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Kirby: Squeak Squad

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Title Screen

Kirby: Squeak Squad

Also known as: Kirby: Mouse Attack (EU), Hoshi no Kirby: Sanjou! Dorocche-dan (JP)
Developers: Flagship, Natsume
Publishers: HAL Laboratory, Nintendo
Platform: Nintendo DS
Released in JP: November 2, 2006
Released in US: December 4, 2006
Released in EU: June 22, 2007
Released in AU: March 1, 2007
Released in KR: September 13, 2007


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
RegionIcon.png This game has regional differences.


Kirby: Squeak Squad is Kirby chasing oversized rodents not to get back the treasure they've been stealing (although that's nice too), but because they stole his strawberry shortcake. Only with Kirby, people.

This game is also notable for being Flagship's last project before them being fully dissolved into Capcom in mid 2007.

Sub-Pages

KirbySS DebugT.png
Debug Rooms
KirbySqueadSquadDemo ThanksForPlaying.png
USA Kiosk Demo

Block Ability

Hmmm...
To do:
Find a cheat code to stabilize Block.

Kirby Squeak Squad-BlockIcon.pngKirby Squeak Squad-BlockKirby.png

There is one unused ability in the game, named Block. It seems to be an alternate/earlier version of Triple Star.

The only difference between Block and Triple Star is that Kirby wears a recolor of Beam's hat, with very similar colors to Mirror in Kirby Super Star. It appears to have been manually disabled, and Kirby will lose the ability as soon as he gets it. Why it was disabled is unknown, and its very existence alongside Triple Star evokes questions.

It does not seem to have the same entries in the game's main code files (arm9.bin and overlays) as all other abilities. The stats, parameters and sprite files for this ability are expected to be similar to those of Triple Star, but they are indeed very different and result in an entirely broken Triple Star if replaced. If the ability could be used at all, it was not with the final version of the code.

Placeholder Pause Screen

KirbySqSq 19 BlockPauseScreen.png

This pause screen is associated with the Block ability. The kanji 仮 translates to "temporary" or "tentative".

Unused Graphics

Food items that weren't used. Probably had the same effect as minor food items.

KirbySScinnamunfsmall.png KirbySSicecreamsmall.png KirbySScinnamunfbig.png KirbySSicecreambig.png

E3 2006 Demo Leftovers

Kss-title logo edition e3.bin.png
The placeholder logo that was used in the title screen (see here at 0:03.)

Kss-soon edition e3.bin.png
The screen of the demo's ending, which is a rough drawing featuring Kirby sitting on grasses all alone just wondering... forever. Was later used also for the Japanese and USA kiosks versions (example) of this demo, but with different texts as those versions were meant to be only played when the game would be already out.

Debug/Other Rooms

There are about 300 unused rooms (many duplicates). Most of them are for testing enemies and have a similar tileset to that of Nightmare in Dreamland and Amazing Mirrors' debug tileset. Those for testing environments typically have a normal tileset.

A few of those rooms are alternate/scrapped versions of regular rooms, and some are entirely separate rooms that weren't used for whatever reason. These are usually found at the end of shorter stages (such as 2-4).

One of the many debug rooms.
A debug room, with the previously used tileset.

There's about 30 in total!
An array of doors leading to various testing rooms.

There's no way to get down there.
Alternate version of a room in level 3-4. The area in the lower left is completely new, also most items and enemies are different, and the background is changing color.

Debug Text

Present in the ARM9 binary at 0x161C5C is this text:

Original Translated
リザルト
タイトル 1
タイトル 2
タイトル 3
プロローグ
サブゲーム
デンゲンON
エクストラ コア
ゴールゲーム
メインゲームコア
ステージ
エクストラ クリア
ゲームオーバー
ボスバトル コア
ステージ
センタク
プレイデモ゙ 1
プレイデモ゙ 2
エクストラ 
ボスバトル クリア
エクストラ リザルト
ステージ
シュウリョウ
ボスバトル 
シングルモード
プレイデモ゙ 1カイシ
エクストラ 
シュウリョウ
エクストラ ゴールゲーム
エクストラ GameOver
シャメイ
ロゴ + タイトル
メインゲーム
シュウリョウ
プレイデモ゙ 2 カイシ
ボスバトル GameOver
プレイデモ゙ 1シュウリョウ
エクストラ ステージ
センタク
メインゲーム
クリアシュウリョウ
プレイデモ゙ 2 シュウリョウ
ボスバトル ステージ
センタク
Results
Title 1
Title 2
Title 3
Prologue
Sub Game
POWER ON
Extra Core
Goal Game
Main Game Core
Stage
Extra Clear
Game Over
Boss Battle Core
Stage
Selection
Play Demo 1
Play Demo 2
Extra
Boss Battle Clear
Extra Results
Stage
End
Boss Battle 
Single Mode
Play Demo 1 Start
Extra 
End
Extra Goal Game
Extra GameOver
Company Names
Logo + Title
Main Game
End
Play Demo 2 Start
Boss Battle GameOver
Play Demo 1 End
Extra Stage
Selection
Main Game
Clear End
Play Demo 2 End
Boss Battle Stage
Selection

Debug Prim

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.
Hmmm...
To do:
What is a debug prim? What does it do?

