Proto:Duke Nukem Forever/2011 Demo
This is a sub-page of Proto:Duke Nukem Forever.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
To do:
|
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
|
The official demo for Duke Nukem Forever was released to members of the Duke Nukem Forever First Access Club on June 3rd and was later released for the general public on June 21st.
Despite only being a week before the international release, there is a fair bit of differences and stuff still kicking around in the files.
Contents
Command Console
The command console that is disabled in the final game is fully functional in the demo.
Differences
ESRB Screen
A ESRB screen (known as ESRB.bik) is shown when booting up the demo. This was removed for the final release but is still in the files.
Title Screen
The only options available in the demo is "Play Demo", "Options" and "Exit Game".
Levels
The only levels that are available is "Duke Lives" and "Highway Battle: Part 2", "Highway Battle: Part 2" has been slightly modified from the final game, were it starts at the ending part of "Highway Battle" just after the sequence with the trucks and exploding barrels. Both levels simply just fade out when they are completed. "Duke Lives" ends after Duke makes the 12 fucking years joke during his conversation with the Holsom Twins, while "Highway Battle: Part 2" ends when the player gets inside of the Mighty Foot after fuelling it up.
The rest of Duke's suite in "Duke Lives" is fully modelled and interactable but due to the level ending before the player can get up, it causes much of the room to go unseen.
Trailer And Unsell Screen
Upon finishing the demo, both a trailer and upsell screen will play. Both of these are still left over in the final game.
Demo Trailer | Upsell Screen |
---|---|
Build Dates
The build date of the demo can be found in BuildInfo.ini in the Windows version. The build dates of the final builds have been provided for comparison.
Platform | Build Date (Demo) | Build Date (Final) |
---|---|---|
Windows | [BuildInfo] BuildNumber=3 BuildTag=Buckeye.3--2011.06.01.17.48.50 SynchronizedToChangelist=477751 RequestedBy=mcarlson |
TBA |
Xbox 360 | TBA | TBA |
PlayStation 3 | TBA | TBA |
Text
Pickup text for the Nuclear Warhead ammo for the RPG, which was removed from the final game.
[NukePickup] ItemName=Nuclear Warhead
Final Game Leftovers
To do: This section is incomplete. Describe what the file is and where it is used. Only include assets that are flat out unused, not used but unable to be seen. |
Despite only being two levels long, there are still leftovers from the final game in the files.
bik
- DukeCave_Pres_and_Graves.bik
- hscan_saver.bik
- WhackScreen.bik
- CTB_redcarry.bik
- LevelUp.bik
- CycloidVsDylanVid.bik
- WhackHit.bik
- Map01_NewsReport.bik
- WhackAnimWin.bik
- dukecave_screensaver.bik
- kpadsaver1.bik
- LevelUp.bik