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Proto:Duke Nukem Forever/2011 Demo

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This is a sub-page of Proto:Duke Nukem Forever.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Unused stuff hiding in the files, like code and a model of a giant nuke mentioned in the "Desert Overview" design document.
  • There are assets and text for levels not playable in this demo, mostly for Duke Nukem's Titty City.
  • Apparently the textures in the demo have less compression and are higher quality than that of the final game. Verify this.
    • There is also a lot more content that is featured in the demo then what's excisable as seen in this video.
  • Trying to exist the Highway Battle part 2 causes the game to crash (Source).
  • Investigate Xbox 360 and PlayStation 3 versions. They suffer from worse performance overall and could have stuff not seen in the PC version.
  • Build dates for the demo and the final game, across all platforms.
  • Are there any differences between the demo sent to First Access members and when it was released to the public?

The official demo for Duke Nukem Forever was released to members of the Duke Nukem Forever First Access Club on June 3rd and was later released for the general public on June 21st.

Despite only being a week before the international release, there is a fair bit of differences and stuff still kicking around in the files.

Command Console

The command console that is disabled in the final game is fully functional in the demo.

Differences

ESRB Screen

A ESRB screen (known as ESRB.bik) is shown when booting up the demo. This was removed for the final release but is still in the files.

Title Screen

The only options available in the demo is "Play Demo", "Options" and "Exit Game".

Levels

The only levels that are available is "Duke Lives" and "Highway Battle: Part 2", "Highway Battle: Part 2" has been slightly modified from the final game, were it starts at the ending part of "Highway Battle" just after the sequence with the trucks and exploding barrels. Both levels simply just fade out when they are completed. "Duke Lives" ends after Duke makes the 12 fucking years joke during his conversation with the Holsom Twins, while "Highway Battle: Part 2" ends when the player gets inside of the Mighty Foot after fuelling it up.

Trailer And Unsell Screen

Upon finishing the demo, both a trailer and upsell screen will play. Both of these are still left over in the final game.

Demo Trailer Upsell Screen

Build Dates

The build date of the demo can be found in BuildInfo.CFG in the Windows version. The build dates of the final builds have been provided for comparison.

Platform Build Date (Demo) Build Date (Final)
Windows
[BuildInfo]
BuildNumber=3
BuildTag=Buckeye.3--2011.06.01.17.48.50
SynchronizedToChangelist=477751
RequestedBy=mcarlson
TBA
Xbox 360 TBA TBA
PlayStation 3 TBA TBA

Final Game Leftovers

Hmmm...
To do:
This section is incomplete. Describe what the file is and where it is used. Only include assets that are flat out unused, not used but unable to be seen.

Despite only being two levels long, there are still leftovers from the final game in the files.

bik

  • DukeCave_Pres_and_Graves.bik
  • hscan_saver.bik
  • WhackScreen.bik
  • CTB_redcarry.bik
  • LevelUp.bik
  • CycloidVsDylanVid.bik
  • WhackHit.bik
  • Map01_NewsReport.bik
  • WhackAnimWin.bik
  • dukecave_screensaver.bik
  • kpadsaver1.bik
  • LevelUp.bik