Final Fantasy XII
Final Fantasy XII |
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Developer: Square Enix This game has unused areas. |
To do:
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Final Fantasy XII puts players in control of a cast of androgynous ne'er-do-wells as they become embroiled in a sprawling political drama whose complexity rivals War and Peace.
Unused Map
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Figure out a way to load proper objects in this map (if any) and find possibly some more unused maps such as map ID 6D which might be a unused Phon Coast. |
Use the following GameShark code in the US version to appear here:
2055CB60 00000049 2055B878 00000049 20549144 00000049 20549148 00000000
Debug Menu
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there anything here beyond text? Does the Japanese release have any more leftover functionality related to this? |
The US version of the game still contains text for a debug menu. Unfortunately, the text is mostly unreferenced, meaning that the debug menu is likely no longer accessible. The only exception is "COMMON", which is loaded upon boot.
Option Strings
Text | Translation | Text | Translation | Text | Translation | Text | Translation | Text | Translation | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Event3 | Event 3 | Event2 | Event 2 | Special | Special | Movie | Movie | Debug2 | Debug 2 | ||||
OT | (?) | Effect | Effect | EffBG | Effect Background | ChrMap | Character Map | Event | Event | ||||
Battle | Battle | Menu | Menu | Voice | Voice | Debug | Debug | Common | Common |
Text | Translation | Text | Translation | Text | Translation | Text | Translation | Text | Translation | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WepMtrx | Weapon Matrix | Message2 | Message 2 | DmgMp | Damage MP | JochuMdl | (?) Model | EqpCate | Equipment (?) | ||||
Drop | Drop | TgtChip | Target Chip | Gambit | Gambit | HpMpBase | HP/MP Base | CmdPack | Command Pack | ||||
MagicCate | Magic (?) | License | License | Equip | Equipment | Action | Action | Status | Status | ||||
Chara | Character | ComCate | (?) | Item | Item | Menkyo | Permit | Tutorial | Tutorial | ||||
Price | Price | Magic | Magic | Tech | Tech | YugoYaku | (?) | evItem | Event Item |
Text | Translation | Text | Translation | Text | Translation | Text | Translation | Text | Translation | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Otakara | Treasure | Reward | Reward | Shop | Shop | Attribute | Attribute | Shoki | (?) | ||||
Horidashi | Dig | Ability | Ability | Saveparty | Save Party | Savemember | Save Member | Word | Word | ||||
MoveSupport | Move Support | Movie | Movie | LcsBoard | License Board | BtlWork | Battle Work |
Map Strings
Text | Translation | Text | Translation | Text | Translation | Text | Translation | |||
---|---|---|---|---|---|---|---|---|---|---|
MapNo | Map Number | Navi | Navigation | IdMapNo | ID Map Number | EffMapNo | Effect Map Number | |||
none | None | MapName | Map Name | MapInfo | Map Info | MWeather | Map Weather |
Number Strings
Text | Translation | Text | Translation | Text | Translation | Text | Translation | |||
---|---|---|---|---|---|---|---|---|---|---|
キャラクタ番号 | Character Number | エリアユニット番号 | Area Unit Number | ユニット番号 | Unit Number | アイテム番号 | Item Number | |||
装備品番号 | Equipped Item Number | イベントアイテム番号 | Event Item Number | 魔法品番号 | Magic Item Number | 技品番号 | Skill Item Number | |||
ガンビット品番号 | Gambit Item Number | ターゲットチップ番号 | Target Chip Number | アクションチップ番号 | Action Chip Number | 大事なもの番号 | Key Item Number | |||
お宝セット番号 | Treasure Set Number | クエスト報酬番号 | Quest Reward Number | 値段テーブル番号 | Price Table Number | 免許品番号 | Permit Item Number | |||
掘り出し品番号 | Lucky Find Number | 盗みギル | Stolen Gil | アクション番号 | Action Number | コマンドカテゴリ番号 | Command Category Number | |||
パーティースロット番号 | Party Slot Number | 全パーティースロット番号 | Full Party Slot Number | 魔法カテゴリ番号 | Magic Category Number | ライセンス番号 | License Number | |||
ステータス番号 | Status Number | 属性番号 | Attribute Number | 装備カテゴリ番号 | Equipment Category Number | アビリティ番号 | Ability Number |
System Text
Below is a collection of unsorted system text found in the game's SLUS file.
