_M06A_UTA_SeparatistHQ*.pak movies\English\ps2\CIN_M06b_070.sfd movies\English\ps2\MOV_M06B_010.sfd res_M06B_UTA_ControlRoom*.pak movies\English\ps2\MOV_M07_010.sfd movies\English\ps2\MOV_M07_020.sfd res_M07_UTA_Grievous*.pak movies\English\ps2\MOV_M08_010.sfd movies\English\ps2\MOV_M08_020.sfd res_M08_COR_PalpatinesOffice*.pak movies\English\ps2\CIN_M09_060.sfd movies\English\ps2\MOV_M09_010.sfd res_M09A_COR_Temple*.pak movies\English\ps2\CIN_M10_010.sfd movies\English\ps2\CIN_M10_050.sfd res_M10_Cor_Jeditrainingarena*.pak movies\English\ps2\MOV_M11_010.sfd movies\English\ps2\MOV_M11_020.sfd res_M11a_uta_order66*.pak movies\English\ps2\MOV_M12_010.sfd movies\English\ps2\MOV_M12_020.sfd res_M12B_MUS_Assassin*.pak movies\English\ps2\MOV_M13_010.sfd movies\English\ps2\MOV_M13_020.sfd res_M13_COR_TempleAftermath*.pak movies\English\ps2\MOV_M14_010.sfd movies\English\ps2\MOV_M14_020.sfd res_M14_MUS_TheDuelObi*.pak movies\English\ps2\CIN_M15_010.sfd movies\English\ps2\CIN_M15_020.sfd res_M15_MUS_TheDuelAnakin*.pak LegalScreen_English_PS2_01.sfd LucasArts_logo_NTSC_PS2.sfd LucasArts_logo_PAL_PS2.sfd Logo_Collective_01.sfd SplashScreen.sfd AttractMode.sfd anakinLoop.sfd audio\ps2\*ui*.ilv SelMission_M03_Movie01.sfd interfc\front_end\conceptart\*.st2 res_null.pak DISC_PACK_BREAK *.rp2 *.mih *.dlc audio\ps2\*.hvg audio\ps2\*.ilv res_U102_SEP_Cargo_Hold*.pak res_U105_SEP_Escort*.pak res_U106_UTA_Survival*.pak res_U106_UTA_GBG*.pak res_U107_UTA_grievoussurvival*.pak res_U109_COR_JediSurvival*.pak res_U111_UTA_Cody*.pak res_U112_MUS_Lava*.pak res_U113_COR_Yoda*.pak movies\English\ps2\MOV_m170.sfd movies\English\ps2\MOV_M170_020.sfd res_U170_EP4_Deathstar_01*.pak res_U103_SEP_ThroneRoom_01*.pak res_U103_SEP_ThroneRoom_02*.pak res_U107_UTA_Grievous_01*.pak res_U107_UTA_Grievous_02*.pak res_U108_COR_Palpatine_01*.pak res_U108_COR_Palpatine_02*.pak res_U110_COR_Training_00*.pak res_U110_COR_Training_01*.pak res_U110_COR_Training_02*.pak res_U140_MUS_TheDuel_01*.pak res_U140_MUS_TheDuel_02*.pak res_U150_MUS_TheDuel_01*.pak res_U150_MUS_TheDuel_02*.pak res_U170_EP4_Deathstar_02*.pak DATA_END
Resource_PC.cfg
Specifies a list of folders and files that were used in unpacked debug builds of the unreleased Windows port.
