Densetsu no Stafy 3
Densetsu no Stafy 3 |
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Also known as: Densetsu no Starfy 3 [sic] (INT) This game has hidden development-related text. |
To do: Document recently found test maps. |
Densetsu no Stafy 3, guest starring Wario, is the third game in the Legendary Starfy series. This game also has multiplayer minigames. While the game was initially exclusive to Japan, it (along with the first and second entries) was finally released overseas in 2024 via Nintendo Switch Online... and remained completely untranslated from the original Japanese.
Contents
Debug Conversations
A series of debug conversations for testing colors, texts, animations, and one of the Ogura cutscenes.
Modify offset 192844 to 786A5A08 (or simply write it at 08192844 in VisualBoyAdvance's memory editor) and start a new game. The characters will now have different texts.
Color Test
Displays white, red (color 3), cyan (color 7) and orange (color 12) text. Later displays a system color ("システムカラー") that appears identical to color 3.
Animation Test
Modifies Starfy's pose each time アニメへんこうてすとだ! appears.
- Pose 1: Starfy raises one of his hands with a neutral pose, and water drops from it.
- Pose 2: Starfy poses smiling with his eyes closed and one of his hands missing/hidden behind his back.
- Pose 3: Starfy relaxes on the floor sitting on his front, again with a hidden hand.
- Pose 4: The same as pose 3, but Starfy is sleeping. His mouth animates and "Z" can be seen. Starfy then fidgets a little.
- Pose 5: Starfy falls and hurts his head, now bandaged. This animation does not loop.
- Poses 6-12: Starfy looks disapproving and his hands animate.
Conversation Test
Used to test "message data". The options are "Conversation caller", "Conversation switcher" and "Ogura caller". Both "conversation caller" and "conversation switcher" print text, and "Ogura caller" starts one of the cutscenes with Ogura hurrying to do what Evil asked of him, and his relationship with him.
Text
This text starts from offset 5A6AE1 in Shift JIS in a Densetsu no Stafy 3 ROM. Translations are provided below. Curiously, the below text may also be found in Dr. Mario & Puzzle League but at a different offset.
カラーへんこうてすと
カラー3
カラー7
カラー12
カラーへんこうてすと2
システムカラー
テストメッセージ
グッズ10
テストメッセージ
テストだぜ!
123456789012345567
123456789012345567
123456789012345567
テストだぜ!
123456789012345567
123456789012345567
123456789012345567
テストだぜ!
123456789012345567
オラ! テストめっせーじだ!
スピンしたら オレさまが
とびだすぞ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
アニメへんこうてすとだ!
いちど とびだしたら
へやを へんこうするまで
じめんには もどらないぞ!
これは テストようの
メッセージデータじゃよ・・・
テストをおのぞみじゃな?
かいわよびだし
かいわきりかえ
おーぐらでもよびだし
かいわよびだしのテストじゃよ
かいわきりかえのテストじゃーー
つぎのページはべつのてきすとを
ひょうじするぞい!
おーぐらでもをよびだすのじゃ・・
かいわしゅうりょうなのじゃ!
かいわよびだしテストですよ
かいわきりかえテストですよ
このかいわが おわったら
かいわモードはしゅうりょうする
はずです。
Color-change test Color3 Color7 Color12 Color-change test2 System color Test-message Goods10 Test-message Test! 123456789012345567 123456789012345567 123456789012345567 Test! 123456789012345567 123456789012345567 123456789012345567 Test! 123456789012345567 Hey! This is a test message! If you Spin, I'll pop out at you! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Animation-change test! Once you leave, you can't come back to ground level until the room changes! This is something test message data for testing with... Wanna test something? Conversation Caller Conversation Switcher Call an Ogura This is a test for the conversation-calling function. This is a test for the conversation-switcher. The next page will show some different text! So you wanna call an Ogura or something... Conversation finished! This is a test of the conversation caller! This is a test of the conversation switcher! When this conversation finishes, conversation mode should end.
Compile Dates
To do: Identify what parts of the code these are for |
There are seven compile dates scattered throughout the ROM. This is likely because the dates are keeping track of when each piece of code was modified.
