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The Cutting Room Floor

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This page is a translated version of the page The Cutting Room Floor and the translation is 67% complete.
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The Cutting Room Floor és un lloc dedicat a descobrir i investigar contingut de videojocs sense ús. Des de menús de debug, a música, gràfics, enemics o nivells sense utilitzar, molts jocs tenen contingut que esperaven que ningú excepte els desenvolupadors pogueren veure; o que s'anaven a publicar, però es van haver de retirar per limitacions de temps o pressupost.

Siguis lliure de consultar la nostra col·lecció de jocs i comença a llegir. T'abelleix investigar? Comprova alguns esborranys i mira d'ajudar-nos. Només necessites algun record d'algun menú/nivell que vas veure fa anys però que no recordes com accedir-hi? Crea una pàgina amb el que vas veure i ho mirarem. Si vols ajudar a mantenir el funcionament d'aquest web i ajudar a investigar més els jocs, ens pots donar diners.

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"Now, Hogwarts is full of secrets, Harry, so search behind every door. But keep in mind, not all secrets are rewarding."

This article has a 'Main' page!This article has a 'Prerelease' page!

Developer: KnowWonder (Windows), Westlake Interactive (Macintosh)
Publisher: EA Games (Windows), Aspyr Media (Macintosh)
Released: 2001, Windows, Mac OS Classic, Mac OS X

The PC version of Harry Potter and the Sorcerer's Stone went through an accelerated development cycle in order to be released alongside the film of the same name. The game was mostly based on the original book by J.K. Rowling as Warner Bros. was extremely strict about releasing materials related to the highly anticipated film adaptation. The movie went on to become the top-grossing film of 2001, and the PC version similarly became one of the best-selling games of the year and continues to have a following of its own.

While the magical world of Hogwarts has many secrets to be found, the game's files are full of perhaps even more secrets that reveal much about what was going on behind the scenes. Remnants from the game's rushed development include an easily accessible debug mode, various assets for a scrapped Privet Drive level, tons of unused dialogue, and a plethora of other content intended for numerous features that were ultimately dropped.

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