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Call of Duty 4: Modern Warfare (Windows)

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Title Screen

Call of Duty 4: Modern Warfare

Developer: Infinity Ward
Publisher: Activision
Platform: Windows
Released in US: November 7, 2007
Released in EU: November 9, 2007


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The fourth (technically seventh) game in the series, Call of Duty 4: Modern Warfare replaces World War II combat stuff with modern (well, modern back in 2007) combat stuff. The intense depiction of modern combat, coupled with a slick framerate and polished multiplayer, made the game a massive hit for future Call of Dutys to come.

Of course, this also meant it was more susceptible to being pried open for unused stuff.

Hmmm...
To do:
  • Upload more unused dialogue.
  • Fix the formatting of the wikitable.
  • Upload unused models, there are some used in the Kleenex Training level with a bc_ prefix.

Contents

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
COD4-pilotcobra.png
Unused Mission Objectives and special controls
There's a lot in here...
SoundIcon.png
Unused Audio
Things that were said, but can't be heard in normal gameplay.
Cod4 zipline bldg fortress 01.png
Unused Prefabs
Unused or old level building assets.
NotesIcon.png
Missing Audio
Audio that can be found referenced in the soundaliases but is missing from the files.
COD4 AT4HQ.png
Unused Ordnance
A lot of unused ordnance.
COD4Hill.png
Removed Areas
These are war-free zones, thank you very much!
Blank.png
Unused Strings
COD2 dialog and a handful of unused text. Fun!

Alternate Camo

Hmmm...
To do:

In missions 'The Bog' and 'All In', it is possible to acquire an M21 with a unique camouflage through the use of the give all command. Upon further inspection, it appears to be an early version of the Desert camo.

M21 with unique camouflage. COD4 M14UnusedCamoHQ.png

Unseen Weapon Content

  • When the Desert Eagle and M9 are hip fired, their slides move back and reveal their ejector slots, which cannot normally be seen due to the speed at which their slides move.
  • The MP5's normal magazine has a 2D bullet on it that cannot normally be seen due to the speed of the reload animation.
  • The P90 has engraved on the side below the rail "P90 cal 5.7x28", which can only be seen during the first raise animation and empty reload animation but cannot be read due to its placement and the animation being so short.

Unused Weapon Content

Hmmm...
To do:
Verify whether or not the 'Green P90 Camo' is unused or not.

M249 SAW and RPD Damage Drop off

While the M249 SAW and RPD do not have any damage drop off in multiplayer, their weapon files still specify damage drop off ranges. Both weapons' damage would start to decrease after 1500 units and hit their minimum damage at 2000 units. These drop off values are different from their values in single player, which are used.

Green P90 Camo

This texture for the P90 with a green camo is in the files for the game. It is unknown if this is a scrapped camo option.

Weapon p90 green col.png

Hidden Level Select

By going into the console and typing /set developer 1, you can access a hidden menu that allows you to select every level in the game regardless of how far you have progressed in the game. In this menu, it shows every level and the build dates for each level.

Select Mission Game Levels
COD4MW-HiddenLevelSelect-MissionSelect.png COD4MW-HiddenLevelSelect-Menu.png

Unused Campaign Content

Longer F.N.G.

The original version of F.N.G. was considerably longer, going through the controls and all the game's features. Sadly, it was truncated late in development, but there's a mod that reinstates the original level.

Among the cut content was one part that would have had Sgt. Newcastle teach you how to use grenades, grenade launchers, and C4 - and because F.N.G. was forcibly made shorter, he remains complete and fully functional. A second part would have Mac teach you the basic moving controls in the obstacle course. All of the associated dialogue is still present.

Interestingly, 2016's Modern Warfare: Remastered brings all this back, for some reason.

COD4Hangar 2.png
In addition, Hangar 2, pictured above, contains an unused training course which can only be seen using noclip. This area is never used in the uncut version, and most of the course has no collision.

(Source: F.N.G. at the Call of Duty Wiki)

Here is a restored version of the second CQB course (6:00).

(Source: Jerry4LT YT channel)

Crew Expendable Enemy Placement

On Crew Expendable, the first group of Russian soldiers encountered after going inside the ship have unseen behavior. While they are normally encountered all clustered together at the end of a hallway, prior to being encountered one soldier will idly walk around farther up the hallway. This behavior cannot normally be seen as by the time Soap reaches them they are situated at the end of the hallway. This can be seen at 2:20 in this video.

Hunted Helicopter Gunner

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

On "Hunted", one segment of the level has a searchlight helicopter that fires on Soap's squad. While it appears that the gunfire comes from a machine gun mounted outside the helicopter, it actually comes from a Russian soldier inside the helicopter firing from an opening on the helicopter. This soldier cannot normally be seen due to the helicopter's distance from the ground.

Safehouse Desert Eagle

Hmmm...
To do:
COD Wiki mentions some other unused weapons in this level here. Check to make sure they are actually unused.

Using the "giveall" console command on "Safehouse" will give the player a Desert Eagle, which does not appear in the level.

Unused Cutscene

An unused soundless video called dog_vs_player_load, showing a USMC player being killed by a dog at an unknown (possibly unused) location. In the final game, the USMC never encounter dogs in the campaign.

The video also shows an unused USMC first-person model that is completely gone from the game. The blood and gore effects are also very low-quality, likely putting this at an early point in development.

Michael Carver

A name that appears in the unused mission strings for the cut levels "Descent", "Training", "Designated Training", and "Designated Marksman". It is possible that he was the US Marine protagonist before Paul Jackson, but he was scrapped along with said missions.

Failsafes

In some levels of the campaign, if the player fails to complete a designated task sometimes an event will happen that will complete the task for them. While most of these "failsafes" can normally be encountered, some normally cannot be encountered at all, often times because they are tied to a task that is virtually impossible to fail.

  • On the training level, if the player takes longer than 2 minutes to complete the CQB test, they will get mission failed text saying "You were too slow." This won't normally be encountered as test takes around 20 seconds to complete. A video of this can be seen here.

Unused Miscellaneous Campaign Content

Hidden Water Texture

In various missions, increasing the brightness through console commands reveals that the water texture consists of a texture with numbers in it.

Normal Brightened
COD4bogwaterTexture1.png COD4bogwaterTexture2.png

Helicopter Damage

An enemy helicopter in the mission 'Hunted' can be destroyed via a grenade. While this can be done in-game, it won't normally be encountered as it is very difficult to do.

Unused Perk

COD4exposeenemy.png

A scrapped perk where only its icon remains, code name "specialty_exposeenemy".

Unused Graphics

Unused Create-A-Class Icons

It would seem that the developers originally planned to have the Create-a-Class weapon icons change based on the attachment that the player equipped on it, as the game's files contain a large number of unused Create-a-Class icons for every weapon, each showing the weapon with the attachment connected to it. Some icons have files, but upon opening them the image is blank, indicating that the developers never finished creating these individual icons.

Unused Scopes

Due to a programming error, all Sniper Rifles use the M40A3's scope reticle, which leaves several unused scopes in the files.

Also present are all of the faction-specific rifle scope overlay textures from Call of Duty 2 (for the Lee-Enfield, Kar98k, Mosin-Nagant, and Springfield rifles), as well as an unused overlay version of the ACOG scope.

Unused Multiplayer Ranks

Present in the files are 10 unused rank icons for multiplayer.

Prototype rank icon #1 Prototype rank icon #2 Prototype rank icon #3
The first three seem to be early versions of the rank icons.

Prototype rank icon #4 Prototype rank icon #5 Prototype rank icon #6 Prototype rank icon #7 Prototype rank icon #8
The next five appear to be lower-quality versions of the respective existing rank icons. It seems that there were going to be gold versions of the Eagle, Star and Double Bar rank icons.

Prototype rank icon #9 Prototype rank icon #10
The last two are highly similar in style to the used rank icons.

Most of these are also present in Call of Duty: World at War, but aren't used there either.

Early Title Screen

This title screen graphic appears in the files for Call of Duty 4. It appears to be for use early in development when a titlescreen hasn't been made yet.

Titlescreen.png

This graphic also appears in 2011's Call of Duty: Modern Warfare 3

Unused Defeat Graphic

Lurking in the files is a graphic that repeats "DEFEAT!!!" in the Times New Roman font. Perhaps used as a defeat screen? It's not very clear what this would have been used for.

Defeat.png

There is a logo graphic in the files of Call of Duty 4 that includes the text "Pre-release Demo" which, as the text suggests, goes unused in the final game.

Logo demo.png

Unused Gamemode

Capture the Flag was a gamemode present in the Multiplayer beta but was cut from the final game for unknown reasons. It can be restored in the final via modding.
Here is a video demonstrating the Capture the Flag mode (note that the "Capture the objective!" lines were added in as stand-ins):

Debugging Material

Hmmm...
To do:
There's a lot more than this. Document them.

Debug Warning Graphics

Hmmm...
To do:
Understand what these icons mean and document them.

A good few debug warning graphics exist in the files of CoD4 and can be activated in the final game by the use of console commands.

Configuration Files

A bunch of development-related configuration files can be found in 'iw_00.iwd.

avatar_dev.cfg (August 28, 2007)

//unbindall
exec developer
seta minicon "1"
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"

//unbind alt
set createfx ""

seta fs_debug 0
seta r_clearcolor 0 0 0
seta r_clearcolor2 0 0 0
set com_statmon 0

con_hidechannel gfx
set cg_drawfps 0

set r_fullbright 0
set r_showmissinglightgrid 0

//bind mouse3 +stance
//bind mouse2 +gostand
//bind mouse1 +attack

bind mouse3 +speed
bind mouse2 +attack

bind d "+back"
bind e "+forward"

bind w "+moveright"
bind r "+moveleft"

set con_minicon 1
set con_miniconlines 8


set r_filmsharpen 0.45

set debug_badpath off
set gpad_rumble 0
bind 1 snd_volume 0
bind 2 snd_volume 0.333
bind 3 snd_volume 0.666
bind 4 snd_volume 1

bind f1 toggle r_filmUseTweaks 1 0

bind ctrl +usereload
bind space +actionslot 2
bind a +speed
//set safe_start "alley"
bind s "
bind f +attack

bind s "bind MOUSE1 +attack; bind MOUSE2 +gostand; bind MOUSE3 +stance"
bind f "unbind MOUSE1; bind MOUSE2 +leanright; bind MOUSE3 +leanleft"

bind uparrow +actionslot 1
bind leftarrow +actionslot 2
bind rightarrow +actionslot 3
bind downarrow +actionslot 4

set cg_drawfps 1
exec scripter

avatar_dev.cfg (September 7, 2007)

// generated by RTCW, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup;wait 3;ufo;wait 10;ufo;-moveup"
bind 1 "+melee_breath"
bind 2 "+binoculars"
bind 3 "weapnext"
bind 4 "+frag"
bind 5 "+smoke"
bind ` "toggleconsole"
bind a "+speed"
bind b "+movedown"
bind c "god"
bind d "+back"
bind e "+forward"
bind f "timescale 10"
bind g "toggle g_entinfo 0 5 4"
bind r "+moveleft"
bind s "timescale 1"
bind v "ufo"
bind w "+moveright"
bind x "+useitem"
bind MOUSE1 "+attack"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
seta minicon "1"
seta s_ambientvolume "1.0"
seta logfile "2"
seta cg_instantAction "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
bind shift +prone
bind \ map_restart
bind ctrl "+reload"
bind q "+melee"
bind alt "weapalt"
bind space "+activate"
seta sensitivity "8.854167"
seta sensitivity "4.5"
seta sv_framerate_smoothing "1"
bind - lastcamera 1
bind = nextcamera 1
bind s +leanleft
bind f +leanright
bind x toggle cg_fov 20 80
bind x debug_nuke on
bind q toggle timescale 1 0.3
g_useholdtime 25
bind shift goprone
bind MOUSE3 gocrouch
bind MOUSE2 "+moveup;wait 3;toggleads"
bind a toggleads
seta name "[IW]^5Avatar"
unbind alt
bind pause toggle cl_paused 0 1
bind / scriptdebugger

bind . toggle r_fullbright 0 1

bind 7 "enemygen n"
bind 8 "enemygen s"
bind 9 "enemygen w"
bind 0 "enemygen e"


bind MOUSE2 "+moveup"
bind n "UFO; bind MOUSE3 +leanleft; bind MOUSE2 +leanright"
bind b toggle cl_paused 0 2
bind b "cg_ufo; toggleads; bind MOUSE3 +leanleft; bind MOUSE2 +leanright"
bind v "bind MOUSE2 +moveup; bind MOUSE3 gocrouch"


bind t toggle timescale 15 1
// bind ' exec createfx.cfg
bind backspace "set g_entinfo 1; wait 3; set g_entinfo 0; wait 2; set g_entinfo 1; wait 3; set g_entinfo 0"

bind f1 devgui
bind f6 savegame hoopla

bind f9 "press f8"
bind f8 loadgame hoopla

bind u toggle r_normalmap flat unchanged

bind y con_echo

bind h toggle g_entinfo 0 1 2
set m_pitch "0.022"

set g_entinfo_aionly 1
set createfx ""

bind m "cg_draw2d 0; cg_drawgun 0; mapname; cg_drawfps 0; wait 3; screenshot; wait 3; cg_draw2d 1; cg_drawgun 1; cg_drawfps 2"
bind z "mapname; viewpos; wait 3; screenshotJpeg"
bind , toggle r_showtris 0 2

bind j set debug_unlink on
bind k set debug_unlink off

seta r_grainfilter 0
seta fs_debug 0
seta con_conspeed 10

bind - replay_back 10
bind 6 replay_mark
bind 7 replay_goto
bind 8 replay_live
bind 0 replay_back 3
bind [ replay_restart
bind / scriptdebugger

exec avatar_map
set r_fullbright 1
set modern on

// CoD4 changes!
bind CTRL "+reload"
bind q "+melee"
bind g "+actionslot 4" 
bind V "+actionslot 1"
bind 2 "+actionslot 3"
bind SPACE "+activate"
bind b "+breath_sprint"

bind p toggle cl_paused

autoexec_dev.cfg

According to the file itself, it is a file used to execute development and debug-related commands automatically, but only in development builds.

// development debug config
// automatically executes in development builds

///////////////////////////////////////////////////////////////
// Development settings - Add dev settings below this
///////////////////////////////////////////////////////////////
set developer 2
set developer_script 1

set logfile 1
set com_statmon 1
set monkeytoy 0

bind f2 "exec developer"


///////////////////////////////////////////////////////////////
// Shipping settings - Add non-development settings below this
///////////////////////////////////////////////////////////////

autoexec_dev_mp.cfg

Similar to autoexec_dev.cfg, but now for the Multiplayer section of the game.

