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Final Fantasy X & X-2 HD Remaster

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Title Screen

Final Fantasy X/X-2 HD Remaster

Developers: Square Enix, Virtuos
Publisher: Square Enix
Platforms: PlayStation 3, PlayStation Vita, PlayStation 4, Windows, Nintendo Switch, Xbox One
Released internationally: May 12, 2016 (Windows), April 16, 2019 (XB1/NSW)
Released in JP: December 26, 2013 (PS3/PSV), May 14, 2015 (PS4), April 11, 2019 (XB1/NSW)
Released in US: March 18, 2014 (PS3/PSV), May 12, 2015 (PS4)
Released in EU: March 21, 2014 (PS3/PSV), May 15, 2015 (PS4)
Released in AU: March 20, 2014 (PS3/PSV), May 14, 2015 (PS4)


ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


Final Fantasy X/X-2 HD Remaster is an HD release of Final Fantasy X and Final Fantasy X-2, featuring a breadth of quality-of-life updates and extra story content. Originally released for just the PlayStation 3 and PlayStation Vita, it was later released for other platforms in the years following.

Hmmm...
To do:
You can use Project X to extract the game's textures.
  • There are multiple unobtainable weapons including a new version of the buster sword, which will softlock your game if used in battle.
  • There are a lot of unused textures
  • How much does this apply to the other versions? (i.e. PS3, Vita, PS4, XB1, Switch)
  • "Hum of the Fayth (Female)" is different in both USA and JP versions due to interational voice actors. Get other version.


Unused Weapons

Buster Sword

200px

Returning from the original release the Buster Sword from Final Fantasy VII exists within the game as a weapon for any character. It has been updated with an HD texture. Using a save editor, it is possible to hack it in-game and be viewable, however it will eventually softlock the game if used in battle, normal attacks most often cause the game to lock up after hitting an enemy with it while skills, magic and overdrives that don't utilize the model will usually not.

Flamethrower

This is a weapon version of the flamethrower enemy type that yevon soldiers hold. It does not function as a flamethrower and will softlock your game if used as a weapon.

Rifle

This is a weapon version of the rifle enemy type that yevon soldiers hold. It does not function as a rifle and will softlock your game if used as a weapon.

Kozuka

This is a weapon version of Yojimbo's Kozuka that he usually throws in his Kozuka attack animation. This is the only unused weapon that players can use that actually functions perfectly fine, albeit awkward, using it on a melee attacking character will make them hit the enemy with a small knife.

Samurai Sword

This is a pretty standard looking samurai sword used in the game as a model for Auron's Celestial Weapon quest. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Knight Sword

This is a pretty standard looking knight sword used in the game as a model for Auron's Celestial Weapon quest. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Rusty Sword

This is a sword which looks nearly identical to the knight sword apart from its texture, used in the game as a model for Auron's Celestial Weapon quest. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Saw

This is a completely unused bonesaw. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon by anyone except Auron.

Video Camera

This is a weapon version of the Video Camera used by a person on the boat to Kilika, which Tidus steals to creep on Yuna. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Megaphone

This is a weapon version of the Megaphone used by Tidus. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Beer Bottle

This is a weapon version of the Beer Bottle used by characters in the Bars to drown their problems away. When used it's usually held backhanded by characters, or in a position that would break their hand. It will eventually softlock your game if used as a weapon.

Celestial Mirror

This is the Celestial Mirror used in the Celestial Weapon Sidequest, attempting to use it will crash the game upon loading, but it can be seen in the game files.

Jecht Sword

This is Final Jecht's Gigantic Sword, attempting to use it will crash the game upon loading, but it can be seen in the game files.

Unused Graphics

Almost every texture is upside down and mirrored by default, The textures here have been flipped already so that they look somewhat normal.

