Mega Turrican
Mega Turrican |
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Developer: Factor 5 This game has unused graphics. |
Mega Turrican is considered to be the third main entry in the Turrican series and the first to be made without the involvement of series creator Manfred Trenz. It shows, for better or worse, thanks to the game's more linear, "Japanese-style" stage design and the removal of the Surround weapon in favor of a Bionic Commando-inspired grappling hook.
It was completed in Spring 1993, around the same time as Super Turrican's release, but didn't come out until around a year later since Factor 5 couldn't find a publisher.
To do: A prototype. |
Unused Graphics
Sprites of Mario and Sonic seemingly frozen in carbonite are found in the VRAM tiles of the first stage. Judging by a screenshot in the game's development diary in German magazine Amiga Games, these were to appear shortly after the first miniboss.
In 2021, they were restored for the Mega Turrican: Director's Cut release.
Early | Final | Director's Cut |
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Unused Music
Interlude
This song is easily accessible through the sound test as track 11, but it never appears in-game. An extended version of the song would be used in the Amiga port, Turrican 3, where it's titled "Platform Action".
Virtual Console
The game was rereleased for the Wii Virtual Console in 2008 with some changes. Unlike most edited Virtual Console games, which use patches, the changes to Mega Turrican were baked into the ROM itself.
The ROM's file name is "MegaTurrican_JUE_noDECO.SGD". As it suggests, all references to Data East were removed from the game.
Original | Virtual Console |
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Factor 5's address at the end of the credits was also updated.
The Turrican series
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Commodore 64 | Turrican (Hurrican Prototype) |
ZX Spectrum | Turrican II |
Atari ST | Turrican II |
Genesis | Turrican • Universal Soldier • Mega Turrican |
Game Boy | Turrican • Universal Soldier |
SNES | Universal Soldier • Super Turrican • Super Turrican 2 |
DOS | Turrican II |
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