If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

pop'n music Animelo 2gou

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

pop'n music Animelo 2gou

Developer: Konami AMD
Publisher: Konami
Platform: Arcade (Konami FireBeat)
Released in JP: September 21, 2000


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


pop'n music Animelo 2gou is the second of two anime-focused releases of the rhythm game franchise. It has gained notoriety for introducing a modifier which duplicates notes, either twice or thrice, greatly enhancing the difficulty of the available songs. Ever heard of sheer button-pressing torture?

Unused Graphics

Mockup Image

The files BOWLING.GCZ and BOWLING.XCZ contain a slightly cut-off mockup screenshot of the Bowling mode introduced in this game. Notice how the graphics are of Tiger Mask while the lyrics are of Combattler V no theme, a song not featured in this game.

PnmANIMELO2-bowling.png

Alternate Course Graphic

S_OVER2.GCZ and S_OVER2.XCZ, which, among other graphics, contains sprites for the course names seen in the highscore tables, has an alternate, graphic for the Ichiro Mizuki course which refers to it as the "MIZUKING Course". Notably, the graphic files associated with this course are labeled "MIZKING".

PnmANIMELO2-mizking.png

Placeholder Image

The files NON_4.GCZ and NON_4.XCZ, which contain the last set of backgrounds meant to be used in Nonstop Mode, contain a placeholder image consisting of the background of the song Tongari boushi no Memole, but with the word "おつかれさま" (Great job) crudely drawn on top of it.

PnmANIMELO2-otsumare.png

Development Text

Security Strings

The game's security strings, present at offset 0x8AC54 (ver.JAA) / 0x8B0BC (ver.JAC) of a decompressed FIREBEAT.EXE all consist of lyrics of anime songs present in the game.

String Song
hitonoyoniaigaaruhitonoyoniyumegaarukonoutsukush
Kyou mo dokoka de Devilman
m,u,s,c,l,e,muscle,m,u,s,c,l,e,muscle,3,2,1,fire
Honoo no Kinnikuman
dash,dash,dandandadan,dash,dash,dandandadan,dash
Great Mazinger
100%noheronanteiruwakenaiyotowakatterunonikimino
WING LOVE
kimarikiranaiposedemo,ijigendattarasoredeOK,muri
Ijigen story
sokono,darekasan,junbi,sorosoroOK?soreja,oshiras
Wapiko genkiyohou
sunanoarashini,kakusareta,babelnotouni,sundeiru,
Babel nisei
hello!rarabel,dokoheyukuno?hello!rarabel,darenia
Hello Lalabel

Burn Date

A burn date can be found as the title of the program disc image:

ver.JAA ver.JAC
000816_0953
001003_2217

Revisional Difference

Two revisions of the game are known to exist, known as ver.JAA and ver.JAC, with ver.JAC being a software update launched around a month after the game's release.

The only difference seems to be that ver.JAA features a mode not in ver.JAC, known as Nonstop Mode, which goes through all songs in the game. GOODs count as BADs, and the Gauge does not recover. To access it, the player must input 1496149614961496 on the title screen, after inserting credits but before pressing 5 to start. If done correctly, a sound will play.

(Source: N.)

License Over Mode

pop'n music Animelo 2gou has a rather unique licensing arrangement with, presumably, Toei Animation; five years after the listed starting date (September 18th, 2000), the startup screen will show a red LICENSE OVER notice. Although this doesn't affect gameplay at all, this mode will completely remove any graphics relating to the anime that the songs in the game come from. This mode is similar to the mode in the first game.

As the game was released in September of 2000, these graphics would only have been visible until (approximately) September of 2005.

Our lawyers are en route to your game center. Say your prayers.

Title Screen

License No License
Popnanm2-title-licensed.png Popnanm2-title-nolicense.png

The title screen removes the Toei Animation logo. Additionally, the attract mode is modified. The little slideshow of series logos before the title screen is removed. After the title screen, the attract mode will cycle through different screens featuring the characters from the represented series, as well as their show's release dates. These were removed in the License Over mode.
Maziiiiiiiin... GO!

Song Selection

License No License
Scramble Dash!! ...it just doesn't feel the same.

The song selection menu removes the individual series logos, replacing them with stylized text.

Song Artwork

License No License
Name a better trio - I'll wait. Seems the Getter team's taking a vacation!

All of the artwork that appears when a song is cleared is removed. This includes the little character window up at the top right, and the big picture in the background.

Scoring Screens

License No License
Change, Getter 1! If I close my eyes, I can still hear his manly screams...

The score summary artwork has been removed, as have the logos. This also extends to the high score tables presented after the game, in which those also have the copyright text removed. The pictures in the high score screen have been replaced with the Animelo logo.

License No License
Sally! Kitaro! Akko-chan! ANIMELO ANIMELO ANIMELO
(Source: ham56)
(Source: Original TCRF research)

Forever License Mode

By modifying the game's dongle file (gca02ja_gca02jb_gea02ja) and changing the 05 in PeRioD:05/00 to just 00, the game will enter a License Forever mode. It is the exact same as the Licensed mode, it just won't bother checking the date.

Together forever and never to part...

That year value in the dongle's Period string can actually be changed to any two digit number, so up to 99. Anything but 00, though, will still check the date and will activate the License Over mode if it passes that year.

(Source: 987123879113)