// development debug config
// automatically executes in development builds

///////////////////////////////////////////////////////////////
// Development settings - Add dev settings below this
///////////////////////////////////////////////////////////////
set developer 1
set developer_script 1

set logfile 1
set com_statmon 1
set monkeytoy 0

//bind f2 "exec developer_mp"


///////////////////////////////////////////////////////////////
// Shipping settings - Add non-development settings below this
///////////////////////////////////////////////////////////////

brent.cfg

unbindall

//
// SETTINGS
//

seta sensitivity 	"8.000000"
seta cg_drawFPS 	"2"

//
// MOVEMENT
//

bind    w			"+forward"
bind    s			"+back"
bind    a			"+moveleft"
bind    d			"+moveright"
bind    q			"+leanleft"
bind	e   		"+leanright"
bind	c			"togglecrouch"
bind	CTRL		"toggleprone"
bind	MOUSE2		"+moveup"
bind	MWHEELUP	"raisestance"
bind	MWHEELDOWN	"lowerstance"

//
// INTERACTION
//
bind	f			"+activate"
bind	b			"+binoculars"

//
// WEAPONS
//
bind	MOUSE1		"+attack"
bind	MOUSE2		"+gostand"
bind	MOUSE3		"toggleads"
bind	SPACE		"+frag"
bind	SHIFT		"+melee_breath"
//bind	ALT			"+smoke"
bind	r			"+reload"
bind	1			"weaponslot pistol"
bind 	2			"weaponslot primary"
bind 	3			"weaponslot primaryb"
bind 	5			"weapalt"

//
// MISC
//
bind	ESCAPE		"togglemenu"
bind	`			"toggleconsole"
bind	TAB			"+scores"
bind	F5			"savegame quicksave"
bind	F9			"loadgame quicksave"
bind	F12			"screenshotjpeg"

//
// DEVELOPER CONTROLS
//

bind	p	"ai_showNodesDist 1024; toggle ai_shownodes 0 1"
bind	m	"noclip"
bind 	n 	"cg_noclip"
bind 	u 	"cg_ufo"
bind 	g 	"god"
bind 	t	"toggle timescale 1 3"
bind	y	"toggle timescale 1 0.25"
bind	F4	"map_restart"
bind 	PAUSE	"toggle cl_paused 0 1 2"
bind	BACKSPACE	"scriptDebugger"

bind	DOWNARROW	"replay_live"
bind	LEFTARROW	"replay_back 10"
bind	RIGHTARROW	"replay_forward 10"


brent_dev.cfg

seta con_minicon 1
seta cg_drawfps 0
seta replay_time 1
seta replay_autosave 15
seta fs_debug 0
seta con_conspeed 10
seta r_clearcolor 0 0 0
seta r_clearcolor2 0 0 0
seta com_statmon 0
seta con_hidechannel gfx
seta con_outputwindowcolor 0.35 0.35 0.35 1
seta minicon "1"
seta createfx ""

bind g "god"
bind u "cg_ufo"
bind n "cg_noclip"
bind e "toggle g_entinfo 0 1 2 3 4 5"
bind \ map_restart
bind [ "toggle timescale 1 0.3"
bind ] "toggle timescale 1 15"
bind f "toggle cg_fov 20 80"
bind pause "toggle cl_paused 0 1"
bind p "toggle cl_paused 0 1"
bind l "toggle r_fullbright 0 1"
bind z "mapname; viewpos; wait 3; screenshotJpeg"

bind INS replay_mark
bind HOME replay_restart
bind END replay_live
bind PGUP replay_goto
bind PGDN replay_back 5
bind DEL replay_live

brent_mp.cfg

unbindall

//
// SETTINGS
//

seta 	sensitivity 	"8.000000"
seta 	cg_drawFPS 		"2"

//
// MULTIPLAYER SETTINGS
//

seta 	name 			"Veldrin"

bind	t				"messagemode2"
bind	y				"messagemode"
bind	v				"mp_QuickMessage"
bind	F2				"vote yes"
bind	F3				"vote no"

//
// MOVEMENT
//

bind    w			"+forward"
bind    s			"+back"
bind    a			"+moveleft"
bind    d			"+moveright"
bind    q			"+leanleft"
bind	e   		"+leanright"
bind	c			"togglecrouch"
bind	CTRL		"toggleprone"
bind	MOUSE2		"+moveup"
bind	MWHEELUP	"raisestance"
bind	MWHEELDOWN	"lowerstance"

//
// INTERACTION
//
bind	f			"+activate"
bind	b			"+binoculars"

//
// WEAPONS
//
bind	MOUSE1		"+attack"
bind	MOUSE2		"+gostand"
bind	MOUSE3		"toggleads"
bind	SPACE		"+frag"
bind	SHIFT		"+melee_breath"
bind	ALT			"+smoke"
bind	r			"+reload"
bind	1			"weaponslot pistol"
bind 	2			"weaponslot primary"
bind 	3			"weaponslot primaryb"
bind 	5			"weapalt"

//
// MISC
//
bind	ESCAPE		"togglemenu"
bind	`			"toggleconsole"
bind	TAB			"+scores"
bind	F12			"screenshotjpeg"

//
// DEVELOPER CONTROLS
//

bind	p	"ai_showNodesDist 1024; toggle ai_shownodes 0 1"
bind 	n 	"noclip"
bind 	u 	"ufo"
bind 	g 	"god"

chad.cfg (May 2, 2007)

// Chad's "HkySk8r187" Config File
unbindall

//Movement & Stance
bind	w			+forward
bind	s			+back
bind	a			+moveleft
bind	d			+moveright
bind	q			+leanleft
bind	e			+leanright
bind	SHIFT		+movedown
bind	CTRL 		toggleprone

//Interaction
bind	f		+activate

//Weapons & Shooting
bind 	1			"weaponslot primary"
bind 	2			"weaponslot primaryb"
bind 	3			weapalt
bind	r			+reload
bind	g			+frag
bind	h			+smoke
bind	space		+moveup
bind 	MOUSE1		+attack
bind 	MOUSE2		+speed
bind 	MOUSE3		+melee
bind 	MOUSE4		+moveup
bind 	MOUSE5		+binoculars
bind 	MWHEELDOWN 	weapprev
bind 	MWHEELUP 	weapnext

//Saving & Miscellaneous
bind	ESCAPE		togglemenu
bind 	`			toggleconsole
bind	TAB			+scores
bind	F9			"savegame quicksave"
bind	F10			"loadgame quicksave"
bind	F11			"screenshotjpeg"
bind	F12			"con_minicon 1;viewpos;wait .1;screenshotJPEG;con_minicon 0"

//Developer Controls
bind	F6		scriptdebugger
bind	b		god
bind	end		"give health"
bind	i 		"toggle g_entinfo 3 2 1 0"
bind	l		"toggle ai_shownearestnode 0 64"
bind	n		"cg_ufo"
bind	o		"toggle r_fullbright"
bind	p		"toggle r_showtris 0 1 2"
bind	t		"toggle timescale 15 1"
bind	m		"map_restart"
bind	z		"toggle timescale 1 .1"
bind	v		"toggle cl_paused 0 2"
bind	j		"toggle r_showtricounts"
bind	u		"toggle cg_drawshader"
bind	F1		"devgui"
bind	F2		"ai allies delete"
bind	F3		"ai axis delete"
bind	F5		"toggle ai_shownodes 0 1"

//Dvars
set		r_clear 1
set		r_clearColor "0 0 0"
set 	sv_framerate_smoothing "1"
set 	logfile "2"
set		sensitivity	5
set  	r_displayrefresh 85
set  	r_swapinterval 1
set  	r_finish 1
set 	ai_badPathSpam 1

chad.cfg (August 28, 2007)

// Chad's "HkySk8r187" Config File

//Developer Controls
bind	b		god
bind	end		"give health"
bind	i 		"toggle g_entinfo 3 2 1 0"
bind	n		"cg_ufo"
bind	o		"toggle r_fullbright"
bind	p		"toggle r_showtris 0 1 2"
bind	t		"toggle timescale 15 1"
bind	m		"map_restart"
bind	z		"toggle timescale 1 .1"
bind	v		"toggle cl_paused 0 2"
bind	j		"toggle r_showtricounts"
bind	u		"toggle cg_drawshader"
bind	F5		"debug_nuke on"
bind	F6		"ai allies delete"
bind	F9		"toggle ai_shownodes 0 1"
bind	F10		"toggle ai_shownearestnode 0 64"


//Dvars
set		r_clear 1
set		r_clearColor "0 0 0"
set 	ai_badPathSpam 1
set 	gpad_rumble 0
set 	loc_warningsaserrors 0
set 	r_showMissingLightGrid 0
set		ai_shownodesdist 1024

chad_mp.cfg

unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 5 "+actionslot 3"
bind 6 "+actionslot 4"
bind 7 "+actionslot 2"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "+frag"
bind H "+smoke"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "chatmodeteam"
bind V "+actionslot 1"
bind W "+forward"
bind X "+melee"
bind Y "chatmodepublic"
bind Z "+talk"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind CTRL "goprone"
bind SHIFT "+movedown"
bind F1 "vote yes"
bind F2 "vote no"
bind F12 "screenshotjpeg"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+melee"
bind MOUSE4 "+breath_sprint"
bind MWHEELUP "weapnext"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_debugInfoCornerOffset "0 0"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawFPSLabels "1"
seta cg_drawFriendlyNames "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawTurretCrosshair "1"
seta cg_enemyNameFadeIn "250"
seta cg_enemyNameFadeOut "250"
seta cg_friendlyNameFadeIn "0"
seta cg_friendlyNameFadeOut "1500"
seta cg_gameBoldMessageWidth "390"
seta cg_gameMessageWidth "455"
seta cg_headIconMinScreenRadius "0.015"
seta cg_hintFadeTime "100"
seta cg_hudChatIntermissionPosition "5 110"
seta cg_hudChatPosition "5 150"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudMapBorderWidth "2"
seta cg_hudMapFriendlyHeight "15"
seta cg_hudMapFriendlyWidth "15"
seta cg_hudMapPlayerHeight "20"
seta cg_hudMapPlayerWidth "20"
seta cg_hudMapRadarLineThickness "0.15"
seta cg_hudProneY "-160"
seta cg_hudSayPosition "5 126"
seta cg_hudStanceHintPrints "0"
seta cg_invalidCmdHintBlinkInterval "600"
seta cg_invalidCmdHintDuration "1800"
seta cg_laserLight "1"
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "0"
seta cg_overheadIconSize "0.7"
seta cg_overheadNamesFarDist "1024"
seta cg_overheadNamesFarScale "0.5"
seta cg_overheadNamesFont "2"
seta cg_overheadNamesGlow "0 0 0 1"
seta cg_overheadNamesMaxDist "10000"
seta cg_overheadNamesNearDist "256"
seta cg_overheadNamesSize "0.5"
seta cg_overheadRankSize "0.5"
seta cg_predictItems "1"
seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
seta cg_ScoresPing_HighColor "0.8 0 0 1"
seta cg_ScoresPing_Interval "100"
seta cg_ScoresPing_LowColor "0 0.74902 0 1"
seta cg_ScoresPing_MaxBars "4"
seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
seta cg_scriptIconSize "0"
seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidthStandard "520"
seta cg_subtitleWidthWidescreen "520"
seta cg_teamChatsOnly "0"
seta cg_viewZSmoothingMax "16"
seta cg_viewZSmoothingMin "1"
seta cg_viewZSmoothingTime "0.1"
seta cg_voiceIconSize "0"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "0"
seta cl_anonymous "0"
seta cl_freelook "1"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_voice "1"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "85"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassCoords "740 3590 400"
seta compassECoordCutoff "37"
seta compassFriendlyHeight "18.75"
seta compassFriendlyWidth "18.75"
seta compassMaxRange "2500"
seta compassMinRadius "0.0001"
seta compassMinRange "0.0001"
seta compassObjectiveArrowHeight "20"
seta compassObjectiveArrowOffset "2"
seta compassObjectiveArrowRotateDist "5"
seta compassObjectiveArrowWidth "20"
seta compassObjectiveDrawLines "1"
seta compassObjectiveHeight "20"
seta compassObjectiveIconHeight "16"
seta compassObjectiveIconWidth "16"
seta compassObjectiveMaxRange "2048"
seta compassObjectiveMinAlpha "1"
seta compassObjectiveNumRings "10"
seta compassObjectiveRingSize "80"
seta compassObjectiveRingTime "10000"
seta compassObjectiveTextHeight "18"
seta compassObjectiveTextScale "0.3"
seta compassObjectiveWidth "20"
seta compassPlayerHeight "18.75"
seta compassPlayerWidth "18.75"
seta compassRadarLineThickness "0.4"
seta compassRadarPingFadeTime "4"
seta compassRadarUpdateTime "4"
seta compassRotation "1"
seta compassSize "1"
seta compassSoundPingFadeTime "2"
seta compassTickertapeStretch "0.5"
seta con_errormessagetime "8"
seta con_gameMsgWindow0FadeInTime "0.25"
seta con_gameMsgWindow0FadeOutTime "0.5"
seta con_gameMsgWindow0Filter "gamenotify obituary"
seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "5"
seta con_gameMsgWindow0ScrollTime "0.25"
seta con_gameMsgWindow0SplitscreenScale "1.5"
seta con_gameMsgWindow1FadeInTime "0.25"
seta con_gameMsgWindow1FadeOutTime "0.01"
seta con_gameMsgWindow1Filter "boldgame"
seta con_gameMsgWindow1LineCount "5"
seta con_gameMsgWindow1MsgTime "8"
seta con_gameMsgWindow1ScrollTime "0.25"
seta con_gameMsgWindow1SplitscreenScale "1.5"
seta con_gameMsgWindow2FadeInTime "0.75"
seta con_gameMsgWindow2FadeOutTime "0.5"
seta con_gameMsgWindow2Filter "subtitle"
seta con_gameMsgWindow2LineCount "7"
seta con_gameMsgWindow2MsgTime "5"
seta con_gameMsgWindow2ScrollTime "0.25"
seta con_gameMsgWindow2SplitscreenScale "1.5"
seta con_gameMsgWindow3FadeInTime "0.25"
seta con_gameMsgWindow3FadeOutTime "0.5"
seta con_gameMsgWindow3Filter ""
seta con_gameMsgWindow3LineCount "5"
seta con_gameMsgWindow3MsgTime "5"
seta con_gameMsgWindow3ScrollTime "0.25"
seta con_gameMsgWindow3SplitscreenScale "1.5"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_matchPrefixOnly "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
seta con_typewriterColorGlowFailed "0.8 0 0 1"
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
seta con_typewriterDecayDuration "700"
seta con_typewriterDecayStartTime "6000"
seta con_typewriterPrintSpeed "50"
seta customclass1 "Custom Slot 1"
seta customclass2 "Custom Slot 2"
seta customclass3 "Custom Slot 3"
seta customclass4 "Custom Slot 4"
seta customclass5 "Custom Slot 5"
seta drew_notes "4"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta g_allowvote "1"
seta g_useGear "1"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_sprint "1.7"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta name "Chad"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaAlpha "dither (fast)"
seta r_aaSamples "4"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_customMode ""
seta r_debugLineWidth "1"
seta r_depthPrepass "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "1"
seta r_dof_enable "1"
seta r_fullscreen "1"
seta r_gamma "1"
seta r_glow_allowed "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBiasRigid "0"
seta r_lodBiasSkinned "0"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_mode "1024x768"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_picmip "0"
seta r_picmip_bump "1"
seta r_picmip_manual "0"
seta r_picmip_spec "1"
seta r_picmip_water "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_rendererPreference "Default"
seta r_specular "1"
seta r_texFilterAnisoMax "4"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Unchanged"
seta r_vsync "0"
seta r_zFeather "1"
seta ragdoll_enable "1"
seta ragdoll_max_simulating "16"
seta rate "25000"
seta sensitivity "5"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sm_enable "1"
seta sm_maxLights "4"
seta snaps "20"
seta snd_cinematicVolumeScale "0.85"
seta snd_enableEq "1"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_levelFadeTime "250"
seta snd_outputConfiguration "Windows default"
seta snd_slaveFadeTime "500"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "0.8"
seta sv_allowDownload "1"
seta sv_floodProtect "1"
seta sv_hostname "CoD4Host"
seta sv_maxclients "24"
seta sv_maxPing "0"
seta sv_maxRate "5000"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sys_configSum "45934240"
seta sys_configureGHz "7.48898"
seta sys_gpu "NVIDIA GeForce 8800 GTS"
seta sys_sysMB "1024"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "0"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserShowPassword "-1"
seta ui_browserShowPunkBuster "-1"
seta ui_browserShowPure "1"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_drawCrosshair "1"
seta ui_extraBigFont "0.55"
seta ui_gametype "0"
seta ui_joinGametype "0"
seta ui_netGametype "0"
seta ui_netGametypeName "dm"
seta ui_netSource "1"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vehDriverViewHeightMax "50"
seta vehDriverViewHeightMin "-15"
seta vid_xpos "3"
seta vid_ypos "22"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"
con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script

developer.cfg

// ** Graphics **
bind i toggle r_showtris 2 0
bind ] toggle r_showtris 1 0
bind j toggle r_showtricounts 1 0
bind o toggle r_fullbright 1 0
bind . toggle r_fullbright 1 0
bind u toggle cg_drawmaterial 1 0
bind v toggle cg_draw2d 0 1
bind , toggle r_normalmaps flat unchanged
bind [ toggle fx_enable 0 1
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"

// ** Game **
bind b cg_ufo
bind c god
bind pause toggle cl_paused 0 1
bind p toggle cl_paused 0 1
bind t toggle timescale 1 5
bind y toggle timescale 1 0.1
bind q toggle timescale 1 0.3
bind n ufo
bind \ map_restart
//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"

// ** Macros **
// hides stuff that makes screenshots look worse
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
// zoomes in and hides the world
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"

// ** Sound **
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0
bind 1 snd_volume 0
bind 2 snd_volume 0.25
bind 3 snd_volume 0.6
bind 4 snd_volume 1

// ** AI **
bind g toggle g_entinfo 5 4 0
bind h toggle g_entinfo 1 2 0
bind m toggle g_entinfo_AIText 2 3 4 0 1
bind ' toggle g_entinfo_type 2 1 0
bind k toggle ai_shownearestnode 0 64
bind l toggle ai_shownodes 0 1
bind semicolon toggle ai_showpaths 0 1
bind del toggle ai_showVolume -1 1
bind / toggle debug_colornodes on off
// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"