V1.0
At 1856E0:
OptRls.2004/07/11 16:24:04
At 32BBD4 & 354593:
OptRls.2004/07/07 22:00:03
At 380480 & 3D0D26:
OptRls.2004/07/07 22:01:02
At 3A7604:
OptRls.2004/07/07 22:01:32
At 3EC980:
OptR.ls.2004/ 07.. 22:0.0:15
At 3F4733:
Opt.Rls.2004./07.. 22:.00:45
At 40C7DD:
Opt.Rls.2004./07.. 22:.02:14
Rev 1
At 185814:
OptRls.2004/09/14 17:03:31
At 32BE90:
OptRls.2004/07/07 22:00:03
At 354648:
OptRls.2004/07/07 22:00:32
At 38053C:
OptRls.2004/07/07 22:01:02
At 3A76C0:
OptRls.2004/07/07 22:01:32
At 3D0DDC:
OptRls.2004/07/07 22:02:02
Memories of the Trip Feature
To do: Add image. Play through an incomplete save file up to unlocking Moe's House/research more whether the description is unused too. |
On the Moe's House menu, locking 02004498 to 04 will bring up an unused "Memories of the Trip" (Japanese: たびの思い出) option, but it is never unlocked. It is possible that during development specific treasure items were intended to be available like in the first two Legendary Starfy games. However, in the final version the only collectables are the Evil Crystals, chests with entries to the sound test and (in a loose sense) entries to the Trading Cards illustrated encyclopedia by defeating enemies.
This feature also has the description "Woah, it's nothing! It's nothing but trash in my eyes!" (Japanese: "..うっ...なんでもねえよ!目にゴミがはいっただけだ"); shared with invalid options.
Multi Load Text
V1.0
At 18578A, formatted with 00 between each character:
MULTI LOAD SAMPLE
At 32BDF0, 3545A8, 38049C, 3D0D3C, 3A7620:
MultiSioSync4Sio32Load020820
At 32BE10, 3545C8, 3804BC, 3D0D5C, 3A7640:
Sio32MultiLoad010214
At 3EC9CD:
MultiSio Sync4 32 Load0208
Rev 1
At 1858BE, formatted with 00 between each character:
MULTI LOAD SAMPLE
At 187BC0, 32BEAC, 354664, 380558, 3A76DC, 3D0DF8:
MultiSioSync4Sio32Load020820
At 187BE0, 32BECC, 354684, 380578, 3A76FC, 3D0E18:
Sio32MultiLoad010214
At 3ECA89:
MultiSio Sync4 32 Load0208
Unused Graphics
- Like Densetsu no Stafy 2, there are graphics for more stage texts than exists in the final game. File Select screen Stage graphics exist for Stages 11-14, but there are only ten stages in the final game.
- The neutral expression sprite of Starfy remains in the ROM from Densetsu no Stafy with revamped graphics. However, it is not known whether it can be triggered the old way (by forcing treasure chest text illegitimately).
- A variation of the bubble graphic for Undersea Ruins (the Stage where Starfy/Starly team with Wario) is unused.
Version Differences
To do: Add more detail |
There are three known revisions of Densetsu no Stafy 3; Rev 0 (i.e. v1.0 / the original game), Rev 1 (i.e. v1.1), and the Japanese Wii U Virtual Console version; based on Rev 1. The Virtual Console version probably makes technical changes to the multiplayer minigames.
Rev 1 makes some minor changes to the game as well (ignoring the expected ROM header and build date changes):
- The placements of some objects were altered, for some unknown reason.
- Additional dialogue was added to a script in Stage 10-4 (あぁ? 『カン』にきまってんだろ? オラ!いくぞ!).
- Some character animations were changed in conversations; to better illustrate information (such as alterations to jumping characters to indicate who is talking, or Kanterabaa only shocking Starfy, Starly and Moe in Rev 1).
- Two glitches involving save Mermaids in Stage 4-6 and Stage 8-6 writing a save file at the wrong location were patched in Rev 1.
- A minor text placement glitch related to a Pufftop Guard was fixed in Stage 9-2; by splitting a line into two smaller lines.
- Rev 1 closes the final cutscene of Stage 10-3 automatically.
Object Differences Video:
Scripting Differences Video:
The Legendary Starfy series
| |
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Game Boy Advance | Densetsu no Stafy (iQue Prototype) • Densetsu no Stafy 2 (iQue Prototype) • Densetsu no Stafy 3 |
Nintendo DS | Densetsu no Stafy 4 • The Legendary Starfy |
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- Games developed by TOSE
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- Games released in 2004
- Games released in August
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- Games with hidden development-related text
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- To do
- Legendary Starfy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by TOSE
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in August
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