Marvel Nemesis: Rise of the Imperfects (PlayStation 2, GameCube, Xbox)
Marvel Nemesis: Rise of the Imperfects |
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Developer: Nihilistic Software This game has hidden development-related text. |
To do:
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Contents
Disabled Cheats
To re-enable several cheats for the PlayStation 2 North American version, apply the below codes then enter the passwords listed below from the options menu.
PS2 USA code Re-enable Disabled Passwords 205D6060 00000001 205D6264 00000001 205D6468 00000001 205D666C 00000001 205D6870 00000001 205D6A74 00000001 205D6C78 00000001 205D6E7C 00000001 205D7080 00000001 205D7284 00000001 205D7488 00000001 205D768C 00000001
Password | Effect |
---|---|
ALLCHARS | Unlocks all characters. |
NOCHARS | Re-locks all characters. |
ALLVENUE | Unlocks all levels. |
NOVENUE | Re-locks all levels. |
ALLCARDS | Unlocks all cards. |
NOCARDS | Re-locks all cards. |
ALLCOMIC | Unlocks all comics. |
NOCOMIC | Re-locks all comics. |
JUICEY | Enables a debug save file. |
ALLCHEAT | Unlocks everything. |
A | Same cheat as above. |
NOCHEAT | Re-locks all cheats. |
Unused Graphics
dflt.png
RL_diagnostic.bmp
A placeholder graphic for RL_diagnostic is in Materials\Levels.
Title Screen
An unused title screen present only in the PlayStation 2 release. It appears that the game was originally titled Clash of the Superheroes before it got changed.
Demo Leftovers
Two thumbnails from the demo are in the root folder of the Xbox release.
marvel.png
marvel_pal.png
Leftover StarCraft: Ghost Graphic
controllerImageXB.dds is a leftover graphic from the cancelled game StarCraft: Ghost. This was probably intended to be used in a demo.
Unused Text
Build Date
At 0x2AAA78 in the Xbox executable is a build date.
Aug 24 2005 21:31:31
Console Commands
Immediately after the build date is a listing of commands for an inaccessible console.
-enableAITeleport -warn -difficulty -enablecheats -demomode -memsweep -loadconsole -noloadconsole gotoonln -gotoonline -online -timed -vs -mp -addthing -showConsole /noTextures -noTextures /noBundles -noBundles /unlock -unlock -smoketestscreengrab -smoketestmemleak -smoketest -norumble /? -? /player -player /skipmip -skipmip /maxmip -maxmip /noingamecutscenes -noingamecutscenes /nocutscenes -nocutscenes /freepsi -freepsi /nosound -nosound /zbuffer -zbuffer /vertexLight -vertexLight /shadowDetail -shadowDetail /depth -depth /size -size /chron -chron /turtle -turtle /menu3d -menu3d /mpmission -mpmission /soak -soak /mission -mission /scene -scene /level -level /user -user /gamma -gamma /nogamma -nogamma /nofog -nofog /vsync -vsync /novsync -novsync /nophysics -nophysics /reslog -reslog /lvlreslog -lvlreslog /makecache -makecache
ISO Scripts
There are a few scripts for generating Xbox ISOs are in the Cutscenes folder for some reason.
xbox_e3_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_e.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_efig.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_na.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_mag_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Marvel\Marvel.xbe"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle.nmb"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle.xpr"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.nmb"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.xpr"/> <Object Type="File" Name="\Marvel\Bundles\global.nmb"/> <Object Type="File" Name="\Marvel\Bundles\global.xpr"/> <Object Type="File" Name="\Marvel\Bundles\global.nnb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.nmb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.xpr"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.nnb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.nmb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.xpr"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.nmb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.xpr"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.nnb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman_alt.nmb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman_alt.xpr"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.nil"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.npd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.nsd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.ncl"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nlo"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.npd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nsd"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_sp_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_sp_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_jo_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_jo_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_3.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\ro_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\fm_jo_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\fm_sp_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_3.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_3.cut"/> <Object Type="File" Name="\Marvel\Motions\Male.nms"/> <Object Type="File" Name="\Marvel\Motions\Wolverine.nms"/> <Object Type="File" Name="\Marvel\Motions\Spiderman.nms"/> <Object Type="File" Name="\Marvel\Motions\Johnnyohm.nms"/> <Object Type="File" Name="\Marvel\Sounds\Marvel_AEMS.csi"/> <Object Type="File" Name="\Marvel\Sounds\aemsvars.rat"/> <Object Type="File" Name="\Marvel\Sounds\earshot.rat"/> <Object Type="File" Name="\Marvel\Sounds\globaltweaks.rat"/> <Object Type="File" Name="\Marvel\Sounds\load_loop_1.