// ** Geo **
bind home toggle r_lockpvs 1 0
bind end toggle r_showportals 0 1 2

// ** Configs and Tools **
bind f1 devgui
bind f2 exec developer
bind f3 exec robotg
bind f5 give ammo
bind f6 fast_restart
bind f7 "set tweak 1; map_restart; exec devgui_fog"
bind f8 toggle animsound on off
bind f9 exec createFX

// ** Replays **
bind - replay_back 10
bind leftarrow replay_back 10
bind 0 replay_back 3
bind uparrow replay_back 3
bind 6 replay_mark
bind kp_minus replay_mark
bind 8 replay_live
bind downarrow replay_live
bind rightarrow replay_forward 10
bind backspace replay_restart
bind kp_plus replay_goto
bind 7 replay_goto

// transparent hud is for flashy release feature, not useful dev tool
set con_outputwindowcolor 0.32 0.35 0.36 1

// display the current level progression time
set replay_time 1


developer_mp

// ** Graphics **
bind i toggle r_showtris 2 0
bind ] toggle r_showtris 1 0
bind j toggle r_showtricounts 1 0
bind o toggle r_fullbright 1 0
bind . toggle r_fullbright 1 0
bind u toggle cg_drawmaterial 1 0
bind v toggle cg_draw2d 0 1
bind , toggle r_normalmaps flat unchanged
bind [ toggle fx_enable 0 1
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"

// ** Game **
bind pause toggle cl_paused 0 1
bind p toggle cl_paused 0 1
bind t toggle timescale 1 5
bind y toggle timescale 1 0.1
bind q toggle timescale 1 0.3

// ** Macros **
// hides stuff that makes screenshots look worse
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
// zoomes in and hides the world
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"

// ** Sound **
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0
bind 1 snd_volume 0
bind 2 snd_volume 0.25
bind 3 snd_volume 0.6
bind 4 snd_volume 1

// ** Geo **
bind home toggle r_lockpvs 1 0
bind end toggle r_showportals 0 1 2

// ** Configs and Tools **
bind f1 devgui
bind f2 exec developer_mp
bind f3 exec robotg
bind f5 give ammo
bind f6 fast_restart
bind f7 "set tweak 1; map_restart; exec devgui_fog"
bind f8 toggle animsound on off
bind f9 exec createFX

// transparent hud is for flashy release feature, not useful dev tool
set con_outputwindowcolor 0.32 0.35 0.36 1

bind r blarblar!

devgui_main.cfg

This is the config file that makes the other devgui config files run.

dvar_int debug_start 0 0 1

devgui_cmd  "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd  "Main:1/Development:2/Toggle God Mode:2" god
devgui_cmd  "Main:1/Development:2/Toggle UFO Mode:3" ufo
devgui_cmd  "Main:1/Development:2/Toggle CG UFO Mode:4" cg_ufo
devgui_cmd  "Main:1/Development:2/Toggle No Clip Mode:5" noclip
devgui_cmd  "Main:1/Development:2/Toggle Ignored By AI:6" notarget
devgui_cmd  "Main:1/Development:2/Exec Demo:7" "exec demo"
devgui_cmd  "Main:1/Development:2/Shell Shock:8" "cg_shellshock 10"
devgui_dvar "Main:1/Development:2/Time Scale:9" timescale
devgui_cmd  "Main:1/Development:2/Give All:10" "give all"
devgui_dvar "Main:1/Development:2/No Joy:11" g_player_maxhealth
devgui_cmd  "Main:1/Development:2/Toggle Ammo Counter:12" "toggle ammoCounterHide"
devgui_dvar "Main:1/Development:2/Debug Overlays:13" debugOverlay
devgui_cmd  "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"

devgui_dvar "Main:1/Game Pad:3/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:3/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:3/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:3/Rumble:8" gpad_rumble

devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Down Cap:2" player_view_pitch_down

devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Delay:8" player_breath_snd_delay

devgui_dvar "Main:1/Player Settings:4/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player Settings:4/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player Settings:4/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player Settings:4/Melee:3/Charge Scale:3" player_meleeChargeScale

devgui_dvar "Main:1/Player Settings:4/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player Settings:4/Mantle:4/View Yaw Cap:6" mantle_view_yawcap

devgui_dvar "Main:1/Player Settings:4/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:4/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:4/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:4/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:4/Jump:5/Weapon Spread Add:5" jump_spreadAdd

devgui_dvar "Main:1/Status Overlays:5/Draw FPS:1" cg_drawFps
devgui_dvar "Main:1/Status Overlays:5/Draw Material:2" cg_drawMaterial
devgui_dvar "Main:1/Status Overlays:5/Draw 2D:3" cg_draw2D
devgui_dvar "Main:1/Status Overlays:5/Draw Gun:4" cg_drawGun
devgui_dvar "Main:1/Status Overlays:5/Status Monitor:5" com_statmon

devgui_dvar "Main:1/Snd:6/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:6/snd_enable2D:2" snd_enable2D
devgui_dvar "Main:1/Snd:6/snd_enable3D:3" snd_enable3D
devgui_dvar "Main:1/Snd:6/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:6/snd_enableReverb:5" snd_enableReverb

devgui_dvar "Main:1/Camera:7/FOV" cg_fov

devgui_dvar "Main:1/Entities:8/Entity Info" g_entinfo

devgui_cmd  "Main:1/AI:9/Delete Axis:1" "ai axis delete"
devgui_cmd  "Main:1/AI:9/Delete Allies:2" "ai allies delete"
devgui_dvar "Main:1/AI:9/Show Paths:3" ai_showPaths
devgui_dvar "Main:1/AI:9/Show Nodes:4" ai_showNodes
devgui_dvar "Main:1/AI:9/Show Nearest Node:5" ai_showNearestNode
devgui_dvar "Main:1/AI:9/Show Chains:6" ai_showFriendlyChains
devgui_cmd  "Main:1/AI:9/Toggle Bad Path Spam:7" "toggle ai_badPathSpam"
devgui_cmd  "Main:1/AI:9/Toggle Ragdoll Deaths:8" "toggle ragdoll_enable"

devgui_cmd	"Main:1/HUD:10/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd	"Main:1/HUD:10/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar	"Main:1/HUD:10/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar	"Main:1/HUD:10/Vertical Safe Area:4" safeArea_vertical

devgui_cmd  "Main:1/Disconnect:11" "disconnect"

devgui_cmd  "Main:1/Quit:12" "quit"

//sorry I don't know where to properly place this but I want it in the menu's -Nate
exec devgui_scriptart

devgui_visibility.cfg

devgui_cmd  "Visibility/Toggle Lock PVS:1" "toggle r_lockPvs"
devgui_cmd  "Visibility/Toggle Single Cell:2" "toggle r_singleCell"
devgui_cmd  "Visibility/Toggle Cull Brush Models:3" "toggle r_cullBModels"
devgui_cmd  "Visibility/Toggle Cull XModels:4" "toggle r_cullXModels"
devgui_dvar "Visibility/Show Cull Brush Models:5" r_showCullBModels
devgui_dvar "Visibility/Show Cull Static Models:6" r_showCullSModels
devgui_dvar "Visibility/Show Cull XModels:7" r_showCullXModels
devgui_dvar "Visibility/Show Portals:8" r_showPortals
devgui_dvar "Visibility/Show AABB Trees:9" r_showAabbTrees
devgui_dvar "Visibility/Portal Walk Limit:12" r_portalWalkLimit
devgui_dvar "Visibility/Portal Min Clip Area:13" r_portalMinClipArea
devgui_dvar "Visibility/Portal Bevel Cutoff:14" r_portalBevels

dvorak.cfg

//Cause Jason is crazy

exec default.cfg
//Movement
bind , "+forward"
bind o "+back"
bind a "+moveleft"
bind e "+moveright"

//Lean
bind ' "+leanleft"
bind . "+leanright"

//Weapon Controls
bind SHIFT "+melee"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind m "weapalt"

//Weapon Slots
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "weapprev"

//Inventory
bind MOUSE3 "+offhand"
bind ALT "+offhand"
bind i "cycleoffhand"
bind 4 "cycleoffhand"

//Interaction
bind u "+activate"
bind p "+reload"
bind TAB "+scores"

bind SPACE "+gostand"
bind CTRL "goprone"
bind j "gocrouch"

earl.cfg

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "weaponslot primary"
bind 2 "weaponslot primaryb"
bind 3 "weaponslot pistol"
bind 4 "weaponslot grenade"
bind SEMICOLON "god"
bind [ "timescale 4"
bind \ "timescale .25"
bind ] "timescale 1"
bind A "toggleads"
bind C "gocrouch"
bind D "+back"
bind E "+forward"
bind F "+moveright"
bind G "give all"
bind H "toggle r_normalMap flat unchanged"
bind J "toggle r_specularMap white black unchanged"
bind K "toggle r_fullbright"
bind L "toggle r_colorMap black white unchanged"
bind M "toggle r_drawdecals"
bind N "ufo"
bind Q "+offhand"
bind R "+leanright"
bind S "+moveleft"
bind T "+reload"
bind W "+leanleft"
bind Y "toggle r_ignore"
bind Z "toggleprone"
bind PAUSE "pause"
bind CTRL "+activate"
bind SHIFT "+movedown"
bind HOME "map_restart"
bind END "toggle sm_enable"
bind F1 "devgui"
bind F3 "r_logfile 1"
bind F5 "savegame quicksave"
bind F6 "toggle r_showportals"
bind F7 "toggle sm_drawOverlay"
bind F8 "toggle r_showtris 0 1 2"
bind F9 "loadgame quicksave"
bind F11 "screenshotjpeg"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "+melee"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
seta developer "2"
seta monkeytoy "0"
seta sensitivity "5"
seta thereisacow "1337"

enable_art.cfg

set scr_art_tweak 1
set scr_art_tweak_message 1
set r_glowUseTweaks 1
set r_filmUseTweaks 1
updateGlowTweaks
updateFilmTweaks


//todo. update fog tweaks. no code support yet. 
//todo. DOF tweaks. no code support.

frank.cfg

unbindall
exec default.cfg

seta name		"^1[IW]^0Kraum"
seta sensitivity	"3"

// Movement
bind w	"+forward"
bind s	"+back"
bind a	"+moveleft"
bind d	"+moveright"
bind q	"+leanleft"
bind e	"+leanright"

// Weapons
bind MOUSE1		"+attack"
bind MOUSE2		"+speed"
bind MOUSE3		"+frag"
bind MOUSE4		"+melee_breath"
bind MOUSE5		"+melee_breath"
bind MWHEELDOWN	"weapnext"
bind MWHEELUP	"weapprev"
bind ALT		"+smoke"

// Interaction
bind f	"+activate"
bind r	"+reload"
bind b	"+binoculars"
bind TAB	"+scores"

// Stance
bind SPACE	"+gostand"
bind SHIFT	"gocrouch"
bind CTRL	"goprone"

// Misc
bind F1	"devgui"
bind F5	"devsave quicksave"
bind F9	"loadgame quicksave"
bind F4	"cg_drawMaterial 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 2;screenshotJPEG;cg_drawMaterial 0;con_minicon 0; fs_debug 2"

geoff.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "+back"
bind - "lastcamera 1"
bind . "+moveright"
bind / "+activate"
bind 0 "enemygen e"
bind 1 "weaponslot pistol"
bind 2 "weaponslot primary"
bind 3 "weaponslot primaryb"
bind 4 "weaponslot grenade"
bind 7 "enemygen n"
bind 8 "enemygen s"
bind 9 "enemygen w"
bind = "nextcamera 1"
bind ` "toggleconsole"
bind A "+offhand"
bind B "+moveup"
bind C "+melee"
bind D "+back"
bind F "+moveright"
bind H "cg_noclip"
bind I "toggle r_showtris 0 1 2"
bind J "notarget"
bind K "toggle ai_showNodes 0 1 2"
bind L "toggle g_entinfo 0 1 2"
bind M "+moveleft"
bind N "+movedown"
bind O "toggle r_showportals 0 1 2"
bind P "toggle r_lockpvs 0 1"
bind Q "cycleoffhand"
bind S "+moveleft"
bind T "toggle timescale 1 20"
bind Y "toggle timescale 1 .25 .1"
bind Z "goprone"
bind PAUSE "toggle cl_paused 0 1"
bind SHIFT "+movedown"
bind F1 "devgui"
bind F5 "savegame hoopla"
bind F9 "loadgame hoopla"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "toggle cl_run"
bind MOUSE4 "+leanleft"
bind MOUSE5 "+leanright"
bind MWHEELDOWN "+reload"
bind MWHEELUP "weapnext"
bind BUTTON_A "+reload"
bind BUTTON_B "+offhand"
bind BUTTON_Y "weapnext"
bind BUTTON_BLACK "raisestance"
bind BUTTON_WHITE "lowerstance"
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
bind BUTTON_LSTICK "+leanright"
bind BUTTON_RSTICK "+melee"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed"
bind DPAD_UP "cycleoffhand"
bind DPAD_DOWN "cycleoffhand"
bind DPAD_LEFT "+leanleft"
bind DPAD_RIGHT "+leanright"
unbindallaxis
bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED
bindaxis A_RSTICK_X VA_YAW MAP_SQUARED
bindaxis A_RSTICK_Y VA_PITCH MAP_SQUARED
seta ai_badPathSpam "0"
seta ai_corpseCount "20"
seta ai_ShowCanshootChecks "0"
seta ai_showCoverPicking "-1"
seta cg_blood "1"
seta cg_brass "1"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.7"
seta cg_crosshairDynamic "0"
seta cg_cursorHints "3"
seta cg_drawCrosshair "1"
seta cg_drawFPS "Verbose"
seta cg_drawStatus "1"
seta cg_gameBoldMessageWidth "60"
seta cg_gameMessageWidth "70"
seta cg_hintFadeTime "100"
seta cg_hudCompassMaxRange "2000"
seta cg_hudCompassMinRadius "0"
seta cg_hudCompassMinRange "0"
seta cg_hudCompassSize "1"
seta cg_hudCompassSoundPingFadeTime "2"
seta cg_hudCompassSoundPingVolumeCutoff "0.5"
seta cg_hudCompassSpringyPointers "0"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "32"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudObjectiveMaxHeight "4000"
seta cg_hudObjectiveMaxRange "2048"
seta cg_hudObjectiveMinAlpha "1"
seta cg_hudObjectiveMinHeight "-4000"
seta cg_hudObjectiveNumRings "10"
seta cg_hudObjectiveRingSize "64"
seta cg_hudObjectiveRingTime "10000"
seta cg_hudStanceHintPrints "0"
seta cg_marks "1"
seta cg_modPrvDrawAxis "1"
seta cg_modPrvMruAnims ""
seta cg_modPrvMruModels ""
seta cg_nopredict "0"
seta cg_railTrailTime "400"
seta cg_small_dev_string_fontscale "1"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidth "80"
seta cg_viewsize "100"
seta cg_weaponCycleDelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_mouseAccel "0"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cm_playerCurveClip "1"
seta com_hunkMegs "176"
seta com_introplayed "0"
seta com_maxfps "0"
seta com_recommendedSet "1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_typewriter_printspeed "75"
seta fs_useOldAssets "0"
seta g_entinfo_aionly "0"
seta g_lastSaveGame "save\autosave/villers_b.svg"
seta g_useGear "1"
seta g_useholdtime "300"
seta gpad_button_lstick_deflect_max "0.2"
seta gpad_button_rstick_deflect_max "0.2"
seta hud_fade_ammodisplay "3"
seta hud_fade_compass "8"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "3"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_health_pulserate_critcal "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta modPrvAnimMruName0 ""
seta modPrvAnimMruName1 ""
seta modPrvAnimMruName2 ""
seta modPrvAnimMruName3 ""
seta modPrvDisplayToggle "0"
seta modPrvModelMruName0 ""
seta modPrvModelMruName1 ""
seta modPrvModelMruName2 ""
seta modPrvModelMruName3 ""
seta monkeytoy "0"
seta mss_3d_provider "Miles Fast 2D Positional Audio"
seta mss_khz "44"
seta player_breath_fire_delay "0"
seta player_breath_hold_lerp "1"
seta r_aaSamples "1"
seta r_anisotropy "8"
seta r_depthPrepass "1"
seta r_diffuseSunQuality "2"
seta r_diffuseSunSteps "3"
seta r_dlightQuality "1"
seta r_drawSun "1"
seta r_dynamiclight "1"
seta r_entLightCutoff "0.2"
seta r_eyesAdjust "0"
seta r_fullscreen "0"
seta r_gamma "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_inputLatencyCap "50"
seta r_lodbias "0"
seta r_lodscale "1"
seta r_matTwkPreviewSize "1"
seta r_maxEntLights "8"
seta r_minEntLightIntensity "0.02"
seta r_mode "1024x768"
seta r_overbrightBits "1"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_picmip_bump "0"
seta r_picmip_spec "0"
seta r_portalBevels "0.7"
seta r_railCoreWidth "1"
seta r_shadows "0"
seta r_swapInterval "1"
seta r_texturebits "0"
seta r_textureMode "bilinear"
seta replay_time "0"
seta safeArea_horizontal "0.85"
seta safeArea_vertical "0.85"
seta scr_dam_spray "1"
seta scr_dawnville_fast "0"
seta scr_redsquare_fast "0"
seta scr_stalingrad_fast "0"
seta sensitivity "5"
seta sm_depthBias "1"
seta sm_filterQuality "medium"
seta sm_minModelSize "2"
seta sm_sunDistFar "5000"
seta sm_sunPartitionsFar "1"
seta sm_sunPartitionsNear "2"
seta sm_sunResFar "1024"
seta sm_sunResNear "2048"
seta sm_sunSampleSizeNear "1"
seta snd_bits "16"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_stereo "1"
seta snd_volume "1"
seta sys_configSum "239067564"
seta sys_cpuMHz "3200.16"
seta sys_sysMB "1024"
seta sys_vidMB "256"
seta ui_bigFont "0.4"
seta ui_campaign "american"
seta ui_extraBigFont "0.55"
seta ui_smallFont "0.25"
seta vid_xpos "159"
seta vid_ypos "147"

