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Blade Trinity

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Title Screen

Blade Trinity

Developer: Mforma
Publisher: Mforma
Platform: J2ME
Released internationally: December 18, 2004


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


PrereleaseIcon.png This game has a prerelease article

The only Blade Trinity movie game.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

On tileset.png in the first row can be noticed some, most likely, temporary debug tiles leading to doors. None of them are used. However, some other tiles seem to be unused as well. For example, a yellow version of that blue tile from the second row.

BladeTrinityUnusedTiles.png

Debug Functions

The game has several debugging functions, which are enabled by pressing button combinations on the main menu. If at least one of them is enabled, a text label reading "CHEAT ACTIVATED" is added to the bottom of the screen on the menus.

233284 Enables a DEBUG option on the pause menu, which shows the amount of free memory, and also functions as a level select menu.
Pressing the buttons from 0 to 5 load the corresponding levels.
866533 Allows to use all types of weapons on any level.
224273 Enables invincibility.
264827 All enemies and bosses disappear when you run into them. Counts as a kill.
477477 Shows some numbers near doors. Most likely the IDs of these doors.


(Source: UltimateGoblin)