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.ast"/> <Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP.abk"/> <Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP_amb.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_common.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_common.ast"/> <Object Type="File" Name="\Marvel\Sounds\SFX_FE.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_generic.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_objects.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_Ohm.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_Spidey.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_surface.abk"/> <Object Type="File" Name="\Marvel\Sounds\sfxEvent.map"/> <Object Type="File" Name="\Marvel\Sounds\sfxLoop.map"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\FM_JO.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\FM_SP.asf"/> <Object Type="Directory" Name="\Marvel\Materials\Shaders"/> <Object Type="Directory" Name="\Marvel\Materials\Effects"/> <Object Type="Directory" Name="\Marvel\HUD"/> <Object Type="Directory" Name="\Marvel\Apt"/> <Object Type="Directory" Name="\Marvel\Ini"/> <Object Type="Directory" Name="\Marvel\loc"/> <Object Type="Directory" Name="\Marvel\Misc"/> <Object Type="Directory" Name="\Marvel\Shaders"/> <Object Type="Directory" Name="\Marvel\Sounds\Music"/> <Object Type="Directory" Name="\Marvel\UI"/> <Object Type="Directory" Name="\Marvel\Video"/> <Object Type="Directory" Name="\cdxmedia"/> <Object Type="Directory" Name="\Images"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_standalone_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Bundles\dailybugle.nmb"/> <Object Type="File" Name="\Bundles\dailybugle.xpr"/> <Object Type="File" Name="\Bundles\dailybugle_mp.nmb"/> <Object Type="File" Name="\Bundles\dailybugle_mp.xpr"/> <Object Type="File" Name="\Bundles\global.nmb"/> <Object Type="File" Name="\Bundles\global.xpr"/> <Object Type="File" Name="\Bundles\global.nnb"/> <Object Type="File" Name="\Bundles\johnnyohm.nmb"/> <Object Type="File" Name="\Bundles\johnnyohm.xpr"/> <Object Type="File" Name="\Bundles\johnnyohm.nnb"/> <Object Type="File" Name="\Bundles\johnnyohm_alt.nmb"/> <Object Type="File" Name="\Bundles\johnnyohm_alt.xpr"/> <Object Type="File" Name="\Bundles\spiderman.nmb"/> <Object Type="File" Name="\Bundles\spiderman.xpr"/> <Object Type="File" Name="\Bundles\spiderman.nnb"/> <Object Type="File" Name="\Bundles\spiderman_alt.nmb"/> <Object Type="File" Name="\Bundles\spiderman_alt.xpr"/> <Object Type="File" Name="\Levels\DailyBugle.nil"/> <Object Type="File" Name="\Levels\DailyBugle.npd"/> <Object Type="File" Name="\Levels\DailyBugle.nsd"/> <Object Type="File" Name="\Levels\DailyBugle_MP.ncl"/> <Object Type="File" Name="\Levels\DailyBugle_MP.nlo"/> <Object Type="File" Name="\Levels\DailyBugle_MP.npd"/> <Object Type="File" Name="\Levels\DailyBugle_MP.nsd"/> <Object Type="File" Name="\Cutscenes\mp_sp_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_sp_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_sp_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_sp_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_jo_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_jo_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_jo_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_jo_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_3.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_1.cut"/> <Object Type="File" Name="\Cutscenes\ro_male_1.cut"/> <Object Type="File" Name="\Cutscenes\fm_jo_male_1.cut"/> <Object Type="File" Name="\Cutscenes\fm_sp_male_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_3.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_3.cut"/> <Object Type="File" Name="\Motions\Male.nms"/> <Object Type="File" Name="\Motions\Wolverine.nms"/> <Object Type="File" Name="\Motions\Spiderman.nms"/> <Object Type="File" Name="\Motions\Johnnyohm.nms"/> <Object Type="File" Name="\Sounds\Marvel_AEMS.csi"/> <Object Type="File" Name="\Sounds\aemsvars.rat"/> <Object Type="File" Name="\Sounds\earshot.rat"/> <Object Type="File" Name="\Sounds\globaltweaks.rat"/> <Object Type="File" Name="\Sounds\load_loop_1.abk"/> <Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.abk"/> <Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.ast"/> <Object Type="File" Name="\Sounds\DailyBugle_MP.abk"/> <Object Type="File" Name="\Sounds\DailyBugle_MP_amb.abk"/> <Object Type="File" Name="\Sounds\SFX_common.abk"/> <Object Type="File" Name="\Sounds\SFX_common.ast"/> <Object Type="File" Name="\Sounds\SFX_FE.abk"/> <Object Type="File" Name="\Sounds\SFX_generic.abk"/> <Object Type="File" Name="\Sounds\SFX_objects.abk"/> <Object Type="File" Name="\Sounds\SFX_Ohm.abk"/> <Object Type="File" Name="\Sounds\SFX_Spidey.abk"/> <Object Type="File" Name="\Sounds\SFX_surface.abk"/> <Object Type="File" Name="\Sounds\sfxEvent.map"/> <Object Type="File" Name="\Sounds\sfxLoop.map"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\FM_JO.asf"/> <Object Type="File" Name="\Sounds\ASF\FM_SP.asf"/> <Object Type="Directory" Name="\Materials\Shaders"/> <Object Type="Directory" Name="\Materials\Effects"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\Sounds\Music"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
common.ini
common.ini is a configuration file that was used during development to warp to specific levels to test. Unfortunately, level warping does not work properly on retail builds.
