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Duke Nukem 3D: Reloaded

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Duke Nukem 3D: Reloaded

Also known as: Duke Nukem Next-Gen
Developer: Interceptor Entertainment
Platform: Windows


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Duke Nukem 3D: Reloaded was a fan-developed remake of Duke Nukem 3D with Gearbox's approval. It was confirmed to have been put on hold indefinitely (read: silently cancelled) on September 24, 2011, as Gearbox feared that a Duke game that looked better than their own would be financially unwise.

Leaker group x0r_jmp would release a build of the game in January 2023.

Hmmm...
To do:
A fair bit:
  • Is General Graves and the Pigcop at all playable in multiplayer?.
    • The Pigcop does have a couple of animations.
  • There seems to be a fair bit of Unreal Tournament 3 and Unreal Engine development stuff in the files. Some of them might be common development stuff not worth documenting, so check before adding them here.
  • A full playlist of the build's maps can be found here.
    • Where are the maps located precisely and what are their file extensions?
  • The game has a bunch of EULAs located in the InstallData folder, are they used?
  • Maybe provide some instructions on how to get the build running in a Notes page, not immediately obvious to someone that downloads the build.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Maps

Duke-GangbangTest

A test map for testing AI. Bots will walk towards and swarm the player, hence the name.

Duke-TestMap

Another test map, containing various props and environment interactions.

Steam Files

There exist two Steam-related files in Binaries/Win32, steam_appid.txt containing an AppID (being number 12360) and steam_api.dll, which has Steam's API. This AppID belongs to FlatOut: Ultimate Carnage.

Build Info

Information about the build can be found in build.properties.

timestampForBVT=2011-07-18_17.30.49
changelistBuiltFrom=955963
engineVersion=8710
UDK=1

Oddities

The game has a completely empty .txt file called DO_NOT_DELETE.TXT found in Binaries/Win32/UserCode. What purpose this file once served is not clear.