grigsby.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind ' "+offhand"
bind - "replay_back 10"
bind / "+melee"
bind 0 "replay_back 3"
bind 1 "replay_back 10"
bind 2 "replay_live"
bind 3 "timescale 100"
bind 4 "timescale 1"
bind 5 "timescale .25"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind [ "replay_restart"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind M "weapalt"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind W "+forward"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+offhand"
bind CTRL "+prone"
bind SHIFT "+movedown"
bind DEL "cycleoffhand"
bind F1 "devgui"
bind F12 "cg_materials 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; cg_drawmaterials 0"
bind KP_END "+leanleft"
bind KP_DOWNARROW "+leanright"
bind KP_INS "+reload"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "+speed"
bind MOUSE4 "+holdbreath"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapnext"
seta ai_badPathSpam "0"
seta ai_corpseCount "10"
seta ai_debugCoverSelection "0"
seta ai_debugThreatSelection "0"
seta ai_ShowCanshootChecks "0"
seta ai_showClaimedNode "0"
seta ai_showRegion "0"
seta cg_blood "1"
seta cg_brass "1"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "3"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawFPS "Verbose"
seta cg_drawHealth "0"
seta cg_drawHUD "1"
seta cg_drawMantleHint "1"
seta cg_drawStatus "1"
seta cg_drawTurretCrosshair "1"
seta cg_gameBoldMessageWidth "60"
seta cg_gameMessageWidth "70"
seta cg_hintFadeTime "100"
seta cg_hudCompassMaxRange "700"
seta cg_hudCompassMinRadius "0"
seta cg_hudCompassMinRange "0"
seta cg_hudCompassSize "1"
seta cg_hudCompassSoundPingFadeTime "2"
seta cg_hudCompassSpringyPointers "0"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconMaxRange "250"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudObjectiveMaxHeight "4000"
seta cg_hudObjectiveMaxRange "2048"
seta cg_hudObjectiveMinAlpha "1"
seta cg_hudObjectiveMinHeight "-4000"
seta cg_hudObjectiveNumRings "10"
seta cg_hudObjectiveRingSize "64"
seta cg_hudObjectiveRingTime "10000"
seta cg_hudStanceHintPrints "0"
seta cg_marks "1"
seta cg_marksLimit "1024"
seta cg_modPrvDrawAxis "1"
seta cg_modPrvMruAnims ""
seta cg_modPrvMruModels ""
seta cg_nopredict "0"
seta cg_small_dev_string_fontscale "1"
seta cg_subtitleMinTime "3"
seta cg_subtitlePosX "120"
seta cg_subtitlePosY "400"
seta cg_subtitles "1"
seta cg_subtitleWidth "80"
seta cg_subtitleWidthStandard "80"
seta cg_subtitleWidthWidescreen "80"
seta cg_viewsize "100"
seta cg_weaponCycleDelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_languageForceEnglish "0"
seta cl_mouseAccel "0"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta com_hunkMegs "200"
seta com_introplayed "0"
seta com_maxfps "0"
seta com_recommendedSet "1"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_typewriter_printspeed "75"
seta fx_sort "1"
seta g_deathDelay "2000"
seta g_entinfo_aionly "0"
seta g_useGear "1"
seta g_useholdtime "0"
seta hud_deathQuoteFadeTime "1000"
seta hud_fade_ammodisplay "3"
seta hud_fade_compass "8"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "3"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta input_viewSensitivity "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta mis_01 "11"
seta mis_02 "10"
seta mis_03 "11"
seta mis_04 "10"
seta mis_05 "13"
seta mis_06 "11"
seta mis_07 "3"
seta mis_08 "11"
seta mis_09 "11"
seta mis_10 "11"
seta mis_difficulty "11000101301100000000330001110011000111101110010000"
seta mis_none "0"
seta mission_01 "11"
seta mission_02 "11"
seta mission_03 "11"
seta mission_04 "11"
seta mission_05 "11"
seta mission_06 "11"
seta mission_07 "3"
seta mission_08 "0"
seta mission_09 "0"
seta mission_10 "0"
seta mission_difficulty "11000111101110011100110001110022000000000000000000"
seta mission_none "0"
seta modPrvAnimMruName0 ""
seta modPrvAnimMruName1 ""
seta modPrvAnimMruName2 ""
seta modPrvAnimMruName3 ""
seta modPrvDisplayToggle "0"
seta modPrvModelMruName0 ""
seta modPrvModelMruName1 ""
seta modPrvModelMruName2 ""
seta modPrvModelMruName3 ""
seta monkeytoy "0"
seta mss_3d_provider "Miles Fast 2D Positional Audio"
seta mss_khz "44"
seta r_aaSamples "1"
seta r_anisotropy "8"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "1"
seta r_dlightLimit "4"
seta r_drawSun "1"
seta r_forceTechnology "default"
seta r_fullscreen "1"
seta r_gamma "1"
seta r_glow "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBias "1.17549e-038"
seta r_lodScale "1"
seta r_matTwkPreviewSize "1"
seta r_mode "1024x768"
seta r_monitor "0"
seta r_msaaAlpha "1"
seta r_overbrightBits "1"
seta r_picmip "0"
seta r_picmip_bump "0"
seta r_picmip_manual "0"
seta r_picmip_spec "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_railCoreWidth "1"
seta r_rendererPreference "none"
seta r_swapInterval "0"
seta r_textureMode "bilinear"
seta r_zFeather "1"
seta replay_time "0"
seta safeArea_horizontal "0.85"
seta safeArea_vertical "0.85"
seta sc_enable "1"
seta scr_88ridge_fast "1"
seta scr_88ridge_fxlevel "2"
seta scr_demolition_fast "0"
seta scr_duhoc_assault_drones "2"
seta scr_duhoc_assault_fast "0"
seta scr_duhoc_defend_fast "0"
seta scr_elalamein_fxlevel "2"
seta scr_hill400defend_minspec "0"
seta scr_moscow_drones "0"
seta scr_moscow_fx "0"
seta scr_rhine_fast "0"
seta scr_silotown_minspec "0"
seta sensitivity "5"
seta snd_bits "16"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_slaveFadeTime "500"
seta snd_stereo "1"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "1"
seta sv_lastSaveGame "save\autosave/downtown_assault.svg"
seta sys_configSum "202530872"
seta sys_cpuGHz "2.19999"
seta sys_cpuMHz "2199.99"
seta sys_gpu "NVIDIA GeForce 6800 GT"
seta sys_sysMB "1024"
seta sys_vidMB "256"
seta ui_bigFont "0.4"
seta ui_extraBigFont "0.55"
seta ui_mousePitch "0"
seta ui_smallFont "0.25"
seta vid_xpos "140"
seta vid_ypos "33"

grigsby_mp.cfg

// generated by Call of Duty, do not modify
unbindall
unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind / "+melee"
bind 1 "weaponslot primary"
bind 2 "timescale .5"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind M "weapalt"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "chatmodepublic"
bind V "mp_QuickMessage"
bind W "+forward"
bind Y "chatmodeteam"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+holdbreath"
bind CTRL "+prone"
bind SHIFT "+movedown"
bind DEL "+offhand"
bind END "cycleoffhand"
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F12 "screenshotJPEG"
bind KP_UPARROW "vstr closer"
bind KP_LEFTARROW "+talk"
bind KP_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind KP_RIGHTARROW "vstr right"
bind KP_END "+leanleft"
bind KP_DOWNARROW "vstr farther"
bind KP_INS "+reload"
bind MOUSE1 "+attack"
bind MOUSE2 "+gostand"
bind MOUSE3 "+speed"
bind MOUSE4 "+melee"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
seta ai_corpseCount "10"
seta cg_blood "1"
seta cg_brass "1"
seta cg_centerPrintY "-24"
seta cg_chatHeight "8"
seta cg_chatTime "12000"
seta cg_connectionIconSize "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_cursorHints "4"
seta cg_descriptiveText "1"
seta cg_drawBreathHint "1"
seta cg_drawCrosshair "1"
seta cg_drawCrosshairNames "1"
seta cg_drawFPS "Off"
seta cg_drawHealth "0"
seta cg_drawHUD "1"
seta cg_drawLagometer "0"
seta cg_drawMantleHint "1"
seta cg_drawSnapshot "0"
seta cg_drawstatus "1"
seta cg_drawTurretCrosshair "1"
seta cg_gameBoldMessageWidth "60"
seta cg_gameMessageWidth "70"
seta cg_headIconMinScreenRadius "0.02"
seta cg_hintFadeTime "100"
seta cg_hudChatPosition "5 150"
seta cg_hudCompassMaxRange "2000"
seta cg_hudCompassMinRadius "0"
seta cg_hudCompassMinRange "0"
seta cg_hudCompassSize "1"
seta cg_hudCompassSoundPingFadeTime "2"
seta cg_hudCompassSpringyPointers "0"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconOffset "128"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudGrenadeIconHeight "25"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxRange "250"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "25"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "12 27"
seta cg_hudGrenadePointerWidth "25"
seta cg_hudObjectiveMaxHeight "70"
seta cg_hudObjectiveMaxRange "2048"
seta cg_hudObjectiveMinAlpha "1"
seta cg_hudObjectiveMinHeight "-70"
seta cg_hudProneY "-160"
seta cg_hudStanceHintPrints "0"
seta cg_marks "1"
seta cg_marksLimit "1024"
seta cg_noTaunt "0"
seta cg_predictItems "1"
seta cg_scoreboardBannerHeight "24"
seta cg_scoreboardItemHeight "18"
seta cg_scoreboardScrollStep "3"
seta cg_scriptIconSize "0"
seta cg_subtitleMinTime "3"
seta cg_subtitlePosX "120"
seta cg_subtitlePosY "400"
seta cg_subtitles "1"
seta cg_subtitleWidth "80"
seta cg_subtitleWidthStandard "80"
seta cg_subtitleWidthWidescreen "80"
seta cg_teamChatsOnly "0"
seta cg_viewsize "100"
seta cg_voiceIconSize "0"
seta cg_voiceSpriteTime "6000"
seta cg_weaponCycleDelay "0"
seta cg_youInKillCamSize "6"
seta cl_allowDownload "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_languageForceEnglish "0"
seta cl_maxpackets "30"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_voice "1"
seta cl_yawspeed "140"
seta com_hunkMegs "160"
seta com_introplayed "1"
seta com_maxfps "85"
seta com_recommendedSet "1"
seta con_inputBoxColor "0.25 0.25 0.2 1"
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
seta con_minicon "1"
seta con_miniconlines "5"
seta con_minicontime "4"
seta con_outputBarColor "1 1 0.95 0.6"
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
seta con_restricted "0"
seta fs_useOldAssets "0"
seta fx_sort "1"
seta g_allowvote "1"
seta g_antilag "1"
seta g_banIPs ""
seta g_clonePlayerMaxVelocity "80"
seta g_deadChat "0"
seta g_dropForwardSpeed "10"
seta g_dropUpSpeedBase "10"
seta g_dropUpSpeedRand "5"
seta g_friendlyNameDist "15000"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_oldVoting "1"
seta g_playerCollisionEjectSpeed "25"
seta g_useGear "1"
seta g_useholdspawndelay "1"
seta g_useholdtime "0"
seta g_voiceChatTalkingDuration "500"
seta g_votePercentRequired "0.51"
seta gpad_button_lstick_deflect_max "0.2"
seta gpad_button_rstick_deflect_max "0.2"
seta hud_deathQuoteFadeTime "1000"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "2"
seta hud_fade_offhand "0"
seta hud_fade_stance "1.7"
seta hud_fadeout_speed "0.1"
seta hud_flash_period_offhand "0.5"
seta hud_flash_time_offhand "2"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta in_mouse "1"
seta input_viewSensitivity "1"
seta loc_forceEnglish "0"
seta loc_language "0"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta monkeytoy "0"
seta mss_3d_provider "Miles Fast 2D Positional Audio"
seta mss_khz "44"
seta name "^4B^9a^4d^4M^9u^4tha^9|^4NBT^9|"
seta net_noipx "0"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_aaSamples "1"
seta r_anisotropy "8"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_displayRefresh "60 Hz"
seta r_distortion "1"
seta r_dlightLimit "4"
seta r_drawSun "1"
seta r_forceTechnology "default"
seta r_fullscreen "1"
seta r_gamma "1"
seta r_glow "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lodBias "1.17549e-038"
seta r_lodScale "1"
seta r_matTwkPreviewSize "1"
seta r_mode "1024x768"
seta r_monitor "0"
seta r_msaaAlpha "1"
seta r_overbrightBits "1"
seta r_picmip "0"
seta r_picmip_bump "0"
seta r_picmip_manual "0"
seta r_picmip_spec "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "0.7"
seta r_railCoreWidth "1"
seta r_rendererPreference "none"
seta r_shadows "0"
seta r_swapInterval "0"
seta r_textureMode "bilinear"
seta r_zFeather "1"
seta rate "5000"
seta sc_enable "1"
seta sensitivity "5"
seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta snaps "20"
seta snd_bits "16"
seta snd_errorOnMissing "0"
seta snd_khz "44"
seta snd_slaveFadeTime "500"
seta snd_stereo "1"
seta snd_touchStreamFilesOnLoad "0"
seta snd_volume "1"
seta sv_allowDownload "1"
seta sv_floodProtect "1"
seta sv_hostname "Testing Anims"
seta sv_maxclients "20"
seta sv_maxPing "0"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_reconnectlimit "3"
seta sv_voice "1"
seta sv_voiceQuality "4"
seta sys_configSum "248466078"
seta sys_cpuGHz "2.19999"
seta sys_cpuMHz "2199.99"
seta sys_gpu "NVIDIA GeForce 6800 GT"
seta sys_sysMB "1024"
seta sys_vidMB "256"
seta ui_bigFont "0.4"
seta ui_browserFriendlyfire "-1"
seta ui_browserKillcam "-1"
seta ui_browserMod "-1"
seta ui_browserShowDedicated "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserShowNoPassword "1"
seta ui_browserShowPassword "1"
seta ui_browserShowPure "0"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_dedicated "0"
seta ui_extraBigFont "0.55"
seta ui_gametype "3"
seta ui_joinGametype "0"
seta ui_netGametype "3"
seta ui_netGametypeName "sd"
seta ui_netSource "0"
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta vid_xpos "244"
seta vid_ypos "72"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
seta winvoice_mic_mute "1"
seta winvoice_mic_reclevel "65535"
seta winvoice_mic_scaler "1"
seta winvoice_save_voice "0"

hex.cfg

//
// CHARACTER CONTROLS
//

//Movement

bind    w	+forward
bind    a	+moveleft
bind    s	+back
bind    d	+moveright
bind    z	+leanleft
bind    x	+leanright

//Stance

bind	SHIFT	+moveup
bind	SPACE	lowerstance

//Interaction

bind	MOUSE1	+attack
bind	MOUSE2	+melee
bind	MOUSE3	+speed
bind	ALT	weapalt
bind	f	+activate
bind	r	+reload
bind	q	"weaponslot primary"
bind	e	"weaponslot primaryb"

