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Proto:Duke Nukem Forever/2011 Demo

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This is a sub-page of Proto:Duke Nukem Forever.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Look into the files for anything interesting.
  • There are assets and text for levels not playable in this demo, mostly for Duke Nukem's Titty City.
  • Trying to exist the Highway Battle part 2 causes the game to crash (Source).
  • Investigate Xbox 360 and PlayStation 3 versions. They suffer from worse performance overall and could have stuff not seen in the PC version.
  • Build dates for the demo and the final game, across all platforms.
  • Are there any differences between the demo sent to First Access members and when it was released to the public?
  • Maybe provide tips on how to get the Windows version of the demo running, seeing that it is no longer available to download (and the only way to play it is through less then legal means).
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • Apparently when the demo was released for first access members, it included some content from the DLC, like maps from a second DLC, that was never released/seemingly merged into The Doctor Who Cloned Me. (source) This might still be in the demo's files when it was released for the wider public, but this needs verifying.
    • The names of the "DLC 2" maps supposedly were: DM-EDFBase, DM-LKR and DM-Map3.
  • Code and a model of a giant nuke mentioned in the Desert Overview design document apparently is in the demo's files but this needs to be verified.
  • Apparently the textures in the demo have less compression and are higher quality than that of the final game. Verify this.

The official demo for Duke Nukem Forever was released to members of the Duke Nukem Forever First Access Club on June 3rd and was later released for the general public on June 21st.

Despite only being a week before the international release, there is a fair bit of differences and stuff still kicking around in the files.

Command Console

The command console that is disabled in the final game is fully functional in the demo.

Differences

ESRB Screen

A ESRB screen (known as ESRB.bik) is shown when booting up the demo. This was removed for the final release but is still in the files.

Title Screen

The only options available in the demo is "Play Demo", "Options" and "Exit Game".

Levels

The only levels that are available is "Duke Lives" and "Highway Battle: Part 2", "Highway Battle: Part 2" has been slightly modified from the final game, were it starts at the ending part of "Highway Battle" just after the sequence with the trucks and exploding barrels. Both levels simply just fade out when they are completed. "Duke Lives" ends after Duke makes the 12 fucking years joke during his conversation with the Holsom Twins, while "Highway Battle: Part 2" ends when the player gets inside of the Mighty Foot after fuelling it up.

The rest of Duke's suite in "Duke Lives" is fully modelled and interactable but due to the level ending before the player can get up, it causes much of the room to go unseen.

Trailer And Unsell Screen

Upon finishing the demo, both a trailer and upsell screen will play. Both of these are still left over in the final game.

Demo Trailer Upsell Screen

Build Dates

The build date of the demo can be found in BuildInfo.ini in the Windows version. The build dates of the final builds have been provided for comparison.

Platform Build Date (Demo) Build Date (Final)
Windows
[BuildInfo]
BuildNumber=3
BuildTag=Buckeye.3--2011.06.01.17.48.50
SynchronizedToChangelist=477751
RequestedBy=mcarlson
TBA
Xbox 360 TBA TBA
PlayStation 3 TBA TBA

Text

Pickup text for the Nuclear Warhead ammo for the RPG, which was removed from the final game.

[NukePickup]
ItemName=Nuclear Warhead

Final Game Leftovers

Hmmm...
To do:
This section is incomplete. Describe what the file is and where it is used. Only include assets that are flat out unused, not used but unable to be seen.

Despite only being two levels long, there are still leftovers from the final game in the files.

bik

  • DukeCave_Pres_and_Graves.bik
  • hscan_saver.bik
  • WhackScreen.bik
  • CTB_redcarry.bik
  • LevelUp.bik
  • CycloidVsDylanVid.bik
  • WhackHit.bik
  • Map01_NewsReport.bik
  • WhackAnimWin.bik
  • dukecave_screensaver.bik
  • kpadsaver1.bik
  • LevelUp.bik