SET_DIRECTORY ST Meshes 0 ADD_TO_DIR_SET Levels ADD_TO_DIR_SET Heightmap ADD_TO_DIR_SET Textures ADD_TO_DIR_SET CommonAssets ADD_TO_DIR_SET Effects\Mesh\Resources ADD_TO_DIR_SET Interfc END SET_DIRECTORY SLP Levels 32 END SET_DIRECTORY MSH Meshes 4 ADD_TO_DIR_SET Levels ADD_TO_DIR_SET Effects\Mesh\Resources END SET_DIRECTORY GIN Meshes 5 END SET_DIRECTORY PIN GameInfo 6 END SET_DIRECTORY WAV SFX 7 END SET_DIRECTORY WMA Music 8 END SET_DIRECTORY CSV Meshes\Chars\Common 9 ADD_TO_DIR_SET gameinfo\strings ADD_TO_DIR_SET Alertness END SET_DIRECTORY bnm Animation 10 ADD_TO_DIR_SET AnimationAEIP END SET_DIRECTORY DDB Dialogue 11 END SET_DIRECTORY TPR Gameinfo 12 END SET_DIRECTORY TXT GameInfo 16 ADD_TO_DIR_SET Interfc END SET_DIRECTORY PLR Meshes\Polyrender 17 END SET_DIRECTORY CIN Cinematics 18 ADD_TO_DIR_SET Camera ADD_TO_DIR_SET CrunchCam END SET_DIRECTORY CIN Cinematics 19 END SET_DIRECTORY SSC Cinematics 21 END SET_DIRECTORY STR GameInfo 22 END SET_DIRECTORY LTX GameInfo 48 END SET_DIRECTORY PTM Effects\Particle 25 END SET_DIRECTORY PGP Effects 26 END SET_DIRECTORY CMF Effects 27 END SET_DIRECTORY PHP Dialogue\PHP 28 END SET_DIRECTORY MTM Effects\Mesh 29 END SET_DIRECTORY STM Effects\Strip 30 END SET_DIRECTORY XML GameInfo 31 ADD_TO_DIR_SET Interfc ADD_TO_DIR_SET Cinematics ADD_TO_DIR_SET Textures ADD_TO_DIR_SET Meshes END SET_DIRECTORY GAT Meshes 33 END SET_DIRECTORY GIN Meshes 34 END SET_DIRECTORY CAP Meshes 35 END SET_DIRECTORY GAT Meshes 36 END SET_DIRECTORY FTS Meshes 37 END SET_DIRECTORY XML GameInfo 38 ADD_TO_DIR_SET Interfc ADD_TO_DIR_SET Cinematics ADD_TO_DIR_SET Textures ADD_TO_DIR_SET Meshes END SET_DIRECTORY PC_SML Audio\pc 39 END SET_DIRECTORY PC_WML Audio\pc 40 END SET_DIRECTORY WAV Audio\pc 41 END SET_DIRECTORY WAV Audio\pc 42 END SET_DIRECTORY PC_SML Audio\pc 43 END SET_DIRECTORY PC_WML Audio\pc 44 END SET_DIRECTORY PC_STATIC Audio\pc 45 END SET_DIRECTORY PC_STREAM Audio\pc 46 END SET_DIRECTORY PCB Audio\pc 47 END
Resource_Xbox.cfg
Specifies a list of folders and files that were used in unpacked debug builds of the Xbox port.
SET_DIRECTORY stx Meshes 0 ADD_TO_DIR_SET Levels ADD_TO_DIR_SET Heightmap ADD_TO_DIR_SET Textures ADD_TO_DIR_SET CommonAssets ADD_TO_DIR_SET Effects\Mesh\Resources ADD_TO_DIR_SET Interfc END SET_DIRECTORY SLP Levels 32 END SET_DIRECTORY MSH Meshes 4 ADD_TO_DIR_SET Levels ADD_TO_DIR_SET Effects\Mesh\Resources END SET_DIRECTORY GIN Meshes 5 END SET_DIRECTORY PIN GameInfo 6 END SET_DIRECTORY WXB SFX 7 END SET_DIRECTORY WMA Music 8 END SET_DIRECTORY CSV Meshes\Chars\Common 9 ADD_TO_DIR_SET gameinfo\strings ADD_TO_DIR_SET Alertness END SET_DIRECTORY bnm Animation 10 ADD_TO_DIR_SET AnimationAEIP END SET_DIRECTORY DDB Dialogue 11 END SET_DIRECTORY TPR Gameinfo 12 END SET_DIRECTORY TXT GameInfo 16 ADD_TO_DIR_SET Interfc END SET_DIRECTORY PLR Meshes\Polyrender 17 END SET_DIRECTORY CIN Cinematics 18 ADD_TO_DIR_SET Camera ADD_TO_DIR_SET CrunchCam END SET_DIRECTORY CIN Cinematics 19 END SET_DIRECTORY SSC Cinematics 21 END SET_DIRECTORY STR GameInfo 22 END SET_DIRECTORY LTX GameInfo 48 END SET_DIRECTORY PTM Effects\Particle 25 END SET_DIRECTORY PGP Effects 26 END SET_DIRECTORY CMF Effects 27 END SET_DIRECTORY PHP Dialogue\PHP 28 END SET_DIRECTORY MTM Effects\Mesh 29 END SET_DIRECTORY STM Effects\Strip 30 END SET_DIRECTORY XML GameInfo 31 