If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bloons Tower Defense 3 (Adobe Flash)

From The Cutting Room Floor
(Redirected from Bloons Tower Defense 3)
Jump to navigation Jump to search

Title Screen

Bloons Tower Defense 3

Developer: Ninja Kiwi
Publisher: Ninja Kiwi
Platform: Adobe Flash
Released internationally: 2008


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Bloons Tower Defense 3 is no different than the other two. Except for new maps and upgrades. It is also the last game to officially have the "Tower Defense" label due to a dispute with Com2uS.

Unused Graphics

Bloons Tower Defense 3 unused FPS.png

A graphic for an FPS counter. It is offscreen below the game and counts FPS and MS.

Bloons Tower Defense 3 unused red testing square.png

This, along with the text, Sound Effects, above three of these squares, are hidden behind a white shape offscreen.

BTD4 Flash-Tower.png

Tower is STILL a leftover from the two previous games. This time its code has been removed completely, being reused as a placeholder for the towers instead.

Obscured Graphics

Full images of each body part for the Super Monkey in the intro.

Note that it has full graphics for the rest of it's body and a tail and feet even though normally you only see the front half of the body, the head and two arms one of which is hidden behind the body.

Unused Text

this is test text

A simple placeholder, leftover from the previous game.

This is a description o fthe tower and what it does, it also has info about upgrades and shit.

A placeholder for the tower description, Surprisingly has profanity in the text.
These are text that would be replaced by a script.

Unused Code

internal function GetSpeedRating() : *
      {
         if(attackRate < 4)
         {
            return "hypersonic";
         }
         if(attackRate >= 4 && attackRate < 24)
         {
            return "very fast";
         }
         if(attackRate >= 24 && attackRate < 40)
         {
            return "fast";
         }
         if(attackRate >= 40 && attackRate < 60)
         {
            return "medium";
         }
         if(attackRate >= 60 && attackRate < 100)
         {
            return "slow";
         }
         if(attackRate >= 100)
         {
            return "very slow";
         }
      }

The speed rating system from the first game and the second game. It is unused since there is nowhere to display it.