FF12InitSaveRam:TK_SAVE_RAM のサイズが大きすぎます automax child_e n_grip j_blade j_kaochild_s model n_hara __not att j_kao j_asi_a_l j_kosi j_sebo_b n_buki_l n_buki_r __naiyo__ ?@ makeid @FCP @FVR @FMW @FMC @FSD @FWV @FMB @FIM @FDF @FMT @FTR @FRP @FTX @FMN @FWT @FSK @FOJ @FSH @FFC @FST @FCL @FNL @FVX unknown format!! nothing __nothing__ ../.././fkatsu/Object/FkObjResource.c ../.././fkatsu/Object/FkObjSkeletonManager.c ../.././fkatsu/Utils/FkTable.c MaskOn/DenyBonePhysicalでの物理初期化:%s イベントスキップ時のリセットモーション:%s ChSEinfo ../yama/yatex.h ../yama/yatex.h BISLPM-66320FF12/FFXIISAVE%03d ../.././katano/ateldecode.c NOACTOR EVTMEM SMNMEM MapRef no info. global entry treasure icon ../.././katano/atelload.c MAPARD POSENT NV_ICON TREENT camera m%02d .mld CAMDAT CAMCTL SHKDAT SHKCTL CHRMDL LGTDAT PREFIX AREA ../.././katano/atelareaload.c MJGP_ROM MJGPINIT EVTMEM FOTTBL REQIALL INCINITTAG REQWAITALL JMPINTERNAL REQALL CALLACTPOPA CALLPOPA POPXNCJMP POPXCJMP POPXJMP CALLACT CALL POP2CMPYBTWNJMP POPCMPYHIGHEQJMP POPCMPYHIGHJMP POPCMPYLOWEQJMP POPCMPYLOWJMP POPCMPYEQJMP PUSHF PUSHII PUSHI PUSHACT PUSHTAG PUSHP PUSHDBG POPV PUSHV LONGCODESTART DVAR PUSHF3 PUSHF2 PUSHF1 PUSHF0 PUSHI3 PUSHI2 PUSHI1 PUSHI0 POPF3 POPF2 POPF1 POPF0 POPI3 POPI2 POPI1 POPI0 REQCANCEL REQCHG PREQWAIT REQWAIT DRET RETTN RETT RETN PREQEW PREQSW PREQ TREQEW FREQEW REQEW TREQSW FREQSW REQSW TREQ FREQ POPY POPX PUSHY PUSHX POPA PUSHA OPFIXADRS OPUMINUS OPBNOT OPNOT OPMOD OPDIV OPMUL OPSUB OPADD OPSRL OPSLL OPLSE OPGTE OPLS OPGT OPNE OPEQ OPAND OPEOR OPOR OPLAND OPLOR SYSTEM SYSHALT LABEL BGMSTR TkFileGetFilename.IlligalFunction mcserv mcman mcserv.irx mcman.irx
iopsound.irx libsd.irx pad2/ds2o.irx dbcman.irx sio2d.irx sio2man.irx host0:/image/FF12/modules/ cdrom0:/ DEMO/ ioprp300.img p:/image/ff12/us/bin/filelistmasterus.bin %p might be MHANDLE from %p %02x STACK CannotFreeIlligalAdrs %p from %p TkFreeMain:MCB Broken:from %p TkFreeMain:Allready Free:%p from %p ReallocIlligalAddress(free block):%p from %p MallocHandleAllocationError TKMALLOC EXECSPACE=%02d/START ADRS=%p NONE M2/l M2/U M2/L M /l M /U M /L FREE hdd: dev9x: pfs: xxxxxxxxxxxxx force_update_se mode = %d xxxxxxxxxxxxx c:\ff12snap\ff12snap VSP1 ポイントライト スポットライト 方向ライト 不明 PCSkill エラー:イベントスキップが有効な状態でmoviestandby を呼び出しています VOICEWK 1 TIM2 AP!$ !"#$%&'()*+ out of memory! ambient unknown btlRegistToRestoreCharacterToPartySlot btlGetSummonModel btlGetSummonEquipModel btlGetSummonMotionMatrixValue btlIsSummonMode btlDebugSetSummonId btlIsCompleteSetCharacterToPartySlot c:/proj/FF12_PS2/yama/yatex.h gmbtAct gmbtTgt MMSG STATIC m_daiji g_daiji q_daiji s_daiji btlKeepCharWork1 btlKeepCharWork2 Status shape cm_win_c chrback_bottom chrback_top shop_8_c navi_Load sort_cha_c party_grd_2 s_font_c buttonicon cursol_4_p bt_win_0_c itemgra_c partytop_8_c partytop_4_c icons_c battle_4_p battle_4_c t_line_0 locaicon baseunder texline title_logo BASLUS-20963FF12/FFXIISAVE%03d /%s* gameover_c ../yama/yatex.h sceCdCbfunc= %d sceCdCbfunc_num= %d SceCdCallbackThread SceCdNcmdSema SceCdScmdSema SceCdRcmdSema SceCdCallbackSema Libcdvd bind err CdSearchFile ee call cmd search %s search name %s search size %d search loc lbn %d Ncmd fail sema cur_cmd:%d keep_cmd:%d Libcdvd bind err N CMD N cmd wait S cmd wait Scmd fail sema cur_cmd:%d keep_cmd:%d Libcdvd bind err S cmd Libcdvd bind err %d CD_Init %d Libcdvd Exit OLD DiskReady Call Libcdvd bind err CdDiskReady DiskReady ended NEW DiskReady Call call cdread cmd cdread end status called sceCdChgSys: Illegal_function_call libdbc: bind failed libdbc: Module version mismatch [libdbc.a = %d.%02x, dbcman.irx = %d.