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Bloons 2 (Adobe Flash)

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Title Screen

Bloons 2

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: September 24, 2010[1]


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Document on differences between the pre-release build S17 and the V1.0 version build.

The sequel to the highly acclaimed Bloons game comes in Bloons 2. Doubling the amount of levels, heavily improving graphics, and introducing new interesting Bloon types, one at the time could say it was worth the wait.

Sub-pages

Blank.png
Level Editor
Blank.png
Christmas Expansion
Blank.png
Spring Fling

Unused Objects

Bloons2-FPSCounter.png

This object is never seen in-game, but it is mostly functional at this point, and it can calculate frames per second and memory stored. Much like Bloons Tower Defense 3.

Bloons2-PrintButton.png

A print button. What it does is to "print" according to the crudely-drawn text.

Unused Level Editor

The Bloons 2 Level Editor was included as a separate application at some point, much like Bloons Tower Defense 4. It does function when loaded and it is supposed to load when clicking the "Level Editor" button instead of taking you to the NK Site. Apparently, most of the stuff does not work, but if you are lucky enough to insert extra data related to the level editor or just set up properly, it will possibly function, or else it will be a THROBBER. Actionscript files associated with the editor can be found, and if you load it, it will function in a preliminary state. However, you need to create a scene for Level Editor to access it since the original scene was probably never existed or removed, but scenes for a Player Level Select screen exists. Updated versions of these assets were later introduced to the Level Editor.

Bloons2-LevelEditor.png

Here is some text associated with it:

This is a test level
This is a Test Name
100%
MOST RECENT
TOP RATED
HARDEST
Test User Name
Test Level Name Long
TEST LEVEL FAILED
TEST LEVEL COMPLETE
REPLAY
SAVE
PUBLISH
devfefefe
SAVE
CANCEL
PUBLISHING THIS LEVEL WILL NO LONGER BE ABLE TO EDIT IT. ARE YOU SURE YOU WANT TO PUBLISH THIS LEVEL NOW?
OK
CANCEL
LEVEL NAME
TO PUBLISH YOUR LEVEL YOU MUST TEST IT AND COMPLETE IT.
YOUR LEVEL HAS BEEN PUBLISHED. YOU WILL NOW BE RETURNED TO THE MAIN MENU.
OK
0000000
FUN!
DIFFICULTY!
CANCEL
CONFIRM
LEVEL COMPLETE
RATE
LEVELS
LEVEL NAME
LEVEL_NAME
OK
WAS UNABLE TO CONNECT.
PLAYER LEVELS
CLEAR DATA
Level Name
Level Num
Player X's Levels
THROBBER

Unused Graphics

Bloons 2 Christmas Expansion Button

Bloons 2 - ChristmasLinkButton.png
when selected

An advertisement for the Bloons 2 Christmas expansion that appeared when it released. It was removed in an update, but still exists in the files.


Unused Text

TEH ZONE NAME

Placeholder text for zone names.

Here is A test for this Dialogue Box thing. Here are some symbols we may use: +-=\*? Hopefully this works...

Placeholder text for dialogue boxes. Needless to say, that did work.

Your Score: 10000 Your Score: 10000 arryfyjyiouand a

Looks like a developer smashed their keyboard a couple times to make the placeholder text for when a level is completed.

FROSTYFUN FJORDS
CROUCHING TIGER HIDDEN BLOON

Supposed to be early level names.

1234567890
1234567/890
Level Name
Level Num
GRASSLANDS

Unseen Graphics

No Values Values Up

The Kiwi, building, Bloon, and trees in the intro when starting the game all appear pitch black, but they actually have complete sprites in the files. The reason they aren't seen is because all values are set to zero. If the values are increased, the sprites are restored. Above is likely what the full animation would have looked like. The sprites for the moon, trees, and building were removed in future games with the same animation, but the ninja kiwi and Bloon sprites still exist.

Also, in this game, unlike other games, the Ninja Kiwi animation is part of the .swf file instead of having its own separate one.

Bloons2 - Moon.jpg

The moon graphic. Seems it was ripped from the internet, as it is a JPEG.

Bloons2 - Ninja Kiwi Jump.gif

A separate animation for the Bloon, building, and the ninja kiwi. In other games, everything in the intro animation is kept in one sprite rather than being separate.

Bloons2 - Trees.png

The trees that appear at the bottom left of the animation. The graphic is much bigger than what can be seen in-game, and there are some trees that go unseen due to this.

Bloons2 - Bloon.png

The Bloon that the kiwi pops. It is a red bloon and has what is seemingly a firefly on it.

Sprites from the kiwi. There are sprites for every movement, so here is a selection. It's design is an updated version of the one found in Bloons TD 4.

Bloons2-NinjaKiwiLogoUnblacken.png

The logo can also be brightened, but this is likely not how it was supposed to be, as the animation suggests that it transitions to black.

Oddities

Bloons 2 - TryAgainOffscreen.png

  • For whatever reason, when a zone is completed, the "Try Again!" text when the player loses appears offscreen at the right. It may have been used in development to ensure that the game could not be completed.
  • For some reason, the Bee Bloon is internally named BirdBloon, meaning it was originally birds that would come out instead of bees.
    • In fact, it is called a bird everywhere; even when the bees come out, it is called a Flock internally! This means it was changed very late in development.

References