// Skips the front-end and jumps straight to a particular level. // // Possible options are the filenames of the 'nil' files in the 'levels' directories, which as of today are // includes the following: // // 0_Test_Arena2 // 0_Test_Arena // 0_Test_Clash // 0_Test_Look // avengersmansion // BrooklynBridge // Catacombs // Church // GrandCentral // powerplant // powerplantSOUNDTEST // timessquare // // Comment out if you want to go through regular front-end. // LEVEL = powerplant
Developer Comments
Many of the other configuration files used by the game feature some developer comments.
clashMP.nsc
// **************************************************************************** // // CLASH MULTIPLAYER CHRONICLE FILE // // // This file lists all the multiplayer player arenas in the game in order. // It also allows setting up various data about the mission, // // ---------------------------------------------------------------------------- // // Format: // // MISSION nlsName levelFile sceneFile [masterScript] // LOADSCREEN selectionBitmap loadingBitmap loadText // FLAGS (none currently for MP) // ENDMISSION // // Notes: // 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText) // 2) OBJECTIVE can appear only once // // **************************************************************************** // IDENTIFICATION // Specifies which slot this chronicle saves its data in, and what game type this chronicle is designed for //
clashsp.nsc
// **************************************************************************** // // CLASH SINGLE PLAYER CHRONICLE FILE // // // This file lists all the single player missions in the game in order. // It also allows setting up various data about the mission, // // ---------------------------------------------------------------------------- // // Format: // // MISSION nlsName levelFile sceneFile [masterScript] // LOADSCREEN selectionBitmap loadingBitmap loadText // SOUNDBANKS venue1 venue2 char1 char2 // OBJECTIVE nlsName hintText // CHARACTER <charID> (required) // UNLOCKCHAR <charID> // REWARDS <rewardID0> <rewardID1> <rewardID2> <rewardID3> // FLAGS [1|2|4|8|16|32|64] // ENDMISSION // // Notes: // 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText) // 2) OBJECTIVE can appear only once // 3) UNLOCKCHAR - are only story mode unlockables only. // 4) TABLE FLAGS
wolverine.nms
The developers were keeping track of the character's first appearances in the motion set files.
;**************************************************************************************************************** ; wolverine.nms ; ; Nihilistic Motion Set file for Wolverine player character (02/20/04 - ac) ; ; 1st appearance - Incredible Hulk #181 ;****************************************************************************************************************
As expected, a mastering fingerprint used in many other Electronic Arts games is referenced.
;**************************************************************************************************************** ; RH: Please leave the following line intact!!! It is for security on EA's side ; xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779eaff312x ;****************************************************************************************************************
The Marvel series
| |
---|---|
Arcade | Marvel Super Heroes |
SNES | Marvel Super Heroes in War of the Gems |
GameCube, Xbox, PlayStation 2 | Marvel Nemesis: Rise of the Imperfects |
Windows | LEGO Marvel Super Heroes • LEGO Marvel's Avengers • LEGO Marvel Super Heroes 2 • Marvel Snap |
Android, iOS | Marvel Snap |
Ultimate Alliance | |
PlayStation 2, PlayStation 3, PlayStation 4, Wii, Xbox, Xbox 360, Xbox One, Windows | Ultimate Alliance (Prototype) |
PlayStation Portable | Ultimate Alliance • Ultimate Alliance 2 |
Game Boy Advance | Ultimate Alliance |
Nintendo DS | Ultimate Alliance 2 |
Super Hero Squad | |
Nintendo DS | Marvel Super Hero Squad |
Unity Web Player | Marvel Super Hero Squad Online |
Miscellaneous | |
NES | Silver Surfer |
Game Boy Color | Blade |
Game Boy Advance | Daredevil • Ghost Rider |
PlayStation Portable | Ghost Rider |
Windows | Deadpool |
J2ME | Elektra • Blade Trinity |
See Also | |
Captain America • Fantastic Four • The Hulk • Iron Man • Marvel vs. Capcom • The Punisher • Spider-Man • X-Men |
- Pages missing developer references
- Games developed by Nihilistic Software
- Pages missing publisher references
- Games published by Electronic Arts
- PlayStation 2 games
- GameCube games
- Xbox games
- Pages missing date references
- Games released in 2005
- Games released in September
- Games released on September 20
- Games released in October
- Games released on October 14
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- To do
- Marvel series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nihilistic Software
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 14
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 20
Games > Games by series > Marvel series