A Debug Prim is in the files of the game.

Unused Enemy

Kirby Squeak Squad-Red Squeak.png

Normally, there are 3 types of Squeakers, Yellow, Green, and Blue ones. However, a red one exists in the game completely unseen, complete with its own unique AI! The Squeaker's behaviour is similar to that of the green one, throwing small bombs, but moves over greater distances and can double jump. Via hacking, it can still be seen.

(Source: Kirby Wiki)

Unused Copy Palettes

Aside from the six copy palettes that can be obtained throughout the game, there exist four other copy palettes in the game's files featuring some of the game's bosses.

The palettes below can be accessed in the game by using the cheat code 22259D1E 0000000X in the European version. Replace the X by the palette ID, from 6 to 9 following the pictures order.

Kirby Mouse Attack Palette 6.png Kirby Mouse Attack Palette 7.png Kirby Mouse Attack Palette 8.png Kirby Mouse Attack Palette 9.png

Unused Ghost Behavior

Although all of the mid-bosses, as well as Gordy, Shotzo, Spinni, and the Squeakers cannot normally be possessed by Ghost Kirby in-game, they are able to be possessed by Ghost Kirby when manually applying the possession effect.

(Source: Black Rigga)

Sounds Leftover from GC Kirby

Hmmm...
To do:
Put them here.

Some of the sounds used in this game and Kirby: Canvas Curse are actually leftovers from the cancelled Kirby for Nintendo GameCube.

Regional Differences

Hmmm...
To do:
  • Check for differences and compare to the Wii U re-release or any other re-releases if any (for example, anti-epilepsy measures).
  • Check for differences and compare to the Korean version (Title screen, graphics, any bug fixes).

There are at least four different game versions.

  • The Japanese version - 星のカービィ 参上! ドロッチェ団 (Hoshi no Kābyi Sanjō! Dorotche-Dan)
  • The US version - Kirby Squeak Squad
  • The European version - Kirby Mouse Attack
  • The Korean version - 별의 커비 도팡 일당의 습격 (Byeorui keobi dopang ildangui seupgyeok)

Title Screen

Japan America/Australia Europe
OMG, A MOUSE Never knew mice could hear hats Did this game really predict "Kirby: Mass Attack"

While Australia usually received name changes to match the European title, it was still called "Squeak Squad" on its initial release. This later changed when the game was released there on Wii U as "Mouse Attack" to match Europe.

Level Names

Some of the Level names were changed from the Japanese language to the international languages. The reason for this is unknown.

Japanese Prism Plains Nature Navel Creamy Cloud Jam Jungle Voice Volcano Island Ice Secret Island Gamble Galaxy
English Prism Plains Nature Notch Cushy Cloud Jam Jungle Vocal Volcano Ice Island Secret Island Gamble Galaxy
French Clairière Colorée Nature Natale Nuage Nonchalant Jungle Jonglante Volcan Vocal Ile Iceberg Mer Méconnue Galaxie Go
German Spiegelsteppe Naturgarten Wirbelwolken Rätselwald Stimmvulkan Eisinseln Geheimnis-See Finalgalaxie
Italian Vivaci Vallate Cunicoli Curvosi Nuvole Neve Giungla Groviglio Vulcano Vertigo Algidi Atolli Mare Mistero Galassie Giocose
Spanish Prados Prisma Nido Natural Nube Nubosa Jungla Junglar Volcán Vocal Glaciar Glasé Mar Mareado Universo Universal
Korean Prism Grassland Nature Navel Cream Cloud Jam Jungle Singing Volcano Ice Island Secret Island Gamble Galaxy

Slope Bug

The slope where you could clip on the Japanese version.

On the Japanese version, it was possible that you could clip through a slope in the second room of Level 8-3, by walking up the slope while repeatedly crouching. This is possible because on the Japanese version, any out of bounds area (anything that you shouldn't be able to reach) can be interacted with as if it were part of the level.

The bug was fixed on the internatioal versions by making the out of bounds area in each level completely solid.

Animal Bug

On the Japanese version, if Animal Kirby touches water while performing a dash attack on an enemy, the attack gets canceled but the enemy will get stuck indefinitely and Kirby will not take any damage from other enemies in the same room. One possible way the bug could occur is if the player performs a dash attack on an underwater enemy from the side of a body of water, shown in the screenshots below. This was fixed on the international versions where Kirby continues the attack even underwater.

(Source: 星のカービィ研究所)

Level 8-3 Bad Wall Collision

On the Japanese version, there is a wall in the third room of level 8-3 that has improper collision. This was fixed in the international versions.

(Source: 星のカービィ研究所)

Cannon Bug

On the Japanese version, if you enter a spinning cannon while inhaling, if any object that can be inhaled comes near - such as an ability star or a bubble - then Kirby will inhale it but also fall out of the cannon and be invisible while the cannon keeps spinning. This was fixed in the international version where Kirby is prevented from inhaling anything while inside a cannon.

(Source: 星のカービィ研究所)

Miscellaneous

The debug room's tileset is present only in the Japanese version.