//
// DEVELOPER CONTROLS
//

bind	n		noclip
bind	m		cg_noclip
bind	.		god
bind	/		"give all"
bind	\		scriptdebugger
bind	]		devgui
bind	f1		"toggle r_showtris 1 2 0"
bind	f2		"toggle r_showportals"
bind	f3		"toggle r_colormap white unchanged"
bind	f4		"toggle g_entinfo 4 2 0"
bind	f5		"toggle ai_shownodes"
bind	f12		screenshot
bind	HOME	map_restart
bind	PGUP	"replay_forward 10"
bind	PGDN	"replay_back 10"
bind	END		"replay_live"
bind	PAUSE	"pause"
bind	KP_PLUS "savegame quicksave"
bind	KP_MINUS "loadgame quicksave"

// Zoom

bind CTRL "vstr changezoom"

set zi "cg_fov 20;set changezoom vstr zo"
set zo "cg_fov 80;set changezoom vstr zi"
vstr zo

// Time scaler

bind DOWNARROW "timescale 1;vstr t0"
bind LEFTARROW "vstr slower"
bind MWHEELDOWN "vstr slower"
bind RIGHTARROW "vstr faster"
bind MWHEELUP "vstr faster"

set tn7 "timescale .125;set faster vstr tn6"
set tn6 "timescale .25;set slower vstr tn7;set faster vstr tn5"
set tn5 "timescale .375;set slower vstr tn6;set faster vstr tn4"
set tn4 "timescale .5;set slower vstr tn5;set faster vstr tn3"
set tn3 "timescale .625;set slower vstr tn4;set faster vstr tn2"
set tn2 "timescale .75;set slower vstr tn3;set faster vstr tn1"
set tn1 "timescale .875;set slower vstr tn2;set faster vstr t0"
set t0 "timescale 1;set slower vstr tn1;set faster vstr t1"
set t1 "timescale 2;set slower vstr t0;set faster vstr t2"
set t2 "timescale 3;set slower vstr t1;set faster vstr t3"
set t3 "timescale 4;set slower vstr t2;set faster vstr t4"
set t4 "timescale 5;set slower vstr t3;set faster vstr t5"
set t5 "timescale 6;set slower vstr t4;set faster vstr t6"
set t6 "timescale 7;set slower vstr t5;set faster vstr t7"
set t7 "timescale 8;set slower vstr t6"
vstr t0

// Model viewer

bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind kp_uparrow "vstr closer"
bind kp_downarrow "vstr farther"
bind kp_leftarrow "vstr left"
bind kp_rightarrow "vstr right"

set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350"
set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0"
set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10"
set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20"
set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30"
set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40"
set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50"
set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60"
set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70"
set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80"
set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90"
set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100"
set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110"
set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120"
set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130"
set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140"
set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150"
set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160"
set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170"
set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180"
set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190"
set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200"
set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210"
set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220"
set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230"
set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240"
set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250"
set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260"
set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270"
set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280"
set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290"
set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300"
set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310"
set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320"
set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330"
set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340" 
set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500" 
set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5" 
set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10"
set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20"
set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30"
set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40"
set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50"
set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60"
set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70"
set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80"
set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90"
set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100"
set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120"
set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140"
set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160"
set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180"
set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200"
set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220"
set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240"
set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260"
set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280"
set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300"
set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350"
set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400"

set fs_debug 0
set ai_shownodesdist 1024
set com_statmon 0
set loc_warnings 0
set loc_warningsaserrors 0

jake.cfg (August 7, 2007)

unbindall

//MOVEMENT
exec default
exec jake_mp

//GRAPHICS
set 	r_fullscreen	"0"
set 	r_fullbright 	"0"
set 	replay_autosave "2"

//DEBUG
set	con_minicon	1

//DEVELOPER
bind	0		"set debug1 1"
bind 	ESCAPE		"togglemenu"
bind 	`		"toggleconsole"
bind	c		"ai_showNodesDist 1024; toggle ai_shownodes 0 1"
bind	i 		"toggle g_entinfo 4 3 2 1 0"
bind	o 		"toggle g_entinfo_aionly 1 0"
bind	l		"toggle ai_shownearestnode 0 64"
bind 	p 		"toggle r_showportals 0 1"
bind	BACKSPACE	"noclip"
bind 	m 		"toggle con_minicon 1 0"
bind 	u 		"cg_ufo"
bind 	g 		"god"
bind	j		"toggle r_showtricounts"
bind 	k		"TogglePreviewModels 0 1"
bind 	t		"toggle timescale 15 1"
bind 	v 		"toggle ai_shownodes 1 0"
bind 	x 		"toggle r_fullbright 0 1"
bind	y		"toggle timescale 1 0.25"
bind 	F1 		"devgui"
bind	F2		"scriptDebugger"
bind	F3		"devmap cqb_1"
bind	F4		"map_restart"
bind 	PAUSE		"toggle cl_paused 0 1 2"
bind 	[ 		"toggle r_lockpvs 0 1"
bind	DOWNARROW	"replay_live"
bind	LEFTARROW	"replay_back 10"
bind	RIGHTARROW	"replay_forward 10"

jake.cfg (August 28, 2007)

//DEBUG
set con_minicon	1

//DEVELOPER
cg_drawFPS 2

bind	;		"toggle ai_shownodesdist 325 800 1200 2500"
bind	y		"toggle timescale 1 0.25"
bind 	PAUSE		"toggle cl_paused 0 1 2"
bind	DOWNARROW	"replay_live"
bind	LEFTARROW	"replay_back 10"
bind	RIGHTARROW	"replay_forward 10"
bind p "toggle cg_drawfps 0 1; cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawversion 0 1"

jake_mp.cfg

//bind SHIFT	"+gostand"

bind ALT 	"+breath_sprint"
bind CTRL	"+gocrouch"
bind X		"+goprone"
bind SPACE	"+melee"
bind f		"+activate"
bind 1		"+frag"
bind 2		"+smoke"
bind TAB	"+scores"
bind MOUSE1	"+attack"
bind MOUSE2	"toggleads"
bind MOUSE3	"+reload"
bind MWHEELUP	"weapnext"
bind MWHEELDOWN	"weapnext"
bind BACKSPACE 	"+actionslot 3"

//Invert mouse
//set sensitivity		"10"
//set ui_mousePitch	"1"
//set m_pitch		"-0.022"

jason.cfg

// Jason's dev config file
exec dvorak.cfg
bind k "god"
bind g "give all"
bind q "toggle g_entinfo 5 3 2 1 0"
bind x "toggle ai_shownearestnode 0 64"
bind i "ai allies delete"
bind n "ufo"
//bind o "toggle r_measureOverdraw"
bind b "toggle r_showtris 1 2 0"
bind y "toggle timescale 100 1"
bind m "map_restart"
bind F12 "screenshot"
bind t "cg_ufo"
seta cg_instantaction "0"
seta logfile "2"
set  r_displayrefresh 85
set  r_swapinterval 1
set  r_finish 1
set  minicon "1"
bind semicolon "toggle timescale 1 .1"
//bind c "toggle ai_noCriticalSections"
set ai_badPathSpam 1
bind / "toggle ai_showFriendlyChains 1 2 0"
bind v "toggle cl_paused 0 2"
//bind j "toggle r_showtricounts"
//bind u "toggle cg_drawmaterial"
//bind , "toggle r_normalMaps 0 1"
bind f8 "cg_materials 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawmaterials 0"

seta g_recordScriptPlace 1

jiesang.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+activate"
bind ' "map_restart"
bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_back 3"
bind 1 "weapnext"
bind 2 "weapnext"
bind 4 "+frag"
bind 5 "+smoke"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind [ "replay_restart"
bind ` "toggleconsole"
bind A "+melee"
bind B "gocrouch"
bind C "goprone"
bind D "+reload"
bind E "+gostand"
bind F "+leanright"
bind I "timescale 1"
bind L "cg_ufo"
bind O "timescale 0.1"
bind P "toggle r_fullbright 0 1"
bind Q "toggleads"
bind R "+moveright"
bind S "+leanleft"
bind U "timescale 4"
bind V "+back"
bind W "+moveleft"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind CTRL "goprone"
bind SHIFT "+holdbreath"
bind F1 "devgui"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind Y "scriptdebugger"

joel.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+offhand"
bind 1 "weaponslot primary"
bind 2 "weaponslot primaryb"
bind 3 "weaponslot pistol"
bind 4 "weaponslot grenade"
bind ` "toggleconsole"
bind A "+moveleft"
bind D "+moveright"
bind F "+activate"
bind M "weapalt"
bind Q "+leanleft"
bind S "+back"
bind W "+forward"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "cycleoffhand"
bind DEL "+leanleft"
bind PGDN "+leanright"
bind END "+reload"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F9 "loadgame quicksave"
bind F12 "cg_materials 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; cg_drawmaterials 0"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind MOUSE3 "+melee"
bind MWHEELDOWN "lowerstance"
bind MWHEELUP "raisestance"
bind BUTTON_B "+offhand"
bind BUTTON_X "+activate"
bind BUTTON_Y "weapnext"
bind BUTTON_BLACK "raisestance"
bind BUTTON_WHITE "lowerstance"
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed"
bind DPAD_UP "cycleoffhand"
bind DPAD_DOWN "cycleoffhand"
bind DPAD_LEFT "cycleoffhand"
bind DPAD_RIGHT "cycleoffhand"

joelg.cfg

// joel's config file

unbindall
exec dvorak.cfg

bind SHIFT "+breath_sprint"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+melee"

bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"

// invert pitch
set ui_mousePitch	"1"
set m_pitch			"-0.022"

bind x "+binoculars"

bind b "god"
bind c "toggle r_measureOverdraw"
bind d "toggle cg_drawmaterial"
bind f "toggle r_showtris"
bind g "give all"
bind h "give health"
bind I "+frag"
bind l "toggle ai_shownearestnode 0 999"
bind k "ai allies delete"
bind m "map_restart"
bind n "noclip"
bind q "toggle r_showtricounts"
bind t "toggle timescale 100 1"
bind Y "+smoke"


bind F8 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F12 "cg_drawMaterial 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 2;screenshotJPEG;cg_drawMaterial 0;con_minicon 0; fs_debug 2"

bind / "toggle ai_showFriendlyChains 1 2 0"
bind = "toggle cl_paused 0 2"
bind [ "weapnext"
bind ] "weapprev"
bind \ "toggle r_fullbright 1 0"
bind - "ai all delete"

seta thereisacow "1337"
seta cg_instantaction "0"
seta logfile "2"
set  r_displayrefresh 85
set  r_swapinterval 1
set  r_finish 1
set  minicon "1"
set ai_badPathSpam 1

jon.cfg

// Jon "RUNGSI" Porter config file

//Dev Settings

bind g "god"
bind F1 "devgui"
bind F2 "scriptdebugger"
bind o "toggle r_showtris 0 1 2"
bind m "ufo"
bind F12 "cg_materials 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; cg_drawmaterials 0"
bind v "toggle ai_shownodes 1 0"
bind x "toggle r_fullbright 0 1"
bind BACKSPACE "map_restart"
bind p "toggle r_showportals 0 1"
bind n "noclip"
bind [ "toggle r_lockpvs 0 1"


// Movement
bind w	"+forward"
bind s	"+back"
bind a	"+moveleft"
bind d	"+moveright"

// Lean
bind q	"+leanleft"
bind e	"+leanright"

// Weapon Controls
bind SHIFT	"+melee_breath"
bind MOUSE1	"+attack"
bind MOUSE2	"+gostand"
bind MOUSE3	"toggleads"

//Weapon Slots
bind 1	"weapnext"
bind 2	"weapnext"
bind 3	"weapprev"

// Inventory
bind ALT	"+cycleoffhand"
bind shift	"+offhand"
bind b	"+binoculars"

// Interaction
bind f	"+activate"
bind r	"+reload"
bind TAB	"+scores"

// Stance
bind v	"goprone"
bind CTRL	"+offhand"
bind SPACE	"gocrouch"

// Mouse movement dvars
set sensitivity	"5"
set cl_freelook	"1"
set ui_mousePitch	"0"
set m_pitch		"0.022"
set m_filter	"0"
set cl_mouseAccel	"0"

// Menus
bind PAUSE	"pause"
bind ESCAPE	"togglemenu"
bind ~	"toggleconsole"
bind `	"toggleconsole"

//Save not in defaults!
//bind F5	"savegame quicksave"
//bind F9	"loadgame quicksave"


//Yo Pikul!

kevinpai.cfg

// generated by Call of Duty, do not modify
unbindall
exec replay
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind - "replay_back 10"
bind 3 "weapprev"
bind 4 "cycleoffhand"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "+offhand"
bind L "timescale .1"
bind M "weapalt"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "timescale 10"
bind U "timescale 1"
bind W "+forward"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind CTRL "lowerstance"
bind SHIFT "+melee_breath"
bind F1 "devgui"
bind F12 "cg_drawMaterial 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;cg_drawMaterial 0;con_minicon 0; fs_debug 2"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind MOUSE3 "+offhand"
bind MOUSE4 "+melee_breath"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "cycleoffhand"

linda.cfg

// generated by Linda
unbindall

// MISC
bind ESCAPE "togglemenu"
bind TAB "+scores"
bind W "+binoculars"
bind = "replay_live"
bind ` "toggleconsole"
bind PAUSE "toggle cl_paused 0 1"
bind R "+activate"
bind F5 "savegame hoopla"
bind F9 "loadgame hoopla"
bind F12 "screenshot"

// DEV
bind . "toggle r_fullbright 0 1"
bind / "scriptdebugger"
bind B "toggle cl_paused 0 2"
bind T "toggle timescale 1 3"
bind Y "toggle timescale 1 .25 .1"
bind G "god"
bind I "toggle r_showtris 0 1 2"
bind J "notarget"
bind K "toggle ai_showNodes 0 1 2"
bind L "toggle g_entinfo 0 1 2"
bind M "map_restart"
bind N "noclip"
bind H "cg_noclip"
bind O "toggle r_showportals 0 1 2"
bind P "toggle r_lockpvs 0 1"
bind F1 "devgui"

// WEAPONS
bind 1 "weaponslot pistol"
bind 2 "weaponslot primary"
bind 3 "weaponslot primaryb"
bind 4 "weaponslot grenade"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

// FIRING
bind Q "+smoke"
bind A "+frag"
bind C "+melee_breath"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed"
bind MOUSE3 "+reload"

