If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Chocobo no Fushigina Dungeon

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Chocobo no Fushigina Dungeon

Developer: Square
Publisher: Square
Platform: PlayStation
Released in JP: December 23, 1997


MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
DummyIcon.png This game has unusual dummy files.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Chocobo no Fushigina Dungeon, or Chocobo's Mysterious Dungeon, takes a cute, super-deformed version of Final Fantasy's famous bird and throws him and his friends into randomly generated dungeons.

The game was never released outside of Japan, though not for a lack of trying. The sequel, however, was.

Dummy File

DUM.BIN, located in the root of the disc, contains a slightly earlier rendition of the opening cutscene, with no audio, along with a watermark at the top.

(Source: tikal.)

Debug Features

Debug Display

Chokobo no Fushigina Dungeon Debug Display.png

Use the following code to display some task values:

80076F70 0001

Debug Menu

Use the following code, after that press Select to display a debug menu. Press Left and Right to switch debug menus.

D014E360 0053
8014E360 0000
D014E360 0053
8014E362 0000

DIP Switch

Chocobo no Fushigina Dungeon Dip Switch.png

Most menus don't work.

Map ENV

Chocobo no Fushigina Dungeon Map Env.png

Data

Chocobo no Fushigina Dungeon Data.png

RAM Viewer

Chocobo no Fushigina Dungeon User Ram.png Chocobo no Fushigina Dungeon User Ram.png Chocobo no Fushigina Dungeon Monster Ram.png

(Source: Original TCRF research)