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Marvel Super Heroes (Arcade)

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Title Screen

Marvel Super Heroes

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CP System II)
Released internationally: November 1995[1]


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Hmmm...
To do:
  • Sounds 8E ("Loses") and A1 ("Versus") - are they used?
  • Spider-Man's stage is never chosen in versus matches, despite it not being a boss stage. Is it deliberate?

Marvel Super Heroes is the second Marvel-licensed fighting game by Capcom. Heroes and villains from various Marvel properties must reclaim the Infinity Gems from Thanos before he can take over the universe, a retelling of the Infinity Gauntlet storyline from the comics.

Unused Graphics

It ain't easy being green. Palettes aren't something one considers when balancing the universe.
Doctor Doom and Thanos have an alternate palette for mirror matches like the other characters, but go unused due to their status as bosses. Both palettes are selectable in the PlayStation and Sega Saturn ports. A similar palette for Thanos would later be used in Marvel vs. Capcom 2.

MSH-Arcade-InfinityGemUsage.png
An earlier graphical text for Infinity Gem Usage.

MSH-Arcade-GemVictory.png
Originally, this message will appear if the player defeats an opponent while Infinity Gems is active upon use.

Regional Differences

Hidden Characters

This only works on the Japanese version of the game, and you need the assistance of an arcade operator if using a real arcade machine (the machine must also be set to Free Play). On the "Virtual Audio" screen, hold the Credit Switch (the 1-Player Coin Button, usually the #5 key on emulators), and press the Start button to go to the character selection screen. While still holding the Credit Switch, press the following button combinations at a normal/medium speed. Notes:

  • If you do the button combination too fast or too slow, it will not work.
  • Also, when you enter the Dr. Doom or Anita code, you'll automatically pick Spider-Man, but as long as you finish entering the code, he will turn into the character you want.
  • If using MAME, check that the coin lockout options in the Miscellaneous tab of the game's properties is unchecked, otherwise these codes will not work.

Dr. Doom
Medium Kick, Low Punch, Down, Low Kick, Medium Punch

Thanos
Up, Down, Left, Right, Up, Down, Left, Right, Medium Punch

Anita
A little girl is behind all this? You will feel the pain of the leftover Satsui no Hado Oh, that's where that doll's head was.
Alongside Dr. Doom and Thanos, Anita (from the Darkstalkers series) also appears as a hidden playable character with similar conditions as above. The button combination to select her is: Medium Punch, Low Punch, Left, Low Kick, Medium Kick.

She is seemingly very incomplete: her name is not printed under the lifebar, her lifebar portrait is simply her sprite instead of a dedicated portrait like the rest of the cast, the announcer never says her name, and she does not have her own artwork or win/pre-boss quotes (she uses Thanos' but with a miscolored logo and Juggernaut's victory theme in the win quote screen), but she does have her name when she wins, as well as at the end of an Auto match when it introduces basic combos. In the PlayStation and Sega Saturn ports (also only selectable in the Japanese versions), she was given a proper "VS" screen portrait, while in Marvel VS. Capcom: Fighting Collection, her portrait is simply blacked out and she lacks a nametag entirely (though the weird win screen is still there.)

Her special moves use characters from other Capcom fighting games: Akuma (his sprite being from Super Street Fighter II Turbo) and Mei-Ling (Hsien-Ko's sister, also from Darkstalkers). Her only Super, Love For You, does obscene damage and racks up to 99 hits. She doesn't have her own ending; instead, the credits play twice (beforehand, the heroes in the background are turned to normal from statues, so she is considered a hero character).

Much like with Thanos and Dr. Doom, the Continue screen gameplay tips are in Japanese when losing with her, even in non-Japanese regions. Furthermore, forcing her to be used as an AI-controlled fighter will result in her just standing, often walking to the right when the round begins.

Dr. Doom's Ending

Japan International
The ruler of the universe needs his name to be known. "Dr. Doom"?... What hospital is he from?

Dr. Doom's little name tag is present during his ending on the Japanese sets. For some reason, it's missing in the international sets.

Revisional Differences

Revision 951024 of the game's Brazilian set has the text in Spanish, instead of Portuguese. This was corrected in revision 951117, now having the appropriate Portuguese text. This serious mess up previously also happened with the Brazilian set of X-Men: Children of the Atom, but it was never fixed.

Oddities

Magneto's ghost is being naughty.
Thanos' two endings incorrectly borrow the text from Magneto's ending. The PlayStation and Sega Saturn ports of the game gave it the correct text, but not the Marvel vs. Capcom: Origins and Marvel vs. Capcom Fighting Collection: Arcade Classics re-releases, as both use the arcade ROMs.