Environment Map Sphere

The Reflection Sphere

An Environment Map Sphere 2d texture, except it's never seen in reflections. Loads into the texture database all throughout the game. Seems to be the "flowers.rgb" stock image on a Silicon Graphics Incorporated (SGI) Indy workstation.[1]

Bikanel Island

Weird Colourful CircleWeird Drawing

These two unused textures show up when on bikanel.

untitled

The face seemingly in agonyThe face gritting its teeththe face's eye texture

Weird Face. Loads in Zanarkand's Cloister nearing the completion.

Nami

Nami HiraganaNami Hiragana reversed

Reads "Nami" in Hiragana. Loads into the texture database during the fight with Spectral Keeper. Unlike most textures in the game, this one is not flipped & mirrored by default.

Demo Graphics

Demo teaser image dated 2001Demo teaser image dated 2002Demo teaser image saying coming soon

These files load into the game as textures upon completion of the game, they are unused in this version and are not normally seen. They seem to just be leftovers from various demo versions of the game.

Unused Music

There are a number of unused songs in FFX. Interestingly, three of them appear to have been composed by one of each of the game's three composers. These three tracks also appear on the Final Fantasy X HD Remaster official soundtrack as bonus tracks.

Illusion

Composed by Junya Nakano. A peppy yet mysterious-sounding song that'd feel right at home in Threads of Fate. No idea where this would've fit in, but it's not in the in-game music test. Called "OMAKE 1" (Bonus addition 1) on the remastered soundtrack.

Nostalgia

Composed by Nobuo Uematsu. This song is also not included in the in-game sound test, and is entirely unused. Sounds rather melancholy; likely intended for serious/sad cutscenes. Called "OMAKE 2" (Bonus addition 2) on the remastered soundtrack.

Wakka's Theme

Composed by Nobuo Uematsu. This is the most well-known of the three unused songs, as it's an unlockable bonus track on the in-game music test. However, it's never heard in the game proper. Its intended usage is pretty obvious, but "Blitz Ball Gamblers" is always used in Wakka-centric scenes. Called "OMAKE 3" (Bonus addition 3) on the remastered soundtrack.

Hum of the Fayth (Female)

Tidus hums the Hymn of the Fayth at one point, but this alternate female version is never heard. It's unclear whether it's Yuna or Rikku humming this version, however.

Version Differences

PlayStation 3 & Vita

  • The PS3 version was released as a complete package while the PS Vita version was released with each title on a game card in Japan or in a complete package in US/Europe but with Final Fantasy X on a game card and X-2 as a digital download.
  • The PS Vita version has a feature where touching the screen while in the field displays a menu that allows for quick healing of the party by items or magic.
  • Cloud saving is supported between these two versions.

PlayStation 4

  • The PS4 version adds the ability to select the original or arranged soundtrack for Final Fantasy X.
  • Improved textures and models. NPC models, in particular, have more defined features, such as fully articulated hands.
  • Cloud saving support was expanded to include this version.
  • An additional credits section was added to the main menu.
  • A patch was released on September 4, 2015, that fixed two major bugs. The first bug affected music playback, where background music would not restart from the beginning when switching between field and battles. The second bug affected random battles, where they were triggering on predetermined spots as opposed to being truly random.

Windows

  • This version adds the ability to select between English and Japanese voices. However, they are locked to specific languages (E.G., Japanese voices are only available with Japanese, Chinese and Korean text options).
  • It's now possible to skip certain cutscenes.
  • Auto-save is supported.
  • Toggles for game speed (2x & 4x), overdrive boost, encounter rate, auto battle, etc. were added.
  • A menu was added in the pause screen that allows for toggling of boosters, control configuration, video settings and adjustment of sound volumes.

Nintendo Switch & Xbox One

  • The international releases of the Nintendo Switch version require Final Fantasy X-2 to be downloaded. Unlike the PS Vita version, which has it as a separate application, the Switch version adds the game as DLC upon redemption of an included code.
  • Both versions retain the control and audio settings menu from the PC version that is accessible from the pause menu.
  • The Switch version reinstates the touchscreen feature from the PS Vita version for quick healing.