// MOVEMENT
bind D "+back"
bind E "+forward"
bind F "+moveright"
bind S "+moveleft"
bind SHIFT "+movedown"
bind SPACE "+gostand"
bind Z "goprone"
bind MOUSE4 "+leanleft"
bind MOUSE5 "+leanright"

mark.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "effect_genplayer on"
bind ENTER "toggle effect_display on off"
bind ESCAPE "togglemenu"
bind SPACE "effect_onceoff on"
bind - "ai all delete"
bind / "toggle ai_showFriendlyChains 1 2 0"
bind 1 "set effect_grid 1"
bind 2 "set effect_grid 2"
bind 3 "set effect_grid 4"
bind 4 "set effect_grid 8"
bind 5 "set effect_grid 16"
bind 6 "set effect_grid 32"
bind 7 "set effect_grid 64"
bind 8 "set effect_grid 128"
bind 9 "set effect_grid 256"
bind = "toggle cl_paused 0 2"
bind \ "toggle r_fullbright 1 0"
bind ] "weapprev"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "god"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind G "effect_generate go"
bind I "toggle g_entinfo 3 2 1 0"
bind J "toggle r_showtricounts"
bind K "ai allies delete"
bind L "toggle ai_shownearestnode 0 999"
bind M "map_restart"
bind N "noclip"
bind O "toggle r_measureOverdraw"
bind P "toggle r_showtris"
bind Q "+leanleft"
bind S "+back"
bind T "toggle timescale 100 1"
bind U "toggle cg_drawshader"
bind W "+forward"
bind X "give health"
bind Y "toggle timescale 1 .1"
bind ~ "toggleconsole"
bind BACKSPACE "set g_entinfo 1; wait 4; set g_entinfo 0"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "toggleprone"
bind CTRL "togglecrouch"
bind SHIFT "toggle effect_orient on off"
bind INS "effect_create go"
bind DEL "effect_delete go"
bind HOME "raisestance"
bind END "lowerstance"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F8 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F9 "loadgame quicksave"
bind F12 "screenshot"
bind KP_HOME "set effect_7 go"
bind KP_UPARROW "set effect_8 go"
bind KP_PGUP "set effect_9 go"
bind KP_LEFTARROW "set effect_4 go"
bind KP_5 "set effect_create"
bind KP_RIGHTARROW "set effect_6 go"
bind KP_END "toggleads"
bind KP_DOWNARROW "set effect_2 go"
bind KP_PGDN "set effect_3 go"
bind KP_ENTER "set effect_down go"
bind KP_INS "+reload"
bind KP_DEL "weapalt"
bind KP_PLUS "set effect_up go"
bind MOUSE1 "+attack"
bind MOUSE2 "+activate"
bind MOUSE3 "+offhand"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind BUTTON_B "+offhand"
bind BUTTON_BLACK "raisestance"
bind BUTTON_WHITE "lowerstance"
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
bind BUTTON_LSTICK "+leanright"
bind BUTTON_RSTICK "+melee"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed"
bind DPAD_UP "cycleoffhand"
bind DPAD_DOWN "cycleoffhand"
bind DPAD_LEFT "cycleoffhand"
bind DPAD_RIGHT "cycleoffhand"
unbindallaxis
bindaxis A_LSTICK_X VA_SIDE MAP_LINEAR
bindaxis A_LSTICK_Y VA_FORWARD MAP_LINEAR
bindaxis A_RSTICK_X VA_YAW MAP_SQUARED
bindaxis A_RSTICK_Y VA_PITCH MAP_SQUARED
seta ai_badPathSpam "1"
seta ai_corpseCount "64"
seta ai_ShowCanshootChecks "0"
seta cg_blood "1"
seta cg_brass "1"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.7"
seta cg_crosshairDynamic "0"
seta cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
seta cg_cursorHints "3"
seta cg_draw2D "1"
seta cg_drawCrosshair "1"
seta cg_drawFPS "Verbose"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_fov "80"
seta cg_gameBoldMessageWidth "60"
seta cg_gameMessageWidth "70"
seta cg_hintFadeTime "100"
seta cg_hudCompassMaxRange "2000"
seta cg_hudCompassMinRadius "0"
seta cg_hudCompassMinRange "0"
seta cg_hudCompassSize "1"
seta cg_hudCompassSoundPingFadeTime "2"
seta cg_hudCompassSoundPingVolumeCutoff "0.75"
seta cg_hudCompassSpringyPointers "0"
seta cg_hudDamageIconHeight "64"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "32"
seta cg_hudDamageIconTime "2000"
seta cg_hudDamageIconWidth "128"
seta cg_hudObjectiveMaxHeight "70"
seta cg_hudObjectiveMaxRange "2048"
seta cg_hudObjectiveMinAlpha "1"
seta cg_hudObjectiveMinHeight "-70"
seta cg_hudObjectiveNumRings "10"
seta cg_hudObjectiveRingSize "64"
seta cg_hudObjectiveRingTime "10000"
seta cg_hudStanceHintPrints "1"
seta cg_instantaction "0"
seta cg_marks "1"
seta cg_modPrvDrawAxis "1"
seta cg_modPrvMruAnims ""
seta cg_modPrvMruModels ""
seta cg_mpdrawaxis "1"
seta cg_mpMRUanims ""
seta cg_mpMRUmodels ""
seta cg_nopredict "0"
seta cg_railTrailTime "400"
seta cg_selectedPlayer "0"
seta cg_shadows "0"
seta cg_small_dev_string_fontscale "1"
seta cg_subtitleMinTime "3"
seta cg_subtitles "1"
seta cg_subtitleWidth "80"
seta cg_viewsize "100"
seta cg_weaponCycleDelay "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta cl_pitchspeed "140"
seta cl_xmodelcheck "0"
seta cl_yawspeed "140"
seta cm_playerCurveClip "1"
seta com_hunkMegs "160"
seta com_introplayed "0"
seta com_maxfps "0"
seta com_recommendedSet "1"
seta con_debug "0"
seta con_minicon "0"
seta con_miniconlines "5"
seta con_minicontime "4"
seta fs_useOldAssets "0"
seta g_lastSaveGame "save\autosave/bergstein.svg"
seta g_spSkill "2"
seta g_useGear "1"
seta g_useholdtime "10"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "1"
seta joy_threshold "0.15"
seta loc_language "0"
seta logfile "2"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta modPrvAnimMruName0 ""
seta modPrvAnimMruName1 ""
seta modPrvAnimMruName2 ""
seta modPrvAnimMruName3 ""
seta modPrvModelMruName0 ""
seta modPrvModelMruName1 ""
seta modPrvModelMruName2 ""
seta modPrvModelMruName3 ""
seta monkeytoy "0"
seta mss_3d_provider "Miles Fast 2D Positional Audio"
seta mss_bits "16"
seta mss_errorOnMissing "0"
seta mss_khz "44"
seta mss_stereo "1"
seta mss_volume "0.8"
seta r_anisotropy "8"
seta r_ati_fsaa_samples "1"
seta r_ati_pntriangles "0"
seta r_ati_truform_normalmode "QUADRATIC"
seta r_ati_truform_pointmode "CUBIC"
seta r_ati_truform_tess "1"
seta r_colorbits "32"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "0"
seta r_depthPrepass "1"
seta r_detailtextures "1"
seta r_diffuseSunQuality "2"
seta r_diffuseSunSteps "3"
seta r_dlightQuality "0"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_entLightCutoff "0.2"
seta r_entMinLight ".15"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastDpvs "1"
seta r_fastsky "0"
seta r_finish "1"
seta r_flares "1"
seta r_fullscreen "0"
seta r_gamma "1.54167"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_inputLatencyCap "50"
seta r_lagMaxInMs "50"
seta r_lastValidRenderer "GeForce FX 5600/AGP/SSE2"
seta r_lodbias "-100"
seta r_lodscale "2"
seta r_matTwkPreviewSize "1"
seta r_maxEntLights "8"
seta r_mem_agp "10"
seta r_mem_backend "1"
seta r_mem_manual "0"
seta r_mem_video "0"
seta r_minEntLightIntensity "0.02"
seta r_mode "6"
seta r_mtpreviewsize "1"
seta r_nv_fog_dist "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overbrightBits "1"
seta r_picmip "1"
seta r_picmip2 "3"
seta r_picmip_bump "1"
seta r_picmip_spec "1"
seta r_portalBevels "0.7"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_shadowmapDepthBias "1"
seta r_shadowmapFilterQuality "medium"
seta r_shadowmapSunPartitions "4"
seta r_shadowmapSunSampleSizeNear "1"
seta r_shadows "0"
seta r_simpleMipMaps "1"
seta r_skip_auto_config "0"
seta r_stencilbits "8"
seta r_swapDelay "0"
seta r_swapInterval "1"
seta r_texturebits "32"
seta r_textureMode "bilinear"
seta r_vbo_interleave "0"
seta r_vbo_smc_static_draw "1"
seta r_vbo_stream_draw "1"
seta replay_time "0"
seta scr_dam_spray "1"
seta scr_dawnville_fast "0"
seta scr_redsquare_fast "0"
seta scr_stalingrad_fast "0"
seta sensitivity "5"
seta sys_configSum "239067564"
seta sys_cpuMHz "3200.1"
seta sys_sysMB "1024"
seta sys_vidMB "256"
seta thereisacow "1337"
seta ui_bigFont "0.4"
seta ui_campaign "american"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_extraBigFont "0.55"
seta ui_smallFont "0.25"
seta vid_xpos "150"
seta vid_ypos "0"

massey.cfg (May 02, 2007)

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_back 3"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "weapprev"
bind 4 "cycleoffhand"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind = "debug_nuke on"
bind [ "weapnext"
bind \ "toggle r_fullbright 1 0"
bind ] "weapprev"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "god"
bind H "toggle r_normalmap flat unchanged"
bind I "toggle g_entinfo 3 2 1 0"
bind J "toggle r_showtricounts"
bind K "toggle ai_shownodes 0 1"
bind L "toggle ai_shownearestnode 0 64"
bind M "map_restart"
bind N "cg_ufo"
bind P "toggle r_showtris 0 2 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "toggle timescale 3 1"
bind U "ufo"
bind V "scriptdebugger"
bind W "+forward"
bind X "give health"
bind Y "toggle timescale 1 .1"
bind ~ "toggleconsole"
bind ' "toggle r_lockpvs 1 0"
bind PAUSE "pause"
bind ALT "+holdbreath"
bind CTRL "goprone"
bind SHIFT "+melee_breath"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F8 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F9 "loadgame quicksave"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind MOUSE3 "+offhand"
set replay_autosave 1
set replay_time 1
set cg_drawfps 1

massey.cfg (August 28, 2007)

bind H "toggle r_normalmap flat unchanged"
bind I "toggle g_entinfo 4 2 0"
bind J "toggle r_showtricounts"
bind K "toggle ai_shownodes 0 1"
bind L "toggle ai_shownearestnode 0 64"
bind 0 "debug_nuke on"
bind 9 "toggle r_fullbright 1 0"
bind G "god"
bind M "map_restart"
bind N "cg_ufo"
bind P "toggle r_showtris 0 2 1"
bind T "toggle timescale 3 1"
bind U "ufo"
bind X "give health"
bind Y "toggle timescale 1 .1"
bind ~ "toggleconsole"
bind 8 "toggle r_lockpvs 1 0"
bind PAUSE "pause"
bind F1 "devgui"
bind DPAD_UP "difficultyHard"
bind KP_HOME "difficultyMedium"
bind KP_PGUP "difficultyFu"
bind DPAD_DOWN "notarget"

// replay stuff

bind LEFTARROW "replay_back 10"
bind UPARROW "replay_restart"
bind DOWNARROW "replay_live"
bind RIGHTARROW "replay_forward 10"
bind 6 "replay_mark"
bind 7 "replay_goto"

// movement & abilities

bind A "+moveleft"
bind D "+moveright"
bind W "+forward"
bind S "+back"
bind Q "+left"
bind E "+right"
bind C "gocrouch"
bind CTRL "goprone"
bind R "+reload"
bind F "+activate"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "weapprev"
bind 4 "cycleoffhand"
bind ALT "+holdbreath"
bind SHIFT "+melee_breath"
bind SPACE "+gostand"

// preset

minimap.cfg

cg_drawgun 0
cg_draw2d 0
cg_drawfps 0
cg_drawversion 0
cg_drawhud 0
fx_enable 0
r_fog 0
r_highLodDist 0
r_znear 16
r_lodscale 0
player_view_pitch_down 90
player_view_pitch_up 0
sm_enable 1

mo.cfg

// generated by mofo

// MISC
bind ESCAPE "togglemenu"
bind TAB "+scores"
bind W "+binoculars"
bind = "replay_live"
bind ` "toggleconsole"
bind PAUSE "toggle cl_paused 0 1"
bind R "+activate"
bind F5 "savegame hoopla"
bind F9 "loadgame hoopla"
bind F12 "screenshot"

// REPLAY
bind - "replay_back 10"
bind 0 "replay_back 3"
bind = "replay_live"
bind 6 replay_mark
bind 7 replay_goto
bind 8 replay_live
bind [ replay_restart

// DEV
bind . "toggle r_fullbright 0 1"
bind / "scriptdebugger"
bind B "toggle cl_paused 0 2"
bind T "toggle timescale 1 3"
bind Y "toggle timescale 1 .25 .1"
bind G "god"
bind I "toggle r_showtris 0 1 2"
bind J "notarget"
bind K "toggle ai_showNodes 0 1 2"
bind L "toggle g_entinfo 0 1 2"
bind M "map_restart"
bind N "ufo"
bind H "cg_ufo"
bind O "toggle r_showportals 0 1 2"
bind P "toggle r_lockpvs 0 1"
bind F1 "devgui"
bind 1 "ai axis delete"
bind 2 "ai allies delete"
bind D "exec developer"

// WEAPONS
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

// FIRING
bind Q "+smoke"
bind A "+frag"
bind C "+melee_breath"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed"
bind MOUSE3 "+reload"

mofo.cfg

// generated by mofo
unbindall
exec replay

//EXTRAS
bind 1 "+actionslot 1" 		//nightvision
bind 2 "+actionslot 2"		//equipment
bind 3 "+actionslot 3"		//grenade launcher
bind 4 "+actionslot 4" 		//steak bonus

bind W "+actionslot 1" 		//nightvision
bind MOUSE5 "+actionslot 3"	//grenade launcher
bind G "+actionslot 3"		//grenade launcher
bind V "+actionslot 4" 		//steak bonus

//ATTACK
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw" 	//ADS
bind MOUSE3 "+reload"
bind R "+activate"
bind A "+frag"
bind Q "+smoke"
bind C "+melee"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapnext"

//MOVEMENT
bind D "+back"
bind E "+forward"
bind F "+moveright"
bind S "+moveleft"
bind Z "goprone"
bind SHIFT "gocrouch"
bind SPACE "+gostand"
bind MOUSE4 "+breath_sprint"

//MISC
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind F5 "savegame hoopla"
bind F9 "loadgame hoopla"
bind F12 "screenshot"
bind ` "toggleconsole"
bind PAUSE "toggle cl_paused 0 1"

// DEV
bind . "toggle r_fullbright 0 1"
bind / "scriptdebugger"
bind B "toggle cl_paused 0 2"
bind T "toggle timescale 1 3"
bind Y "toggle timescale 1 .25 .1"
bind G "god"
bind I "toggle r_showtris 0 1 2"
bind J "notarget"
bind K "toggle ai_showNodes 0 1 2"
bind L "toggle g_entinfo 0 1 2"
bind M "map_restart"
bind N "noclip"
bind H "cg_noclip"
bind O "toggle r_showportals 0 1 2"
bind P "toggle r_lockpvs 0 1"
bind F1 "devgui"

nate.cfg

// generated by Natestah, do not modify

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveright"
bind 0 "replay_live"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+frag"
bind 4 "+smoke"
bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind \ "map_restart"
bind ` "toggleconsole"
bind A "+gostand"
bind C "gocrouch"
bind D "goprone"
bind E "+actionslot 4"
bind F "+activate"
bind H "map_restart"
bind M "weapalt"
bind N "+actionslot 1"
bind Q "+back"
bind R "+reload"
bind S "+actionslot 2"
bind W "+actionslot 3"
bind X "+holdbreath"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind ALT "+forward"
bind CTRL "+moveleft"
bind SHIFT "+sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+melee"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta in_mouse "1"
seta m_filter "1"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta name "Natestah"
seta monkeytoy "0"
seta sv_cheats 1
seta developer 1
seta thereisacow 1337
seta com_introplayed 1
seta r_swapInterval "1"

ned.cfg

// Keith "Ned Man" Bell
// CoD2 PC SP Settings



//Movement

bind    w	"+forward"
bind    s	"+back"
bind    a	"+moveleft"
bind    d	"+moveright"
bind    z	"+leanleft"
bind	  c   "+leanright"
bind 	  x 	"toggleprone"

bind 	  SHIFT  "+movedown"
bind    MWHEELUP 	"raisestance"
bind    MWHEELDOWN   "lowerstance"


	
//Interaction

bind MOUSE1	"+attack"
bind MOUSE2	"+speed"
bind MOUSE3	"weapnext"

bind q	"+melee"
bind f 	"weapalt"
bind e	"+reload"
bind r	"+offhand"
bind SPACE	"+activate"
bind CTRL   "cycleoffhand"



// Settings

seta sensitivity "15.000000"
seta cg_drawFPS "2"



//
// DEVELOPER CONTROLS
//

bind F12	      "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F3   		"toggle r_vc_showlog 2 4 6 8 12 16"
bind F4   		"toggle r_vc_showlog 16 12 8 6 4 2"
bind f1	  	"toggle g_entinfo 3 2 1 0"
bind f2    		"toggle ai_shownodes"
bind f6	      "r_vc_stats"

bind HOME 		"map_restart"

bind [ 		"toggle r_showportals 0 1 2"	      
bind ] 	      "toggle r_showtris 0 1 2" 
bind l 	      "toggle timescale 5 2 1"
bind u 	      "toggle cg_drawshader"
bind i    		"con_minicon"
bind ' 	      "toggle r_clear 0 1"
bind o 		"toggle r_pvsstats"
bind j	      "toggle cg_drawgun"
bind i 	      "toggle r_lightmap"
bind h	      "toggle cg_draw2d"
bind \      	"toggle r_lockpvs"
bind . 	      "notarget"
bind n 	      "noclip"
bind m 		"god"




/// System Spec ///


// AMD Opteron 148 2.20Ghz
// 2.00 GB RAM
// GeForce 6800 GT (256MB) NVIDIA Driver v66.93
// DirectX 9.0c
// Windows XP SP2


// Wahey!!

