Kirby and the Forgotten Land
Kirby and the Forgotten Land |
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Also known as: Hoshi no Kirby: Discovery (JP), Byeol-ui Kirby: Discovery (KR), Xīngzhī Kirby: Tànsuǒ Fāxiàn (CN), Kirby und das vergessene Land (DE), Kirby y la tierra olvidada (ES), Kirby et le monde oublié (FR), Kirby e la terra perduta (IT) This game has unused animations. |
And here we are - Kirby and the Forgotten Land is the pink puffball's first 3D mainline game. A wormhole opens up in the middle of Dream Land, sending Kirby (among many other things) to a world long abandoned by an ancient civilization - a world that in many ways is not unlike our own.
This game introduces Mouthful Mode, which lets Kirby inhale certain objects (including cars, traffic cones, and vending machines) to take on their forms, helping him traverse the land, solve puzzles, and rescue captured Waddle Dees. There's also tons of gachapon figurines to collect, some of which give a bit of insight on the civilization that once was.
To do: Quite a lot, actually:
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Contents
Unused Colors
Yellow Kirby
There's a file in RomFS\gfx\Actor\Chara\Kirby\Common\ called BodyColor.bfres.cmp that seems to contain material information to change Kirby's color. The parameters included in it are called Base_2P_Body and Base_2P_Foot, and they contain values to turn Kirby's body yellow and his feet orange. The values can be applied to his base model and will change Kirby's color correctly in-game. Judging by the name of the parameters, these materials were most likely intended to be used for a 2nd player Kirby, like in previous games.
Ability Colors
In past Kirby games, such as Kirby: Nightmare in Dream Land and Kirby Super Star (and the latter's remake), Kirby's skin color would change upon obtaining certain abilities. Since Kirby's Return to Dream Land, abilities no longer affect Kirby's color. Nevertheless, the same file that contains the unused yellow colors also has a fully-functional feature that allows Kirby to once again change his colors when obtaining an ability. However, color parameters with a specific naming scheme have to be added in order to make the file have an effect, since all it contains is the unused second player color.
The naming schemes the game searches for are [Ability]_Body and [Ability]_Foot for all forms of a single Copy Ability, and [Ability]_[Evolution]_Body and [Ability]_[Evolution]_Foot for Evolution-specific colors, which take priority over the former. The function responsible for updating Kirby's color does not affect Kirby in the world map nor while using a Mouthful Mode, as the world map Kirby does not run the function and Mouthful Mode models have different parameter names than what the game attempts to update.
Should custom color parameters be added to the material data, Kirby's skin color will change when picking a Copy Ability. An example with the Fire ability is shown below:
Unused Emotes
Kirby has an unused Surprised Emote, which during game-play has no assigned button to it. This also includes the two unused animations Surprised and SurprisedStart. This is different from the Cut-scene animation of Sillydillo as that is a different animation. It has a value of 0x6 in the code.
Unused Animations
Dedede
To do: The image here is a placeholder. Dedede doesn't move much, but it would be so much better if we had a gif and the correct textures. |
King Dedede has an unused sitting animation, most likely meant to be used while in Waddle Dee Town. It's called Wait03 and is located in RomFS\gfx\Actor\Chara\Dedede\TownMotion.bfres.cmp.
In RomFS\gfx\Actor\Chara\Dedede\Motion.bfres.cmp Dedede has some unused animations. Some are new, while some are from Star Allies, which does not fit the model at all. This causes it to look weird...
Kirby
Inside RomFS\gfx\Actor\Chara\Kirby\Normal\Motion.bfres.cmp has a bunch of unused animations. Some are leftovers from Star Allies while some are unique to this game. Most of these have texture patterns and bone visibility to them.
There also is an unused bone visibility animation called RunFast, however, there is no animation for it. It is unknown what this could have been (Maybe when Kirby has the Speed Boost?)...
Meta Knight
In,RomFS\gfx\Actor\Chara\Metaknight\Motion.bfres.cmp Meta Knight has a bunch of animations that are leftover Star Allies animations. Though there seems to be original ones such as SwordKick.
Morpho Knight
Like Meta Knight, Morpho Knight has a bunch of leftover Star Allies and Metaknight animations. However, there seems to be a lot more leftover Star Allies Animations that was not in Meta Knight, in, RomFS\gfx\Actor\Chara\Morphoknight\Motion.bfres.cmp.
Unused Music
Inside RomFS\snd\Kirby15\stream is a music stream file called K15_Bgm.dspadpcm.8000.bfstm. It weighs 352 bytes, and that's because it's completely empty. The filename suggests it could've been used as a test file during development.
Internal Project Name
The game's more common project name is "Kirby15", often shortened to "K15". This is because Kirby and the Forgotten Land is the 15th mainline game if remakes are counted. It's also called "Balloon", "Balloon15", or simply "BL" in other material.
References
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2022
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 25
Games > Games by series > Kirby series