ADD_TO_DIR_SET Interfc ADD_TO_DIR_SET Cinematics ADD_TO_DIR_SET Textures ADD_TO_DIR_SET Meshes END SET_DIRECTORY GAT Meshes 33 END SET_DIRECTORY GIN Meshes 34 END SET_DIRECTORY CAP Meshes 35 END SET_DIRECTORY GAT Meshes 36 END SET_DIRECTORY FTS Meshes 37 END SET_DIRECTORY XML GameInfo 38 ADD_TO_DIR_SET Interfc ADD_TO_DIR_SET Cinematics ADD_TO_DIR_SET Textures ADD_TO_DIR_SET Meshes END SET_DIRECTORY XB_SML Audio\XBox 39 END SET_DIRECTORY XB_WML Audio\XBox 40 END SET_DIRECTORY HWX Audio\XBox 41 END SET_DIRECTORY ILX Audio\XBox 42 END SET_DIRECTORY XB_SML Audio\XBox 43 END SET_DIRECTORY XB_WML Audio\XBox 44 END SET_DIRECTORY XB_STATIC Audio\XBox 45 END SET_DIRECTORY XB_STREAM Audio\XBox 46 END SET_DIRECTORY XBB Audio\XBox 47 END
Developer Comments
The game's configuration files have some comments left by the developers.
battledroid.xml
<!-- ReactionProcessing defines the chunks and particles to be spawned when a reaction dismemberment is processed for the character the definition requires a Bone from which a chunk should be spawned and the name of the chunkmesh. The ChunkMesh definition in turn can have several values set such as GravityScale and UseGinFile. GravityScale greater than 1.0 pulls a chunk down faster, UseGinFile will look for a bounding box with the same name as the chunkmesh in the damage mesh's gin file, if the bound is found, it is used instead of the default rendering bound which can help artists orientate chunks so that they land on their correct side -->
missionlist.txt
# Format is as follows: # EXEC <SpawnIndex> <PlayerMeshIndex> "MissionName" "Objectives" Mapname "Parameters" SHELL 0 0 "Shell map" "" m_ep3_shell "enablestreaming:0 loadparams:type;2 dialogue:0" #AD: temp change in difficulty setting (MO1-M03 will be back to 0 after 10/8) # ============================ # NOTE: Please don't add missions until they are actually present and functioning in AlienBrain. # ============================
credits.txt
#Star Wars Episode III Credits #In-Game Credits v1.3: #CR, NH, JL approved 11/23/2004 #IS, DW, JL approved 2/14/2004 #Last updated: 2/18/2005
strings.str
# MJM 2-11-05: renamed this to Controller for Ep3 bug 5849 - "analog controller DUALSHOCK®2" wouldn't fit # JL 2-15-05: The tag below must remain blank to due tech limitations (see bug 6227)
### ----------------------------------------------------------------------------------------------------- ### NOTE --- DO NOT EDIT THE LINES BELOW WITHOUT FIRST READING BUG 2923 AND TALKING TO MASON. Thanks :) [IDS_TIPS_FORCE_HEAL_PS2] Press and hold \{COMMAND_LEFT_THUMBSTICK_BUTTON}+\{COMMAND_RIGHT_THUMBSTICK_BUTTON} to Force Heal [IDS_TIPS_FORCE_HEAL_XBOX] Click \{ICON_LSTICK}+\{ICON_RSTICK} to Force Heal ### -----------------------------------------------------------------------------------------------------
r_grievbguard.csv
//SET 2 - A98DEFLECTION\BLOCK SHIT
Leftover Strings
Strings.str contains references to some strings that go unused.
Debug Menu
It looks like in test builds there was a debug menu on the main menu.
[IDS_DEBUG_SHELL]Shell Debug Menu
Removed FMV Lines
A couple of lines from the movie were cut from two of the FMVs for unknown reasons.
##Deleted:MOV_M06A_010_OBW3]And, Anakin, I'm taking enough ##clones with me to take three systems the size of Utapau. So please, ##don't worry about me.