ned_mp.cfg

// Keith "Ned Man" Bell
// CoD2 PC MP Settings


//Movement

bind    w	"+forward"
bind    s	"+back"
bind    a	"+moveleft"
bind    d	"+moveright"
bind    z	"+leanleft"
bind	  c   "+leanright"
bind 	  x 	"toggleprone"

bind 	  SHIFT  "+movedown"
bind    MWHEELUP 	"raisestance"
bind    MWHEELDOWN   "lowerstance"

	
//Interaction

bind MOUSE1	"+attack"
bind MOUSE2	"toggleads"
bind MOUSE3	"weapnext"
bind MOUSE4 "+talk"

bind q	"+activate"
bind f 	"weapalt"
bind e	"+reload"
bind r	"+offhand"
bind SPACE	"+gostand"
bind CTRL   "cycleoffhand"


// Settings

seta name "^3[IW]^1Ned^1 Man"
seta sensitivity "15.000000"


/// System Spec ///


// AMD Opteron 148 2.20Ghz
// 2.00 GB RAM
// GeForce 6800 GT (256MB) NVIDIA Driver v66.93
// DirectX 9.0c
// Windows XP SP2


// Wahey!!

preston.cfg

//
// CHARACTER CONTROLS
//

//Movement

bind    w	+forward
bind    a	+moveleft
bind    s	+back
bind    d	+moveright
bind    z	+leanleft
bind    x	+leanright

//Stance

bind	SHIFT	+moveup
bind	SPACE	lowerstance

//Interaction

bind	MOUSE1	+attack
bind	MOUSE2	+melee
bind	MOUSE3	+speed
bind	ALT	weapalt
bind	f	+activate
bind	r	+reload
bind	q	"weaponslot primary"
bind	e	"weaponslot primaryb"

//
// DEVELOPER CONTROLS
//

bind	n		noclip
bind	m		cg_noclip
bind	.		god
bind	/		"give all"
bind	\		scriptdebugger
bind	]		devgui
bind	f1		"toggle r_showtris 1 2 0"
bind	f2		"toggle r_showportals"
bind	f3		"toggle r_colormap white unchanged"
bind	f4		"toggle g_entinfo 4 2 0"
bind	f5		"toggle ai_shownodes"
bind	f12		screenshot
bind	HOME	map_restart
bind	PGUP	"replay_forward 10"
bind	PGDN	"replay_back 10"
bind	END		"replay_live"
bind	PAUSE	"pause"
bind	KP_PLUS "savegame quicksave"
bind	KP_MINUS "loadgame quicksave"

// Zoom

bind CTRL "vstr changezoom"

set zi "cg_fov 20;set changezoom vstr zo"
set zo "cg_fov 80;set changezoom vstr zi"
vstr zo

// Time scaler

bind DOWNARROW "timescale 1;vstr t0"
bind LEFTARROW "vstr slower"
bind MWHEELDOWN "vstr slower"
bind RIGHTARROW "vstr faster"
bind MWHEELUP "vstr faster"

set tn7 "timescale .125;set faster vstr tn6"
set tn6 "timescale .25;set slower vstr tn7;set faster vstr tn5"
set tn5 "timescale .375;set slower vstr tn6;set faster vstr tn4"
set tn4 "timescale .5;set slower vstr tn5;set faster vstr tn3"
set tn3 "timescale .625;set slower vstr tn4;set faster vstr tn2"
set tn2 "timescale .75;set slower vstr tn3;set faster vstr tn1"
set tn1 "timescale .875;set slower vstr tn2;set faster vstr t0"
set t0 "timescale 1;set slower vstr tn1;set faster vstr t1"
set t1 "timescale 2;set slower vstr t0;set faster vstr t2"
set t2 "timescale 3;set slower vstr t1;set faster vstr t3"
set t3 "timescale 4;set slower vstr t2;set faster vstr t4"
set t4 "timescale 5;set slower vstr t3;set faster vstr t5"
set t5 "timescale 6;set slower vstr t4;set faster vstr t6"
set t6 "timescale 7;set slower vstr t5;set faster vstr t7"
set t7 "timescale 8;set slower vstr t6"
vstr t0

// Model viewer

bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind kp_uparrow "vstr closer"
bind kp_downarrow "vstr farther"
bind kp_leftarrow "vstr left"
bind kp_rightarrow "vstr right"

set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350"
set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0"
set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10"
set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20"
set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30"
set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40"
set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50"
set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60"
set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70"
set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80"
set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90"
set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100"
set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110"
set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120"
set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130"
set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140"
set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150"
set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160"
set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170"
set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180"
set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190"
set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200"
set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210"
set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220"
set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230"
set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240"
set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250"
set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260"
set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270"
set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280"
set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290"
set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300"
set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310"
set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320"
set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330"
set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340" 
set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500" 
set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5" 
set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10"
set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20"
set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30"
set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40"
set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50"
set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60"
set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70"
set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80"
set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90"
set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100"
set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120"
set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140"
set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160"
set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180"
set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200"
set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220"
set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240"
set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260"
set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280"
set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300"
set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350"
set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400"

set fs_debug 0
set ai_shownodesdist 1024
set com_statmon 0
set loc_warnings 0
set loc_warningsaserrors 0

set introscreen 0
set start heli

psource.cfg

// generated by Natestah, do not modify

bind del "set psource_delete 1"
bind 7 "toggle psource_enable 0 1"
bind 8 "set psource_setview 1"
bind 9 "set psource_dumpviews 1"
bind [ "set psource_select_prev 1"
bind ] "set psource_select_next 1"
bind h "set psource_help 1"
bind u "set psource_dump 1"
bind \ "set psource_select_new 1"

set psource_enable 1
set psource_help 1

ragdoll.cfg

ragdoll_clear 0

// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body

// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z

// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
//     <friction> <parent bone> <mirror> <geom type>

ragdoll_bone 0 j_mainroot    j_neck      5.0  0.5  3.0  0.3  -1   0   capsule
ragdoll_bone 0 j_neck        j_head      3.5  0.5  0.3  0.3   0   0   capsule

ragdoll_bone 0 j_shoulder_le j_elbow_le  2.5  0.5  0.6  0.3   0   0   capsule
ragdoll_bone 0 j_elbow_le    j_wrist_le  2.5  0.5  0.45 0.3   2   0   capsule

ragdoll_bone 0 j_shoulder_ri j_elbow_ri  2.5  0.5  0.6  0.3   0   1   capsule
ragdoll_bone 0 j_elbow_ri    j_wrist_ri  2.5  0.5  0.45 0.3   4   1   capsule

ragdoll_bone 0 j_hip_le      j_knee_le   3.0  0.5  0.8  0.3   0   0   capsule
ragdoll_bone 0 j_knee_le     j_ankle_le  2.8  0.5  0.6  0.3   6   0   capsule

ragdoll_bone 0 j_hip_ri      j_knee_ri   3.0  0.5  0.8  0.3   0   1   capsule
ragdoll_bone 0 j_knee_ri     j_ankle_ri  2.8  0.5  0.6  0.3   8   1   capsule


// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 0 0 3
ragdoll_selfpair 0 0 5	// Forearms vs. torso

ragdoll_selfpair 0 0 7 
ragdoll_selfpair 0 0 9	// Shins vs. torso

ragdoll_selfpair 0 3 7
ragdoll_selfpair 0 3 9

ragdoll_selfpair 0 5 7
ragdoll_selfpair 0 5 9	// Forearms vs. shins

ragdoll_selfpair 0 3 6
ragdoll_selfpair 0 3 8

ragdoll_selfpair 0 5 6
ragdoll_selfpair 0 5 8	// Forearms vs. thighs

ragdoll_selfpair 0 1 3
ragdoll_selfpair 0 1 5	// Neck/head vs. forearms

ragdoll_selfpair 0 3 5	// Forearms
ragdoll_selfpair 0 7 9  // Shins
ragdoll_selfpair 0 8 6	// thighs

// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 0  1  swivel	// Neck	0

ragdoll_joint 0  2  swivel	// l shoulder
ragdoll_joint 0  3  hinge	// l elbow

ragdoll_joint 0  4  swivel	// r shoulder
ragdoll_joint 0  5  hinge	// r elbow

ragdoll_joint 0  6  swivel	// l hip 5
ragdoll_joint 0  7  hinge	// l knee

ragdoll_joint 0  8  swivel	// r hip
ragdoll_joint 0  9  hinge	// r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

// Neck angles
ragdoll_limit 0 0  x  60.0  -50.0 50.0	// Head turn
ragdoll_limit 0 0  y  60.0  -45.0 45.0
ragdoll_limit 0 0  z  60.0  -20.0 30.0

// L/R shoulders
ragdoll_limit 0 1  x  80.0   -90.0 90.0	// Shoulder twist
ragdoll_limit 0 1  y  100.0  -45.0 20.0
ragdoll_limit 0 1  z  100.0   0.0 95.0

ragdoll_limit 0 3  x  80.0   -90.0 90.0	// Shoulder twist
ragdoll_limit 0 3  y  100.0  -45.0 20.0
ragdoll_limit 0 3  z  100.0   0.0 95.0

// L/R elbows
ragdoll_limit 0 2  z  60.0   -120.0 -5.0
ragdoll_limit 0 4  z  60.0   -120.0 -5.0

// L/R hips
ragdoll_limit 0 5  x  80.0   -30.0 30.0	// Hip twist
ragdoll_limit 0 5  y  100.0  -25.0 25.0
ragdoll_limit 0 5  z  200.0   0.0 50.0

ragdoll_limit 0 7  x  80.0   -30.0 30.0	// Hip twist
ragdoll_limit 0 7  y  100.0  -25.0 25.0
ragdoll_limit 0 7  z  200.0   0.0 50.0

// L/R knees
ragdoll_limit 0 6  z  100.0   -140.0 2.0
ragdoll_limit 0 8  z  100.0   -140.0 2.0

// Test
ragdoll_clear 1 

// p0 = point 0
// p1 = point 1
// cog = center of gravity
// rb = rigid body

// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z

// Bones
// Format is:
// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>
//     <friction> <parent bone> <mirror> <geom type>

ragdoll_bone 1 j_mainroot    j_spinelower	4.5  0.5  20.0  0.7  -1   0   capsule
ragdoll_bone 1 j_spinelower  j_spineupper	4.5  0.5  20.0  0.7   0   0   capsule
ragdoll_bone 1 j_spineupper  j_neck		4.5  0.5  20.0  0.7   1   0   capsule
ragdoll_bone 1 j_neck        j_head      	3.6  0.5  5.0  0.6   2   0   capsule

ragdoll_bone 1 j_shoulder_le j_elbow_le  	2.8  0.5  8.0  0.5   2   0   capsule
ragdoll_bone 1 j_elbow_le    j_wrist_le  	2.2  0.5  6.8  0.5   4   0   capsule

ragdoll_bone 1 j_shoulder_ri j_elbow_ri  	2.8  0.5  8.0  0.5   2   1   capsule
ragdoll_bone 1 j_elbow_ri    j_wrist_ri  	2.2  0.5  6.8 0.5   6   1   capsule

ragdoll_bone 1 j_hip_le      j_knee_le   	3.4  0.5  12.0  0.5   0   0   capsule
ragdoll_bone 1 j_knee_le     j_ankle_le  	3.1  0.5  10.0  0.5   8   0   capsule

ragdoll_bone 1 j_hip_ri      j_knee_ri   	3.4  0.5  12.0 0.5   0   1   capsule
ragdoll_bone 1 j_knee_ri     j_ankle_ri  	3.1  0.5  10.0  0.5   10  1   capsule


// Self collision pairs
// Format is:
// ragdoll_selfpair <def> <bone 0> <bone 1>
ragdoll_selfpair 1 0 4
ragdoll_selfpair 1 1 4
ragdoll_selfpair 1 2 4
ragdoll_selfpair 1 8 4
ragdoll_selfpair 1 9 4
ragdoll_selfpair 1 11 4

ragdoll_selfpair 1 0 5 
ragdoll_selfpair 1 1 5 
ragdoll_selfpair 1 2 5 
ragdoll_selfpair 1 3 5 
ragdoll_selfpair 1 7 5 
ragdoll_selfpair 1 8 5 
ragdoll_selfpair 1 9 5 
ragdoll_selfpair 1 10 5 
ragdoll_selfpair 1 11 5 

ragdoll_selfpair 1 0 6 
ragdoll_selfpair 1 1 6 
ragdoll_selfpair 1 2 6
ragdoll_selfpair 1 8 6 
ragdoll_selfpair 1 9 6
ragdoll_selfpair 1 10 6

ragdoll_selfpair 1 0 7	
ragdoll_selfpair 1 1 7
ragdoll_selfpair 1 2 7	// Forearms vs. torso
ragdoll_selfpair 1 3 7	// Neck/head vs. forearms
ragdoll_selfpair 1 8 7 
ragdoll_selfpair 1 9 7 
ragdoll_selfpair 1 10 7 
ragdoll_selfpair 1 11 7 

ragdoll_selfpair 1 10 8
ragdoll_selfpair 1 11 8

ragdoll_selfpair 1 10 9
ragdoll_selfpair 1 11 9 


// Joint format is:
// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>
ragdoll_joint 1  1  hinge
ragdoll_joint 1  2  hinge	// Spine

ragdoll_joint 1  3  swivel	// Neck	0

ragdoll_joint 1  4  swivel	// l shoulder
ragdoll_joint 1  5  hinge	// l elbow

ragdoll_joint 1  6  swivel	// r shoulder
ragdoll_joint 1  7  hinge	// r elbow

ragdoll_joint 1  8  swivel	// l hip 5
ragdoll_joint 1  9  hinge	// l knee

ragdoll_joint 1  10  swivel	// r hip
ragdoll_joint 1  11  hinge	// r knee

// Limit format is:
// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>

ragdoll_limit 1 0 z  100.0   -6.0 6.0
ragdoll_limit 1 1 z  100.0   -6.0 6.0

// Neck angles
ragdoll_limit 1 2  x  80.0  -30.0 30.0	// Head turn
ragdoll_limit 1 2  y  80.0  -30.0 30.0
ragdoll_limit 1 2  z  80.0  -10.0 30.0

// L/R shoulders
// ragdoll_limit 1 3  x  80.0  -90.0 90.0	// Shoulder twist
// ragdoll_limit 1 3  y  100.0  -40.0 30.0
// ragdoll_limit 1 3  z  100.0   -160.0 -159.0

ragdoll_limit 1 3  x  95.0  -104.0 100.0	// Shoulder twist
ragdoll_limit 1 3  y  95.0  -90.0 35.0
ragdoll_limit 1 3  z  95.0  -110.0 16.0

ragdoll_limit 1 5  x  95.0  -100.0 104.0	// Shoulder twist
ragdoll_limit 1 5  y  95.0  -35.0 90.0
ragdoll_limit 1 5  z  95.0  -110.0 16.0

// L/R elbows
ragdoll_limit 1 4  z  90.0  -100.0 2.0
ragdoll_limit 1 6  z  90.0  -100.0 2.0

// L/R hips
ragdoll_limit 1 7  x  90.0   -45.0 45.0	// Hip twist
ragdoll_limit 1 7  y  100.0  -30.0 30.0
ragdoll_limit 1 7  z  120.0  -4.0 100.0

ragdoll_limit 1 9  x  90.0  -45.0 45.0	// Hip twist
ragdoll_limit 1 9  y  100.0  -30.0 30.0
ragdoll_limit 1 9  z  120.0   -4.0 100.0

// ragdoll_limit 1 7  x  1.0  0.0 0.0	// Hip twist
// ragdoll_limit 1 7  y  1.0  0.0 0.0
// ragdoll_limit 1 7  z  0.0  0.0 90.0

// L/R knees
ragdoll_limit 1 8   z  130.0  -120.0 3.5
ragdoll_limit 1 10  z  130.0  -120.0 3.5 

ragdoll_baselerp_bone 1 j_head     2000
ragdoll_baselerp_bone 1 j_wrist_le 1000
ragdoll_baselerp_bone 1 j_wrist_ri 1000
ragdoll_baselerp_bone 1 j_ankle_le 1000
ragdoll_baselerp_bone 1 j_ankle_ri 1000
ragdoll_baselerp_bone 1 j_shouldertwist_le 1000 4
ragdoll_baselerp_bone 1 j_shouldertwist_ri 1000 6
ragdoll_baselerp_bone 1 j_hiptwist_le 1000 8 
ragdoll_baselerp_bone 1 j_hiptwist_ri 1000 10 

replay.cfg

bind - replay_back 10
bind 6 replay_mark
bind 7 replay_goto
bind 8 replay_live
bind 0 replay_back 3
bind [ replay_restart
bind / scriptdebugger

