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Proto:Duke Nukem Forever

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This page details one or more prototype versions of Duke Nukem Forever.

Hmmm...
To do:
A prototype of the Xbox 360 version of the demo from April 8/9, 2011 has surfaced. This build has very slight differences from the demo, such as different dice intro and upsell screen videos.

Duke Nukem Forever's 15 years of development led to many iterations in different engines starting off with a custom 2D engine, then into id Tech 2, and finally into Unreal Engine (which the final game runs on a heavily-modified version of). Some of these builds have found their way to the public in recent years.

Please note that, unless otherwise specified, these pages cover multiple prototypes/builds.

Sub-Pages

DukeNukemForever-1996Proto-HeavyBarrel2.png
1996
Dated October 8, October 21, October 24, and November 8. Returning to Duke's 2D roots.
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2001
Dated August 21 and October 26. A 3D setting with lots of unfinished business (quite literally).
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2011 Demo
Released on June 3. While a demo for the final game, there's plenty of unused stuff under the hood.