#Deleted: M08_020_DSD3Become my apprentice. Learn to use the dark side of the Force.
Console Output
Present at 0x591DF0 in default.xbe is a list of commands and notes presumably displayed when a developer console is activated for debugging.
mousespeed Mouse speed debugtest tips Show in-game tips subtitles Display subtitles rumbleScale Allow global tuning of rumble logRumble Log out controller rumble rumble Allow controller rumble volumevoice Dialog volume volumefx Sound FX volume volumemusic Music volume particleAxisSize earAtCam triggerLogUnnamed gamma Gamma setting debugCamera cameraInvertThirdHoriz cameraInvertThirdVert cameraInvertFirstVert cameraCombatRange cameraResetDelay cameraDistance logPickupPhysics Log pickup physics logMusic Log music logCinematics Log cinematics logTriggers Log all triggers logSplats Log wall splats buglog Display bug log debugKillAllies Kill Allies When Using Shift K nogamepadCheat Disables right thumbstick or tab cheats noCheat Disables tab-fly cheat characterInputDebug Debug character input fps Draw FPS on screen useranges Use attach ranges god Toggles god mode for player transInfo AI Trans Info timeScaleFast Timescale fast setting timeScaleSlow Timescale slow setting fov Current camera FOV defaultfov Default camera FOV psysDynLightsEnabled Toggles dynamic lights for particle spawning microsecondmin Minimum number of micro seconds to display for hierarchy timer watchrange Watch info render range deathtime Wait time after character death timermaxcount Maximum number of timers to display noMusic Disable in-game music volume Sound volume minsoundreport Toggles channel sound info charfade Character fade distance maxFPSLimit Max Engine FPS limit fpsLimit Engine FPS limit attachments Render attachment point debug info allshadows All shadow rendering shadows Render stencil shadows maxlights Maximum number of hardware lights hud HUD alpha oldmovementdrop Turn on old movement drop physics Display physics/collision debug info aiDisabled Disables AI watchmode Object watch mode grid Draw grid VSync amount gravity Gravity constant singletick Single tick mode fixedtick rnd_opaquescene Render the opaque polygons that are part of the scene? rnd_alphascene Render the alpha polygons that are part of the scene? rnd_stripfx Render StripFX? rnd_water Render water? rnd_shadows Render stencil shadows? rnd_particleaxis Display particle system world matrix rnd_particlebounds Display particle system render sphere bound rnd_particles Enable particle rendering? rnd_idonly Renders only the object matching the id (0 means disable this feature) rnd_playeronly Render only the player, turning off all other polygons? rnd_skyboxonly Render only the skybox, disabling other sectors? rnd_skybox Should the skybox be rendered? rnd_singlesector Render only the sector containing the camera, disabling others? rnd_reflections Render reflections? rnd_bones Render character bone/skeletons? rnd_brushes Render brushes? rnd_fog Enable depth fog? rnd_portals Display portals? rnd_collision Display collision info instead of scene rendering? rnd_scene Render scene geometry? rnd_clipall rnd_trivialmeshes Render trivially managed meshes? rnd_staticMeshes Render static meshes? rnd_npcMeshes Render non-player characters? rnd_playerMesh Render the player character? rnd_characterMeshes Enable character mesh rendering? rnd_meshes Enable mesh rendering? Disabled means render _no_ meshes. rnd_entities Render entities rnd_wire Render wireframe scn_onlyfirstlayer Disable second through n-pass rendering (disabled at present) scn_textures Hide textures in scenery, rendering lightmaps only? (disabled at present) scn_lightmaps Enable lightmap rendering in scenery? (disabled at present) CollisionStick CollisionBounce
- Pages missing developer references
- Games developed by The Collective
- Pages missing publisher references
- Games published by LucasArts
- PlayStation 2 games
- Xbox games
- Pages missing date references
- Games released in 2005
- Games released in July
- Games released on July 9
- Games released in May
- Games released on May 4
- Games released on May 5
- Games with hidden development-related text
- Games with unused cinematics
- Games with unused text
- Star Wars series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by The Collective
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios > Games published by LucasArts
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 9
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 4
Games > Games by release date > Games released in May > Games released on May 5
Games > Games by series > Star Wars series