====robotg.cfg (August 28, 2007)

// generated by Robert Gaines Please do not modify
//bind dpad_down scr_giveairstrike 1
bind TAB "+melee"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "toggle r_normalMaps 0 1"
bind 0 "toggle cg_Draw2D 0 1"
bind 1 "weaponslot primary"
bind 2 "weaponslot primaryb"
bind 3 "+binoculars"
bind 4 "toggle r_drawWorld 1 0;r_clearColor .25 .25 .25 1;r_clearColor2 .25 .25 .25 1;toggle cg_draw2d 1 0;toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "god"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind H "+holdbreath"
bind o "toggle r_fullbright"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind W "+forward"
bind PAUSE "pause"
bind ALT "+melee_breath"
bind CTRL "goprone"
bind SHIFT "+movedown"
bind END "toggleads"
bind F1 "devgui"
bind F7 "set tweak 1;map_restart;exec devgui_fog"
bind F11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
bind F12 "cg_drawMaterial 1;con_minicon 1;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;cg_drawMaterial 0;con_minicon 0; fs_debug 2"
bind KP_UPARROW "raisestance"
bind KP_DOWNARROW "lowerstance"
bind - "replay_mark"
bind = "replay_goto"
bind UPARROW "replay_back 3"
bind DOWNARROW "replay_live"
bind RIGHTARROW "replay_forward 10"
bind LEFTARROW "replay_back 10"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed"
bind MOUSE3 "+frag"
bind MOUSE4 "+talk"
bind MOUSE5 "+smoke"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind ins "exec createfx"
bind t "toggle timescale 1 100"
bind y "toggle timescale 1 .25"
bind b "god"
bind g "give ammo"
bind x "give health"
bind k "debug_nuke on"
bind n "ufo"
bind j "cg_ufo"
bind [ "toggle fx_enable 0 1"
bind ] "toggle r_showtris"
bind i "toggle g_entinfo 3 2 1 0"
bind m "map_restart"
bind \ "toggle cl_paused 0 2"
bind u "toggle cg_drawmaterial"
bind , "toggle r_normalMaps 0 1"

// set'em
//set cg_drawFPS 0; replay_time 0
seta in_mouse "1"
set g_entinfo 0
set ai_badPathSpam 0
set profile_show_loading 0
set logfile 2
set replay_autosave 5
set g_gametype war
set com_statmon 0
set LOC_WARNINGSASERRORS 0
set LOC_WARNINGS 0

robotg.cfg

// generated by Robert Gaines Please do not modify
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "toggle r_normalMaps 0 1"
bind - "replay_mark"
bind 0 "toggle cg_Draw2D 0 1"
bind 1 "weapnext"
bind 3 "+actionslot 4"
bind 4 "+actionslot 4"
bind 5 "+actionslot 2"
bind 7 "toggle r_drawWorld 1 0;r_clearColor .25 .25 .25 1;r_clearColor2 .25 .25 .25 1;toggle cg_draw2d 1 0;toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
bind = "replay_goto"
bind [ "toggle fx_enable 0 1"
bind \ "toggle cl_paused 0 2"
bind ] "toggle r_showtris"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "god"
bind C "+talk"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "give ammo"
bind H "+holdbreath"
bind I "toggle g_entinfo 3 2 1 0"
bind J "cg_ufo"
bind K "debug_nuke on"
bind M "map_restart"
bind N "ufo"
bind O "toggle r_fullbright"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "chatmodepublic"
bind U "toggle cg_drawmaterial"
bind V "+actionslot 1"
bind W "+forward"
bind X "give health"
bind Y "chatmodeteam"
bind Z "+talk"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "replay_back 3"
bind DOWNARROW "replay_live"
bind LEFTARROW "replay_back 10"
bind RIGHTARROW "replay_forward 10"
bind ALT "+breath_sprint"
bind CTRL "goprone"
bind SHIFT "+stance"
bind INS "exec createfx"
bind END "toggleads"
bind F1 "devgui"
bind F2 "vote yes"
bind F3 "vote no"
bind F4 "+scores"
bind F7 "set tweak 1;map_restart;exec devgui_fog"
bind F11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
bind F12 "screenshotjpeg"
bind KP_UPARROW "raisestance"
bind KP_DOWNARROW "lowerstance"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+frag"
bind MOUSE4 "+melee"
bind MOUSE5 "+smoke"
bind MWHEELDOWN "+actionslot 3"
bind MWHEELUP "+actionslot 3"

// set'em
//set cg_drawFPS 0; replay_time 0
seta in_mouse "1"
set g_entinfo 0
set ai_badPathSpam 0
set profile_show_loading 0
set logfile 2
set replay_autosave 5
set g_gametype war
set com_statmon 0

====roger.cfg (May 2, 2007)

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_back 3"
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "weapprev"
bind 4 "cycleoffhand"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind = "debug_nuke on"
bind [ "weapnext"
bind \ "toggle r_fullbright 1 0"
bind ] "weapprev"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+leanright"
bind F "+activate"
bind G "god"
bind H "toggle timescale 100 1"
bind I "toggle g_entinfo 3 2 1 0"
bind J "toggle r_showtricounts"
bind K "toggle ai_shownodes 0 1"
bind L "toggle ai_shownearestnode 0 64"
bind M "map_restart"
bind N "cg_ufo"
bind P "toggle r_showtris 0 2 1"
bind Q "+leanleft"
bind R "+reload"
bind S "+back"
bind T "toggle timescale 3 1"
bind U "ufo"
bind V "scriptdebugger"
bind W "+forward"
bind X "give health"
bind Y "toggle timescale 1 .1"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind ALT "+holdbreath"
bind CTRL "goprone"
bind SHIFT "+melee_breath"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F8 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F9 "loadgame quicksave"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "toggleads"
bind MOUSE3 "+frag"
bind MOUSE4 "+smoke"
set replay_autosave 1
set replay_time 1
set cg_drawfps 1

roger.cfg (August 28, 2007)

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind - "replay_restart"
bind 8 "replay_live"
bind 9 "replay_back 30"
bind 0 "replay_back 10"
bind DEL "debug_nuke on"
bind END "toggle friendlyfire_enabled 0 1"
bind HOME "exec roger"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "+binoculars"
bind C "gocrouch"
bind D "+moveright"
bind E "+right"
bind F "+activate"
bind G "god"
bind H "toggle timescale 100 1"
bind I "toggle g_entinfo 4 2 1 0"
bind J "toggle r_showtricounts"
bind K "toggle ai_shownodes 0 1"
bind L "toggle ai_shownearestnode 0 64"
bind M "map_restart"
bind N "cg_ufo"
bind P "toggle r_showtris 0 2 1"
bind Q "+left"
bind R "+reload"
bind S "+back"
bind T "toggle timescale 3 1"
bind U "ufo"
bind W "+forward"
bind X "give health"
bind Y "toggle timescale 1 .1"
BIND Z "toggle r_showMissingLightGrid 1 0"
bind ~ "toggleconsole"
bind PAUSE toggle cl_paused 0 1
set replay_autosave 10
set cg_drawfps 1
set g_entinfo_aionly 0
set g_entinfo_maxdist 0
set r_showmissinglightgrid 0
// set dynEnt_bulletForce "1000"
// set dynEnt_explodeForce "12500"
// set dynEnt_explodespinscale "3"
// set dynEnt_explodeupbias "0.5"
// set dynEnt_explodemaxents "1000"
// set dynEnt_explodeminforce "0"

scripter.cfg

set debug_colorfriendlies on
set debug_badpath on
set con_minicon 1
set loc_warnings 1

stevefu.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+back"
bind \ "weapalt"
bind ` "toggleconsole"
bind A "+moveup"
bind G "gocrouch"
bind D "+moveright"
bind E "+leanleft"
bind C "cycleoffhand"
bind M "weapalt"
bind Q "+activate"
bind R "+leanright"
bind S "+moveleft"
bind F "+offhand"
bind W "+melee"
bind B "+binoculars"
bind Z "lowerstance"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind ALT "+holdbreath"
bind CTRL "goprone"
bind SHIFT "+speed"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F9 "loadgame quicksave"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "+reload"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

stevefu_dev.cfg

// generated by Call of Duty, do not modify
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+back"
bind ' "map_restart"
bind + "replay_forward 10"
bind , "toggle timescale 1 0.75 0.5 0.25"
bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_live"
bind 3 "weapprev"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind = "replay_forward 10"
bind [ "replay_restart"
bind \ "weapalt"
bind ` "toggleconsole"
bind A "+moveup"
bind B "+binoculars"
bind C "+smoke"
bind D "+moveright"
bind E "+leanleft"
bind F "+frag"
bind G "god"
bind M "weapalt"
bind N "noclip"
bind O "notarget"
bind Q "+activate"
bind R "+leanright"
bind S "+moveleft"
bind U "cg_ufo"
bind W "+melee"
bind X "+binoculars"
bind Z "lowerstance"
bind ~ "toggleconsole"
bind BACKSPACE "replay_live"
bind PAUSE "pause"
bind ALT "+holdbreath"
bind CTRL "goprone"
bind SHIFT "+speed"
bind INS "toggle timescale 1 10"
bind PGDN "toggle ai_shownodes 0 1"
bind PGUP "toggle r_showtris 1 2 0"
bind END "toggle g_entinfo 0 1 2 3 4 5"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F9 "loadgame quicksave"
bind F12 "screenshotJPEG"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "+reload"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

test.cfg (May 2, 2007)

con_minicon 1
con_miniconlines 20
replay_autosave 15
com_maxfps 200

r_clearcolor 0
r_clearcolor2 0

bind 4 toggle replay_time 1 0
bind 5 replay_mark
bind 6 replay_goto
bind 7 replay_live
bind 8 toggle replay_back 3 10
bind 9 toggle replay_forward 3 10
bind 0 replay_restart

bind r toggle timescale 1 0.001 10
bind y say
bind q "con_minicon 1; mapname; viewpos"
bind w toggle con_miniconlines 5 20
bind e toggle g_entinfo 0 2 5
bind t toggle r_showtris 

bind u toggle cg_thirdperson 
bind i toggle cg_draw2d
bind o toggle cg_fov 65 80 100
bind p kill

bind b "noclip"
bind n "god"
bind m "ufo"
bind space map_restart
bind X pause

test.cfg (August 28, 2007)

unbindall

exec default

con_minicon 1
con_miniconlines 5
replay_autosave 15
com_maxfps 200

bind 5 set debug_grenadespam on
bind 6 set debug_grenadespam off

bind 7 replay_save test_replay
bind 8 toggle replay_time 1 0
bind 9 replay_live
bind - replay_back 10
bind = replay_forward 10
bind 0 replay_restart

bind q "con_minicon 1; mapname; viewpos"
bind w toggle con_miniconlines 5 20
bind e toggle g_entinfo 0 2 5
bind r "cg_ufo"
bind t toggle timescale 0.1 10 1

bind u toggle ai_shownearestnode 0 64
bind i toggle ai_shownodes 0 1
bind o toggle ai_showpaths 0 1
bind p toggle g_entinfo_aionly 1 0

bind a debug_nuke on

bind h toggle cg_drawmaterial
bind j toggle r_ShowSModelNames
bind l toggle r_showtris
bind k toggle r_fullbright
bind ; toggle r_fog
bind ' "kill"

bind b "noclip"
bind n "god"
bind m map_restart
bind p toggle cl_paused
bind / exec developer

zach.cfg

exec default
bind v "god"
bind x debug_nuke on
bind g "toggle g_entinfo 0 4 5"
bind \ map_restart
bind / scriptdebugger
bind F3 toggle timescale 1 10
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

bind n cg_ufo
bind - toggle timescale 0.3 1

bind t toggle timescale 15 1

bind h toggle g_entinfo 0 2 1

set g_entinfo_aionly 1

seta fs_debug 0
seta con_conspeed 10
exec replay

zied.cfg

// generated by Call of Duty, do not modify
unbindall

exec default.cfg

bind - "replay_back 10"
bind / "scriptdebugger"
bind 0 "replay_back 3"
bind 6 "replay_mark"
bind 7 "replay_goto"
bind 8 "replay_live"
bind = "toggle cl_paused 0 2"
bind [ "replay_restart"
bind \ "toggle r_fullbright 1 0"
bind I "toggle g_entinfo 3 2 1 0"
bind J "toggle r_showtricounts"
bind O "ai allies delete"
bind L "toggle ai_shownearestnode 0 64"
bind M "map_restart"
bind N "noclip"
bind K "ai axis delete"
bind P "toggle r_showtris"
bind T "toggle timescale 100 1"
bind U "toggle cg_drawmaterial"
bind Y "toggle timescale 1 .1"
bind F1 "devgui"
bind F5 "savegame quicksave"
bind F12 "cg_drawshader 1;con_minicon 1;g_entinfo 2;fs_debug 0; mapname;viewpos;wait 6;screenshotJPEG;con_minicon 0; fs_debug 2; g_entinfo 0; cg_drawshader 0"
bind F9 "loadgame quicksave"

debug_start

Hmmm...
To do:
Verify whether or not this debug option actually exists.
COD4MW-DebuggingContent-DebugStart.png

If you use console commands to set debug_start to 1, upon restarting the level you will be able to interact with a menu that allows you to select certain checkpoints to start the level at.

Oddities

  • For the multiplayer MP5, the model tag for the Red Dot Sight and ACOG Sight mount identify it as being the same as the AK-47's RDS and ACOG mount despite being mostly different from it.

Regional Differences

Hmmm...
To do:
  • Hi-res screenshots from the German version.
  • The M1014 is apparently called "M4" in the German version. Verify.
  • For some reason, the German version not only removed the dramatic gore effect upon shooting Zakhaev's hand off in the "One Shot, One Kill" mission, but Arcade Mode is disabled and cannot be unlocked.
  • In the French version, the M1911 .45 is called "Colt 45".
  • In the French version, the M1014 is called "Benelli M4".
  • (Source: Schnittberichte)

    Call of Duty: Modern Warfare Reflex Edition

    Released for the Wii on November 10, 2009, alongside Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.

    General

    Hmmm...
    To do:
    • Verify the following content and add to the article:
      • Reload sounds for the following weapons are different: MP5 reload, G36C cocking, M40A3 bolt cycling.
      • MP-44 has an irregular rate of fire.
      • RPG missile trail is different.
    • What weapons are compatible with Wii remote twisting?
  • Some weapons have different reload sounds.
  • The reticule for the Grenade Launcher is different and is heavilly reminscent of the crosshair on the Holographic Sight in both this game and Modern Warfare 2.
  • The Wii version has a unique feature where twisting the Wii remote while holding some weapons will rotate that weapon. This feature can be enabled from the options menu.
  • The targeting reticle has the following customization options: reticle design, outer reticle color, inner reticle dot color.
  • Wii Windows
    COD4MW-ForComparison-TitleScreen-Wii.png COD4MW-ForComparison-TitleScreen-Windows.png
    • The font scale on the main menu is much higher in the Wii version.
    • On the main menu the Wii version displays which profile is signed in at the top-left corner.

    Campaign

    Hmmm...
    To do:
    COD Wiki mentions here that the foliage on "All Ghillied Up" and "One Shot, One Kill" is colored differently. Verify.
    • Exclusive Squadmate mode for Campaign.
    • The ragtime warfare cheat was replaced with a paintball cheat.
    Wii Other Platforms
    CoD4-CheatsMenu-Wii.png
    • When using the "A Bad Year" cheat, you must get headshots for enemy corpses to turn into tires.

    Multiplayer

    Hmmm...
    To do:
    • COD Wiki mentions that the Desert Camouflage is slightly different. Verify.
    • Weapons apparently had no hipspread. Verify.
    • Check the code to determine whether the oddity with Overkill is a glitch or not.
    • According to COD Wiki, Pipeline is missing a car.
  • Offline multiplayer is not available.
  • When using the Overkill perk to create a class with two Assault Rifles that each have a Grenade Launcher, the secondary weapon's launcher will not have a second round in reserve, which is not normally the case in the normal version of the game. This may be a glitch.
  • There is no voice chat, and hence no Eavesdrop perk.
  • Multiplayer lobbies are limited to 10 players instead of 12.
  • Ground War is not available.
  • Team Tactical's player limit has been increased from 6 players to 10.
  • Free-for-All's player limit has been increased from 8 players to 10.
  • Shipment is unavailable in Team Deathmatch and Free-for-All.
  • The Variety Map Pack is not available.
  • In Hardcore game modes only the outer parts of the player's reticule is removed, leaving the player with the inner dot.
  • (Source: Call of Duty Wiki, Call of Duty Wiki)