Bloons Tower Defense 4 (Adobe Flash)
Bloons Tower Defense 4 |
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Developer: Ninja Kiwi This game has unused playable characters. |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: colorful unused text at the near end of the page |
Bloons TD 4 is the fourth tower defense TD game in which you pop Balloons 24/7.
Contents
Unused Graphics
btd5_btn is an unused button that gets loaded offscreen. It was used in earlier versions and was replaced by the "Play BTD5" button on the main menu.
Sprite 1173 contains a hide button. However, what it does is the opposite. It is used to hide objects on-screen. It was hidden off-screen.
Tower STILL exists in BTD4. It is an unused sprite that may have been used for testing towers. It also exists in Bloons Tower Defense.
The Spike-o-Pult, a tower from the previous game, exists in the game's files. The Multi Shot upgrade from Bloons TD 3 exists too..
..with quite an odd oversight; the flag the Banana Republic upgrade of the Banana Farm has appears as one of the catapults mid-frame.
Unused Tower Rollovers
Every tower has a mouse rollover graphic but, for whatever reason, aren't used.
Track Editor
The Bloons Tower Defense 4 Track Editor was a separate application for Bloons TD 4, but it seems that wasn't always the case. There are very early unfinished graphics for the track editor internally.
An early menu, consisting of only a view of the player's tracks, popular tracks by other players, and track creation button. The final Track Editor has no equivalent to the "Exit Track Editor" button. This is because it is standalone and not part of the main BTD4.
An early editor, with placeholder pieces and a blank map. The editor has 7 map pieces(unlike the final editor's 16), the internal green start and red end points of maps {which is a placeholder), an early eraser (the white box below the start/end points), no backgrounds meaning a blank white space, and no graphics.
Offscreen, dark red buttons exist, which are probably the save and test buttons as empty functions for them exist internally.
Hidden Graphics
The green and red graphics are used but are also hidden outside and under the maps and cannot be seen during gameplay. The red graphic is used for map exits, and the green graphic is used for map entrances, and the white graphic is an early eraser button, as mentioned earlier.
Unused Text
Clear Cookie
There is a button hidden outside of the loading screen to clear cookies.
The Dartling Gun operates under your orders! The gun spews a fast stream of darts to wherever your mouse is during a round, allowing you to direct firepower exactly where you need it when you need it.
While not unused, this text cannot be seen because the Spike Factory text immediately overrides this text when both the Dartling Gun and Spike Factory unlock.
Call in a storm of Super Monkeys - expensive, but it will wipe the screen clean of all bloons. Has a 60 second cooldown, not counting between round time.
The Monkey Storm in this game is watered-down to an ability button, unlike in the previous game where it is classified as a tower with its own tower button. Despite this, an updated version of its tower description from the previous game exists, having a new sentence.
Hurls a huge spiked ball that can pop many bloons at once in a straight line.
Oh? A completely new description for the Spike-o-Pult tower from the previous game! This suggests that the tower was not immediately turned into an upgrade for the Dart Monkey, even if it did not last long..
7k7k suck dog penises
In the game's setting script, one of the website domains is... pretty interesting, to say the least. 7k7k is the name of a Chinese browser game website.
Unused Code
case "spikeopult1": return GetPrice(COST_SPIKEOPULT_RANGE_UPGRADE); case "spikeopult2": return GetPrice(COST_SPIKEOPULT_JUGGERNAUT_UPGRADE); case "spikeopult3": return GetPrice(COST_SPIKEOPULT_RATE_UPGRADE); case "spikeopult4": return GetPrice(COST_SPIKEOPULT_MULTISHOT_UPGRADE);
Upgrades from the previous game's Spike-o-Pult tower. Since they only have upgrade cost data, it is clear that they are just leftovers, though the Spike-o-Pult tower is set to unlock the Multishot upgrade at rank 19, which was carried over to the Dart Monkey once it was shifted.
The Bloons series
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Adobe Flash | Bloons • Bloons Pop Three • Hot Air Bloon • Bloons 2 (Level Builder) • Bloons Super Monkey 2 |
iOS | Hot Air Bloon • Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Android | Bloons 2 • Bloons Supermonkey 2 • Bloons Pop! • Bloons Card Storm |
Windows, Mac OS X | Bloons Card Storm |
Tower Defense | |
Adobe Flash | Bloons Tower Defense • Bloons Tower Defense 2 • Bloons Tower Defense 3 • Bloons Tower Defense 4 (Track Editor) • Bloons Tower Defense 5 • Bloons TD 5 Deluxe • Bloons TD Battles • Bloons Monkey City |
iOS, Android | Bloons Tower Defense 5 (Prototypes) • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
Windows, Mac OS X | Bloons TD 5 Deluxe • Bloons Tower Defense 5 • Bloons TD Battles • Bloons Monkey City • Bloons TD 6 • Bloons Adventure Time TD • Bloons TD Battles 2 |
- Pages missing developer references
- Games developed by Ninja Kiwi
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- Adobe Flash games
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- Games released in 2009
- Games released in October
- Games released on October 26
- Games with unused characters
- Games with unused code
- Games with unused graphics
- Games with unused text
- NSFW articles
- Bloons series
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Cleanup > Pages missing publisher references
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Games > Games by release date > Games released in October > Games released on October 26
Games > Games by series > Bloons series