%02x] sceDbc_sema libdbc: SifDmaAddr %08x sceDbcSetWorkAddr: rpc error sceDbcCreateSocket: rpc error sceDbcDeleteSocket: rpc error sceDbcGetDepNumber: rpc error sceDbcInitSocket: rpc error sceDbcResetSocket: rpc error sceDbcGetDeviceStatus: rpc error sceDbcSRData: rpc error sceDbcSendData: rpc error libdbc: SendData2 data length too long [%d] dbcman : SendData2 BUSY sceDbcSendData2: rpc error libdbc: SendData3 data length too long [%d] dbcman : SendData3 BUSY sceDbcReceiveData: rpc error libdma: sync timeout sceGsPutDrawEnv: DMA Ch.2 does not terminate sceGsSyncPath: DMA Ch.1 does not terminate <D1_CHCR=%08x: D1_TADR=%08x: D1_MADR=%08x: D1_QWC=%08x> <D2_CHCR=%08x: D2_TADR=%08x: D2_MADR=%08x: D2_QWC=%08x> <VIF1_STAT=%08x: GIF_STAT=%08x> sceGsSyncPath: DMA Ch.2 does not terminate sceGsSyncPath: VIF1 does not terminate sceGsSyncPath: VU1 does not terminate sceGsSyncPath: GIF does not terminate sceGsSetDefLoadImage: too big size sceGsExecLoadImage: DMA Ch.2 does not terminate sceGsExecStoreImage: DMA Ch.1 does not terminate sceGsExecStoreImage: GS does not terminate sceGsExecStoreImage: DMA Ch.1 (GS->MEM) does not terminate sceGsExecStoreImage: Enough data does not reach VIF1 rom0:ROMVER sceGsDefDispEnv:Not support displaymode for 0x%x!! ## internel error in libkernl.a! SceKerneltopThread SceKernelDelayThread TTY: packet size larger than expect TTY: receive error TTY: send err %d TTY: err ti->wlen=%08x 0.%d e+%d
Regional Differences
To do: More differences. |
Changes from the Original Japanese to International Versions
- Support for 16:9 widescreen mode was added.
- The Crystalbug enemies now have significantly more hitpoints.
- Some boss AIs were changed, including, but not limited to Vinuskar, and Hashmal.
- In the original Japanese version, even if a spell cast by a party member doesn't hit a target, the amount of MP to cast said spell is consumed. This was changed in later versions by not consuming MP if the spell doesn't connect.
- There are several unskippable text cutscenes in the original Japanese version. Some of these became skippable in later versions, and if they still aren't skippable, they now have voice acting instead of just text.
- In the original Japanese version, a scene where Penelo is tied up in Ba'Gamnan's Lhusu Mines hideout was cut out in order to lower the game's CERO rating to A. This was re-instated with the Japanese international version. Akitoshi Kawazu, the producer of Final Fantasy XII, mentioned that the removal was due to similar real life events, but didn't specify what those were.
Changes from the International Versions to the Japanese International Version
The Japanese international version (more commonly known as the International Zodiac Job System) added all the new content that was in the international versions as well as adding additional content:
System
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs.
- You can now press L1 to speed up gameplay. Conversations and events continue to play at normal speed, however.
- The game features English voices. Some previously unvoiced event scenes now feature voices and new scenes have been added.
Characters
- Playable characters' starting LP, consumables, gil, gambits, equipment, and licenses have been modified.
- Playable characters' base stats have been altered.
Weapons
- Several weapons' base stats have been altered to accommodate the new License Board system
- 12 new weapons were added
- Pages missing developer references
- Games developed by Square Enix
- Pages missing publisher references
- Games published by Square Enix
- Games published by Ubisoft
- PlayStation 2 games
- Pages missing date references
- Games released in 2006
- Games released in March
- Games released on March 16
- Games released in October
- Games released on October 31
- Games with unused areas
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- To investigate
- Final Fantasy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by developer > Games developed by Square Enix
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Square Enix
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 16
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 31
Games > Games by series > Final Fantasy series